2004-08-23 00:15:46 +00:00
/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
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See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// sys_win.h
# include "quakedef.h"
2009-11-04 21:16:50 +00:00
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# include "winquake.h"
# include "resource.h"
# include "errno.h"
# include "fcntl.h"
# include <limits.h>
# include <conio.h>
# include <io.h>
# include <direct.h>
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# include "pr_common.h"
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# include "fs.h"
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# ifdef _MSC_VER
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# define MSVC_SEH
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# endif
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//#define RESTARTTEST
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# ifdef MULTITHREAD
# include <process.h>
# endif
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//exports that 3rd-party drivers can see in order to use descrete graphics cards over integrated ones, FOR MORE POWAH!
__declspec ( dllexport ) DWORD NvOptimusEnablement = 0x00000001 ;
__declspec ( dllexport ) int AmdPowerXpressRequestHighPerformance = 1 ; //13.35+
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# ifdef WINRT //you're going to need a different sys_ port.
qboolean isDedicated = false ;
void VARGS Sys_Error ( const char * error , . . . ) { } //eep
void VARGS Sys_Printf ( char * fmt , . . . ) { } //safe, but not ideal (esp for debugging)
void Sys_SendKeyEvents ( void ) { } //safe, but not ideal
void Sys_ServerActivity ( void ) { } //empty is safe
void Sys_RecentServer ( char * command , char * target , char * title , char * desc ) { } //empty is safe
qboolean Sys_InitTerminal ( void ) { return false ; } //failure will break 'setrenderer sv'
char * Sys_ConsoleInput ( void ) { return NULL ; } //safe to stub
void Sys_CloseTerminal ( void ) { } //called when switching from dedicated->non-dedicated
dllhandle_t * Sys_LoadLibrary ( const char * name , dllfunction_t * funcs ) { return NULL ; } //can just about get away with it
void * Sys_GetAddressForName ( dllhandle_t * module , const char * exportname ) { return NULL ; }
void Sys_CloseLibrary ( dllhandle_t * lib ) { } //safe, ish
void Sys_Init ( void ) { } //safe, stub is fine. used to register system-specific cvars/commands.
void Sys_Shutdown ( void ) { } //safe
qboolean Sys_RandomBytes ( qbyte * string , int len ) { return false ; }
qboolean Sys_GetDesktopParameters ( int * width , int * height , int * bpp , int * refreshrate ) { return false ; }
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void INS_Move ( void ) { } //safe
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void INS_Commands ( void ) { } //safe
void INS_Init ( void ) { } //safe. should be xinput2 I guess. nothing else is actually supported. touchscreens don't really count.
void INS_ReInit ( void ) { } //safe
void INS_Shutdown ( void ) { } //safe
void INS_UpdateGrabs ( int fullscreen , int activeapp ) { } //safe
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void * RT_GetCoreWindow ( int * width , int * height ) { return NULL ; } //I already wrote the d3d11 code, but it needs a window to attach to. you can override width+height by writing to them
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void D3D11_DoResize ( int newwidth , int newheight ) ; //already written, call if resized since getcorewindow
static char * clippy ;
char * Sys_GetClipboard ( void )
{
return Z_StrDup ( clippy ) ;
}
void Sys_CloseClipboard ( char * bf )
{
Z_Free ( bf ) ;
}
void Sys_SaveClipboard ( char * text )
{
Z_Free ( clippy ) ;
clippy = Z_StrDup ( text ) ;
}
static LARGE_INTEGER timestart , timefreq ;
static qboolean timeinited = false ;
unsigned int Sys_Milliseconds ( void )
{
LARGE_INTEGER cur , diff ;
if ( ! timeinited )
{
timeinited = true ;
QueryPerformanceFrequency ( & timefreq ) ;
QueryPerformanceCounter ( & timestart ) ;
}
QueryPerformanceCounter ( & cur ) ;
diff . QuadPart = cur . QuadPart - timestart . QuadPart ;
diff . QuadPart * = 1000 ;
diff . QuadPart / = timefreq . QuadPart ;
return diff . QuadPart ;
}
double Sys_DoubleTime ( void )
{
LARGE_INTEGER cur , diff ;
if ( ! timeinited )
{
timeinited = true ;
QueryPerformanceFrequency ( & timefreq ) ;
QueryPerformanceCounter ( & timestart ) ;
}
QueryPerformanceCounter ( & cur ) ;
diff . QuadPart = cur . QuadPart - timestart . QuadPart ;
diff . QuadPart * = 1000 ;
return ( double ) diff . QuadPart / ( double ) timefreq . QuadPart ; //I hope the timefreq doesn't get rounded and cause milliseconds and doubletime to start to drift apart.
}
void Sys_Quit ( void )
{
Host_Shutdown ( ) ;
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exit ( 0 ) ;
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}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void Sys_mkdir ( const char * path )
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{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
CreateDirectoryW ( wide , NULL ) ;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_rmdir ( const char * path )
{
RemoveDirectoryW ( wide )
if ( rmdir ( path ) = = 0 )
return true ;
if ( errno = = ENOENT )
return true ;
return false ;
}
2014-03-30 08:55:06 +00:00
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_remove ( const char * path )
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{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
if ( DeleteFileW ( wide ) )
return true ; //success
if ( GetLastError ( ) = = ERROR_FILE_NOT_FOUND )
return true ; //succeed when the file already didn't exist
return false ; //other errors? panic
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_Rename ( const char * oldfname , const char * newfname )
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{
wchar_t oldwide [ MAX_OSPATH ] ;
wchar_t newwide [ MAX_OSPATH ] ;
widen ( oldwide , sizeof ( oldwide ) , oldfname ) ;
widen ( newwide , sizeof ( newwide ) , newfname ) ;
return MoveFileExW ( oldwide , newwide , MOVEFILE_REPLACE_EXISTING | MOVEFILE_COPY_ALLOWED ) ;
}
//enumeratefiles is recursive for */* to work
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static int Sys_EnumerateFiles2 ( const char * match , int matchstart , int neststart , int ( QDECL * func ) ( const char * fname , qofs_t fsize , time_t mtime , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
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{
qboolean go ;
HANDLE r ;
WIN32_FIND_DATAW fd ;
int nest = neststart ; //neststart refers to just after a /
qboolean wild = false ;
while ( match [ nest ] & & match [ nest ] ! = ' / ' )
{
if ( match [ nest ] = = ' ? ' | | match [ nest ] = = ' * ' )
wild = true ;
nest + + ;
}
if ( match [ nest ] = = ' / ' )
{
char submatch [ MAX_OSPATH ] ;
char tmproot [ MAX_OSPATH ] ;
if ( ! wild )
return Sys_EnumerateFiles2 ( match , matchstart , nest + 1 , func , parm , spath ) ;
if ( nest - neststart + 1 > MAX_OSPATH )
return 1 ;
memcpy ( submatch , match + neststart , nest - neststart ) ;
submatch [ nest - neststart ] = 0 ;
nest + + ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileExW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , FindExInfoStandard , & fd , FindExSearchNameMatch , NULL , 0 ) ;
}
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
char utf8 [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' ) ; //don't ever find files with a name starting with '.'
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
{
if ( wildcmp ( submatch , utf8 ) )
{
int newnest ;
if ( strlen ( tmproot ) + strlen ( utf8 ) + strlen ( match + nest ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot , utf8 ) ;
newnest = strlen ( file ) ;
strcpy ( file + newnest , match + nest ) ;
go = Sys_EnumerateFiles2 ( file , matchstart , newnest , func , parm , spath ) ;
}
}
}
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
else
{
const char * submatch = match + neststart ;
char tmproot [ MAX_OSPATH ] ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileExW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , FindExInfoStandard , & fd , FindExSearchNameMatch , NULL , 0 ) ;
}
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
char utf8 [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' )
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
{
if ( wildcmp ( submatch , utf8 ) )
{
if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot + matchstart , utf8 ) ;
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go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , 0 , parm , spath ) ;
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}
}
}
else
{
if ( wildcmp ( submatch , utf8 ) )
{
if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 1 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s " , tmproot + matchstart , utf8 ) ;
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go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , 0 , parm , spath ) ;
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}
}
}
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
return go ;
}
int Sys_EnumerateFiles ( const char * gpath , const char * match , int ( QDECL * func ) ( const char * fname , qofs_t fsize , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
{
char fullmatch [ MAX_OSPATH ] ;
int start ;
if ( strlen ( gpath ) + strlen ( match ) + 2 > MAX_OSPATH )
return 1 ;
strcpy ( fullmatch , gpath ) ;
start = strlen ( fullmatch ) ;
if ( start & & fullmatch [ start - 1 ] ! = ' / ' )
fullmatch [ start + + ] = ' / ' ;
fullmatch [ start ] = 0 ;
strcat ( fullmatch , match ) ;
return Sys_EnumerateFiles2 ( fullmatch , start , start , func , parm , spath ) ;
}
# else
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# if defined(GLQUAKE)
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# define PRINTGLARRAYS
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# endif
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# if defined(_DEBUG) || defined(DEBUG)
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# if !defined(_MSC_VER) || _MSC_VER > 1200
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# define CATCHCRASH
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# endif
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# endif
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2009-04-01 22:03:56 +00:00
# if !defined(CLIENTONLY) && !defined(SERVERONLY)
qboolean isDedicated = false ;
# endif
2016-07-15 12:26:24 +00:00
extern int isPlugin ;
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qboolean debugout ;
2013-03-12 23:16:20 +00:00
float gammapending ; //to cope with ATI. When it times out, v_gamma is reforced in order to correct/update gamma now the drivers think that they have won.
2009-04-01 22:03:56 +00:00
2009-04-06 00:34:32 +00:00
HWND sys_parentwindow ;
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unsigned int sys_parentleft ; //valid if sys_parentwindow is set
unsigned int sys_parenttop ;
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unsigned int sys_parentwidth ; //valid if sys_parentwindow is set
unsigned int sys_parentheight ;
2004-12-13 00:44:05 +00:00
2015-01-21 18:18:37 +00:00
static struct
{
int width ;
int height ;
int rate ;
int bpp ;
} desktopsettings ;
static void Sys_QueryDesktopParameters ( void ) ;
2013-05-03 04:28:08 +00:00
//used to do special things with awkward windows versions.
int qwinvermaj ;
int qwinvermin ;
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char * sys_argv [ MAX_NUM_ARGVS ] ;
2012-05-09 15:30:53 +00:00
# ifdef RESTARTTEST
jmp_buf restart_jmpbuf ;
# endif
2011-07-30 14:14:56 +00:00
/*
= = = = = = = = = = = = = = = =
Sys_RandomBytes
= = = = = = = = = = = = = = = =
*/
# include <wincrypt.h>
qboolean Sys_RandomBytes ( qbyte * string , int len )
{
HCRYPTPROV prov ;
if ( ! CryptAcquireContext ( & prov , NULL , NULL , PROV_RSA_FULL , CRYPT_VERIFYCONTEXT ) )
{
return false ;
}
if ( ! CryptGenRandom ( prov , len , ( BYTE * ) string ) )
{
CryptReleaseContext ( prov , 0 ) ;
return false ;
}
CryptReleaseContext ( prov , 0 ) ;
return true ;
}
2017-08-14 16:38:44 +00:00
# ifndef CALG_SHA_512
# define ALG_SID_SHA_256 12
# define ALG_SID_SHA_384 13
# define ALG_SID_SHA_512 14
# define CALG_SHA_256 (ALG_CLASS_HASH | ALG_TYPE_ANY | ALG_SID_SHA_256)
# define CALG_SHA_384 (ALG_CLASS_HASH | ALG_TYPE_ANY | ALG_SID_SHA_384)
# define CALG_SHA_512 (ALG_CLASS_HASH | ALG_TYPE_ANY | ALG_SID_SHA_512)
# endif
2017-06-21 01:24:25 +00:00
//returns 0 on failure, otherwise returns the actual digest size and the digest (overallocate if lazy)
size_t HashCalculate ( const char * hashtype , const void * data , size_t data_size , void * digest_out , size_t digest_size )
{
HCRYPTPROV prov ;
HCRYPTHASH hash ;
ALG_ID alg ;
if ( ! Q_strcasecmp ( hashtype , " MD4 " ) )
alg = CALG_MD4 ;
else if ( ! Q_strcasecmp ( hashtype , " MD5 " ) )
alg = CALG_MD5 ;
else if ( ! Q_strcasecmp ( hashtype , " SHA1 " ) )
alg = CALG_SHA1 ;
2017-08-14 16:38:44 +00:00
# ifdef CALG_SHA_256
2017-06-21 01:24:25 +00:00
else if ( ! Q_strcasecmp ( hashtype , " SHA256 " ) )
alg = CALG_SHA_256 ; //only on xp sp3+
2017-08-14 16:38:44 +00:00
# endif
# ifdef CALG_SHA_384
2017-06-21 01:24:25 +00:00
else if ( ! Q_strcasecmp ( hashtype , " SHA384 " ) )
alg = CALG_SHA_384 ; //only on xp sp3+
2017-08-14 16:38:44 +00:00
# endif
# ifdef CALG_SHA_512
2017-06-21 01:24:25 +00:00
else if ( ! Q_strcasecmp ( hashtype , " SHA512 " ) )
alg = CALG_SHA_512 ; //only on xp sp3+
2017-08-14 16:38:44 +00:00
# endif
2017-06-21 01:24:25 +00:00
else
return 0 ;
memset ( digest_out , 0 , digest_size ) ;
if ( CryptAcquireContext ( & prov , NULL , NULL , PROV_RSA_FULL , CRYPT_VERIFYCONTEXT ) )
{
if ( CryptCreateHash ( prov , alg , 0 , 0 , & hash ) )
{
if ( CryptHashData ( hash , data , ( DWORD ) data_size , 0 ) )
{
DWORD grr = digest_size ;
if ( CryptGetHashParam ( hash , HP_HASHVAL , digest_out , & grr , 0 ) )
{
CryptDestroyHash ( hash ) ;
CryptReleaseContext ( prov , 0 ) ;
return grr ;
}
}
CryptDestroyHash ( hash ) ;
}
CryptReleaseContext ( prov , 0 ) ;
}
return 0 ;
}
2011-07-30 14:14:56 +00:00
2012-11-27 03:23:19 +00:00
/*
= = = = = = = = = = = = = = = = =
Library loading
= = = = = = = = = = = = = = = = =
*/
2008-11-09 22:29:28 +00:00
void Sys_CloseLibrary ( dllhandle_t * lib )
{
FreeLibrary ( ( HMODULE ) lib ) ;
}
2015-06-04 06:15:14 +00:00
HMODULE LoadLibraryU ( const char * name )
{
2017-01-13 00:39:50 +00:00
HMODULE ret ;
2015-06-04 06:15:14 +00:00
if ( WinNT )
{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , name ) ;
2017-01-13 00:39:50 +00:00
ret = LoadLibraryW ( wide ) ;
2015-06-04 06:15:14 +00:00
}
else
{
wchar_t wide [ MAX_OSPATH ] ;
char ansi [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , name ) ;
ansi [ WideCharToMultiByte ( CP_ACP , 0 , wide , wcslen ( wide ) , ansi , sizeof ( ansi ) - 1 , NULL , NULL ) ] = 0 ;
2017-01-13 00:39:50 +00:00
ret = LoadLibraryA ( ansi ) ;
2015-06-04 06:15:14 +00:00
}
2017-01-13 00:39:50 +00:00
return ret ;
2015-06-04 06:15:14 +00:00
}
2009-11-04 21:16:50 +00:00
dllhandle_t * Sys_LoadLibrary ( const char * name , dllfunction_t * funcs )
2008-11-09 22:29:28 +00:00
{
int i ;
HMODULE lib ;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
DWORD err ;
2008-11-09 22:29:28 +00:00
2015-06-04 06:15:14 +00:00
lib = LoadLibraryU ( name ) ;
2008-11-09 22:29:28 +00:00
if ( ! lib )
2010-11-11 04:03:16 +00:00
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
err = GetLastError ( ) ;
switch ( err )
{
case ERROR_MOD_NOT_FOUND :
break ;
case ERROR_BAD_EXE_FORMAT :
Con_Printf ( " Error ERROR_BAD_EXE_FORMAT loading %s \n " , name ) ;
break ;
case ERROR_PROC_NOT_FOUND :
Con_Printf ( " Error ERROR_PROC_NOT_FOUND loading %s \n " , name ) ;
break ;
default :
2017-09-20 11:27:13 +00:00
Con_Printf ( " Error %u loading %s \n " , ( unsigned ) err , name ) ;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break ;
}
2015-05-14 03:06:58 +00:00
if ( ! strstr ( COM_SkipPath ( name ) , " .dll " ) )
{ //.dll implies that it is a system dll, or something that is otherwise windows-specific already.
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
char libname [ MAX_OSPATH ] ;
2010-11-11 04:03:16 +00:00
# ifdef _WIN64
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Q_snprintfz ( libname , sizeof ( libname ) , " %s_64 " , name ) ;
2010-11-11 04:03:16 +00:00
# elif defined(_WIN32)
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Q_snprintfz ( libname , sizeof ( libname ) , " %s_32 " , name ) ;
# else
# error wut? not win32?
2010-11-11 04:03:16 +00:00
# endif
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
lib = LoadLibraryU ( libname ) ;
2015-05-14 03:06:58 +00:00
}
2010-11-11 04:03:16 +00:00
if ( ! lib )
return NULL ;
}
2008-11-09 22:29:28 +00:00
2009-04-01 22:03:56 +00:00
if ( funcs )
2008-11-09 22:29:28 +00:00
{
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for ( i = 0 ; funcs [ i ] . name ; i + + )
{
* funcs [ i ] . funcptr = GetProcAddress ( lib , funcs [ i ] . name ) ;
if ( ! * funcs [ i ] . funcptr )
break ;
}
if ( funcs [ i ] . name )
{
2012-10-08 04:36:10 +00:00
Con_DPrintf ( " Missing export \" %s \" in \" %s \" \n " , funcs [ i ] . name , name ) ;
2009-04-01 22:03:56 +00:00
Sys_CloseLibrary ( ( dllhandle_t * ) lib ) ;
lib = NULL ;
}
2008-11-09 22:29:28 +00:00
}
return ( dllhandle_t * ) lib ;
}
2009-11-04 21:16:50 +00:00
void * Sys_GetAddressForName ( dllhandle_t * module , const char * exportname )
2009-03-03 01:52:30 +00:00
{
if ( ! module )
return NULL ;
return GetProcAddress ( ( HINSTANCE ) module , exportname ) ;
}
# ifdef HLSERVER
char * Sys_GetNameForAddress ( dllhandle_t * module , void * address )
{
//windows doesn't provide a function to do this, so we have to do it ourselves.
//this isn't the fastest way...
//halflife needs this function.
char * base = ( char * ) module ;
IMAGE_DATA_DIRECTORY * datadir ;
IMAGE_EXPORT_DIRECTORY * block ;
IMAGE_NT_HEADERS * ntheader ;
IMAGE_DOS_HEADER * dosheader = ( void * ) base ;
int i , j ;
DWORD * funclist ;
DWORD * namelist ;
SHORT * ordilist ;
if ( ! dosheader | | dosheader - > e_magic ! = IMAGE_DOS_SIGNATURE )
return NULL ; //yeah, that wasn't an exe
ntheader = ( void * ) ( base + dosheader - > e_lfanew ) ;
if ( ! dosheader - > e_lfanew | | ntheader - > Signature ! = IMAGE_NT_SIGNATURE )
return NULL ; //urm, wait, a 16bit dos exe?
datadir = & ntheader - > OptionalHeader . DataDirectory [ IMAGE_DIRECTORY_ENTRY_EXPORT ] ;
2010-12-07 12:23:56 +00:00
2009-03-03 01:52:30 +00:00
block = ( IMAGE_EXPORT_DIRECTORY * ) ( base + datadir - > VirtualAddress ) ;
funclist = ( DWORD * ) ( base + block - > AddressOfFunctions ) ;
namelist = ( DWORD * ) ( base + block - > AddressOfNames ) ;
ordilist = ( SHORT * ) ( base + block - > AddressOfNameOrdinals ) ;
for ( i = 0 ; i < block - > NumberOfFunctions ; i + + )
{
if ( base + funclist [ i ] = = address )
{
for ( j = 0 ; j < block - > NumberOfNames ; j + + )
{
if ( ordilist [ j ] = = i )
{
return base + namelist [ i ] ;
}
}
//it has no name. huh?
return NULL ;
}
}
return NULL ;
}
# endif
2004-08-23 00:15:46 +00:00
int starttime ;
2016-02-10 23:23:43 +00:00
qboolean Minimized ;
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qboolean WinNT ; //NT has a) proper unicode support that does not unconditionally result in errors. b) a few different registry paths.
2004-08-23 00:15:46 +00:00
static HANDLE hinput , houtput ;
HANDLE qwclsemaphore ;
static HANDLE tevent ;
void Sys_InitFloatTime ( void ) ;
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int VARGS Sys_DebugLog ( char * file , char * fmt , . . . )
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{
2004-12-13 00:44:05 +00:00
FILE * fd ;
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va_list argptr ;
2004-12-13 00:44:05 +00:00
static char data [ 1024 ] ;
2010-12-07 12:23:56 +00:00
2004-12-13 00:44:05 +00:00
va_start ( argptr , fmt ) ;
2006-03-06 01:41:09 +00:00
vsnprintf ( data , sizeof ( data ) - 1 , fmt , argptr ) ;
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va_end ( argptr ) ;
2004-10-19 16:10:14 +00:00
# if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1
{
static int sock ;
if ( ! sock )
{
struct sockaddr_in sa ;
netadr_t na ;
int _true = true ;
int listip ;
listip = COM_CheckParm ( " -debugip " ) ;
NET_StringToAdr ( listip ? com_argv [ listip + 1 ] : " 127.0.0.1 " , & na ) ;
NetadrToSockadr ( & na , ( struct sockaddr_qstorage * ) & sa ) ;
sa . sin_port = htons ( 10000 ) ;
sock = socket ( AF_INET , SOCK_STREAM , IPPROTO_TCP ) ;
if ( - 1 = = connect ( sock , ( struct sockaddr * ) & sa , sizeof ( sa ) ) )
Sys_Error ( " Couldn't send debug log lines \n " ) ;
setsockopt ( sock , IPPROTO_TCP , TCP_NODELAY , ( char * ) & _true , sizeof ( _true ) ) ;
}
send ( sock , data , strlen ( data ) , 0 ) ;
}
# endif
2005-01-13 16:29:20 +00:00
fd = fopen ( file , " ab " ) ;
2005-05-08 06:02:03 +00:00
if ( fd )
{
fprintf ( fd , " %s " , data ) ;
fclose ( fd ) ;
2005-12-05 16:47:29 +00:00
return 0 ;
2005-05-08 06:02:03 +00:00
}
2005-12-05 16:47:29 +00:00
return 1 ;
2004-08-23 00:15:46 +00:00
} ;
2009-11-04 21:16:50 +00:00
# ifdef CATCHCRASH
# include "dbghelp.h"
typedef BOOL ( WINAPI * MINIDUMPWRITEDUMP ) (
HANDLE hProcess ,
DWORD ProcessId ,
HANDLE hFile ,
MINIDUMP_TYPE DumpType ,
PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam ,
PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam ,
PMINIDUMP_CALLBACK_INFORMATION CallbackParam
) ;
2013-06-23 02:17:02 +00:00
void DumpGLState ( void ) ;
2015-08-24 03:54:39 +00:00
void * watchdogthread ;
2013-04-13 13:42:57 +00:00
DWORD CrashExceptionHandler ( qboolean iswatchdog , DWORD exceptionCode , LPEXCEPTION_POINTERS exceptionInfo )
2012-11-27 03:23:19 +00:00
{
HANDLE hProc = GetCurrentProcess ( ) ;
HMODULE hKernel ;
BOOL ( WINAPI * pIsDebuggerPresent ) ( void ) ;
2013-10-08 14:28:11 +00:00
DWORD ( WINAPI * pSymSetOptions ) ( DWORD SymOptions ) ;
BOOL ( WINAPI * pSymInitialize ) ( HANDLE hProcess , PSTR UserSearchPath , BOOL fInvadeProcess ) ;
BOOL ( WINAPI * pSymFromAddr ) ( HANDLE hProcess , DWORD64 Address , PDWORD64 Displacement , PSYMBOL_INFO Symbol ) ;
# ifdef _WIN64
# define DBGHELP_POSTFIX "64"
BOOL ( WINAPI * pStackWalkX ) ( DWORD MachineType , HANDLE hProcess , HANDLE hThread , LPSTACKFRAME64 StackFrame , PVOID ContextRecord , PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine , PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine , PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine , PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress ) ;
PVOID ( WINAPI * pSymFunctionTableAccessX ) ( HANDLE hProcess , DWORD64 AddrBase ) ;
DWORD64 ( WINAPI * pSymGetModuleBaseX ) ( HANDLE hProcess , DWORD64 qwAddr ) ;
BOOL ( WINAPI * pSymGetLineFromAddrX ) ( HANDLE hProcess , DWORD64 qwAddr , PDWORD pdwDisplacement , PIMAGEHLP_LINE64 Line64 ) ;
2013-10-08 17:09:41 +00:00
BOOL ( WINAPI * pSymGetModuleInfoX ) ( HANDLE hProcess , DWORD64 qwAddr , PIMAGEHLP_MODULE64 ModuleInfo ) ;
# define STACKFRAMEX STACKFRAME64
# define IMAGEHLP_LINEX IMAGEHLP_LINE64
# define IMAGEHLP_MODULEX IMAGEHLP_MODULE64
2013-10-08 14:28:11 +00:00
# else
# define DBGHELP_POSTFIX ""
BOOL ( WINAPI * pStackWalkX ) ( DWORD MachineType , HANDLE hProcess , HANDLE hThread , LPSTACKFRAME StackFrame , PVOID ContextRecord , PREAD_PROCESS_MEMORY_ROUTINE ReadMemoryRoutine , PFUNCTION_TABLE_ACCESS_ROUTINE FunctionTableAccessRoutine , PGET_MODULE_BASE_ROUTINE GetModuleBaseRoutine , PTRANSLATE_ADDRESS_ROUTINE TranslateAddress ) ;
PVOID ( WINAPI * pSymFunctionTableAccessX ) ( HANDLE hProcess , DWORD AddrBase ) ;
DWORD ( WINAPI * pSymGetModuleBaseX ) ( HANDLE hProcess , DWORD dwAddr ) ;
BOOL ( WINAPI * pSymGetLineFromAddrX ) ( HANDLE hProcess , DWORD dwAddr , PDWORD pdwDisplacement , PIMAGEHLP_LINE Line ) ;
2013-10-08 17:09:41 +00:00
BOOL ( WINAPI * pSymGetModuleInfoX ) ( HANDLE hProcess , DWORD dwAddr , PIMAGEHLP_MODULE ModuleInfo ) ;
# define STACKFRAMEX STACKFRAME
# define IMAGEHLP_LINEX IMAGEHLP_LINE
# define IMAGEHLP_MODULEX IMAGEHLP_MODULE
2013-10-08 14:28:11 +00:00
# endif
dllfunction_t debughelpfuncs [ ] =
{
{ ( void * ) & pSymFromAddr , " SymFromAddr " } ,
{ ( void * ) & pSymSetOptions , " SymSetOptions " } ,
{ ( void * ) & pSymInitialize , " SymInitialize " } ,
{ ( void * ) & pStackWalkX , " StackWalk " DBGHELP_POSTFIX } ,
{ ( void * ) & pSymFunctionTableAccessX , " SymFunctionTableAccess " DBGHELP_POSTFIX } ,
{ ( void * ) & pSymGetModuleBaseX , " SymGetModuleBase " DBGHELP_POSTFIX } ,
{ ( void * ) & pSymGetLineFromAddrX , " SymGetLineFromAddr " DBGHELP_POSTFIX } ,
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{ ( void * ) & pSymGetModuleInfoX , " SymGetModuleInfo " DBGHELP_POSTFIX } ,
2013-10-08 14:28:11 +00:00
{ NULL , NULL }
} ;
2012-11-27 03:23:19 +00:00
2014-05-04 04:14:52 +00:00
switch ( exceptionCode )
{
case EXCEPTION_ACCESS_VIOLATION :
case EXCEPTION_DATATYPE_MISALIGNMENT :
case EXCEPTION_SINGLE_STEP :
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED :
case EXCEPTION_FLT_DENORMAL_OPERAND :
case EXCEPTION_FLT_DIVIDE_BY_ZERO :
case EXCEPTION_FLT_INEXACT_RESULT :
case EXCEPTION_FLT_INVALID_OPERATION :
case EXCEPTION_FLT_OVERFLOW :
case EXCEPTION_FLT_STACK_CHECK :
case EXCEPTION_FLT_UNDERFLOW :
case EXCEPTION_INT_DIVIDE_BY_ZERO :
case EXCEPTION_INT_OVERFLOW :
case EXCEPTION_PRIV_INSTRUCTION :
case EXCEPTION_IN_PAGE_ERROR :
case EXCEPTION_ILLEGAL_INSTRUCTION :
case EXCEPTION_NONCONTINUABLE_EXCEPTION :
case EXCEPTION_STACK_OVERFLOW :
case EXCEPTION_INVALID_DISPOSITION :
case EXCEPTION_GUARD_PAGE :
case EXCEPTION_INVALID_HANDLE :
// case EXCEPTION_POSSIBLE_DEADLOCK:
break ;
2015-08-10 18:28:23 +00:00
case EXCEPTION_BREAKPOINT :
hKernel = LoadLibrary ( " kernel32 " ) ;
pIsDebuggerPresent = ( void * ) GetProcAddress ( hKernel , " IsDebuggerPresent " ) ;
if ( pIsDebuggerPresent & & pIsDebuggerPresent ( ) )
return EXCEPTION_CONTINUE_SEARCH ;
break ;
return EXCEPTION_CONTINUE_EXECUTION ;
2014-05-04 04:14:52 +00:00
default :
//because windows is a steaming pile of shite, we have to ignore any software-generated exceptions, because most of them are not in fact fatal, *EVEN IF THEY CLAIM TO BE NON-CONTINUABLE*
2015-08-10 18:28:23 +00:00
return EXCEPTION_CONTINUE_SEARCH ;
2014-05-04 04:14:52 +00:00
}
2012-11-27 03:23:19 +00:00
# ifdef PRINTGLARRAYS
2015-04-14 23:12:17 +00:00
if ( ! iswatchdog & & qrenderer = = QR_OPENGL & & Sys_IsMainThread ( ) )
2015-03-03 00:14:43 +00:00
DumpGLState ( ) ;
2012-04-24 07:59:11 +00:00
# endif
2009-11-04 21:16:50 +00:00
hKernel = LoadLibrary ( " kernel32 " ) ;
pIsDebuggerPresent = ( void * ) GetProcAddress ( hKernel , " IsDebuggerPresent " ) ;
# ifdef GLQUAKE
2013-04-13 13:42:57 +00:00
//restores gamma
2009-11-04 21:16:50 +00:00
GLVID_Crashed ( ) ;
# endif
2014-04-24 01:53:01 +00:00
if ( ! iswatchdog & & pIsDebuggerPresent & & pIsDebuggerPresent ( ) )
2009-11-04 21:16:50 +00:00
{
/*if we have a current window, minimize it to bring us out of fullscreen*/
2011-12-05 15:23:40 +00:00
extern qboolean vid_initializing ;
qboolean oldval = vid_initializing ;
vid_initializing = true ;
2012-02-27 12:23:15 +00:00
// ShowWindow(mainwindow, SW_MINIMIZE);
2011-12-05 15:23:40 +00:00
vid_initializing = oldval ;
2009-11-04 21:16:50 +00:00
return EXCEPTION_CONTINUE_SEARCH ;
}
/*if we have a current window, kill it, so it can't steal input of handle window messages or anything risky like that*/
2013-04-13 13:42:57 +00:00
if ( iswatchdog )
2013-05-03 04:28:08 +00:00
{
}
2013-04-13 13:42:57 +00:00
else
2013-10-08 14:28:11 +00:00
{
2013-04-13 13:42:57 +00:00
DestroyWindow ( mainwindow ) ;
2009-11-04 21:16:50 +00:00
2013-10-08 14:28:11 +00:00
if ( Sys_LoadLibrary ( " DBGHELP " , debughelpfuncs ) )
{
2013-10-08 17:09:41 +00:00
STACKFRAMEX stack ;
2013-10-08 14:28:11 +00:00
CONTEXT * pcontext = exceptionInfo - > ContextRecord ;
2013-10-08 17:09:41 +00:00
IMAGEHLP_LINEX line ;
IMAGEHLP_MODULEX module ;
2013-10-08 14:28:11 +00:00
struct
{
SYMBOL_INFO sym ;
char name [ 1024 ] ;
} sym ;
int frameno ;
char stacklog [ 8192 ] ;
int logpos , logstart ;
char * logline ;
stacklog [ logpos = 0 ] = 0 ;
pSymInitialize ( hProc , NULL , TRUE ) ;
pSymSetOptions ( SYMOPT_LOAD_LINES ) ;
memset ( & stack , 0 , sizeof ( stack ) ) ;
# ifdef _WIN64
# define IMAGE_FILE_MACHINE_THIS IMAGE_FILE_MACHINE_AMD64
stack . AddrPC . Mode = AddrModeFlat ;
stack . AddrPC . Offset = pcontext - > Rip ;
stack . AddrFrame . Mode = AddrModeFlat ;
stack . AddrFrame . Offset = pcontext - > Rbp ;
stack . AddrStack . Mode = AddrModeFlat ;
stack . AddrStack . Offset = pcontext - > Rsp ;
# else
# define IMAGE_FILE_MACHINE_THIS IMAGE_FILE_MACHINE_I386
stack . AddrPC . Mode = AddrModeFlat ;
stack . AddrPC . Offset = pcontext - > Eip ;
stack . AddrFrame . Mode = AddrModeFlat ;
stack . AddrFrame . Offset = pcontext - > Ebp ;
stack . AddrStack . Mode = AddrModeFlat ;
stack . AddrStack . Offset = pcontext - > Esp ;
# endif
2013-10-08 17:09:41 +00:00
Q_strncpyz ( stacklog + logpos , FULLENGINENAME " or dependancy has crashed. The following stack dump been copied to your windows clipboard. \n "
2013-10-08 14:28:11 +00:00
# ifdef _MSC_VER
" Would you like to generate a core dump too? \n "
# endif
" \n " , sizeof ( stacklog ) - logpos ) ;
logstart = logpos + = strlen ( stacklog + logpos ) ;
//so I know which one it is
# if defined(DEBUG) || defined(_DEBUG)
# define BUILDDEBUGREL "Debug"
# else
# define BUILDDEBUGREL "Optimised"
# endif
# ifdef MINIMAL
# define BUILDMINIMAL "Min"
# else
# define BUILDMINIMAL ""
# endif
2016-07-12 00:40:13 +00:00
# if defined(GLQUAKE) && !defined(D3DQUAKE) && !defined(VKQUAKE)
2013-10-08 14:28:11 +00:00
# define BUILDTYPE "GL"
2016-07-12 00:40:13 +00:00
# elif !defined(GLQUAKE) && defined(D3DQUAKE) && !defined(VKQUAKE)
2013-10-08 14:28:11 +00:00
# define BUILDTYPE "D3D"
2016-07-12 00:40:13 +00:00
# elif !defined(GLQUAKE) && !defined(D3DQUAKE) && defined(VKQUAKE)
# define BUILDTYPE "VK"
2013-10-08 14:28:11 +00:00
# else
# define BUILDTYPE "Merged"
# endif
Q_snprintfz ( stacklog + logpos , sizeof ( stacklog ) - logpos , " Build: %s %s %s: %s \r \n " , BUILDDEBUGREL , PLATFORM , BUILDMINIMAL BUILDTYPE , version_string ( ) ) ;
logpos + = strlen ( stacklog + logpos ) ;
for ( frameno = 0 ; ; frameno + + )
{
DWORD64 symdisp ;
DWORD linedisp ;
DWORD_PTR symaddr ;
if ( ! pStackWalkX ( IMAGE_FILE_MACHINE_THIS , hProc , GetCurrentThread ( ) , & stack , pcontext , NULL , pSymFunctionTableAccessX , pSymGetModuleBaseX , NULL ) )
break ;
2013-10-08 17:09:41 +00:00
memset ( & module , 0 , sizeof ( module ) ) ;
module . SizeOfStruct = sizeof ( module ) ;
pSymGetModuleInfoX ( hProc , stack . AddrPC . Offset , & module ) ;
2013-10-08 14:28:11 +00:00
memset ( & line , 0 , sizeof ( line ) ) ;
line . SizeOfStruct = sizeof ( line ) ;
symdisp = 0 ;
memset ( & sym , 0 , sizeof ( sym ) ) ;
sym . sym . MaxNameLen = sizeof ( sym . name ) ;
symaddr = stack . AddrPC . Offset ;
sym . sym . SizeOfStruct = sizeof ( sym . sym ) ;
if ( pSymFromAddr ( hProc , symaddr , & symdisp , & sym . sym ) )
{
if ( pSymGetLineFromAddrX ( hProc , stack . AddrPC . Offset , & linedisp , & line ) )
2013-10-08 17:09:41 +00:00
logline = va ( " %-20s - %s:%i (%s) \r \n " , sym . sym . Name , line . FileName , ( int ) line . LineNumber , module . LoadedImageName ) ;
2013-10-08 14:28:11 +00:00
else
2013-10-08 17:09:41 +00:00
logline = va ( " %-20s+%#x (%s) \r \n " , sym . sym . Name , ( unsigned int ) symdisp , module . LoadedImageName ) ;
2013-10-08 14:28:11 +00:00
}
else
2013-10-08 17:09:41 +00:00
logline = va ( " 0x%p (%s) \r \n " , ( void * ) ( DWORD_PTR ) stack . AddrPC . Offset , module . LoadedImageName ) ;
2013-10-08 14:28:11 +00:00
Q_strncpyz ( stacklog + logpos , logline , sizeof ( stacklog ) - logpos ) ;
logpos + = strlen ( stacklog + logpos ) ;
if ( logpos + 1 > = sizeof ( stacklog ) )
break ;
}
Sys_SaveClipboard ( stacklog + logstart ) ;
# ifdef _MSC_VER
2013-11-21 23:02:28 +00:00
if ( MessageBoxA ( 0 , stacklog , " KABOOM! " , MB_ICONSTOP | MB_YESNO ) ! = IDYES )
2014-03-30 08:55:06 +00:00
{
2014-09-02 02:44:43 +00:00
if ( pIsDebuggerPresent & & pIsDebuggerPresent ( ) )
2014-03-30 08:55:06 +00:00
{
//its possible someone attached a debugger while we were showing that message
return EXCEPTION_CONTINUE_SEARCH ;
}
2013-10-08 14:28:11 +00:00
return EXCEPTION_EXECUTE_HANDLER ;
2014-03-30 08:55:06 +00:00
}
2013-10-08 14:28:11 +00:00
# else
MessageBox ( 0 , stacklog , " KABOOM! " , MB_ICONSTOP ) ;
return EXCEPTION_EXECUTE_HANDLER ;
# endif
}
else
{
2014-08-10 00:31:37 +00:00
MessageBoxA ( NULL , " We crashed. \n Unable to load dbghelp library. Stack info is not available " , DISTRIBUTION " Sucks " , MB_ICONSTOP ) ;
return EXCEPTION_EXECUTE_HANDLER ;
2013-10-08 14:28:11 +00:00
}
}
//generate a minidump, but only if we were compiled by something that used usable debugging info. its a bit pointless otherwise.
# ifdef _MSC_VER
2009-11-04 21:16:50 +00:00
{
2016-07-12 00:40:13 +00:00
char dumpPath [ 1024 ] ;
char msg [ 1024 ] ;
DWORD procid = GetCurrentProcessId ( ) ;
HANDLE dumpfile ;
HMODULE hDbgHelp ;
MINIDUMPWRITEDUMP fnMiniDumpWriteDump ;
hDbgHelp = LoadLibraryA ( " DBGHELP " ) ;
if ( hDbgHelp )
fnMiniDumpWriteDump = ( MINIDUMPWRITEDUMP ) GetProcAddress ( hDbgHelp , " MiniDumpWriteDump " ) ;
else
fnMiniDumpWriteDump = NULL ;
if ( fnMiniDumpWriteDump )
2013-04-13 13:42:57 +00:00
{
2016-07-12 00:40:13 +00:00
if ( iswatchdog )
2013-04-13 13:42:57 +00:00
{
2016-07-12 00:40:13 +00:00
switch ( MessageBoxA ( NULL , " Fizzle... We hit an infinite loop! Or something is just really slow. \n Blame the monkey in the corner. \n I hope you saved your work. \n Would you like to take a dump now? \n (click cancel to wait a bit longer) " , DISTRIBUTION " Sucks " , MB_ICONSTOP | MB_YESNOCANCEL | MB_DEFBUTTON3 ) )
{
case IDYES :
break ; //take a dump.
case IDNO :
exit ( 0 ) ;
default : //cancel = run the exception handler, which means we reset the watchdog.
return EXCEPTION_EXECUTE_HANDLER ;
}
2013-04-13 13:42:57 +00:00
}
2009-11-04 21:16:50 +00:00
2016-07-12 00:40:13 +00:00
/*take a dump*/
if ( * com_homepath )
Q_strncpyz ( dumpPath , com_homepath , sizeof ( dumpPath ) ) ;
else if ( * com_gamepath )
Q_strncpyz ( dumpPath , com_gamepath , sizeof ( dumpPath ) ) ;
else
GetTempPathA ( sizeof ( dumpPath ) - 16 , dumpPath ) ;
Q_strncatz ( dumpPath , DISTRIBUTION " CrashDump.dmp " , sizeof ( dumpPath ) ) ;
dumpfile = CreateFileA ( dumpPath , GENERIC_WRITE , 0 , NULL , CREATE_ALWAYS , FILE_ATTRIBUTE_NORMAL , NULL ) ;
if ( dumpfile )
2009-11-04 21:16:50 +00:00
{
2016-07-12 00:40:13 +00:00
MINIDUMP_EXCEPTION_INFORMATION crashinfo ;
crashinfo . ClientPointers = TRUE ;
crashinfo . ExceptionPointers = exceptionInfo ;
crashinfo . ThreadId = GetCurrentThreadId ( ) ;
if ( fnMiniDumpWriteDump ( hProc , procid , dumpfile , MiniDumpWithIndirectlyReferencedMemory | MiniDumpWithDataSegs , & crashinfo , NULL , NULL ) )
{
CloseHandle ( dumpfile ) ;
Q_snprintfz ( msg , sizeof ( msg ) , " You can find the crashdump at: \n %s \n Please send this file to someone. \n \n Warning: sensitive information (like your current user name) might be present in the dump. \n You will probably want to compress it. " , dumpPath ) ;
MessageBoxA ( NULL , msg , DISTRIBUTION " Sucks " , 0 ) ;
}
else
MessageBoxA ( NULL , " MiniDumpWriteDump failed " , " oh noes " , 0 ) ;
2009-11-04 21:16:50 +00:00
}
2013-04-13 13:42:57 +00:00
else
2016-07-12 00:40:13 +00:00
{
Q_snprintfz ( msg , sizeof ( msg ) , " unable to open %s \n no dump created. " , dumpPath ) ;
MessageBoxA ( NULL , msg , " oh noes " , 0 ) ;
}
2013-04-13 13:42:57 +00:00
}
else
2016-07-12 00:40:13 +00:00
MessageBoxA ( NULL , " Kaboom! Sorry. No MiniDumpWriteDump function. " , DISTRIBUTION " Sucks " , 0 ) ;
2009-11-04 21:16:50 +00:00
}
2013-10-08 14:28:11 +00:00
# endif
2009-11-04 21:16:50 +00:00
return EXCEPTION_EXECUTE_HANDLER ;
}
2013-10-08 14:28:11 +00:00
//most compilers do not support __try. perhaps we should avoid its use entirely?
LONG CALLBACK nonmsvc_CrashExceptionHandler ( PEXCEPTION_POINTERS ExceptionInfo )
{
2014-05-04 04:14:52 +00:00
DWORD foo = EXCEPTION_CONTINUE_SEARCH ;
2014-06-21 23:19:47 +00:00
foo = CrashExceptionHandler ( false , ExceptionInfo - > ExceptionRecord - > ExceptionCode , ExceptionInfo ) ;
//we have no handler. thus we handle it by exiting.
if ( foo = = EXCEPTION_EXECUTE_HANDLER )
exit ( 1 ) ;
2013-10-08 14:28:11 +00:00
return foo ;
}
2013-04-13 13:42:57 +00:00
volatile int watchdogframe ; //incremented each frame.
2015-08-24 03:54:39 +00:00
void * watchdogthread ;
int watchdogthreadfunction ( void * arg )
2013-04-13 13:42:57 +00:00
{
2013-10-08 14:28:11 +00:00
# ifdef _MSC_VER
2013-04-13 13:42:57 +00:00
int oldframe = watchdogframe ;
int newframe ;
int secs = 0 ;
while ( 1 )
2013-10-08 14:28:11 +00:00
{
2013-04-13 13:42:57 +00:00
newframe = watchdogframe ;
if ( oldframe ! = newframe )
{
oldframe = newframe ;
secs = 0 ;
}
else
{
secs + + ;
if ( secs > 10 )
{
secs = 0 ;
__try
{
* ( int * ) arg = - 3 ;
}
__except ( CrashExceptionHandler ( true , GetExceptionCode ( ) , GetExceptionInformation ( ) ) )
{
}
}
}
Sleep ( 1000 ) ;
}
2013-10-08 14:28:11 +00:00
# endif
2013-04-13 13:42:57 +00:00
return 0 ;
}
2009-11-04 21:16:50 +00:00
# endif
2004-08-23 00:15:46 +00:00
int * debug ;
2004-09-04 17:45:10 +00:00
2009-03-07 05:05:54 +00:00
# ifndef SERVERONLY
2004-09-04 17:45:10 +00:00
# if (_WIN32_WINNT < 0x0400)
# define LLKHF_ALTDOWN 0x00000020
# define LLKHF_UP 0x00000080
# define WH_KEYBOARD_LL 13
typedef struct {
DWORD vkCode ;
DWORD scanCode ;
DWORD flags ;
DWORD time ;
DWORD dwExtraInfo ;
} KBDLLHOOKSTRUCT ;
# elif defined(MINGW)
2011-05-19 13:34:07 +00:00
# ifndef LLKHF_UP
# define LLKHF_UP 0x00000080
# endif
2004-09-04 17:45:10 +00:00
# endif
HHOOK llkeyboardhook ;
2016-09-08 19:04:35 +00:00
cvar_t sys_disableWinKeys = CVAR ( " sys_disableWinKeys " , " 0 " ) ;
cvar_t sys_disableTaskSwitch = CVARF ( " sys_disableTaskSwitch " , " 0 " , CVAR_NOTFROMSERVER ) ; // please don't encourage people to use this...
2004-09-04 17:45:10 +00:00
LRESULT CALLBACK LowLevelKeyboardProc ( INT nCode , WPARAM wParam , LPARAM lParam )
{
KBDLLHOOKSTRUCT * pkbhs = ( KBDLLHOOKSTRUCT * ) lParam ;
2016-02-10 23:23:43 +00:00
if ( vid . activeapp )
2004-09-04 17:45:10 +00:00
switch ( nCode )
{
case HC_ACTION :
{
//Trap the Left Windowskey
2013-05-11 14:02:55 +00:00
if ( pkbhs - > vkCode = = VK_SNAPSHOT )
2004-09-04 17:45:10 +00:00
{
2013-05-11 14:02:55 +00:00
IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_PRINTSCREEN , 0 ) ;
2004-09-04 17:45:10 +00:00
return 1 ;
}
2013-05-11 14:02:55 +00:00
if ( sys_disableWinKeys . ival )
2004-09-04 17:45:10 +00:00
{
2013-05-11 14:02:55 +00:00
if ( pkbhs - > vkCode = = VK_LWIN )
{
IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_LWIN , 0 ) ;
return 1 ;
}
//Trap the Right Windowskey
if ( pkbhs - > vkCode = = VK_RWIN )
{
IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_RWIN , 0 ) ;
return 1 ;
}
//Trap the Application Key (what a pointless key)
if ( pkbhs - > vkCode = = VK_APPS )
{
IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_APP , 0 ) ;
return 1 ;
}
2004-09-04 17:45:10 +00:00
}
// Disable CTRL+ESC
2004-10-03 10:19:58 +00:00
//this works, but we've got to give some way to tab out...
2009-11-04 21:16:50 +00:00
if ( sys_disableTaskSwitch . ival )
2004-10-07 13:04:30 +00:00
{
if ( pkbhs - > vkCode = = VK_ESCAPE & & GetAsyncKeyState ( VK_CONTROL ) > > ( ( sizeof ( SHORT ) * 8 ) - 1 ) )
return 1 ;
2004-09-04 17:45:10 +00:00
// Disable ATL+TAB
2004-10-07 13:04:30 +00:00
if ( pkbhs - > vkCode = = VK_TAB & & pkbhs - > flags & LLKHF_ALTDOWN )
return 1 ;
2004-09-04 17:45:10 +00:00
// Disable ALT+ESC
2004-10-07 13:04:30 +00:00
if ( pkbhs - > vkCode = = VK_ESCAPE & & pkbhs - > flags & LLKHF_ALTDOWN )
return 1 ;
}
2004-09-04 17:45:10 +00:00
break ;
}
default :
break ;
}
return CallNextHookEx ( llkeyboardhook , nCode , wParam , lParam ) ;
}
void SetHookState ( qboolean state )
{
if ( ! state = = ! llkeyboardhook ) //not so types are comparable
return ;
if ( llkeyboardhook )
{
UnhookWindowsHookEx ( llkeyboardhook ) ;
llkeyboardhook = NULL ;
}
if ( state )
llkeyboardhook = SetWindowsHookEx ( WH_KEYBOARD_LL , LowLevelKeyboardProc , GetModuleHandle ( NULL ) , 0 ) ;
}
2009-03-07 05:05:54 +00:00
# endif
2004-09-04 17:45:10 +00:00
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
FILE IO
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void Sys_mkdir ( const char * path )
2004-08-23 00:15:46 +00:00
{
2013-11-21 23:02:28 +00:00
if ( WinNT )
{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
CreateDirectoryW ( wide , NULL ) ;
}
else
_mkdir ( path ) ;
2004-08-23 00:15:46 +00:00
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_rmdir ( const char * path )
{
if ( WinNT )
{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
return RemoveDirectoryW ( wide ) ;
}
else
return 0 = = _mkdir ( path ) ;
}
qboolean Sys_remove ( const char * path )
2004-08-23 00:15:46 +00:00
{
2013-11-21 23:02:28 +00:00
if ( WinNT )
2013-03-12 22:44:00 +00:00
{
2013-11-21 23:02:28 +00:00
wchar_t wide [ MAX_OSPATH ] ;
2017-01-24 10:27:39 +00:00
DWORD err ;
2013-11-21 23:02:28 +00:00
widen ( wide , sizeof ( wide ) , path ) ;
if ( DeleteFileW ( wide ) )
return true ; //success
2017-01-24 10:27:39 +00:00
err = GetLastError ( ) ;
if ( err = = ERROR_FILE_NOT_FOUND | | err = = ERROR_PATH_NOT_FOUND )
2013-11-21 23:02:28 +00:00
return true ; //succeed when the file already didn't exist
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if ( err = = ERROR_ACCESS_DENIED )
return false ; //windows is shite. this may simply include that its open in another process that didn't include the SHARE_DELETE permission.
2013-11-21 23:02:28 +00:00
return false ; //other errors? panic
}
else
{
if ( remove ( path ) ! = 0 )
{
int e = errno ;
if ( e = = ENOENT )
return true ; //return success if it doesn't already exist.
return false ;
}
return true ;
2013-03-12 22:44:00 +00:00
}
2004-08-23 00:15:46 +00:00
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_Rename ( const char * oldfname , const char * newfname )
2012-04-24 07:59:11 +00:00
{
2013-11-21 23:02:28 +00:00
if ( WinNT )
{
wchar_t oldwide [ MAX_OSPATH ] ;
wchar_t newwide [ MAX_OSPATH ] ;
widen ( oldwide , sizeof ( oldwide ) , oldfname ) ;
widen ( newwide , sizeof ( newwide ) , newfname ) ;
return MoveFileW ( oldwide , newwide ) ;
}
else
return ! rename ( oldfname , newfname ) ;
2012-04-24 07:59:11 +00:00
}
2016-08-25 00:12:14 +00:00
# ifdef _MSC_VER
# define ULL(x) x##ui64
# else
# define ULL(x) x##ull
# endif
2015-02-02 08:01:53 +00:00
static time_t Sys_FileTimeToTime ( FILETIME ft )
{
2016-08-25 00:12:14 +00:00
ULARGE_INTEGER ull ;
ull . LowPart = ft . dwLowDateTime ;
ull . HighPart = ft . dwHighDateTime ;
return ull . QuadPart / ULL ( 10000000 ) - ULL ( 11644473600 ) ;
2015-02-02 08:01:53 +00:00
}
2016-07-12 00:40:13 +00:00
static int Sys_EnumerateFiles_9x ( const char * match , int matchstart , int neststart , int ( QDECL * func ) ( const char * fname , qofs_t fsize , time_t mtime , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
2004-08-23 00:15:46 +00:00
{
2013-03-12 23:24:15 +00:00
qboolean go ;
2016-07-12 00:40:13 +00:00
HANDLE r ;
WIN32_FIND_DATAA fd ;
int nest = neststart ; //neststart refers to just after a /
qboolean wild = false ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
while ( match [ nest ] & & match [ nest ] ! = ' / ' )
{
if ( match [ nest ] = = ' ? ' | | match [ nest ] = = ' * ' )
wild = true ;
nest + + ;
}
if ( match [ nest ] = = ' / ' )
{
char submatch [ MAX_OSPATH ] ;
char tmproot [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
if ( ! wild )
return Sys_EnumerateFiles_9x ( match , matchstart , nest + 1 , func , parm , spath ) ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
if ( nest - neststart + 1 > MAX_OSPATH )
return 1 ;
memcpy ( submatch , match + neststart , nest - neststart ) ;
submatch [ nest - neststart ] = 0 ;
nest + + ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
r = FindFirstFileA ( tmproot , & fd ) ;
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
if ( * fd . cFileName = = ' . ' ) ; //don't ever find files with a name starting with '.'
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
2004-12-05 11:40:15 +00:00
{
2016-07-12 00:40:13 +00:00
if ( wildcmp ( submatch , fd . cFileName ) )
2013-03-12 23:24:15 +00:00
{
2016-07-12 00:40:13 +00:00
int newnest ;
if ( strlen ( tmproot ) + strlen ( fd . cFileName ) + strlen ( match + nest ) + 2 < MAX_OSPATH )
2013-03-12 23:24:15 +00:00
{
2016-07-12 00:40:13 +00:00
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot , fd . cFileName ) ;
newnest = strlen ( file ) ;
strcpy ( file + newnest , match + nest ) ;
go = Sys_EnumerateFiles_9x ( file , matchstart , newnest , func , parm , spath ) ;
2013-03-12 23:24:15 +00:00
}
}
2016-07-12 00:40:13 +00:00
}
} while ( FindNextFileA ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
else
{
const char * submatch = match + neststart ;
char tmproot [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
r = FindFirstFileA ( tmproot , & fd ) ;
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
if ( * fd . cFileName = = ' . ' )
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
2013-11-21 23:02:28 +00:00
{
2016-07-12 00:40:13 +00:00
if ( wildcmp ( submatch , fd . cFileName ) )
2013-11-21 23:02:28 +00:00
{
2016-07-12 00:40:13 +00:00
if ( strlen ( tmproot + matchstart ) + strlen ( fd . cFileName ) + 2 < MAX_OSPATH )
2013-11-21 23:02:28 +00:00
{
2016-07-12 00:40:13 +00:00
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot + matchstart , fd . cFileName ) ;
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
2013-11-21 23:02:28 +00:00
}
}
2016-07-12 00:40:13 +00:00
}
else
{
if ( wildcmp ( submatch , fd . cFileName ) )
2013-11-21 23:02:28 +00:00
{
2016-07-12 00:40:13 +00:00
if ( strlen ( tmproot + matchstart ) + strlen ( fd . cFileName ) + 1 < MAX_OSPATH )
2013-11-21 23:02:28 +00:00
{
2016-07-12 00:40:13 +00:00
Q_snprintfz ( file , sizeof ( file ) , " %s%s " , tmproot + matchstart , fd . cFileName ) ;
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
2013-11-21 23:02:28 +00:00
}
}
2016-07-12 00:40:13 +00:00
}
} while ( FindNextFileA ( r , & fd ) & & go ) ;
FindClose ( r ) ;
2013-03-12 23:24:15 +00:00
}
2016-07-12 00:40:13 +00:00
return go ;
}
static int Sys_EnumerateFiles_NT ( const char * match , int matchstart , int neststart , int ( QDECL * func ) ( const char * fname , qofs_t fsize , time_t mtime , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
{
qboolean go ;
HANDLE r ;
WIN32_FIND_DATAW fd ;
int nest = neststart ; //neststart refers to just after a /
qboolean wild = false ;
char tmproot [ MAX_OSPATH ] ;
char utf8 [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
for ( ; ; )
{
2013-11-21 23:02:28 +00:00
while ( match [ nest ] & & match [ nest ] ! = ' / ' )
{
if ( match [ nest ] = = ' ? ' | | match [ nest ] = = ' * ' )
wild = true ;
nest + + ;
}
2016-07-12 00:40:13 +00:00
if ( match [ nest ] = = ' / ' & & ! wild )
{
nest = neststart = nest + 1 ;
wild = false ;
}
else
break ;
}
if ( match [ nest ] = = ' / ' )
{
char submatch [ MAX_OSPATH ] ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
if ( nest - neststart + 1 > MAX_OSPATH )
return 1 ;
memcpy ( submatch , match + neststart , nest - neststart ) ;
submatch [ nest - neststart ] = 0 ;
nest + + ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
2013-11-21 23:02:28 +00:00
2016-07-12 00:40:13 +00:00
{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , & fd ) ;
}
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' ) ; //don't ever find files with a name starting with '.'
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
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{
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if ( wildcmp ( submatch , utf8 ) )
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{
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int newnest ;
if ( strlen ( tmproot ) + strlen ( utf8 ) + strlen ( match + nest ) + 2 < MAX_OSPATH )
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{
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Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot , utf8 ) ;
newnest = strlen ( file ) ;
strcpy ( file + newnest , match + nest ) ;
go = Sys_EnumerateFiles_NT ( file , matchstart , newnest , func , parm , spath ) ;
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}
}
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}
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
else
{
const char * submatch = match + neststart ;
char tmproot [ MAX_OSPATH ] ;
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if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
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{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , & fd ) ;
}
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' )
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
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{
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if ( wildcmp ( submatch , utf8 ) )
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{
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if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 2 < MAX_OSPATH )
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{
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Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot + matchstart , utf8 ) ;
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
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}
}
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}
else
{
if ( wildcmp ( submatch , utf8 ) )
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{
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if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 1 < MAX_OSPATH )
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{
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Q_snprintfz ( file , sizeof ( file ) , " %s%s " , tmproot + matchstart , utf8 ) ;
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
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}
}
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}
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
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}
return go ;
}
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int Sys_EnumerateFiles ( const char * gpath , const char * match , int ( QDECL * func ) ( const char * fname , qofs_t fsize , time_t mtime , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
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{
char fullmatch [ MAX_OSPATH ] ;
int start ;
if ( strlen ( gpath ) + strlen ( match ) + 2 > MAX_OSPATH )
return 1 ;
strcpy ( fullmatch , gpath ) ;
start = strlen ( fullmatch ) ;
if ( start & & fullmatch [ start - 1 ] ! = ' / ' )
fullmatch [ start + + ] = ' / ' ;
fullmatch [ start ] = 0 ;
strcat ( fullmatch , match ) ;
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if ( WinNT )
return Sys_EnumerateFiles_NT ( fullmatch , start , start , func , parm , spath ) ;
else
return Sys_EnumerateFiles_9x ( fullmatch , start , start , func , parm , spath ) ;
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}
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//wide only. we let the windows api sort out the mess of file urls. system-wide consistancy.
qboolean Sys_ResolveFileURL ( const char * inurl , int inlen , char * out , int outlen )
{
char * cp ;
wchar_t wurl [ MAX_PATH ] ;
wchar_t local [ MAX_PATH ] ;
DWORD grr ;
static HRESULT ( WINAPI * pPathCreateFromUrlW ) ( PCWSTR pszUrl , PWSTR pszPath , DWORD * pcchPath , DWORD dwFlags ) ;
if ( ! pPathCreateFromUrlW )
pPathCreateFromUrlW = Sys_GetAddressForName ( Sys_LoadLibrary ( " Shlwapi.dll " , NULL ) , " PathCreateFromUrlW " ) ;
if ( ! pPathCreateFromUrlW )
return false ;
//need to make a copy, because we can't terminate the inurl easily.
cp = malloc ( inlen + 1 ) ;
memcpy ( cp , inurl , inlen ) ;
cp [ inlen ] = 0 ;
widen ( wurl , sizeof ( wurl ) , cp ) ;
free ( cp ) ;
grr = sizeof ( local ) / sizeof ( wchar_t ) ;
if ( FAILED ( pPathCreateFromUrlW ( wurl , local , & grr , 0 ) ) )
return false ;
narrowen ( out , outlen , local ) ;
return true ;
}
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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
SYSTEM IO
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = =
Sys_MakeCodeWriteable
= = = = = = = = = = = = = = = =
*/
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#if 0
void Sys_MakeCodeWriteable ( void * startaddr , unsigned long length )
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{
DWORD flOldProtect ;
//@@@ copy on write or just read-write?
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if ( ! VirtualProtect ( startaddr , length , PAGE_EXECUTE_READWRITE , & flOldProtect ) )
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{
char str [ 1024 ] ;
FormatMessage ( FORMAT_MESSAGE_FROM_SYSTEM ,
NULL ,
GetLastError ( ) ,
MAKELANGID ( LANG_NEUTRAL , SUBLANG_DEFAULT ) ,
str ,
sizeof ( str ) ,
NULL ) ;
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Sys_Error ( " Protection change failed! \n Error %d: %s \n " , ( int ) GetLastError ( ) , str ) ;
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}
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}
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# endif
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void Sys_DoFileAssociations ( int elevated ) ;
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void Sys_Register_File_Associations_f ( void )
{
Sys_DoFileAssociations ( 0 ) ;
}
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static void QDECL Sys_Priority_Changed ( cvar_t * var , char * oldval )
{
HANDLE h = GetCurrentProcess ( ) ;
DWORD pc ;
if ( var - > ival > = 3 )
pc = REALTIME_PRIORITY_CLASS ;
else if ( var - > ival > = 2 )
pc = HIGH_PRIORITY_CLASS ;
else if ( var - > ival > = 1 )
pc = ABOVE_NORMAL_PRIORITY_CLASS ;
else if ( var - > ival > = 0 )
pc = NORMAL_PRIORITY_CLASS ;
else if ( var - > ival > = - 1 )
pc = BELOW_NORMAL_PRIORITY_CLASS ;
else
pc = IDLE_PRIORITY_CLASS ;
SetPriorityClass ( h , pc ) ;
}
static cvar_t sys_priority = CVARFCD ( " sys_highpriority " , " 0 " , CVAR_NOTFROMSERVER , Sys_Priority_Changed , " Controls the process priority " ) ;
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/*
= = = = = = = = = = = = = = = =
Sys_Init
= = = = = = = = = = = = = = = =
*/
void Sys_Init ( void )
{
// LARGE_INTEGER PerformanceFreq;
// unsigned int lowpart, highpart;
OSVERSIONINFO vinfo ;
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Sys_QueryDesktopParameters ( ) ;
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Cvar_Register ( & sys_priority , " System vars " ) ;
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# ifndef SERVERONLY
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Cvar_Register ( & sys_disableWinKeys , " System vars " ) ;
Cvar_Register ( & sys_disableTaskSwitch , " System vars " ) ;
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Cmd_AddCommandD ( " sys_register_file_associations " , Sys_Register_File_Associations_f , " Register FTE as the system handler for .bsp .mvd .qwd .dem files. Also register the qw:// URL protocol. This command will probably trigger a UAC prompt in Windows Vista and up. Deny it for current-user-only asociations (will also prevent listing in windows' 'default programs' ui due to microsoft bugs/limitations). " ) ;
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2014-06-02 16:50:40 +00:00
# ifdef QUAKESPYAPI
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# ifndef CLIENTONLY
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if ( ! isDedicated & & ! COM_CheckParm ( " -nomutex " ) )
# else
if ( ! COM_CheckParm ( " -nomutex " ) ) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too.
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# endif
{
// allocate a named semaphore on the client so the
// front end can tell if it is alive
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// mutex will fail if semephore already exists
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qwclsemaphore = CreateMutex (
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NULL , // Security attributes
0 , // owner
" qwcl " ) ; // Semaphore name
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// if (!qwclsemaphore)
// Sys_Error ("QWCL is already running on this system");
CloseHandle ( qwclsemaphore ) ;
qwclsemaphore = CreateSemaphore (
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NULL , // Security attributes
0 , // Initial count
1 , // Maximum count
" qwcl " ) ; // Semaphore name
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}
# endif
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# endif
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#if 0
if ( ! QueryPerformanceFrequency ( & PerformanceFreq ) )
Sys_Error ( " No hardware timer available " ) ;
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
lowpart = ( unsigned int ) PerformanceFreq . LowPart ;
highpart = ( unsigned int ) PerformanceFreq . HighPart ;
lowshift = 0 ;
while ( highpart | | ( lowpart > 2000000.0 ) )
{
lowshift + + ;
lowpart > > = 1 ;
lowpart | = ( highpart & 1 ) < < 31 ;
highpart > > = 1 ;
}
pfreq = 1.0 / ( double ) lowpart ;
Sys_InitFloatTime ( ) ;
# endif
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod ( 1 ) ;
vinfo . dwOSVersionInfoSize = sizeof ( vinfo ) ;
if ( ! GetVersionEx ( & vinfo ) )
Sys_Error ( " Couldn't get OS info " ) ;
if ( ( vinfo . dwMajorVersion < 4 ) | |
( vinfo . dwPlatformId = = VER_PLATFORM_WIN32s ) )
{
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Sys_Error ( FULLENGINENAME " requires at least Win95 or NT 4.0 " ) ;
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}
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if ( vinfo . dwPlatformId = = VER_PLATFORM_WIN32_NT )
WinNT = true ;
else
WinNT = false ;
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qwinvermaj = vinfo . dwMajorVersion ;
qwinvermin = vinfo . dwMinorVersion ;
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}
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void Sys_Shutdown ( void )
{
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int i ;
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if ( tevent )
CloseHandle ( tevent ) ;
tevent = NULL ;
if ( qwclsemaphore )
CloseHandle ( qwclsemaphore ) ;
qwclsemaphore = NULL ;
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for ( i = 0 ; i < MAX_NUM_ARGVS ; i + + )
{
if ( ! sys_argv [ i ] )
break ;
free ( sys_argv [ i ] ) ;
sys_argv [ i ] = NULL ;
}
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}
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void VARGS Sys_Error ( const char * error , . . . )
{
va_list argptr ;
char text [ 1024 ] ;
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// DWORD dummy;
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va_start ( argptr , error ) ;
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vsnprintf ( text , sizeof ( text ) , error , argptr ) ;
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va_end ( argptr ) ;
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COM_WorkerAbort ( text ) ;
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# ifndef SERVERONLY
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SetHookState ( false ) ;
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Host_Shutdown ( ) ;
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# else
SV_Shutdown ( ) ;
# endif
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{
wchar_t wtext [ 1024 ] ;
widen ( wtext , sizeof ( wtext ) , text ) ;
MessageBoxW ( NULL , wtext , L " Error " , 0 ) ;
}
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# ifndef SERVERONLY
CloseHandle ( qwclsemaphore ) ;
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SetHookState ( false ) ;
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# endif
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TL_Shutdown ( ) ;
# ifdef USE_MSVCRT_DEBUG
if ( _CrtDumpMemoryLeaks ( ) )
OutputDebugStringA ( " Leaks detected \n " ) ;
# endif
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exit ( 1 ) ;
}
void VARGS Sys_Printf ( char * fmt , . . . )
{
va_list argptr ;
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char text [ 4096 ] ;
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DWORD dummy ;
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conchar_t msg [ 4096 ] , * end , * in ;
wchar_t wide [ 4096 ] , * out ;
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int wlen ;
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if ( ! houtput & & ! debugout & & ! SSV_IsSubServer ( ) )
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return ;
va_start ( argptr , fmt ) ;
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vsnprintf ( text , sizeof ( text ) , fmt , argptr ) ;
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va_end ( argptr ) ;
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# ifdef SUBSERVERS
if ( SSV_IsSubServer ( ) )
{
SSV_PrintToMaster ( text ) ;
return ;
}
# endif
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end = COM_ParseFunString ( CON_WHITEMASK , text , msg , sizeof ( msg ) , false ) ;
out = wide ;
in = msg ;
wlen = 0 ;
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for ( in = msg ; in < end & & wlen + 3 < countof ( wide ) ; )
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{
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unsigned int flags , cp ;
in = Font_Decode ( in , & flags , & cp ) ;
if ( ! ( flags & CON_HIDDEN ) )
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{
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cp = COM_DeQuake ( cp ) ;
if ( cp > 0xffff )
{
cp - = 0x10000 ;
* out + + = 0xD800 | ( cp > > 10 ) ;
* out + + = 0xDC00 | ( cp & 0x3ff ) ;
wlen + = 2 ;
}
else
{
* out + + = cp ;
wlen + + ;
}
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}
}
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* out = 0 ;
if ( debugout )
OutputDebugStringW ( wide ) ;
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if ( houtput )
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{
if ( WinNT )
WriteConsoleW ( houtput , wide , wlen , & dummy , NULL ) ;
else
{
//win95 doesn't support wide chars *sigh*. blank consoles suck. this conversion might loose stuff if the multibytes are too long.
WriteConsole ( houtput , text , WideCharToMultiByte ( CP_ACP , 0 , wide , wlen , text , sizeof ( text ) , NULL , NULL ) , & dummy , NULL ) ;
}
}
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}
void Sys_Quit ( void )
{
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# ifndef SERVERONLY
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SetHookState ( false ) ;
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Host_Shutdown ( ) ;
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SetHookState ( false ) ;
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# else
SV_Shutdown ( ) ;
# endif
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TL_Shutdown ( ) ;
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# ifdef RESTARTTEST
longjmp ( restart_jmpbuf , 1 ) ;
# endif
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# ifdef USE_MSVCRT_DEBUG
if ( _CrtDumpMemoryLeaks ( ) )
OutputDebugStringA ( " Leaks detected \n " ) ;
# endif
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exit ( 1 ) ;
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}
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#if 0
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/*
= = = = = = = = = = = = = = = =
Sys_DoubleTime
= = = = = = = = = = = = = = = =
*/
double Sys_DoubleTime ( void )
{
static int first = 1 ;
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static LARGE_INTEGER qpcfreq ;
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LARGE_INTEGER PerformanceCount ;
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static LONGLONG oldcall ;
static LONGLONG firsttime ;
LONGLONG diff ;
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QueryPerformanceCounter ( & PerformanceCount ) ;
if ( first )
{
first = 0 ;
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QueryPerformanceFrequency ( & qpcfreq ) ;
firsttime = PerformanceCount . QuadPart ;
diff = 0 ;
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}
else
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diff = PerformanceCount . QuadPart - oldcall ;
if ( diff > = 0 )
oldcall = PerformanceCount . QuadPart ;
return ( oldcall - firsttime ) / ( double ) qpcfreq . QuadPart ;
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}
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unsigned int Sys_Milliseconds ( void )
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{
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return Sys_DoubleTime ( ) * 1000 ;
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}
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# else
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unsigned int Sys_Milliseconds ( void )
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{
static DWORD starttime ;
static qboolean first = true ;
DWORD now ;
// double t;
now = timeGetTime ( ) ;
if ( first ) {
first = false ;
starttime = now ;
return 0.0 ;
}
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/*
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if ( now < starttime ) // wrapped?
{
double r ;
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r = ( now ) + ( LONG_MAX - starttime ) ;
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starttime = now ;
return r ;
}
if ( now - starttime = = 0 )
return 0.0 ;
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*/
return ( now - starttime ) ;
}
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double Sys_DoubleTime ( void )
{
return Sys_Milliseconds ( ) / 1000.f ;
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}
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# endif
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2006-02-01 22:36:12 +00:00
/////////////////////////////////////////////////////////////
//clipboard
HANDLE clipboardhandle ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char * cliputf8 ;
2006-02-01 22:36:12 +00:00
char * Sys_GetClipboard ( void )
{
if ( OpenClipboard ( NULL ) )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//windows programs interpret CF_TEXT as ansi (aka: gibberish)
//so grab utf-16 text and convert it to utf-8 if our console parsing is set to accept that.
2013-10-08 14:28:11 +00:00
clipboardhandle = GetClipboardData ( CF_UNICODETEXT ) ;
if ( clipboardhandle )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2013-10-08 14:28:11 +00:00
unsigned short * clipWText = GlobalLock ( clipboardhandle ) ;
if ( clipWText )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2013-10-08 14:28:11 +00:00
unsigned int l , c ;
char * utf8 ;
for ( l = 0 ; clipWText [ l ] ; l + + )
;
l = l * 4 + 1 ;
utf8 = cliputf8 = malloc ( l ) ;
while ( * clipWText )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-07-14 14:47:00 +00:00
unsigned int cp = * clipWText + + ;
if ( cp = = ' \r ' & & * clipWText = = ' \n ' ) //bloomin microsoft.
cp = * clipWText + + ;
if ( cp > = 0xD800u & & cp < = 0xDBFFu )
{ //handle utf-16 surrogates
if ( * clipWText > = 0xDC00u & & * clipWText < = 0xDFFFu )
{
cp = ( cp & 0x3ff ) < < 10 ;
cp | = * clipWText + + & 0x3ff ;
2017-09-20 11:27:13 +00:00
cp + = 0x10000 ;
2015-07-14 14:47:00 +00:00
}
else
cp = 0xFFFDu ;
}
c = utf8_encode ( utf8 , cp , l ) ;
2013-10-08 14:28:11 +00:00
if ( ! c )
break ;
l - = c ;
utf8 + = c ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2013-10-08 14:28:11 +00:00
* utf8 = 0 ;
return cliputf8 ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2013-10-08 14:28:11 +00:00
//failed at the last hurdle
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2013-10-08 14:28:11 +00:00
GlobalUnlock ( clipboardhandle ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2006-02-01 22:36:12 +00:00
clipboardhandle = GetClipboardData ( CF_TEXT ) ;
if ( clipboardhandle )
{
2013-10-08 14:28:11 +00:00
char * clipText = GlobalLock ( clipboardhandle ) ;
2006-02-01 22:36:12 +00:00
if ( clipText )
2013-10-08 14:28:11 +00:00
{
unsigned int l , c ;
char * utf8 ;
for ( l = 0 ; clipText [ l ] ; l + + )
;
l = l * 4 + 1 ;
utf8 = cliputf8 = malloc ( l ) ;
while ( * clipText )
{
if ( clipText [ 0 ] = = ' \r ' & & clipText [ 1 ] = = ' \n ' ) //bloomin microsoft.
clipText + + ;
c = utf8_encode ( utf8 , * clipText + + , l ) ;
if ( ! c )
break ;
l - = c ;
utf8 + = c ;
}
* utf8 = 0 ;
return cliputf8 ;
}
2006-02-01 22:36:12 +00:00
//failed at the last hurdle
GlobalUnlock ( clipboardhandle ) ;
}
CloseClipboard ( ) ;
}
clipboardhandle = NULL ;
return NULL ;
}
void Sys_CloseClipboard ( char * bf )
{
if ( clipboardhandle )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
free ( cliputf8 ) ;
cliputf8 = NULL ;
2006-02-01 22:36:12 +00:00
GlobalUnlock ( clipboardhandle ) ;
CloseClipboard ( ) ;
clipboardhandle = NULL ;
}
}
void Sys_SaveClipboard ( char * text )
{
HANDLE glob ;
char * temp ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned short * tempw ;
2015-07-14 14:47:00 +00:00
unsigned int codepoint ;
2006-02-01 22:36:12 +00:00
if ( ! OpenClipboard ( NULL ) )
return ;
2015-07-14 14:47:00 +00:00
EmptyClipboard ( ) ;
2004-08-23 00:15:46 +00:00
2016-01-18 05:22:07 +00:00
if ( WinNT )
2006-02-01 22:36:12 +00:00
{
2015-07-14 14:47:00 +00:00
glob = GlobalAlloc ( GMEM_MOVEABLE , ( strlen ( text ) + 1 ) * 4 ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( glob )
{
tempw = GlobalLock ( glob ) ;
if ( tempw ! = NULL )
{
int error ;
while ( * text )
{
2016-01-18 05:22:07 +00:00
codepoint = unicode_decode ( & error , text , & text , false ) ;
2015-07-14 14:47:00 +00:00
if ( codepoint = = ' \n ' )
{ //windows is stupid and annoying.
* tempw + + = ' \r ' ;
* tempw + + = ' \n ' ;
}
else if ( codepoint > 0xffff )
{ //and badly designed, too.
codepoint - = 0x10000 ;
* tempw + + = 0xD800 | ( ( codepoint > > 10 ) & 0x3ff ) ;
* tempw + + = 0xDC00 | ( codepoint & 0x3ff ) ;
}
else
* tempw + + = codepoint ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
* tempw = 0 ;
GlobalUnlock ( glob ) ;
SetClipboardData ( CF_UNICODETEXT , glob ) ;
}
else
GlobalFree ( glob ) ;
}
2006-02-01 22:36:12 +00:00
}
else
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2016-01-18 05:22:07 +00:00
glob = GlobalAlloc ( GMEM_MOVEABLE , strlen ( text ) * 2 + 1 ) ;
2013-10-08 14:28:11 +00:00
if ( glob )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2013-10-08 14:28:11 +00:00
//yes, quake chars will get mangled horribly.
temp = GlobalLock ( glob ) ;
if ( temp ! = NULL )
{
int error ;
while ( * text )
{
2016-01-18 05:22:07 +00:00
codepoint = unicode_decode ( & error , text , & text , false ) ;
if ( codepoint = = ' \n ' )
* temp + + = ' \r ' ;
* temp + + = codepoint ;
2013-10-08 14:28:11 +00:00
}
* temp = 0 ;
strcpy ( temp , text ) ;
GlobalUnlock ( glob ) ;
SetClipboardData ( CF_TEXT , glob ) ;
}
else
GlobalFree ( glob ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
2004-08-23 00:15:46 +00:00
2006-02-01 22:36:12 +00:00
CloseClipboard ( ) ;
}
2004-08-23 00:15:46 +00:00
2006-02-01 22:36:12 +00:00
//end of clipboard
/////////////////////////////////////////////////////////////
2004-08-23 00:15:46 +00:00
/////////////////////////////////////////
//the system console stuff
char * Sys_ConsoleInput ( void )
{
static char text [ 256 ] ;
static int len ;
INPUT_RECORD recs [ 1024 ] ;
// int count;
int ch ;
DWORD numevents , numread , dummy = 0 ;
HANDLE th ;
char * clipText , * textCopied ;
2014-03-30 08:55:06 +00:00
# ifdef SUBSERVERS
if ( SSV_IsSubServer ( ) )
{
DWORD avail ;
2016-07-12 00:40:13 +00:00
static char text [ 1024 ] ;
2014-03-30 08:55:06 +00:00
static int textpos = 0 ;
HANDLE input = GetStdHandle ( STD_INPUT_HANDLE ) ;
for ( ; ; )
{
if ( ! PeekNamedPipe ( input , NULL , 0 , NULL , & avail , NULL ) )
{
SV_FinalMessage ( " Cluster shut down \n " ) ;
Cmd_ExecuteString ( " quit force " , RESTRICT_LOCAL ) ;
}
else if ( avail )
{
if ( avail > sizeof ( text ) - 1 - textpos )
avail = sizeof ( text ) - 1 - textpos ;
if ( ReadFile ( input , text + textpos , avail , & avail , NULL ) )
{
textpos + = avail ;
while ( textpos > = 2 )
{
unsigned short len = text [ 0 ] | ( text [ 1 ] < < 8 ) ;
if ( textpos > = len & & len > = 2 )
{
memcpy ( net_message . data , text + 2 , len - 2 ) ;
net_message . cursize = len - 2 ;
MSG_BeginReading ( msg_nullnetprim ) ;
SSV_ReadFromControlServer ( ) ;
memmove ( text , text + len , textpos - len ) ;
textpos - = len ;
}
else
break ;
}
}
}
else
break ;
}
return NULL ;
}
# endif
2005-05-08 06:02:03 +00:00
if ( ! hinput )
2005-05-17 02:36:54 +00:00
return NULL ;
2005-05-08 06:02:03 +00:00
2004-08-23 00:15:46 +00:00
for ( ; ; )
{
if ( ! GetNumberOfConsoleInputEvents ( hinput , & numevents ) )
Sys_Error ( " Error getting # of console events " ) ;
if ( numevents < = 0 )
break ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( WinNT )
{
if ( ! ReadConsoleInputW ( hinput , recs , 1 , & numread ) )
Sys_Error ( " Error reading console input " ) ;
}
else
{
if ( ! ReadConsoleInputA ( hinput , recs , 1 , & numread ) )
Sys_Error ( " Error reading console input " ) ;
}
2004-08-23 00:15:46 +00:00
if ( numread ! = 1 )
Sys_Error ( " Couldn't read console input " ) ;
if ( recs [ 0 ] . EventType = = KEY_EVENT )
{
if ( recs [ 0 ] . Event . KeyEvent . bKeyDown )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ch = recs [ 0 ] . Event . KeyEvent . uChar . UnicodeChar ;
2004-08-23 00:15:46 +00:00
switch ( ch )
{
case ' \r ' :
2010-12-07 12:23:56 +00:00
WriteFile ( houtput , " \r \n " , 2 , & dummy , NULL ) ;
2004-08-23 00:15:46 +00:00
if ( len )
{
text [ len ] = 0 ;
len = 0 ;
return text ;
}
break ;
case ' \b ' :
if ( len )
{
len - - ;
WriteFile ( houtput , " \b \b " , 3 , & dummy , NULL ) ;
}
break ;
default :
2010-12-07 12:23:56 +00:00
if ( ( ( ch = = ' V ' | | ch = = ' v ' ) & & ( recs [ 0 ] . Event . KeyEvent . dwControlKeyState &
( LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED ) ) ) | | ( ( recs [ 0 ] . Event . KeyEvent . dwControlKeyState
2004-08-23 00:15:46 +00:00
& SHIFT_PRESSED ) & & ( recs [ 0 ] . Event . KeyEvent . wVirtualKeyCode
= = VK_INSERT ) ) ) {
if ( OpenClipboard ( NULL ) ) {
th = GetClipboardData ( CF_TEXT ) ;
if ( th ) {
clipText = GlobalLock ( th ) ;
if ( clipText ) {
2013-05-07 19:38:36 +00:00
int i ;
2004-08-23 00:15:46 +00:00
textCopied = BZ_Malloc ( GlobalSize ( th ) + 1 ) ;
strcpy ( textCopied , clipText ) ;
/* Substitutes a NULL for every token */ strtok ( textCopied , " \n \r \b " ) ;
i = strlen ( textCopied ) ;
if ( i + len > = 256 )
i = 256 - len ;
if ( i > 0 ) {
textCopied [ i ] = 0 ;
text [ len ] = 0 ;
strcat ( text , textCopied ) ;
len + = dummy ;
WriteFile ( houtput , textCopied , i , & dummy , NULL ) ;
}
BZ_Free ( textCopied ) ;
}
GlobalUnlock ( th ) ;
}
CloseClipboard ( ) ;
}
} else if ( ch > = ' ' )
{
2013-03-31 04:21:08 +00:00
wchar_t wch = ch ;
2015-06-04 06:15:14 +00:00
if ( WinNT )
WriteConsoleW ( houtput , & wch , 1 , & dummy , NULL ) ;
else
{
char mb [ 8 ] ; //hopefully ucs-2-only will be sufficient...
WriteConsoleA ( houtput , mb , WideCharToMultiByte ( CP_ACP , 0 , & wch , 1 , mb , sizeof ( mb ) , NULL , NULL ) , & dummy , NULL ) ;
}
2013-06-23 02:17:02 +00:00
len + = utf8_encode ( text + len , ch , sizeof ( text ) - 1 - len ) ;
2004-08-23 00:15:46 +00:00
}
break ;
}
}
}
}
return NULL ;
}
BOOL WINAPI HandlerRoutine ( DWORD dwCtrlType )
{
switch ( dwCtrlType )
{
2010-12-07 12:23:56 +00:00
case CTRL_C_EVENT :
2004-08-23 00:15:46 +00:00
case CTRL_BREAK_EVENT :
case CTRL_CLOSE_EVENT :
case CTRL_LOGOFF_EVENT :
case CTRL_SHUTDOWN_EVENT :
Cbuf_AddText ( " quit \n " , RESTRICT_LOCAL ) ;
return true ;
}
return false ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# ifndef CP_UTF8
# define CP_UTF8 65001
# endif
2004-08-23 00:15:46 +00:00
qboolean Sys_InitTerminal ( void )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
DWORD m ;
2014-03-30 08:55:06 +00:00
if ( SSV_IsSubServer ( ) )
return true ; //just pretend we did
2004-08-23 00:15:46 +00:00
if ( ! AllocConsole ( ) )
return false ;
2009-03-07 05:05:54 +00:00
2009-11-15 03:07:52 +00:00
# ifndef SERVERONLY
if ( qwclsemaphore )
{
CloseHandle ( qwclsemaphore ) ;
qwclsemaphore = NULL ;
}
# endif
2004-08-23 00:15:46 +00:00
SetConsoleCtrlHandler ( HandlerRoutine , TRUE ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SetConsoleCP ( CP_UTF8 ) ;
SetConsoleOutputCP ( CP_UTF8 ) ;
2015-05-14 03:06:58 +00:00
SetConsoleTitleW ( _L ( FULLENGINENAME ) L " dedicated server " ) ;
2015-01-07 13:34:05 +00:00
if ( isPlugin )
{
2015-05-14 03:06:58 +00:00
hinput = CreateFileA ( " CONIN$ " , GENERIC_READ | GENERIC_WRITE , FILE_SHARE_READ , 0 , OPEN_EXISTING , 0 , 0 ) ;
houtput = CreateFileA ( " CONOUT$ " , GENERIC_READ | GENERIC_WRITE , FILE_SHARE_READ , 0 , OPEN_EXISTING , 0 , 0 ) ;
2015-01-07 13:34:05 +00:00
}
else
{
hinput = GetStdHandle ( STD_INPUT_HANDLE ) ;
houtput = GetStdHandle ( STD_OUTPUT_HANDLE ) ;
}
2004-08-23 00:15:46 +00:00
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
GetConsoleMode ( hinput , & m ) ;
SetConsoleMode ( hinput , m | 0x40 | 0x80 ) ;
2004-08-23 00:15:46 +00:00
return true ;
}
void Sys_CloseTerminal ( void )
{
FreeConsole ( ) ;
2005-05-08 06:02:03 +00:00
hinput = NULL ;
houtput = NULL ;
2004-08-23 00:15:46 +00:00
}
//
////////////////////////////
2015-01-02 05:20:56 +00:00
qboolean QCExternalDebuggerCommand ( char * text ) ;
2004-08-23 00:15:46 +00:00
void Sys_SendKeyEvents ( void )
{
MSG msg ;
2012-11-27 03:23:19 +00:00
if ( isPlugin )
{
DWORD avail ;
static char text [ 256 ] , * nl ;
static int textpos = 0 ;
HANDLE input = GetStdHandle ( STD_INPUT_HANDLE ) ;
if ( ! PeekNamedPipe ( input , NULL , 0 , NULL , & avail , NULL ) )
{
2015-02-07 22:34:22 +00:00
wantquit = true ;
2012-11-27 03:23:19 +00:00
Cmd_ExecuteString ( " quit force " , RESTRICT_LOCAL ) ;
}
else if ( avail )
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( avail > sizeof ( text ) - 1 - textpos )
avail = sizeof ( text ) - 1 - textpos ;
2012-11-27 03:23:19 +00:00
if ( ReadFile ( input , text + textpos , avail , & avail , NULL ) )
{
textpos + = avail ;
2014-05-30 03:57:30 +00:00
if ( textpos > sizeof ( text ) - 1 )
Sys_Error ( " No. " ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
}
while ( textpos )
{
text [ textpos ] = 0 ;
nl = strchr ( text , ' \n ' ) ;
if ( nl )
{
* nl + + = 0 ;
if ( qrenderer < = QR_NONE & & ! strncmp ( text , " vid_recenter " , 13 ) )
2012-11-27 03:23:19 +00:00
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Cmd_TokenizeString ( text , false , false ) ;
sys_parentleft = strtoul ( Cmd_Argv ( 1 ) , NULL , 0 ) ;
sys_parenttop = strtoul ( Cmd_Argv ( 2 ) , NULL , 0 ) ;
sys_parentwidth = strtoul ( Cmd_Argv ( 3 ) , NULL , 0 ) ;
sys_parentheight = strtoul ( Cmd_Argv ( 4 ) , NULL , 0 ) ;
2016-08-25 00:12:14 +00:00
sys_parentwindow = ( HWND ) ( qintptr_t ) strtoull ( Cmd_Argv ( 5 ) , NULL , 16 ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
2015-01-02 06:02:38 +00:00
# if !defined(CLIENTONLY) || defined(CSQC_DAT) || defined(MENU_DAT)
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
else if ( QCExternalDebuggerCommand ( text ) )
/*handled elsewhere*/ ;
2015-01-02 06:02:38 +00:00
# endif
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
else
{
Cbuf_AddText ( text , RESTRICT_LOCAL ) ;
Cbuf_AddText ( " \n " , RESTRICT_LOCAL ) ;
2012-11-27 03:23:19 +00:00
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
memmove ( text , nl , textpos - ( nl - text ) ) ;
textpos - = ( nl - text ) ;
2012-11-27 03:23:19 +00:00
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
else
break ;
2012-11-27 03:23:19 +00:00
}
}
2015-01-07 13:34:05 +00:00
if ( isDedicated )
2004-08-23 00:15:46 +00:00
{
2004-11-29 01:21:00 +00:00
# ifndef CLIENTONLY
2004-08-23 00:15:46 +00:00
SV_GetConsoleCommands ( ) ;
2004-11-29 01:21:00 +00:00
# endif
2004-08-23 00:15:46 +00:00
return ;
}
2013-03-12 23:16:20 +00:00
if ( gammapending )
{
gammapending - = host_frametime ;
if ( gammapending < host_frametime )
{
gammapending = 0 ;
Cvar_ForceCallback ( & v_gamma ) ;
}
}
2012-12-04 19:37:57 +00:00
while ( PeekMessage ( & msg , NULL , 0 , 0 , PM_REMOVE ) )
2004-08-23 00:15:46 +00:00
{
// we always update if there are any event, even if we're paused
2012-12-04 19:37:57 +00:00
//if (!GetMessage (&msg, NULL, 0, 0))
// break;
2004-08-23 00:15:46 +00:00
// Sys_Quit ();
2009-07-05 18:45:53 +00:00
// if (TranslateMessage (&msg))
// continue;
2004-08-23 00:15:46 +00:00
DispatchMessage ( & msg ) ;
}
}
void Sys_ServerActivity ( void )
{
2009-03-07 05:05:54 +00:00
# ifndef SERVERONLY
2009-04-18 23:48:35 +00:00
if ( GetActiveWindow ( ) ! = mainwindow )
FlashWindow ( mainwindow , true ) ;
2009-03-07 05:05:54 +00:00
# endif
2004-08-23 00:15:46 +00:00
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
WINDOWS CRAP
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = = =
WinMain
= = = = = = = = = = = = = = = = = =
*/
void SleepUntilInput ( int time )
{
MsgWaitForMultipleObjects ( 1 , & tevent , FALSE , time , QS_ALLINPUT ) ;
}
2009-04-01 22:03:56 +00:00
qboolean Sys_Startup_CheckMem ( quakeparms_t * parms )
{
return true ;
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = =
WinMain
= = = = = = = = = = = = = = = = = =
*/
HINSTANCE global_hInstance ;
int global_nCmdShow ;
HWND hwnd_dialog ;
2016-08-25 00:12:14 +00:00
static const IID qIID_IShellLinkW = { 0x000214F9L , 0 , 0 , { 0xc0 , 0 , 0 , 0 , 0 , 0 , 0 , 0x46 } } ;
static const IID qIID_IPersistFile = { 0x0000010BL , 0 , 0 , { 0xc0 , 0 , 0 , 0 , 0 , 0 , 0 , 0x46 } } ;
2010-12-05 02:46:07 +00:00
2010-12-07 12:23:56 +00:00
# include <shlobj.h>
2016-08-25 00:12:14 +00:00
# if defined(_MSC_VER) && _MSC_VER <= 1200
# define pSHBrowseForFolderW SHBrowseForFolderW
# define pSHGetPathFromIDListW SHGetPathFromIDListW
# define pSHGetSpecialFolderPathW SHGetSpecialFolderPathW
# define pShell_NotifyIconW Shell_NotifyIconW
void Win7_Init ( void )
{
}
# else
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typedef struct qSHARDAPPIDINFOLINK {
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IShellLinkW * psl ;
PCWSTR pszAppID ;
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} qSHARDAPPIDINFOLINK ;
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# define qSHARD_APPIDINFOLINK 0x00000007
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typedef struct {
GUID fmtid ;
DWORD pid ;
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} qPROPERTYKEY ;
typedef struct qIPropertyStore qIPropertyStore ;
struct qIPropertyStore
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{
CONST_VTBL struct
{
/*IUnknown*/
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HRESULT ( STDMETHODCALLTYPE * QueryInterface ) (
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qIPropertyStore * This ,
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REFIID riid ,
void * * ppvObject ) ;
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ULONG ( STDMETHODCALLTYPE * AddRef ) (
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qIPropertyStore * This ) ;
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ULONG ( STDMETHODCALLTYPE * Release ) (
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qIPropertyStore * This ) ;
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/*property store stuff*/
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HRESULT ( STDMETHODCALLTYPE * GetCount ) (
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qIPropertyStore * This ,
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ULONG * count ) ;
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HRESULT ( STDMETHODCALLTYPE * GetAt ) (
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qIPropertyStore * This ,
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DWORD prop ,
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qPROPERTYKEY * key ) ;
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HRESULT ( STDMETHODCALLTYPE * GetValue ) (
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qIPropertyStore * This ,
qPROPERTYKEY * key ,
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PROPVARIANT * val ) ;
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HRESULT ( STDMETHODCALLTYPE * SetValue ) (
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qIPropertyStore * This ,
qPROPERTYKEY * key ,
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PROPVARIANT * val ) ;
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HRESULT ( STDMETHODCALLTYPE * Commit ) (
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qIPropertyStore * This ) ;
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} * lpVtbl ;
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} ;
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static const IID qIID_IPropertyStore = { 0x886d8eeb , 0x8cf2 , 0x4446 , { 0x8d , 0x02 , 0xcd , 0xba , 0x1d , 0xbd , 0xcf , 0x99 } } ;
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# define qIObjectArray IUnknown
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static const IID qIID_IObjectArray = { 0x92ca9dcd , 0x5622 , 0x4bba , { 0xa8 , 0x05 , 0x5e , 0x9f , 0x54 , 0x1b , 0xd8 , 0xc9 } } ;
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typedef struct qIObjectCollection
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{
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struct qIObjectCollectionVtbl
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{
HRESULT ( __stdcall * QueryInterface ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ const GUID * const riid ,
/* [out] */ void * * ppvObject ) ;
ULONG ( __stdcall * AddRef ) (
/* [in] IShellLink*/ void * This ) ;
ULONG ( __stdcall * Release ) (
/* [in] IShellLink*/ void * This ) ;
HRESULT ( __stdcall * GetCount ) (
/* [in] IShellLink*/ void * This ,
/* [out] */ UINT * pcObjects ) ;
HRESULT ( __stdcall * GetAt ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ UINT uiIndex ,
/* [in] */ const GUID * const riid ,
/* [iid_is][out] */ void * * ppv ) ;
HRESULT ( __stdcall * AddObject ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ void * punk ) ;
HRESULT ( __stdcall * AddFromArray ) (
/* [in] IShellLink*/ void * This ,
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/* [in] */ qIObjectArray * poaSource ) ;
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HRESULT ( __stdcall * RemoveObjectAt ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ UINT uiIndex ) ;
HRESULT ( __stdcall * Clear ) (
/* [in] IShellLink*/ void * This ) ;
} * lpVtbl ;
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} qIObjectCollection ;
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static const IID qIID_IObjectCollection = { 0x5632b1a4 , 0xe38a , 0x400a , { 0x92 , 0x8a , 0xd4 , 0xcd , 0x63 , 0x23 , 0x02 , 0x95 } } ;
static const CLSID qCLSID_EnumerableObjectCollection = { 0x2d3468c1 , 0x36a7 , 0x43b6 , { 0xac , 0x24 , 0xd3 , 0xf0 , 0x2f , 0xd9 , 0x60 , 0x7a } } ;
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typedef struct qICustomDestinationList
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{
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struct qICustomDestinationListVtbl
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{
HRESULT ( __stdcall * QueryInterface ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] */ const GUID * const riid ,
/* [out] */ void * * ppvObject ) ;
ULONG ( __stdcall * AddRef ) (
/* [in] ICustomDestinationList*/ void * This ) ;
ULONG ( __stdcall * Release ) (
/* [in] ICustomDestinationList*/ void * This ) ;
HRESULT ( __stdcall * SetAppID ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [string][in] */ LPCWSTR pszAppID ) ;
HRESULT ( __stdcall * BeginList ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [out] */ UINT * pcMinSlots ,
/* [in] */ const GUID * const riid ,
/* [out] */ void * * ppv ) ;
HRESULT ( __stdcall * AppendCategory ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [string][in] */ LPCWSTR pszCategory ,
/* [in] IObjectArray*/ void * poa ) ;
HRESULT ( __stdcall * AppendKnownCategory ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] KNOWNDESTCATEGORY*/ int category ) ;
HRESULT ( __stdcall * AddUserTasks ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] IObjectArray*/ void * poa ) ;
HRESULT ( __stdcall * CommitList ) (
/* [in] ICustomDestinationList*/ void * This ) ;
HRESULT ( __stdcall * GetRemovedDestinations ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] */ const IID * const riid ,
/* [out] */ void * * ppv ) ;
HRESULT ( __stdcall * DeleteList ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [string][unique][in] */ LPCWSTR pszAppID ) ;
HRESULT ( __stdcall * AbortList ) (
/* [in] ICustomDestinationList*/ void * This ) ;
} * lpVtbl ;
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} qICustomDestinationList ;
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static const IID qIID_ICustomDestinationList = { 0x6332debf , 0x87b5 , 0x4670 , { 0x90 , 0xc0 , 0x5e , 0x57 , 0xb4 , 0x08 , 0xa4 , 0x9e } } ;
static const CLSID qCLSID_DestinationList = { 0x77f10cf0 , 0x3db5 , 0x4966 , { 0xb5 , 0x20 , 0xb7 , 0xc5 , 0x4f , 0xd3 , 0x5e , 0xd6 } } ;
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# define WIN7_APPNAME L"FTEQuake"
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static IShellLinkW * CreateShellLink ( char * command , char * target , char * title , char * desc )
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{
HRESULT hr ;
IShellLinkW * link ;
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qIPropertyStore * prop_store ;
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WCHAR buf [ 1024 ] ;
char tmp [ 1024 ] , * s ;
// Get a pointer to the IShellLink interface.
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hr = CoCreateInstance ( & CLSID_ShellLink , NULL , CLSCTX_INPROC_SERVER , & qIID_IShellLinkW , ( void * * ) & link ) ;
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if ( FAILED ( hr ) )
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return NULL ;
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GetModuleFileNameW ( NULL , buf , countof ( buf ) - 1 ) ;
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IShellLinkW_SetIconLocation ( link , buf , 0 ) ; /*grab the first icon from our exe*/
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IShellLinkW_SetPath ( link , buf ) ; /*program to run*/
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Q_strncpyz ( tmp , com_gamepath , sizeof ( tmp ) ) ;
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/*normalize the gamedir, so we don't end up with the same thing multiple times*/
for ( s = tmp ; * s ; s + + )
{
if ( * s = = ' \\ ' )
* s = ' / ' ;
else
* s = tolower ( * s ) ;
}
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IShellLinkW_SetArguments ( link , widen ( buf , sizeof ( buf ) , va ( " %s \" %s \" -basedir \" %s \" " , command , target , tmp ) ) ) ; /*args*/
IShellLinkW_SetDescription ( link , widen ( buf , sizeof ( buf ) , desc ) ) ; /*tooltip*/
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hr = IShellLinkW_QueryInterface ( link , & qIID_IPropertyStore , ( void * * ) & prop_store ) ;
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if ( SUCCEEDED ( hr ) )
{
PROPVARIANT pv ;
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qPROPERTYKEY PKEY_Title ;
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pv . vt = VT_LPSTR ;
pv . pszVal = title ; /*item text*/
CLSIDFromString ( L " {F29F85E0-4FF9-1068-AB91-08002B27B3D9} " , & ( PKEY_Title . fmtid ) ) ;
PKEY_Title . pid = 2 ;
hr = prop_store - > lpVtbl - > SetValue ( prop_store , & PKEY_Title , & pv ) ;
hr = prop_store - > lpVtbl - > Commit ( prop_store ) ;
prop_store - > lpVtbl - > Release ( prop_store ) ;
}
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return link ;
}
void Sys_RecentServer ( char * command , char * target , char * title , char * desc )
{
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qSHARDAPPIDINFOLINK appinfo ;
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IShellLinkW * link ;
link = CreateShellLink ( command , target , title , desc ) ;
if ( ! link )
return ;
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appinfo . pszAppID = WIN7_APPNAME ;
appinfo . psl = link ;
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SHAddToRecentDocs ( qSHARD_APPIDINFOLINK , & appinfo ) ;
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IShellLinkW_Release ( link ) ;
}
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typedef struct {
LPCWSTR pcszFile ;
LPCWSTR pcszClass ;
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int oaifInFlags ;
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} qOPENASINFO ;
HRESULT ( WINAPI * pSHOpenWithDialog ) ( HWND hwndParent , const qOPENASINFO * poainfo ) ;
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LPITEMIDLIST ( STDAPICALLTYPE * pSHBrowseForFolderW ) ( LPBROWSEINFOW lpbi ) ;
BOOL ( STDAPICALLTYPE * pSHGetPathFromIDListW ) ( LPCITEMIDLIST pidl , LPWSTR pszPath ) ;
BOOL ( STDAPICALLTYPE * pSHGetSpecialFolderPathW ) ( HWND hwnd , LPWSTR pszPath , int csidl , BOOL fCreate ) ;
BOOL ( STDAPICALLTYPE * pShell_NotifyIconW ) ( DWORD dwMessage , PNOTIFYICONDATAW lpData ) ;
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void Win7_Init ( void )
{
HANDLE h ;
HRESULT ( WINAPI * pSetCurrentProcessExplicitAppUserModelID ) ( PCWSTR AppID ) ;
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h = LoadLibraryU ( " shell32.dll " ) ;
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if ( h )
{
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pSHBrowseForFolderW = ( void * ) GetProcAddress ( h , " SHBrowseForFolderW " ) ;
pSHGetPathFromIDListW = ( void * ) GetProcAddress ( h , " SHGetPathFromIDListW " ) ;
pSHGetSpecialFolderPathW = ( void * ) GetProcAddress ( h , " SHGetSpecialFolderPathW " ) ;
pShell_NotifyIconW = ( void * ) GetProcAddress ( h , " Shell_NotifyIconW " ) ;
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pSHOpenWithDialog = ( void * ) GetProcAddress ( h , " SHOpenWithDialog " ) ;
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pSetCurrentProcessExplicitAppUserModelID = ( void * ) GetProcAddress ( h , " SetCurrentProcessExplicitAppUserModelID " ) ;
if ( pSetCurrentProcessExplicitAppUserModelID )
pSetCurrentProcessExplicitAppUserModelID ( WIN7_APPNAME ) ;
}
}
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void Win7_TaskListInit ( void )
{
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qICustomDestinationList * cdl ;
qIObjectCollection * col ;
qIObjectArray * arr ;
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IShellLinkW * link ;
CoInitialize ( NULL ) ;
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if ( SUCCEEDED ( CoCreateInstance ( & qCLSID_DestinationList , NULL , CLSCTX_INPROC_SERVER , & qIID_ICustomDestinationList , ( void * * ) & cdl ) ) )
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{
UINT minslots ;
IUnknown * removed ;
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cdl - > lpVtbl - > BeginList ( cdl , & minslots , & qIID_IObjectArray , ( void * * ) & removed ) ;
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if ( SUCCEEDED ( CoCreateInstance ( & qCLSID_EnumerableObjectCollection , NULL , CLSCTX_INPROC_SERVER , & qIID_IObjectCollection , ( void * * ) & col ) ) )
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{
switch ( M_GameType ( ) )
{
case MGT_QUAKE1 :
link = CreateShellLink ( " +menu_servers " , " " , " Server List " , " Pick a multiplayer server to join " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
link = CreateShellLink ( " +map start " , " " , " Start New Game (Quake) " , " Begin a new single-player game " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
break ;
case MGT_QUAKE2 :
link = CreateShellLink ( " +menu_servers " , " " , " Quake2 Server List " , " Pick a multiplayer server to join " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
link = CreateShellLink ( " +map unit1 " , " " , " Start New Game (Quake2) " , " Begin a new game " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
break ;
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# ifdef HEXEN2
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case MGT_HEXEN2 :
link = CreateShellLink ( " +menu_servers " , " " , " Hexen2 Server List " , " Pick a multiplayer server to join " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
link = CreateShellLink ( " +map demo1 " , " " , " Start New Game (Hexen2) " , " Begin a new game " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
break ;
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# endif
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}
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if ( SUCCEEDED ( col - > lpVtbl - > QueryInterface ( col , & qIID_IObjectArray , ( void * * ) & arr ) ) )
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{
cdl - > lpVtbl - > AddUserTasks ( cdl , arr ) ;
arr - > lpVtbl - > Release ( arr ) ;
}
col - > lpVtbl - > Release ( col ) ;
}
cdl - > lpVtbl - > AppendKnownCategory ( cdl , 1 ) ;
cdl - > lpVtbl - > CommitList ( cdl ) ;
cdl - > lpVtbl - > Release ( cdl ) ;
}
}
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# endif
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# ifndef SVNREVISION
#if 0 //1 to debug engine update in msvc.
# define SVNREVISION 1
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# else
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# define SVNREVISION -
# endif
# endif
# define SVNREVISIONSTR STRINGIFY(SVNREVISION)
# ifndef NOLEGACY
# if defined(SVNREVISION) && !defined(MINIMAL)
# if defined(OFFICIAL_RELEASE)
# define UPD_BUILDTYPE "rel"
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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# else
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# define UPD_BUILDTYPE "test"
//WARNING: Security comes from the fact that the triptohell.info certificate is hardcoded in the tls code.
//this will correctly detect insecure tls proxies also.
# define UPDATE_URL_ROOT "https: //triptohell.info/moodles/"
# define UPDATE_URL_TESTED UPDATE_URL_ROOT "autoup / "
# define UPDATE_URL_NIGHTLY UPDATE_URL_ROOT
# define UPDATE_URL_VERSION "%sversion.txt"
# ifdef NOLEGACY
# ifdef _WIN64
# define UPDATE_URL_BUILD "%snocompat64 / fte" EXETYPE "64.exe"
# else
# define UPDATE_URL_BUILD "%snocompat / fte" EXETYPE ".exe"
# endif
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# else
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# ifdef _WIN64
# define UPDATE_URL_BUILD "%swin64 / fte" EXETYPE "64.exe"
# else
# define UPDATE_URL_BUILD "%swin32 / fte" EXETYPE ".exe"
# endif
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# endif
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# endif
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# if defined(SERVERONLY)
# define EXETYPE "qwsv" //not gonna happen, but whatever.
# elif defined(GLQUAKE) && defined(D3DQUAKE)
# define EXETYPE "qw"
# elif defined(GLQUAKE)
# ifdef MINIMAL
# define EXETYPE "minglqw"
# else
# define EXETYPE "glqw"
# endif
# elif defined(D3DQUAKE)
# define EXETYPE "d3dqw"
# elif defined(SWQUAKE)
# define EXETYPE "swqw"
# else
//erm...
# define EXETYPE "qw"
# endif
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# endif
# endif
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# ifdef HAVEAUTOUPDATE
//this is for legacy reasons. old builds stored a 'pending' name in the registry for the 'frontend' to rename+use
void Sys_SetUpdatedBinary ( const char * binary )
2015-01-21 18:18:37 +00:00
{
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# ifdef UPD_BUILDTYPE
//downloads menu has provided a new binary to use
MyRegSetValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " pending " UPD_BUILDTYPE EXETYPE , REG_SZ , binary , strlen ( binary ) + 1 ) ;
2015-01-21 18:18:37 +00:00
# endif
}
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qboolean Sys_EngineCanUpdate ( void )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2017-01-24 10:27:39 +00:00
char * e ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2017-01-24 10:27:39 +00:00
//no revision info in this build, meaning its custom built and thus cannot check against the available updated versions.
if ( ! strcmp ( SVNREVISIONSTR , " - " ) )
return false ;
2015-01-21 18:18:37 +00:00
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//svn revision didn't parse as an exact number. this implies it has an 'M' in it to mark it as modified.
//either way, its bad and autoupdates when we don't know what we're updating from is a bad idea.
strtoul ( SVNREVISIONSTR , & e , 10 ) ;
if ( ! * SVNREVISIONSTR | | * e )
return false ;
2015-01-21 18:18:37 +00:00
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//update blocked via commandline
if ( COM_CheckParm ( " -noupdate " ) | | COM_CheckParm ( " --noupdate " ) | | COM_CheckParm ( " -noautoupdate " ) | | COM_CheckParm ( " --noautoupdate " ) )
return false ;
2016-08-25 00:12:14 +00:00
2017-01-24 10:27:39 +00:00
return true ;
2015-05-16 08:02:05 +00:00
}
2017-01-24 10:27:39 +00:00
qboolean Sys_EngineWasUpdated ( char * newbinary )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-07-14 14:47:00 +00:00
wchar_t wide1 [ 2048 ] ;
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wchar_t widefe [ MAX_OSPATH ] ;
wchar_t wargs [ 8192 ] ;
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PROCESS_INFORMATION childinfo ;
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STARTUPINFOW startinfo = { sizeof ( startinfo ) } ;
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//if we were called from a frontend, then don't chain to another, because that would be recursive, and that would be bad.
if ( COM_CheckParm ( " --fromfrontend " ) )
return false ;
//if we're not allowed for some other reason
if ( ! Sys_EngineCanUpdate ( ) )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return false ;
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startinfo . dwFlags = STARTF_USESTDHANDLES ;
startinfo . hStdInput = GetStdHandle ( STD_INPUT_HANDLE ) ;
startinfo . hStdOutput = GetStdHandle ( STD_OUTPUT_HANDLE ) ;
startinfo . hStdError = GetStdHandle ( STD_ERROR_HANDLE ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2017-01-24 10:27:39 +00:00
GetModuleFileNameW ( NULL , widefe , countof ( widefe ) - 1 ) ;
_snwprintf ( wargs , countof ( wargs ) , L " %s --fromfrontend \" %s \" \" %s \" " , GetCommandLineW ( ) , widen ( wide1 , sizeof ( wide1 ) , SVNREVISIONSTR ) , widefe ) ;
if ( CreateProcessW ( widen ( wide1 , sizeof ( wide1 ) , newbinary ) , wargs , NULL , NULL , TRUE , 0 , NULL , NULL , & startinfo , & childinfo ) )
return true ; //it started up, we need to die now.
2015-04-14 23:12:17 +00:00
2017-01-24 10:27:39 +00:00
return false ; //failure!
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
# endif
2013-05-03 04:28:08 +00:00
# include "shellapi.h"
const GUID qIID_IApplicationAssociationRegistrationUI = { 0x1f76a169 , 0xf994 , 0x40ac , { 0x8f , 0xc8 , 0x09 , 0x59 , 0xe8 , 0x87 , 0x47 , 0x10 } } ;
const GUID qCLSID_ApplicationAssociationRegistrationUI = { 0x1968106d , 0xf3b5 , 0x44cf , { 0x89 , 0x0e , 0x11 , 0x6f , 0xcb , 0x9e , 0xce , 0xf1 } } ;
struct qIApplicationAssociationRegistrationUI ;
typedef struct qIApplicationAssociationRegistrationUI
{
struct qIApplicationAssociationRegistrationUI_vtab
{
HRESULT ( WINAPI * QueryInterface ) ( struct qIApplicationAssociationRegistrationUI * , const GUID * riid , void * * ppvObject ) ;
HRESULT ( WINAPI * AddRef ) ( struct qIApplicationAssociationRegistrationUI * ) ;
HRESULT ( WINAPI * Release ) ( struct qIApplicationAssociationRegistrationUI * ) ;
HRESULT ( WINAPI * LaunchAdvancedAssociationUI ) ( struct qIApplicationAssociationRegistrationUI * , LPCWSTR app ) ;
} * lpVtbl ;
} qIApplicationAssociationRegistrationUI ;
2016-07-16 13:21:23 +00:00
void Sys_DoFileAssociations ( int elevated )
2013-05-03 04:28:08 +00:00
{
char command [ 1024 ] ;
qboolean ok = true ;
HKEY root ;
//I'd do everything in current_user if I could, but windows sucks too much for that.
//'registered applications' simply does not work in hkcu, we MUST use hklm for that.
//if there's a registered application and we are not, we are unable to grab that association, ever.
//thus we HAVE to do things to the local machine or we might as well not bother doing anything.
//still, with a manifest not giving false success, if the user clicks 'no' to the UAC prompt, we'll write everything to the current user anyway, so if microsoft do ever fix things, then yay.
//also, I hate the idea of creating a 'registered application' in globally without the file types it uses being local.
//on xp, we use ONLY current user. no 'registered applications' means no 'registered applications bug', which means no need to use hklm at all.
//in vista/7, we have to create stuff in local_machine. in which case we might as well put ALL associations in there. the ui stuff will allow user-specific settings, so this is not an issue other than the fact that it triggers uac.
//in 8, we cannot programatically force ownership of our associations, so we might as well just use the ui method even for vista+7 instead of the ruder version.
if ( qwinvermaj < 6 )
elevated = 2 ;
root = elevated = = 2 ? HKEY_CURRENT_USER : HKEY_LOCAL_MACHINE ;
# define ASSOC_VERSION 2
# define ASSOCV "1"
//register the basic demo class
2013-06-24 09:04:00 +00:00
Q_snprintfz ( command , sizeof ( command ) , " Quake or QuakeWorld Demo " ) ;
2013-05-03 04:28:08 +00:00
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _DemoFile. " ASSOCV , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _DemoFile. " ASSOCV " \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _DemoFile. " ASSOCV " \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
//register the basic map class. yeah, the command is the same as for demos. but the description is different!
2013-06-24 09:04:00 +00:00
Q_snprintfz ( command , sizeof ( command ) , " Quake Map " ) ;
2013-05-03 04:28:08 +00:00
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _BSPFile. " ASSOCV , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _BSPFile. " ASSOCV " \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _BSPFile. " ASSOCV " \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
//register the basic protocol class
Q_snprintfz ( command , sizeof ( command ) , " QuakeWorld Server " ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " " , " " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " " , " URL Protocol " , REG_SZ , " " , strlen ( " " ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
//try to get ourselves listed in windows' 'default programs' ui.
Q_snprintfz ( command , sizeof ( command ) , " %s " , FULLENGINENAME ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities " , " ApplicationName " , REG_SZ , command , strlen ( command ) ) ;
2013-06-24 09:04:00 +00:00
Q_snprintfz ( command , sizeof ( command ) , " %s " , FULLENGINENAME " is an awesome hybrid game engine able to run multiple Quake-compatible/derived games. " ) ;
2013-05-03 04:28:08 +00:00
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities " , " ApplicationDescription " , REG_SZ , command , strlen ( command ) ) ;
2013-06-24 09:04:00 +00:00
Q_snprintfz ( command , sizeof ( command ) , DISTRIBUTION " _DemoFile.1 " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .qtv " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .mvd " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .qwd " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .dem " , REG_SZ , command , strlen ( command ) ) ;
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".dm2", REG_SZ, command, strlen(command));
2013-06-24 09:04:00 +00:00
Q_snprintfz ( command , sizeof ( command ) , DISTRIBUTION " _BSPFile.1 " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .bsp " , REG_SZ , command , strlen ( command ) ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .map " , REG_SZ , command , strlen ( command ) ) ;
2013-05-03 04:28:08 +00:00
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".fmf", REG_SZ, DISTRIBUTION"_ManifestFile", strlen(DISTRIBUTION"_ManifestFile"));
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\MIMEAssociations", "application/x-ftemanifest", REG_SZ, DISTRIBUTION"_ManifestFile", strlen(DISTRIBUTION"_ManifestFile"));
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Q_snprintfz ( command , sizeof ( command ) , DISTRIBUTION " _Server.1 " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ UrlAssociations " , " qw " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " Software \\ " FULLENGINENAME " \\ Capabilities " ) ;
ok = ok & MyRegSetValue ( root , " Software \\ RegisteredApplications " , FULLENGINENAME , REG_SZ , command , strlen ( command ) ) ;
SHChangeNotify ( SHCNE_ASSOCCHANGED , SHCNF_IDLIST , NULL , NULL ) ;
if ( ! ok & & elevated < 2 )
{
HINSTANCE ch = ShellExecute ( mainwindow , " runas " , com_argv [ 0 ] , va ( " -register_types %i " , elevated + 1 ) , NULL , SW_SHOWNORMAL ) ;
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if ( ( qintptr_t ) ch < = 32 )
2013-05-03 04:28:08 +00:00
Sys_DoFileAssociations ( 2 ) ;
return ;
}
if ( ok )
{
// char buf[1];
//attempt to display the vista+ prompt (only way possible in win8, apparently)
qIApplicationAssociationRegistrationUI * aarui = NULL ;
//needs to be done anyway to ensure that its listed, and so that we get the association if nothing else has it.
//however, the popup for when you start new programs is very annoying, so lets try to avoid that. our file associations are somewhat explicit anyway.
//note that you'll probably still get the clumsy prompt if you try to run fte as a different user. really depends if you gave it local machine write access.
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.qtv", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .qtv " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.mvd", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .mvd " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.qwd", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .qwd " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.dem", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .dem " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.bsp", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .bsp " , " " , REG_SZ , DISTRIBUTION " _BSPFile. " ASSOCV , strlen ( DISTRIBUTION " _BSPFile.1 " ) ) ;
//legacy url associations are a bit more explicit
// if (!aarui || elevated==2 || !MyRegGetStringValue(HKEY_CURRENT_USER, "Software\\Classes\\qw", "", buf, sizeof(buf)))
{
Q_snprintfz ( command , sizeof ( command ) , " QuakeWorld Server " ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw " , " " , REG_SZ , command , strlen ( command ) ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw " , " URL Protocol " , REG_SZ , " " , strlen ( " " ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
}
CoInitialize ( NULL ) ;
if ( FAILED ( CoCreateInstance ( & qCLSID_ApplicationAssociationRegistrationUI , 0 , CLSCTX_INPROC_SERVER , & qIID_IApplicationAssociationRegistrationUI , ( LPVOID * ) & aarui ) ) )
aarui = NULL ;
if ( aarui )
{
# define wideify2(a) L##a
# define wideify(a) wideify2(a)
aarui - > lpVtbl - > LaunchAdvancedAssociationUI ( aarui , wideify ( FULLENGINENAME ) ) ;
aarui - > lpVtbl - > Release ( aarui ) ;
}
else
{
/*
# define wideify2(a) L##a
# define wideify(a) wideify2(a)
qOPENASINFO open_as_info = { 0 } ;
open_as_info . pcszFile = L " .mvd " ;
open_as_info . pcszClass = wideify ( DISTRIBUTION ) L " _DemoFile.1 " ;
open_as_info . oaifInFlags = 8 | 2 ; //OAIF_FORCE_REGISTRATION | OAIF_REGISTER_EXT;
if ( pSHOpenWithDialog )
pSHOpenWithDialog ( NULL , & open_as_info ) ;
SHChangeNotify ( SHCNE_ASSOCCHANGED , SHCNF_IDLIST , NULL , NULL ) ;
*/
}
}
}
2005-10-01 03:09:17 +00:00
/*
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# ifdef _MSC_VER
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# include <signal.h>
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void VARGS Signal_Error_Handler ( int i )
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{
int * basepointer ;
__asm { mov basepointer , ebp } ;
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Sys_Error ( " Received signal, offset was 0x%8x " , basepointer [ 73 ] ) ;
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}
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# endif
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*/
2005-09-08 22:52:46 +00:00
2013-11-21 23:02:28 +00:00
extern char sys_language [ 64 ] ;
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static int Sys_ProcessCommandline ( char * * argv , int maxargc , char * argv0 )
{
int argc = 0 , i ;
wchar_t * wc = GetCommandLineW ( ) ;
unsigned char utf8cmdline [ 4096 ] , * cl = utf8cmdline ;
narrowen ( utf8cmdline , sizeof ( utf8cmdline ) , wc ) ;
// argv[argc] = argv0;
// argc++;
while ( * cl & & ( argc < maxargc ) )
{
while ( * cl & & * cl < = 32 )
cl + + ;
if ( * cl )
{
if ( * cl = = ' \" ' )
{
cl + + ;
argv [ argc ] = cl ;
argc + + ;
while ( * cl & & * cl ! = ' \" ' )
cl + + ;
}
else
{
argv [ argc ] = cl ;
argc + + ;
while ( * cl & & * cl > 32 )
cl + + ;
}
if ( * cl )
{
* cl = 0 ;
cl + + ;
}
}
}
if ( argc < 1 )
2014-02-07 08:38:40 +00:00
{
argv [ 0 ] = argv0 ;
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argc = 1 ;
2014-02-07 08:38:40 +00:00
}
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for ( i = 0 ; i < argc ; i + + )
argv [ i ] = strdup ( argv [ i ] ) ;
return i ;
}
2015-06-04 07:03:08 +00:00
int MessageBoxU ( HWND hWnd , char * lpText , char * lpCaption , UINT uType )
{
wchar_t widecaption [ 256 ] ;
wchar_t widetext [ 2048 ] ;
widen ( widetext , sizeof ( widetext ) , lpText ) ;
widen ( widecaption , sizeof ( widecaption ) , lpCaption ) ;
return MessageBoxW ( hWnd , widetext , widecaption , uType ) ;
}
2015-04-21 21:49:08 +00:00
# ifdef WEBCLIENT
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//using this like posix' access function, but with much more code, microsoftisms, and no errno codes/info
//no, I don't really have a clue why it needs to be so long.
2015-06-12 14:44:50 +00:00
//#include <svrapi.h>
# ifndef ACCESS_READ
# define ACCESS_READ 0x1
# define ACCESS_WRITE 0x2
# endif
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static BOOL microsoft_accessW ( LPWSTR pszFolder , DWORD dwAccessDesired )
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{
HANDLE hToken ;
PRIVILEGE_SET PrivilegeSet ;
DWORD dwPrivSetSize ;
DWORD dwAccessGranted ;
BOOL fAccessGranted = FALSE ;
GENERIC_MAPPING GenericMapping ;
SECURITY_INFORMATION si = ( SECURITY_INFORMATION ) ( OWNER_SECURITY_INFORMATION | GROUP_SECURITY_INFORMATION | DACL_SECURITY_INFORMATION ) ;
PSECURITY_DESCRIPTOR psdSD = NULL ;
DWORD dwNeeded ;
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GetFileSecurityW ( pszFolder , si , NULL , 0 , & dwNeeded ) ;
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psdSD = malloc ( dwNeeded ) ;
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GetFileSecurityW ( pszFolder , si , psdSD , dwNeeded , & dwNeeded ) ;
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ImpersonateSelf ( SecurityImpersonation ) ;
OpenThreadToken ( GetCurrentThread ( ) , TOKEN_ALL_ACCESS , TRUE , & hToken ) ;
memset ( & GenericMapping , 0xff , sizeof ( GENERIC_MAPPING ) ) ;
GenericMapping . GenericRead = ACCESS_READ ;
GenericMapping . GenericWrite = ACCESS_WRITE ;
GenericMapping . GenericExecute = 0 ;
GenericMapping . GenericAll = ACCESS_READ | ACCESS_WRITE ;
MapGenericMask ( & dwAccessDesired , & GenericMapping ) ;
dwPrivSetSize = sizeof ( PRIVILEGE_SET ) ;
AccessCheck ( psdSD , hToken , dwAccessDesired , & GenericMapping , & PrivilegeSet , & dwPrivSetSize , & dwAccessGranted , & fAccessGranted ) ;
free ( psdSD ) ;
return fAccessGranted ;
}
2015-06-04 06:15:14 +00:00
static BOOL microsoft_accessU ( LPCSTR pszFolder , DWORD dwAccessDesired )
{
wchar_t wpath [ MAX_OSPATH ] ;
return microsoft_accessW ( widen ( wpath , sizeof ( wpath ) , pszFolder ) , dwAccessDesired ) ;
}
2015-04-14 23:12:17 +00:00
2016-08-25 00:12:14 +00:00
# ifndef GWLP_WNDPROC
# define GWLP_WNDPROC GWL_WNDPROC
# define SetWindowLongPtr SetWindowLong
# define LONG_PTR LONG
# endif
# ifndef BIF_NEWDIALOGSTYLE
# define BIF_NEWDIALOGSTYLE 0x00000040 //v5
# define BFFM_SETOKTEXT (WM_USER + 105) //v6
# define BFFM_SETEXPANDED (WM_USER + 106) //v6
# endif
2015-04-14 23:12:17 +00:00
static WNDPROC omgwtfwhyohwhy ;
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static LRESULT CALLBACK stoopidstoopidstoopid ( HWND w , UINT m , WPARAM wp , LPARAM lp )
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{
switch ( m )
{
case WM_NOTIFY :
switch ( ( ( LPNMHDR ) lp ) - > code )
{
case TVN_ENDLABELEDITW :
{
LRESULT r ;
NMTVDISPINFOW * fu = ( NMTVDISPINFOW * ) lp ;
NMTREEVIEWW gah ;
gah . action = TVC_UNKNOWN ;
gah . itemOld = fu - > item ;
gah . itemNew = fu - > item ;
gah . ptDrag . x = gah . ptDrag . y = 0 ;
gah . hdr = fu - > hdr ;
gah . hdr . code = TVN_SELCHANGEDW ;
2015-06-04 06:15:14 +00:00
r = CallWindowProcW ( omgwtfwhyohwhy , w , m , wp , lp ) ;
CallWindowProcW ( omgwtfwhyohwhy , w , WM_NOTIFY , wp , ( LPARAM ) & gah ) ;
2015-04-14 23:12:17 +00:00
return r ;
}
break ;
case TVN_ENDLABELEDITA :
{
LRESULT r ;
NMTVDISPINFOA * fu = ( NMTVDISPINFOA * ) lp ;
NMTREEVIEWA gah ;
gah . action = TVC_UNKNOWN ;
gah . itemOld = fu - > item ;
gah . itemNew = fu - > item ;
gah . ptDrag . x = gah . ptDrag . y = 0 ;
gah . hdr = fu - > hdr ;
gah . hdr . code = TVN_SELCHANGEDA ;
2015-06-04 06:15:14 +00:00
r = CallWindowProcW ( omgwtfwhyohwhy , w , m , wp , lp ) ;
CallWindowProcW ( omgwtfwhyohwhy , w , WM_NOTIFY , wp , ( LPARAM ) & gah ) ;
2015-04-14 23:12:17 +00:00
return r ;
}
break ;
case TVN_SELCHANGEDA :
case TVN_SELCHANGEDW :
break ;
}
break ;
}
2015-06-04 06:15:14 +00:00
return CallWindowProcW ( omgwtfwhyohwhy , w , m , wp , lp ) ;
2015-04-14 23:12:17 +00:00
}
struct egadsthisisretarded
{
2015-05-14 03:06:58 +00:00
wchar_t title [ MAX_OSPATH ] ;
2015-04-14 23:12:17 +00:00
char subdir [ MAX_OSPATH ] ;
char parentdir [ MAX_OSPATH ] ;
char statustext [ MAX_OSPATH ] ;
} ;
2015-06-04 06:15:14 +00:00
void FS_Directorize ( char * fname , size_t fnamesize )
{
size_t l = strlen ( fname ) ;
if ( ! l ) //technically already a directory
return ;
if ( fname [ l - 1 ] = = ' \\ ' | | fname [ l - 1 ] = = ' / ' )
return ; //already a directory
Q_strncatz ( fname , " / " , fnamesize ) ;
}
2015-04-14 23:12:17 +00:00
static INT CALLBACK StupidBrowseCallbackProc ( HWND hwnd , UINT uMsg , LPARAM lp , LPARAM pDatafoo )
{ //'stolen' from microsoft's knowledge base.
//required to work around microsoft being annoying.
struct egadsthisisretarded * pData = ( struct egadsthisisretarded * ) pDatafoo ;
// char *foo;
HWND edit = FindWindowEx ( hwnd , NULL , " EDIT " , NULL ) ;
HWND list ;
extern qboolean com_homepathenabled ;
// OutputDebugString(va("got %u (%u)\n", uMsg, lp));
switch ( uMsg )
{
case BFFM_INITIALIZED :
//combat windows putting new windows behind everything else if it takes a while for UAC prompts to go away
SetWindowPos ( hwnd , HWND_TOPMOST , 0 , 0 , 0 , 0 , SWP_NOMOVE | SWP_NOSIZE ) ;
//combat windows bug where renaming something doesn't update the dialog's path
2015-05-14 03:06:58 +00:00
list = FindWindowExW ( hwnd , NULL , L " SHBROWSEFORFOLDER SHELLNAMESPACE CONTROL " , NULL ) ;
2015-04-14 23:12:17 +00:00
if ( list )
omgwtfwhyohwhy = ( WNDPROC ) SetWindowLongPtr ( list , GWLP_WNDPROC , ( LONG_PTR ) stoopidstoopidstoopid ) ;
2015-06-04 06:15:14 +00:00
{
wchar_t szDir [ MAX_PATH ] ;
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# ifndef _DEBUG
2015-06-04 06:15:14 +00:00
//the standard location iiuc
if ( com_homepathenabled & & pSHGetSpecialFolderPathW ( NULL , szDir , CSIDL_PROGRAM_FILES , TRUE ) & & microsoft_accessW ( szDir , ACCESS_READ | ACCESS_WRITE ) )
;
else if ( microsoft_accessU ( " C: \\ Games \\ " , ACCESS_READ | ACCESS_WRITE ) )
widen ( szDir , sizeof ( szDir ) , " C: \\ Games \\ " ) ;
else if ( microsoft_accessU ( " C: \\ " , ACCESS_READ | ACCESS_WRITE ) )
widen ( szDir , sizeof ( szDir ) , " C: \\ " ) ;
//if we're not an admin, install it somewhere else.
else if ( pSHGetSpecialFolderPathW ( NULL , szDir , CSIDL_LOCAL_APPDATA , TRUE ) & & microsoft_accessW ( szDir , ACCESS_READ | ACCESS_WRITE ) )
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;
2015-06-04 06:15:14 +00:00
else
# endif
if ( GetCurrentDirectoryW ( countof ( szDir ) , szDir ) ) // && microsoft_access(szDir, ACCESS_READ | ACCESS_WRITE))
;
SendMessageW ( hwnd , BFFM_SETSELECTIONW , TRUE , ( LPARAM ) szDir ) ;
SendMessageW ( hwnd , BFFM_SETEXPANDED , TRUE , ( LPARAM ) szDir ) ;
SendMessageW ( hwnd , BFFM_SETOKTEXT , TRUE , ( LPARAM ) widen ( szDir , sizeof ( szDir ) , " Install " ) ) ;
}
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break ;
case BFFM_VALIDATEFAILEDA :
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case BFFM_VALIDATEFAILEDW :
if ( ! microsoft_accessU ( pData - > parentdir , ACCESS_READ | ACCESS_WRITE ) )
{
MessageBoxU ( hwnd , va ( " %s is not writable. " , pData - > parentdir ) , fs_gamename . string , 0 ) ;
2015-04-14 23:12:17 +00:00
return 1 ;
2015-06-04 06:15:14 +00:00
}
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if ( edit )
2015-06-04 06:15:14 +00:00
{
wchar_t wide [ 256 ] ;
GetWindowTextW ( edit , wide , countof ( wide ) ) ;
narrowen ( pData - > subdir , sizeof ( pData - > subdir ) , wide ) ;
}
2015-04-14 23:12:17 +00:00
2015-06-04 06:15:14 +00:00
if ( microsoft_accessU ( va ( " %s%s " , pData - > parentdir , pData - > subdir ) , ACCESS_READ ) )
return MessageBoxU ( hwnd , va ( " %s%s already exists! \n This installer will (generally) not overwrite existing data files . \ nIf you want to re - install , you must manually uninstall it first . \ n \ nContinue ? " , pData->parentdir, pData->subdir), fs_gamename.string, MB_ICONWARNING|MB_OKCANCEL|MB_TOPMOST) == IDCANCEL ;
2015-04-14 23:12:17 +00:00
else
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return MessageBoxU ( hwnd , va ( " Install to %s%s ? " , pData - > parentdir , pData - > subdir ) , fs_gamename . string , MB_OKCANCEL ) = = IDCANCEL ;
2015-04-14 23:12:17 +00:00
case BFFM_SELCHANGED :
{
2015-06-04 06:15:14 +00:00
wchar_t wide [ MAX_PATH * 2 + 2 ] ;
char * foo ;
if ( pSHGetPathFromIDListW ( ( LPITEMIDLIST ) lp , wide ) )
2015-04-14 23:12:17 +00:00
{
2015-06-04 06:15:14 +00:00
narrowen ( pData - > parentdir , sizeof ( pData - > parentdir ) , wide ) ;
FS_Directorize ( pData - > parentdir , sizeof ( pData - > parentdir ) ) ;
//this'll make microsoft happy.
2016-07-12 00:40:13 +00:00
while ( ( foo = strchr ( pData - > parentdir , ' / ' ) ) )
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* foo = ' \\ ' ;
if ( edit )
{
wchar_t wide [ 128 ] ;
SetWindowTextW ( edit , widen ( wide , sizeof ( wide ) , fs_gamename . string ) ) ;
SendMessageW ( hwnd , BFFM_SETSTATUSTEXT , 0 , ( LPARAM ) widen ( wide , sizeof ( wide ) , va ( " %s " , pData - > parentdir ) ) ) ;
}
else
SendMessageW ( hwnd , BFFM_SETSTATUSTEXT , 0 , ( LPARAM ) widen ( wide , sizeof ( wide ) , va ( " %s%s " , pData - > parentdir , fs_gamename . string ) ) ) ;
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}
}
break ;
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// case BFFM_IUNKNOWN:
// break;
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}
return 0 ;
}
LRESULT CALLBACK NoCloseWindowProc ( HWND w , UINT m , WPARAM wp , LPARAM lp )
{
if ( m = = WM_CLOSE )
return 0 ;
return DefWindowProc ( w , m , wp , lp ) ;
}
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BOOL CopyFileU ( const char * src , const char * dst , BOOL bFailIfExists )
{
wchar_t wide1 [ 2048 ] ;
wchar_t wide2 [ 2048 ] ;
return CopyFileW ( widen ( wide1 , sizeof ( wide1 ) , src ) , widen ( wide2 , sizeof ( wide2 ) , dst ) , bFailIfExists ) ;
}
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void FS_CreateBasedir ( const char * path ) ;
qboolean Sys_DoInstall ( void )
{
extern ftemanifest_t * fs_manifest ;
char exepath [ MAX_OSPATH ] ;
char newexepath [ MAX_OSPATH ] ;
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wchar_t wide [ MAX_PATH ] ;
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wchar_t wide2 [ MAX_PATH ] ;
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char resultpath [ MAX_OSPATH ] ;
BROWSEINFOW bi ;
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LPITEMIDLIST il ;
struct egadsthisisretarded diediedie ;
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if ( ! pSHGetSpecialFolderPathW )
{
MessageBoxU ( NULL , " SHGetSpecialFolderPathW is not supported \n " , fs_gamename . string , 0 ) ;
return TRUE ;
}
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if ( fs_manifest & & fs_manifest - > eula )
{
if ( MessageBoxU ( NULL , fs_manifest - > eula , fs_gamename . string , MB_OKCANCEL | MB_TOPMOST | MB_DEFBUTTON2 ) ! = IDOK )
return TRUE ;
}
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Q_strncpyz ( diediedie . subdir , fs_gamename . string , sizeof ( diediedie . subdir ) ) ;
_snwprintf ( diediedie . title , countof ( diediedie . title ) , L " Where would you like to install %s to? " , widen ( wide , sizeof ( wide ) , fs_gamename . string ) ) ;
GetCurrentDirectoryW ( countof ( wide ) - 1 , wide ) ;
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memset ( & bi , 0 , sizeof ( bi ) ) ;
bi . hwndOwner = mainwindow ; //note that this is usually still null
bi . pidlRoot = NULL ;
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bi . pszDisplayName = wide ;
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bi . lpszTitle = diediedie . title ;
bi . ulFlags = BIF_RETURNONLYFSDIRS | BIF_STATUSTEXT | BIF_EDITBOX | BIF_NEWDIALOGSTYLE | BIF_VALIDATE ;
bi . lpfn = StupidBrowseCallbackProc ;
bi . lParam = ( LPARAM ) & diediedie ;
bi . iImage = 0 ;
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il = pSHBrowseForFolderW ? pSHBrowseForFolderW ( & bi ) : NULL ;
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if ( il )
{
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pSHGetPathFromIDListW ( il , wide ) ;
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CoTaskMemFree ( il ) ;
}
else
return true ;
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narrowen ( resultpath , sizeof ( resultpath ) , wide ) ;
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FS_Directorize ( resultpath , sizeof ( resultpath ) ) ;
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if ( * diediedie . subdir )
{
Q_strncatz ( resultpath , diediedie . subdir , sizeof ( resultpath ) ) ;
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FS_Directorize ( resultpath , sizeof ( resultpath ) ) ;
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}
FS_CreateBasedir ( resultpath ) ;
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GetModuleFileNameW ( NULL , wide , countof ( wide ) ) ;
narrowen ( exepath , sizeof ( exepath ) , wide ) ;
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FS_NativePath ( va ( " %s.exe " , fs_gamename . string ) , FS_ROOT , newexepath , sizeof ( newexepath ) ) ;
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CopyFileU ( exepath , newexepath , FALSE ) ;
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/*the game can now be run (using regular autoupdate stuff), but most installers are expected to install the data instead of just more downloaders, so lets do that with a 'nice' progress box*/
{
HINSTANCE hInstance = NULL ;
HWND progress , label , wnd ;
WNDCLASS wc ;
RECT ca ;
int sh ;
int pct = - 100 ;
char fname [ MAX_OSPATH ] ;
memset ( & wc , 0 , sizeof ( wc ) ) ;
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wc . style = 0 ;
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wc . lpfnWndProc = NoCloseWindowProc ; //Progress_Wnd;
wc . hInstance = hInstance ;
wc . hCursor = LoadCursor ( NULL , IDC_ARROW ) ;
wc . hbrBackground = ( void * ) COLOR_WINDOW ;
wc . lpszClassName = " FTEPROG " ;
RegisterClass ( & wc ) ;
ca . right = GetSystemMetrics ( SM_CXSCREEN ) ;
ca . bottom = GetSystemMetrics ( SM_CYSCREEN ) ;
mainwindow = wnd = CreateWindowEx ( 0 , wc . lpszClassName , va ( " %s Installer " , fs_gamename . string ) , 0 , ( ca . right - 320 ) / 2 , ( ca . bottom - 100 ) / 2 , 320 , 100 , NULL , NULL , hInstance , NULL ) ;
GetClientRect ( wnd , & ca ) ;
sh = GetSystemMetrics ( SM_CYVSCROLL ) ;
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Sys_LoadLibrary ( " comctl32.dll " , NULL ) ;
// InitCommonControls();
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label = CreateWindow ( " STATIC " , " " , WS_CHILD | WS_VISIBLE | SS_PATHELLIPSIS , sh , ( ( ca . bottom - ca . top - sh ) / 3 ) , ca . right - ca . left - 2 * sh , sh , wnd , NULL , hInstance , NULL ) ;
progress = CreateWindowEx ( 0 , PROGRESS_CLASS , NULL , WS_CHILD | WS_VISIBLE | PBS_SMOOTH , sh , ( ( ca . bottom - ca . top - sh ) / 3 ) * 2 , ca . right - ca . left - 2 * sh , sh , wnd , NULL , hInstance , NULL ) ;
ShowWindow ( wnd , SW_NORMAL ) ;
SetWindowPos ( wnd , HWND_TOPMOST , 0 , 0 , 0 , 0 , SWP_NOMOVE | SWP_NOSIZE ) ;
SendMessage ( progress , PBM_SETRANGE32 , 0 , 10000 ) ;
* fname = 0 ;
HTTP_CL_Think ( ) ;
while ( FS_DownloadingPackage ( ) )
{
MSG msg ;
char * cur = cls . download ? COM_SkipPath ( cls . download - > localname ) : " Please Wait " ;
int newpct = cls . download ? cls . download - > percent * 100 : 0 ;
if ( cls . download & & cls . download - > sizeunknown )
{
//marquee needs manifest bollocks in order to work. so lets just not bother.
float time = Sys_DoubleTime ( ) ;
newpct = 10000 * ( time - ( int ) time ) ;
if ( ( int ) time & 1 )
newpct = 10000 - newpct ;
}
if ( Q_strcmp ( fname , cur ) )
{
Q_strncpyz ( fname , cur , sizeof ( fname ) ) ;
SetWindowText ( label , fname ) ;
}
if ( pct ! = newpct )
{
SendMessage ( progress , PBM_SETPOS , pct , 0 ) ;
pct = newpct ;
}
while ( PeekMessage ( & msg , NULL , 0 , 0 , PM_REMOVE ) )
DispatchMessage ( & msg ) ;
Sleep ( 10 ) ;
HTTP_CL_Think ( ) ;
}
DestroyWindow ( progress ) ;
DestroyWindow ( wnd ) ;
UnregisterClass ( " FTEPROG " , hInstance ) ;
mainwindow = NULL ;
}
/*create startmenu icon*/
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if ( MessageBoxU ( NULL , va ( " Create start-menu icon for %s? " , fs_gamename . string ) , fs_gamename . string , MB_YESNO | MB_ICONQUESTION | MB_TOPMOST ) = = IDYES )
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{
HRESULT hres ;
IShellLinkW * psl ;
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hres = CoCreateInstance ( & CLSID_ShellLink , NULL , CLSCTX_INPROC_SERVER , & qIID_IShellLinkW , ( LPVOID * ) & psl ) ;
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if ( SUCCEEDED ( hres ) )
{
char startmenu [ MAX_OSPATH ] ;
WCHAR wsz [ MAX_PATH ] ;
IPersistFile * ppf ;
widen ( wsz , sizeof ( wsz ) , newexepath ) ;
psl - > lpVtbl - > SetPath ( psl , wsz ) ;
widen ( wsz , sizeof ( wsz ) , resultpath ) ;
psl - > lpVtbl - > SetWorkingDirectory ( psl , wsz ) ;
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hres = psl - > lpVtbl - > QueryInterface ( psl , & qIID_IPersistFile , ( LPVOID * ) & ppf ) ;
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if ( SUCCEEDED ( hres ) & & pSHGetSpecialFolderPathW ( NULL , wsz , CSIDL_COMMON_PROGRAMS , TRUE ) )
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{
WCHAR wsz [ MAX_PATH ] ;
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narrowen ( startmenu , sizeof ( startmenu ) , wsz ) ;
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widen ( wsz , sizeof ( wsz ) , va ( " %s/%s.lnk " , startmenu , fs_gamename . string ) ) ;
hres = ppf - > lpVtbl - > Save ( ppf , wsz , TRUE ) ;
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if ( hres = = E_ACCESSDENIED & & pSHGetSpecialFolderPathW ( NULL , wsz , CSIDL_PROGRAMS , TRUE ) )
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{
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narrowen ( startmenu , sizeof ( startmenu ) , wsz ) ;
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widen ( wsz , sizeof ( wsz ) , va ( " %s/%s.lnk " , startmenu , fs_gamename . string ) ) ;
hres = ppf - > lpVtbl - > Save ( ppf , wsz , TRUE ) ;
}
ppf - > lpVtbl - > Release ( ppf ) ;
}
psl - > lpVtbl - > Release ( psl ) ;
}
}
//now start it up properly.
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ShellExecuteW ( mainwindow , L " open " , widen ( wide , sizeof ( wide ) , newexepath ) , Q_strcasecmp ( fs_manifest - > installation , " quake " ) ? L " " : L " +sys_register_file_associations " , widen ( wide2 , sizeof ( wide2 ) , resultpath ) , SW_SHOWNORMAL ) ;
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return true ;
}
qboolean Sys_RunInstaller ( void )
{
HINSTANCE ch ;
char exepath [ MAX_OSPATH ] ;
if ( COM_CheckParm ( " -doinstall " ) )
return Sys_DoInstall ( ) ;
if ( ! com_installer )
return false ;
if ( MessageBoxU ( NULL , va ( " %s is not installed. Install now? " , fs_gamename . string ) , fs_gamename . string , MB_OKCANCEL | MB_ICONQUESTION | MB_TOPMOST ) = = IDOK )
{
GetModuleFileName ( NULL , exepath , sizeof ( exepath ) ) ;
ch = ShellExecute ( mainwindow , " runas " , com_argv [ 0 ] , va ( " %s -doinstall " , COM_Parse ( GetCommandLine ( ) ) ) , NULL , SW_SHOWNORMAL ) ;
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if ( ( qintptr_t ) ch > 32 )
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return true ; //succeeded. should quit out.
return Sys_DoInstall ( ) ; //if it failed, try doing it with the current privileges
}
return true ;
}
# define RESLANG MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_UK)
static const char * Sys_FindManifest ( void )
{
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const char * fmf ;
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HRSRC hdl = FindResource ( NULL , MAKEINTRESOURCE ( 1 ) , RT_RCDATA ) ;
HGLOBAL hgl = LoadResource ( NULL , hdl ) ;
2016-11-02 08:01:21 +00:00
fmf = LockResource ( hgl ) ;
// MessageBox(NULL, fmf, "Embedded manifest", 0);
return fmf ;
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}
//size info that microsoft recommends
static const struct
{
int width ;
int height ;
int bpp ;
} icosizes [ ] = {
// {96, 96, 32},
2016-11-02 08:01:21 +00:00
// {48, 48, 32},
// {32, 32, 32},
// {16, 16, 32},
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// {16, 16, 4},
// {48, 48, 4},
// {32, 32, 4},
// {16, 16, 1},
// {48, 48, 1},
// {32, 32, 1},
{ 256 , 256 , 32 } //vista!
} ;
//dates back to 16bit windows. bah.
# pragma pack(push)
# pragma pack(2)
typedef struct
{
WORD idReserved ;
WORD idType ;
WORD idCount ;
struct
{
BYTE bWidth ;
BYTE bHeight ;
BYTE bColorCount ;
BYTE bReserved ;
WORD wPlanes ;
WORD wBitCount ;
DWORD dwBytesInRes ;
WORD nId ;
} idEntries [ sizeof ( icosizes ) / sizeof ( icosizes [ 0 ] ) ] ;
} icon_group_t ;
# pragma pack(pop)
static void Sys_MakeInstaller ( const char * name )
{
vfsfile_t * filehandle ;
qbyte * filedata ;
unsigned int filelen ;
char * error = NULL ;
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char * warn = NULL ;
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HANDLE bin ;
char ourname [ MAX_OSPATH ] ;
char newname [ MAX_OSPATH ] ;
char tmpname [ MAX_OSPATH ] ;
Q_snprintfz ( newname , sizeof ( newname ) , " %s.exe " , name ) ;
Q_snprintfz ( tmpname , sizeof ( tmpname ) , " tmp.exe " ) ;
GetModuleFileName ( NULL , ourname , sizeof ( ourname ) ) ;
if ( ! CopyFile ( ourname , tmpname , FALSE ) )
error = va ( " \" %s \" already exists or cannot be written " , tmpname ) ;
if ( ! ( bin = BeginUpdateResource ( tmpname , FALSE ) ) )
error = " BeginUpdateResource failed " ;
else
{
filehandle = VFSOS_Open ( va ( " %s.png " , name ) , " rb " ) ;
if ( filehandle )
{
icon_group_t icondata ;
qbyte * rgbadata ;
int imgwidth , imgheight ;
int iconid = 1 ;
qboolean hasalpha ;
memset ( & icondata , 0 , sizeof ( icondata ) ) ;
icondata . idType = 1 ;
filelen = VFS_GETLEN ( filehandle ) ;
filedata = BZ_Malloc ( filelen ) ;
VFS_READ ( filehandle , filedata , filelen ) ;
VFS_CLOSE ( filehandle ) ;
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//nuke existing icons.
UpdateResource ( bin , RT_GROUP_ICON , MAKEINTRESOURCE ( 1 ) , RESLANG , NULL , 0 ) ;
UpdateResource ( bin , RT_GROUP_ICON , MAKEINTRESOURCE ( 2 ) , RESLANG , NULL , 0 ) ;
// UpdateResource(bin, RT_GROUP_ICON, MAKEINTRESOURCE(3), RESLANG, NULL, 0);
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rgbadata = Read32BitImageFile ( filedata , filelen , & imgwidth , & imgheight , & hasalpha , va ( " %s.png " , name ) ) ;
if ( ! rgbadata )
error = " unable to read icon image " ;
else
{
void * data = NULL ;
unsigned int datalen = 0 ;
unsigned int i ;
extern cvar_t gl_lerpimages ;
gl_lerpimages . ival = 1 ;
for ( i = 0 ; i < sizeof ( icosizes ) / sizeof ( icosizes [ 0 ] ) ; i + + )
{
unsigned int x , y ;
unsigned int pixels ;
if ( icosizes [ i ] . width > imgwidth | | icosizes [ i ] . height > imgheight )
continue ; //ignore icons if they're bigger than the original icon.
if ( icosizes [ i ] . bpp = = 32 & & icosizes [ i ] . width > = 128 & & icosizes [ i ] . height > = 128 & & icosizes [ i ] . width = = imgwidth & & icosizes [ i ] . height = = imgheight )
{ //png compression. oh look. we originally loaded a png!
data = filedata ;
datalen = filelen ;
}
else
{
//generate the bitmap info
BITMAPV4HEADER * bi ;
qbyte * out , * outmask ;
qbyte * in , * inrow ;
unsigned int outidx ;
pixels = icosizes [ i ] . width * icosizes [ i ] . height ;
bi = data = Z_Malloc ( sizeof ( * bi ) + icosizes [ i ] . width * icosizes [ i ] . height * 5 + icosizes [ i ] . height * 4 ) ;
memset ( bi , 0 , sizeof ( BITMAPINFOHEADER ) ) ;
bi - > bV4Size = sizeof ( BITMAPINFOHEADER ) ;
bi - > bV4Width = icosizes [ i ] . width ;
bi - > bV4Height = icosizes [ i ] . height * 2 ;
bi - > bV4Planes = 1 ;
bi - > bV4BitCount = icosizes [ i ] . bpp ;
bi - > bV4V4Compression = BI_RGB ;
bi - > bV4ClrUsed = ( icosizes [ i ] . bpp > = 32 ? 0 : ( 1u < < icosizes [ i ] . bpp ) ) ;
datalen = bi - > bV4Size ;
out = ( qbyte * ) data + datalen ;
datalen + = ( ( icosizes [ i ] . width * icosizes [ i ] . bpp / 8 + 3 ) & ~ 3 ) * icosizes [ i ] . height ;
outmask = ( qbyte * ) data + datalen ;
datalen + = ( ( icosizes [ i ] . width + 31 ) & ~ 31 ) / 8 * icosizes [ i ] . height ;
in = malloc ( pixels * 4 ) ;
Image_ResampleTexture ( ( unsigned int * ) rgbadata , imgwidth , imgheight , ( unsigned int * ) in , icosizes [ i ] . width , icosizes [ i ] . height ) ;
inrow = in ;
outidx = 0 ;
if ( icosizes [ i ] . bpp = = 32 )
{
for ( y = 0 ; y < icosizes [ i ] . height ; y + + )
{
inrow = in + 4 * icosizes [ i ] . width * ( icosizes [ i ] . height - 1 - y ) ;
for ( x = 0 ; x < icosizes [ i ] . width ; x + + )
{
if ( inrow [ 3 ] = = 0 ) //transparent
outmask [ outidx > > 3 ] | = 1u < < ( outidx & 7 ) ;
else
{
out [ 0 ] = inrow [ 2 ] ;
out [ 1 ] = inrow [ 1 ] ;
out [ 2 ] = inrow [ 0 ] ;
}
out + = 4 ;
outidx + + ;
inrow + = 4 ;
}
if ( x & 3 )
out + = 4 - ( x & 3 ) ;
outidx = ( outidx + 31 ) & ~ 31 ;
}
}
}
if ( ! error & & ! UpdateResource ( bin , RT_ICON , MAKEINTRESOURCE ( iconid ) , 0 , data , datalen ) )
error = " UpdateResource failed (icon data) " ;
//and make a copy of it in the icon list
icondata . idEntries [ icondata . idCount ] . bWidth = ( icosizes [ i ] . width < 256 ) ? icosizes [ i ] . width : 0 ;
icondata . idEntries [ icondata . idCount ] . bHeight = ( icosizes [ i ] . height < 256 ) ? icosizes [ i ] . height : 0 ;
icondata . idEntries [ icondata . idCount ] . wBitCount = icosizes [ i ] . bpp ;
icondata . idEntries [ icondata . idCount ] . wPlanes = 1 ;
icondata . idEntries [ icondata . idCount ] . bColorCount = ( icosizes [ i ] . bpp > = 8 ) ? 0 : ( 1u < < icosizes [ i ] . bpp ) ;
icondata . idEntries [ icondata . idCount ] . dwBytesInRes = datalen ;
icondata . idEntries [ icondata . idCount ] . nId = iconid + + ;
icondata . idCount + + ;
}
}
if ( ! error & & ! UpdateResource ( bin , RT_GROUP_ICON , MAKEINTRESOURCE ( IDI_ICON1 ) , RESLANG , & icondata , ( qbyte * ) & icondata . idEntries [ icondata . idCount ] - ( qbyte * ) & icondata ) )
error = " UpdateResource failed (icon group) " ;
BZ_Free ( filedata ) ;
}
else
2015-09-10 10:16:26 +00:00
warn = va ( " %s.png not found " , name ) ;
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filehandle = VFSOS_Open ( va ( " %s.fmf " , name ) , " rb " ) ;
if ( filehandle )
{
filelen = VFS_GETLEN ( filehandle ) ;
filedata = BZ_Malloc ( filelen + 1 ) ;
filedata [ filelen ] = 0 ;
VFS_READ ( filehandle , filedata , filelen ) ;
VFS_CLOSE ( filehandle ) ;
if ( ! error & & ! UpdateResource ( bin , RT_RCDATA , MAKEINTRESOURCE ( 1 ) , 0 , filedata , filelen + 1 ) )
error = " UpdateResource failed (manicfest) " ;
BZ_Free ( filedata ) ;
}
else
error = va ( " %s.fmf not found in working directory " , name ) ;
if ( ! EndUpdateResource ( bin , ! ! error ) & & ! error )
error = " EndUpdateResource failed. Check access permissions. " ;
DeleteFile ( newname ) ;
MoveFile ( tmpname , newname ) ;
}
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if ( ! error )
error = warn ;
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if ( error )
2015-09-10 10:16:26 +00:00
{
Sys_Printf ( " %s " , error ) ;
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Sys_Error ( " %s " , error ) ;
2015-09-10 10:16:26 +00:00
}
2015-04-14 23:12:17 +00:00
}
2015-04-21 21:49:08 +00:00
# endif
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2015-08-02 11:36:46 +00:00
# if defined(_MSC_VER) && defined(_AMD64_)
# pragma optimize( "", off) //64bit msvc sucks and falls over when trying to inline Host_Frame
# endif
2017-02-19 00:15:42 +00:00
# ifdef __GNUC__
__attribute__ ( ( visibility ( " default " ) ) )
# endif
2004-08-23 00:15:46 +00:00
int WINAPI WinMain ( HINSTANCE hInstance , HINSTANCE hPrevInstance , LPSTR lpCmdLine , int nCmdShow )
{
// MSG msg;
quakeparms_t parms ;
double time , oldtime , newtime ;
2013-05-03 04:28:08 +00:00
char cwd [ 1024 ] , bindir [ 1024 ] ;
2009-04-01 22:03:56 +00:00
const char * qtvfile = NULL ;
2013-11-21 23:02:28 +00:00
char lang [ 32 ] ;
char ctry [ 32 ] ;
2014-05-30 03:57:30 +00:00
int c ;
2010-12-07 12:23:56 +00:00
2004-12-25 02:06:27 +00:00
/* previous instances do not exist in Win32 */
2014-05-30 03:57:30 +00:00
if ( hPrevInstance )
return 0 ;
2013-11-28 00:45:22 +00:00
/* determine if we're on nt early, so we don't do the wrong thing when checking commandlines */
{
OSVERSIONINFOA vinfo ;
vinfo . dwOSVersionInfoSize = sizeof ( vinfo ) ;
if ( GetVersionExA ( & vinfo ) )
WinNT = vinfo . dwPlatformId = = VER_PLATFORM_WIN32_NT ;
}
2013-05-04 04:18:41 +00:00
# if defined(_DEBUG) && defined(MULTITHREAD)
2013-05-03 04:28:08 +00:00
Sys_SetThreadName ( - 1 , " main thread " ) ;
2013-05-04 04:18:41 +00:00
# endif
2013-05-03 04:28:08 +00:00
2012-11-27 03:23:19 +00:00
memset ( & parms , 0 , sizeof ( parms ) ) ;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
/*work around potentially serious windows flaw loading dlls from the current directory, by loading a dll...*/
{
BOOL ( WINAPI * pSetDllDirectoryW ) ( LPCWSTR lpPathName ) ;
dllfunction_t ffsfuncs [ ] = { { ( void * ) & pSetDllDirectoryW , " SetDllDirectoryW " } , { NULL , NULL } } ;
if ( Sys_LoadLibrary ( " kernel32.dll " , ffsfuncs ) )
pSetDllDirectoryW ( L " " ) ; //disables it (null for 'use working directory')
}
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Win7_Init ( ) ;
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# ifdef _MSC_VER
# if _M_IX86_FP >= 1
{
int idedx ;
char cpuname [ 13 ] ;
/*I'm not going to check to make sure cpuid works.*/
__asm
{
xor eax , eax
cpuid
mov dword ptr [ cpuname + 0 ] , ebx
mov dword ptr [ cpuname + 4 ] , edx
mov dword ptr [ cpuname + 8 ] , ecx
}
cpuname [ 12 ] = 0 ;
__asm
{
mov eax , 0x1
cpuid
mov idedx , edx
}
# if _M_IX86_FP >= 2
if ( ! ( idedx & ( 1 < < 26 ) ) )
MessageBox ( NULL , " This is an SSE2 optimised build, and your cpu doesn't seem to support it " , DISTRIBUTION , 0 ) ;
else
# endif
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if ( ! ( idedx & ( 1 < < 25 ) ) )
MessageBox ( NULL , " This is an SSE optimised build, and your cpu doesn't seem to support it " , DISTRIBUTION , 0 ) ;
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}
# endif
# endif
# ifdef CATCHCRASH
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LoadLibraryU ( " DBGHELP " ) ; //heap corruption can prevent loadlibrary from working properly, so do this in advance.
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# ifdef MSVC_SEH
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__try
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# else
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{
PVOID ( WINAPI * pAddVectoredExceptionHandler ) ( ULONG FirstHandler , PVECTORED_EXCEPTION_HANDLER VectoredHandler ) ;
dllfunction_t dbgfuncs [ ] = { { ( void * ) & pAddVectoredExceptionHandler , " AddVectoredExceptionHandler " } , { NULL , NULL } } ;
if ( Sys_LoadLibrary ( " kernel32.dll " , dbgfuncs ) & & pAddVectoredExceptionHandler )
pAddVectoredExceptionHandler ( 0 , nonmsvc_CrashExceptionHandler ) ;
}
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# endif
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# endif
{
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/*
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# ifndef _DEBUG
# ifdef _MSC_VER
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signal ( SIGFPE , Signal_Error_Handler ) ;
signal ( SIGILL , Signal_Error_Handler ) ;
signal ( SIGSEGV , Signal_Error_Handler ) ;
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# endif
# endif
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*/
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global_hInstance = hInstance ;
global_nCmdShow = nCmdShow ;
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# ifdef RESTARTTEST
setjmp ( restart_jmpbuf ) ;
# endif
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if ( WinNT )
{
wchar_t widebindir [ 1024 ] ;
GetModuleFileNameW ( NULL , widebindir , sizeof ( widebindir ) / sizeof ( widebindir [ 0 ] ) - 1 ) ;
narrowen ( bindir , sizeof ( bindir ) - 1 , widebindir ) ;
}
else
GetModuleFileNameA ( NULL , bindir , sizeof ( bindir ) - 1 ) ;
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parms . argc = Sys_ProcessCommandline ( sys_argv , MAX_NUM_ARGVS , bindir ) ;
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* COM_SkipPath ( bindir ) = 0 ;
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parms . argv = ( const char * * ) sys_argv ;
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parms . binarydir = bindir ;
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COM_InitArgv ( parms . argc , parms . argv ) ;
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# ifdef PLUGINS
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c = COM_CheckParm ( " --plugwrapper " ) ;
if ( c )
{
int ( QDECL * thefunc ) ( void ) ;
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dllhandle_t * lib ;
host_parms = parms ; //not really initialising, but the filesystem needs it
lib = Sys_LoadLibrary ( com_argv [ c + 1 ] , NULL ) ;
if ( lib )
{
thefunc = Sys_GetAddressForName ( lib , com_argv [ c + 2 ] ) ;
if ( thefunc )
return thefunc ( ) ;
}
MessageBox ( NULL , " Unable to start up plugin wrapper " , FULLENGINENAME , 0 ) ;
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return 0 ;
}
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# endif
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c = COM_CheckParm ( " -qcdebug " ) ;
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if ( c )
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isPlugin = 3 ;
else
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{
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c = COM_CheckParm ( " -plugin " ) ;
if ( c )
{
if ( c < com_argc & & ! strcmp ( com_argv [ c + 1 ] , " qcdebug " ) )
isPlugin = 2 ;
else
isPlugin = 1 ;
}
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else
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isPlugin = 0 ;
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}
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if ( COM_CheckParm ( " -register_types " ) )
{
Sys_DoFileAssociations ( 1 ) ;
return true ;
}
/*
else if ( ! isPlugin )
{
if ( MyRegGetIntValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " filetypes " , - 1 ) ! = ASSOC_VERSION )
{
DWORD dw = ASSOC_VERSION ;
if ( IDYES = = MessageBox ( NULL , " Register file associations? " , " FTE First Start " , MB_YESNO ) )
Sys_DoFileAssociations ( 0 ) ;
MyRegSetValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " filetypes " , REG_DWORD , & dw , sizeof ( dw ) ) ;
}
}
*/
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# if defined(CATCHCRASH) && defined(MULTITHREAD)
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# ifdef _MSC_VER
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if ( COM_CheckParm ( " -watchdog " ) )
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watchdogthread = Sys_CreateThread ( " watchdog " , watchdogthreadfunction , NULL , 0 , 0 ) ;
# endif
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# endif
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if ( isPlugin = = 1 )
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{
printf ( " status Starting up! \n " ) ;
fflush ( stdout ) ;
}
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if ( COM_CheckParm ( " --version " ) | | COM_CheckParm ( " -v " ) )
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{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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printf ( " version: %s \n " , version_string ( ) ) ;
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return true ;
}
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if ( COM_CheckParm ( " -outputdebugstring " ) )
debugout = true ;
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if ( WinNT )
{
wchar_t wcwd [ MAX_OSPATH ] ;
if ( ! GetCurrentDirectoryW ( sizeof ( wcwd ) / sizeof ( wchar_t ) , wcwd ) )
Sys_Error ( " Couldn't determine current directory " ) ;
narrowen ( cwd , sizeof ( cwd ) , wcwd ) ;
}
else
{
if ( ! GetCurrentDirectoryA ( sizeof ( cwd ) , cwd ) )
Sys_Error ( " Couldn't determine current directory " ) ;
}
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# ifdef WEBCLIENT
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c = COM_CheckParm ( " -makeinstaller " ) ;
if ( c )
{
Sys_MakeInstaller ( parms . argv [ c + 1 ] ) ;
return true ;
}
parms . manifest = Sys_FindManifest ( ) ;
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# endif
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if ( parms . argc > = 2 )
{
if ( * parms . argv [ 1 ] ! = ' - ' & & * parms . argv [ 1 ] ! = ' + ' )
{
char * e ;
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if ( parms . argc = = 2 & & ! strchr ( parms . argv [ 1 ] , ' \" ' ) & & ! strchr ( parms . argv [ 1 ] , ' ; ' ) & & ! strchr ( parms . argv [ 1 ] , ' \n ' ) & & ! strchr ( parms . argv [ 1 ] , ' \r ' ) )
{
HWND old ;
qtvfile = parms . argv [ 1 ] ;
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old = FindWindowW ( L " FTEGLQuake " , NULL ) ;
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if ( ! old )
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old = FindWindowW ( L " FTED3D11QUAKE " , NULL ) ;
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if ( ! old )
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old = FindWindowW ( L " FTED3D9QUAKE " , NULL ) ;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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if ( ! old )
old = FindWindowW ( L " FTED3D8QUAKE " , NULL ) ;
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if ( old )
{
COPYDATASTRUCT cds ;
cds . dwData = 0xdeadf11eu ;
cds . cbData = strlen ( qtvfile ) ;
cds . lpData = ( void * ) qtvfile ;
if ( SendMessage ( old , WM_COPYDATA , ( WPARAM ) GetDesktopWindow ( ) , ( LPARAM ) & cds ) )
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{
Sleep ( 10 * 1000 ) ; //sleep for 10 secs so the real engine has a chance to open it, if the program that gave it is watching to see if we quit.
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return 0 ; //message sent.
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}
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}
}
else
{
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MessageBox ( NULL , va ( " Invalid commandline: \n %s " , lpCmdLine ) , FULLENGINENAME , 0 ) ;
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return 0 ;
}
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GetModuleFileName ( NULL , cwd , sizeof ( cwd ) - 1 ) ;
for ( e = cwd + strlen ( cwd ) - 1 ; e > = cwd ; e - - )
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{
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if ( * e = = ' / ' | | * e = = ' \\ ' )
{
* e = 0 ;
break ;
}
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}
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}
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}
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//98+/nt4+
if ( GetLocaleInfo ( LOCALE_USER_DEFAULT , LOCALE_SISO639LANGNAME , lang , sizeof ( lang ) ) > 0 )
{
if ( GetLocaleInfoA ( LOCALE_USER_DEFAULT , LOCALE_SISO3166CTRYNAME , ctry , sizeof ( ctry ) ) > 0 )
Q_snprintfz ( sys_language , sizeof ( sys_language ) , " %s_%s " , lang , ctry ) ;
else
Q_snprintfz ( sys_language , sizeof ( sys_language ) , " %s " , lang ) ;
}
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TL_InitLanguages ( parms . binarydir ) ;
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//tprints are now allowed
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if ( * cwd & & cwd [ strlen ( cwd ) - 1 ] ! = ' \\ ' & & cwd [ strlen ( cwd ) - 1 ] ! = ' / ' )
Q_strncatz ( cwd , " / " , sizeof ( cwd ) ) ;
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parms . basedir = cwd ;
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parms . argc = com_argc ;
parms . argv = com_argv ;
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# if !defined(CLIENTONLY) && !defined(SERVERONLY)
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if ( COM_CheckParm ( " -dedicated " ) )
isDedicated = true ;
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# ifdef SUBSERVERS
if ( COM_CheckParm ( " -clusterslave " ) )
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{
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isDedicated = isClusterSlave = true ;
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# ifdef _DEBUG
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MessageBox ( 0 , " New cluster slave starting \n Attach to process now, if desired. " , " FTEQW " , 0 ) ;
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# endif
}
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# endif
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# endif
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if ( isDedicated )
{
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# if !defined(CLIENTONLY)
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if ( ! Sys_InitTerminal ( ) )
Sys_Error ( " Couldn't allocate dedicated server console " ) ;
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# endif
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}
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if ( ! Sys_Startup_CheckMem ( & parms ) )
Sys_Error ( " Not enough memory free; check disk space \n " ) ;
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// FS_ChangeGame(NULL, true, true);
// if (Sys_CheckUpdated(bindir, sizeof(bindir)))
// return true;
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# ifndef CLIENTONLY
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if ( isDedicated ) //compleate denial to switch to anything else - many of the client structures are not initialized.
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{
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float delay ;
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SV_Init ( & parms ) ;
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delay = SV_Frame ( ) ;
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while ( 1 )
{
if ( ! isDedicated )
Sys_Error ( " Dedicated was cleared " ) ;
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NET_Sleep ( delay , false ) ;
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delay = SV_Frame ( ) ;
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}
return TRUE ;
}
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# endif
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tevent = CreateEvent ( NULL , FALSE , FALSE , NULL ) ;
if ( ! tevent )
Sys_Error ( " Couldn't create event " ) ;
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# ifdef SERVERONLY
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Sys_Printf ( " SV_Init \n " ) ;
SV_Init ( & parms ) ;
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# else
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Sys_Printf ( " Host_Init \n " ) ;
Host_Init ( & parms ) ;
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# endif
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oldtime = Sys_DoubleTime ( ) ;
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if ( qtvfile )
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{
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if ( ! Host_RunFile ( qtvfile , strlen ( qtvfile ) , NULL ) )
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{
SetHookState ( false ) ;
Host_Shutdown ( ) ;
return TRUE ;
}
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}
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//client console should now be initialized.
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# ifndef MINGW
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# if _MSC_VER > 1200
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Win7_TaskListInit ( ) ;
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# endif
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# endif
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if ( isPlugin = = 1 )
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{
printf ( " status Running! \n " ) ;
fflush ( stdout ) ;
}
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/* main window message loop */
while ( 1 )
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{
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# ifdef CATCHCRASH
watchdogframe + + ;
# endif
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if ( isDedicated )
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{
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# ifndef CLIENTONLY
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float delay ;
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// find time passed since last cycle
newtime = Sys_DoubleTime ( ) ;
time = newtime - oldtime ;
oldtime = newtime ;
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delay = SV_Frame ( ) ;
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NET_Sleep ( delay , false ) ;
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# else
Sys_Error ( " wut? " ) ;
# endif
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}
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else
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{
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# ifndef SERVERONLY
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double sleeptime ;
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newtime = Sys_DoubleTime ( ) ;
time = newtime - oldtime ;
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sleeptime = Host_Frame ( time ) ;
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oldtime = newtime ;
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SetHookState ( vid . activeapp ) ;
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/*sleep if its not yet time for a frame*/
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if ( sleeptime )
Sys_Sleep ( sleeptime ) ;
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# else
Sys_Error ( " wut? " ) ;
# endif
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}
}
}
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# ifdef CATCHCRASH
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# ifdef MSVC_SEH
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__except ( CrashExceptionHandler ( false , GetExceptionCode ( ) , GetExceptionInformation ( ) ) )
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{
return 1 ;
}
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# endif
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# endif
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/* return success of application */
return TRUE ;
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}
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# ifdef _MSC_VER
# pragma optimize( "", on) //revert back to default optimisations again.
# endif
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#if 0 //define this if you're somehow getting windows' consle subsystem instead of the proper windows one
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int __cdecl main ( void )
{
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char * cmdline ;
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FreeConsole ( ) ;
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cmdline = GetCommandLine ( ) ;
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while ( * cmdline & & * cmdline = = ' ' )
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cmdline + + ;
if ( * cmdline = = ' \" ' )
{
cmdline + + ;
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while ( * cmdline & & * cmdline ! = ' \" ' )
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cmdline + + ;
if ( * cmdline = = ' \" ' )
cmdline + + ;
}
else
{
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while ( * cmdline & & * cmdline ! = ' ' )
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cmdline + + ;
}
return WinMain ( GetModuleHandle ( NULL ) , NULL , cmdline , SW_NORMAL ) ;
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}
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# endif
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//now queries at startup and then caches, to avoid mode changes from giving weird results.
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qboolean Sys_GetDesktopParameters ( int * width , int * height , int * bpp , int * refreshrate )
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{
* width = desktopsettings . width ;
* height = desktopsettings . height ;
* bpp = desktopsettings . bpp ;
* refreshrate = desktopsettings . rate ;
return true ;
}
static void Sys_QueryDesktopParameters ( void )
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{
HDC hdc ;
hdc = GetDC ( NULL ) ;
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desktopsettings . width = GetDeviceCaps ( hdc , HORZRES ) ;
desktopsettings . height = GetDeviceCaps ( hdc , VERTRES ) ;
desktopsettings . bpp = GetDeviceCaps ( hdc , BITSPIXEL ) ;
desktopsettings . rate = GetDeviceCaps ( hdc , VREFRESH ) ;
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if ( desktopsettings . rate = = 1 )
desktopsettings . rate = 0 ;
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ReleaseDC ( NULL , hdc ) ;
}
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void Sys_Sleep ( double seconds )
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{
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Sleep ( seconds * 1000 ) ;
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}
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HCURSOR hArrowCursor , hCustomCursor ;
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void * WIN_CreateCursor ( const char * filename , float hotx , float hoty , float scale )
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{
int width , height ;
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BITMAPV4HEADER bi ;
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DWORD x , y ;
HCURSOR hAlphaCursor = NULL ;
ICONINFO ii ;
HDC maindc ;
qbyte * rgbadata , * rgbadata_start , * bgradata , * bgradata_start ;
qboolean hasalpha ;
void * filedata ;
int filelen ;
if ( ! filename | | ! * filename )
return NULL ;
filelen = FS_LoadFile ( filename , & filedata ) ;
if ( ! filedata )
return NULL ;
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hasalpha = false ;
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rgbadata_start = Read32BitImageFile ( filedata , filelen , & width , & height , & hasalpha , " cursor " ) ;
FS_FreeFile ( filedata ) ;
if ( ! rgbadata_start )
return NULL ;
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if ( ! hasalpha & & ! strchr ( filename , ' : ' ) )
{ //people seem to insist on using jpgs, which don't have alpha.
//screw over the alpha channel if needed.
unsigned int alpha_width , alpha_height , p ;
char aname [ MAX_QPATH ] ;
unsigned char * alphadata ;
char * alph ;
size_t alphsize ;
char ext [ 8 ] ;
COM_StripExtension ( filename , aname , sizeof ( aname ) ) ;
COM_FileExtension ( filename , ext , sizeof ( ext ) ) ;
Q_strncatz ( aname , " _alpha. " , sizeof ( aname ) ) ;
Q_strncatz ( aname , ext , sizeof ( aname ) ) ;
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alphsize = FS_LoadFile ( filename , ( void * * ) & alph ) ;
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if ( alph )
{
if ( ( alphadata = Read32BitImageFile ( alph , alphsize , & alpha_width , & alpha_height , & hasalpha , aname ) ) )
{
if ( alpha_width = = width & & alpha_height = = height )
for ( p = 0 ; p < alpha_width * alpha_height ; p + + )
rgbadata_start [ ( p < < 2 ) + 3 ] = ( alphadata [ ( p < < 2 ) + 0 ] + alphadata [ ( p < < 2 ) + 1 ] + alphadata [ ( p < < 2 ) + 2 ] ) / 3 ;
BZ_Free ( alphadata ) ;
}
FS_FreeFile ( alph ) ;
}
}
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if ( scale ! = 1 )
{
int nw , nh ;
qbyte * nd ;
nw = width * scale ;
nh = height * scale ;
if ( nw < = 0 | | nh < = 0 | | nw > 128 | | nh > 128 ) //don't go crazy.
return NULL ;
nd = BZ_Malloc ( nw * nh * 4 ) ;
Image_ResampleTexture ( ( unsigned int * ) rgbadata_start , width , height , ( unsigned int * ) nd , nw , nh ) ;
width = nw ;
height = nh ;
BZ_Free ( rgbadata_start ) ;
rgbadata_start = nd ;
}
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memset ( & bi , 0 , sizeof ( bi ) ) ;
bi . bV4Size = sizeof ( bi ) ;
bi . bV4Width = width ;
bi . bV4Height = height ;
bi . bV4Planes = 1 ;
bi . bV4BitCount = 32 ;
bi . bV4V4Compression = BI_BITFIELDS ;
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// The following mask specification specifies a supported 32 BPP
// alpha format for Windows XP.
//FIXME: can we not just specify it as RGBA? meh.
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bi . bV4RedMask = 0x00FF0000 ;
bi . bV4GreenMask = 0x0000FF00 ;
bi . bV4BlueMask = 0x000000FF ;
bi . bV4AlphaMask = 0xFF000000 ;
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// Create the DIB section with an alpha channel.
maindc = GetDC ( mainwindow ) ;
ii . hbmColor = CreateDIBSection ( maindc , ( BITMAPINFO * ) & bi , DIB_RGB_COLORS , ( void * * ) & bgradata_start , NULL , 0 ) ;
ReleaseDC ( mainwindow , maindc ) ;
if ( ! ii . hbmColor )
{
BZ_Free ( rgbadata_start ) ;
return NULL ;
}
for ( rgbadata = rgbadata_start , y = 0 ; y < height ; y + + )
{
bgradata = bgradata_start + ( height - 1 - y ) * width * 4 ;
for ( x = 0 ; x < width ; x + + )
{
bgradata [ 0 ] = rgbadata [ 2 ] ;
bgradata [ 1 ] = rgbadata [ 1 ] ;
bgradata [ 2 ] = rgbadata [ 0 ] ;
bgradata [ 3 ] = rgbadata [ 3 ] ;
bgradata + = 4 ;
rgbadata + = 4 ;
}
}
BZ_Free ( rgbadata_start ) ;
ii . fIcon = FALSE ; // Change fIcon to TRUE to create an alpha icon
ii . xHotspot = hotx ;
ii . yHotspot = hoty ;
ii . hbmMask = CreateBitmap ( width , height , 1 , 1 , NULL ) ;
// Create the alpha cursor with the alpha DIB section.
hAlphaCursor = CreateIconIndirect ( & ii ) ;
DeleteObject ( ii . hbmColor ) ;
DeleteObject ( ii . hbmMask ) ;
return hAlphaCursor ;
}
qboolean WIN_SetCursor ( void * cursor )
{
static POINT current_pos ; //static to avoid bugs in vista(32) with largeaddressaware (this is fixed in win7). fixed exe base address prevents this from going above 2gb.
hCustomCursor = cursor ;
//move the cursor to ensure the WM_SETCURSOR thing is invoked properly.
//this ensures all the nastyness of random programs randomly setting the current global cursor is handled by microsoft's code instead of mine.
//if you're using rawinput there'll be no lost inpuit problems, yay...
GetCursorPos ( & current_pos ) ;
SetCursorPos ( current_pos . x , current_pos . y ) ;
return true ;
}
void WIN_DestroyCursor ( void * cursor )
{
DestroyIcon ( cursor ) ;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
/*
static HRESULT STDMETHODCALLTYPE DD_QueryInterface ( IDropTarget * This , REFIID riid , void * * ppvObject ) { return E_NOINTERFACE ; }
static ULONG STDMETHODCALLTYPE DD_AddRef ( IDropTarget * This ) { return 1 ; }
static ULONG STDMETHODCALLTYPE DD_Release ( IDropTarget * This ) { return 1 ; }
static HRESULT STDMETHODCALLTYPE DD_DragEnter ( IDropTarget * This , IDataObject * pDataObj , DWORD grfKeyState , POINTL pt , DWORD * pdwEffect )
{
* pdwEffect & = DROPEFFECT_COPY ;
return S_OK ;
}
static HRESULT STDMETHODCALLTYPE DD_DragOver ( IDropTarget * This , DWORD grfKeyState , POINTL pt , DWORD * pdwEffect )
{
* pdwEffect & = DROPEFFECT_COPY ;
return S_OK ;
}
static HRESULT STDMETHODCALLTYPE DD_DragLeave ( IDropTarget * This )
{
return S_OK ;
}
static HRESULT STDMETHODCALLTYPE DD_Drop ( IDropTarget * This , IDataObject * pDataObj , DWORD grfKeyState , POINTL pt , DWORD * pdwEffect )
{
* pdwEffect & = DROPEFFECT_COPY ;
return S_OK ;
}
static struct IDropTargetVtbl MyDropTargetVtbl =
{
DD_QueryInterface ,
DD_AddRef ,
DD_Release ,
DD_DragEnter ,
DD_DragOver ,
DD_DragLeave ,
DD_Drop
} ;
static IDropTarget MyDropTarget = { & MyDropTargetVtbl } ; */
void WIN_WindowCreated ( HWND window )
{
// OleInitialize(NULL);
// if (FAILED(RegisterDragDrop(window, &MyDropTarget)))
// Con_Printf("RegisterDragDrop failed\n");
DragAcceptFiles ( window , TRUE ) ;
}
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# endif