2004-08-23 00:15:46 +00:00
/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
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See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// sys_win.h
# include "quakedef.h"
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# include "winquake.h"
# include "resource.h"
# include "errno.h"
# include "fcntl.h"
# include <limits.h>
# include <conio.h>
# include <io.h>
# include <direct.h>
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# include "pr_common.h"
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# include "fs.h"
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# ifdef _MSC_VER
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# define MSVC_SEH
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# endif
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//#define RESTARTTEST
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# ifdef MULTITHREAD
# include <process.h>
# endif
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//exports that 3rd-party drivers can see in order to use descrete graphics cards over integrated ones, FOR MORE POWAH!
__declspec ( dllexport ) DWORD NvOptimusEnablement = 0x00000001 ;
__declspec ( dllexport ) int AmdPowerXpressRequestHighPerformance = 1 ; //13.35+
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# ifdef WINRT //you're going to need a different sys_ port.
qboolean isDedicated = false ;
void VARGS Sys_Error ( const char * error , . . . ) { } //eep
void VARGS Sys_Printf ( char * fmt , . . . ) { } //safe, but not ideal (esp for debugging)
void Sys_SendKeyEvents ( void ) { } //safe, but not ideal
void Sys_ServerActivity ( void ) { } //empty is safe
void Sys_RecentServer ( char * command , char * target , char * title , char * desc ) { } //empty is safe
qboolean Sys_InitTerminal ( void ) { return false ; } //failure will break 'setrenderer sv'
char * Sys_ConsoleInput ( void ) { return NULL ; } //safe to stub
void Sys_CloseTerminal ( void ) { } //called when switching from dedicated->non-dedicated
dllhandle_t * Sys_LoadLibrary ( const char * name , dllfunction_t * funcs ) { return NULL ; } //can just about get away with it
void * Sys_GetAddressForName ( dllhandle_t * module , const char * exportname ) { return NULL ; }
void Sys_CloseLibrary ( dllhandle_t * lib ) { } //safe, ish
void Sys_Init ( void ) { } //safe, stub is fine. used to register system-specific cvars/commands.
void Sys_Shutdown ( void ) { } //safe
qboolean Sys_RandomBytes ( qbyte * string , int len ) { return false ; }
qboolean Sys_GetDesktopParameters ( int * width , int * height , int * bpp , int * refreshrate ) { return false ; }
void INS_Move ( float * movements , int pnum ) { } //safe
void INS_Commands ( void ) { } //safe
void INS_Init ( void ) { } //safe. should be xinput2 I guess. nothing else is actually supported. touchscreens don't really count.
void INS_ReInit ( void ) { } //safe
void INS_Shutdown ( void ) { } //safe
void INS_UpdateGrabs ( int fullscreen , int activeapp ) { } //safe
void * RT_GetCoreWindow ( int * width , int * height ) { return NULL ; } //I already wrote the d3d code, but it needs a window to attach to. you can override width+height by writing to them
void D3D11_DoResize ( int newwidth , int newheight ) ; //already written, call if resized since getcorewindow
static char * clippy ;
char * Sys_GetClipboard ( void )
{
return Z_StrDup ( clippy ) ;
}
void Sys_CloseClipboard ( char * bf )
{
Z_Free ( bf ) ;
}
void Sys_SaveClipboard ( char * text )
{
Z_Free ( clippy ) ;
clippy = Z_StrDup ( text ) ;
}
static LARGE_INTEGER timestart , timefreq ;
static qboolean timeinited = false ;
unsigned int Sys_Milliseconds ( void )
{
LARGE_INTEGER cur , diff ;
if ( ! timeinited )
{
timeinited = true ;
QueryPerformanceFrequency ( & timefreq ) ;
QueryPerformanceCounter ( & timestart ) ;
}
QueryPerformanceCounter ( & cur ) ;
diff . QuadPart = cur . QuadPart - timestart . QuadPart ;
diff . QuadPart * = 1000 ;
diff . QuadPart / = timefreq . QuadPart ;
return diff . QuadPart ;
}
double Sys_DoubleTime ( void )
{
LARGE_INTEGER cur , diff ;
if ( ! timeinited )
{
timeinited = true ;
QueryPerformanceFrequency ( & timefreq ) ;
QueryPerformanceCounter ( & timestart ) ;
}
QueryPerformanceCounter ( & cur ) ;
diff . QuadPart = cur . QuadPart - timestart . QuadPart ;
diff . QuadPart * = 1000 ;
return ( double ) diff . QuadPart / ( double ) timefreq . QuadPart ; //I hope the timefreq doesn't get rounded and cause milliseconds and doubletime to start to drift apart.
}
void Sys_Quit ( void )
{
Host_Shutdown ( ) ;
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exit ( 0 ) ;
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}
void Sys_mkdir ( char * path )
{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
CreateDirectoryW ( wide , NULL ) ;
}
qboolean Sys_remove ( char * path )
{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
if ( DeleteFileW ( wide ) )
return true ; //success
if ( GetLastError ( ) = = ERROR_FILE_NOT_FOUND )
return true ; //succeed when the file already didn't exist
return false ; //other errors? panic
}
qboolean Sys_Rename ( char * oldfname , char * newfname )
{
wchar_t oldwide [ MAX_OSPATH ] ;
wchar_t newwide [ MAX_OSPATH ] ;
widen ( oldwide , sizeof ( oldwide ) , oldfname ) ;
widen ( newwide , sizeof ( newwide ) , newfname ) ;
return MoveFileExW ( oldwide , newwide , MOVEFILE_REPLACE_EXISTING | MOVEFILE_COPY_ALLOWED ) ;
}
//enumeratefiles is recursive for */* to work
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static int Sys_EnumerateFiles2 ( const char * match , int matchstart , int neststart , int ( QDECL * func ) ( const char * fname , qofs_t fsize , time_t mtime , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
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{
qboolean go ;
HANDLE r ;
WIN32_FIND_DATAW fd ;
int nest = neststart ; //neststart refers to just after a /
qboolean wild = false ;
while ( match [ nest ] & & match [ nest ] ! = ' / ' )
{
if ( match [ nest ] = = ' ? ' | | match [ nest ] = = ' * ' )
wild = true ;
nest + + ;
}
if ( match [ nest ] = = ' / ' )
{
char submatch [ MAX_OSPATH ] ;
char tmproot [ MAX_OSPATH ] ;
if ( ! wild )
return Sys_EnumerateFiles2 ( match , matchstart , nest + 1 , func , parm , spath ) ;
if ( nest - neststart + 1 > MAX_OSPATH )
return 1 ;
memcpy ( submatch , match + neststart , nest - neststart ) ;
submatch [ nest - neststart ] = 0 ;
nest + + ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileExW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , FindExInfoStandard , & fd , FindExSearchNameMatch , NULL , 0 ) ;
}
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
char utf8 [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' ) ; //don't ever find files with a name starting with '.'
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
{
if ( wildcmp ( submatch , utf8 ) )
{
int newnest ;
if ( strlen ( tmproot ) + strlen ( utf8 ) + strlen ( match + nest ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot , utf8 ) ;
newnest = strlen ( file ) ;
strcpy ( file + newnest , match + nest ) ;
go = Sys_EnumerateFiles2 ( file , matchstart , newnest , func , parm , spath ) ;
}
}
}
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
else
{
const char * submatch = match + neststart ;
char tmproot [ MAX_OSPATH ] ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileExW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , FindExInfoStandard , & fd , FindExSearchNameMatch , NULL , 0 ) ;
}
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
char utf8 [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' )
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
{
if ( wildcmp ( submatch , utf8 ) )
{
if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot + matchstart , utf8 ) ;
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go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , 0 , parm , spath ) ;
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}
}
}
else
{
if ( wildcmp ( submatch , utf8 ) )
{
if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 1 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s " , tmproot + matchstart , utf8 ) ;
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go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , 0 , parm , spath ) ;
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}
}
}
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
return go ;
}
int Sys_EnumerateFiles ( const char * gpath , const char * match , int ( QDECL * func ) ( const char * fname , qofs_t fsize , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
{
char fullmatch [ MAX_OSPATH ] ;
int start ;
if ( strlen ( gpath ) + strlen ( match ) + 2 > MAX_OSPATH )
return 1 ;
strcpy ( fullmatch , gpath ) ;
start = strlen ( fullmatch ) ;
if ( start & & fullmatch [ start - 1 ] ! = ' / ' )
fullmatch [ start + + ] = ' / ' ;
fullmatch [ start ] = 0 ;
strcat ( fullmatch , match ) ;
return Sys_EnumerateFiles2 ( fullmatch , start , start , func , parm , spath ) ;
}
# else
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# if defined(GLQUAKE)
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# define PRINTGLARRAYS
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# endif
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# if defined(_DEBUG) || defined(DEBUG)
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# define CATCHCRASH
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# endif
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# if !defined(CLIENTONLY) && !defined(SERVERONLY)
qboolean isDedicated = false ;
# endif
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extern qboolean isPlugin ;
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qboolean debugout ;
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float gammapending ; //to cope with ATI. When it times out, v_gamma is reforced in order to correct/update gamma now the drivers think that they have won.
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2009-04-06 00:34:32 +00:00
HWND sys_parentwindow ;
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unsigned int sys_parentleft ; //valid if sys_parentwindow is set
unsigned int sys_parenttop ;
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unsigned int sys_parentwidth ; //valid if sys_parentwindow is set
unsigned int sys_parentheight ;
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2015-01-21 18:18:37 +00:00
static struct
{
int width ;
int height ;
int rate ;
int bpp ;
} desktopsettings ;
static void Sys_QueryDesktopParameters ( void ) ;
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//used to do special things with awkward windows versions.
int qwinvermaj ;
int qwinvermin ;
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char * sys_argv [ MAX_NUM_ARGVS ] ;
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# ifdef RESTARTTEST
jmp_buf restart_jmpbuf ;
# endif
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/*
= = = = = = = = = = = = = = = =
Sys_RandomBytes
= = = = = = = = = = = = = = = =
*/
# include <wincrypt.h>
qboolean Sys_RandomBytes ( qbyte * string , int len )
{
HCRYPTPROV prov ;
if ( ! CryptAcquireContext ( & prov , NULL , NULL , PROV_RSA_FULL , CRYPT_VERIFYCONTEXT ) )
{
return false ;
}
if ( ! CryptGenRandom ( prov , len , ( BYTE * ) string ) )
{
CryptReleaseContext ( prov , 0 ) ;
return false ;
}
CryptReleaseContext ( prov , 0 ) ;
return true ;
}
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/*
= = = = = = = = = = = = = = = = =
Library loading
= = = = = = = = = = = = = = = = =
*/
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void Sys_CloseLibrary ( dllhandle_t * lib )
{
FreeLibrary ( ( HMODULE ) lib ) ;
}
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HMODULE LoadLibraryU ( const char * name )
{
if ( WinNT )
{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , name ) ;
return LoadLibraryW ( wide ) ;
}
else
{
wchar_t wide [ MAX_OSPATH ] ;
char ansi [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , name ) ;
ansi [ WideCharToMultiByte ( CP_ACP , 0 , wide , wcslen ( wide ) , ansi , sizeof ( ansi ) - 1 , NULL , NULL ) ] = 0 ;
return LoadLibraryA ( ansi ) ;
}
}
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dllhandle_t * Sys_LoadLibrary ( const char * name , dllfunction_t * funcs )
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{
int i ;
HMODULE lib ;
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lib = LoadLibraryU ( name ) ;
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if ( ! lib )
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{
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if ( ! strstr ( COM_SkipPath ( name ) , " .dll " ) )
{ //.dll implies that it is a system dll, or something that is otherwise windows-specific already.
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
char libname [ MAX_OSPATH ] ;
2010-11-11 04:03:16 +00:00
# ifdef _WIN64
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Q_snprintfz ( libname , sizeof ( libname ) , " %s_64 " , name ) ;
2010-11-11 04:03:16 +00:00
# elif defined(_WIN32)
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Q_snprintfz ( libname , sizeof ( libname ) , " %s_32 " , name ) ;
# else
# error wut? not win32?
2010-11-11 04:03:16 +00:00
# endif
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
lib = LoadLibraryU ( libname ) ;
2015-05-14 03:06:58 +00:00
}
2010-11-11 04:03:16 +00:00
if ( ! lib )
return NULL ;
}
2008-11-09 22:29:28 +00:00
2009-04-01 22:03:56 +00:00
if ( funcs )
2008-11-09 22:29:28 +00:00
{
2009-04-01 22:03:56 +00:00
for ( i = 0 ; funcs [ i ] . name ; i + + )
{
* funcs [ i ] . funcptr = GetProcAddress ( lib , funcs [ i ] . name ) ;
if ( ! * funcs [ i ] . funcptr )
break ;
}
if ( funcs [ i ] . name )
{
2012-10-08 04:36:10 +00:00
Con_DPrintf ( " Missing export \" %s \" in \" %s \" \n " , funcs [ i ] . name , name ) ;
2009-04-01 22:03:56 +00:00
Sys_CloseLibrary ( ( dllhandle_t * ) lib ) ;
lib = NULL ;
}
2008-11-09 22:29:28 +00:00
}
return ( dllhandle_t * ) lib ;
}
2009-11-04 21:16:50 +00:00
void * Sys_GetAddressForName ( dllhandle_t * module , const char * exportname )
2009-03-03 01:52:30 +00:00
{
if ( ! module )
return NULL ;
return GetProcAddress ( ( HINSTANCE ) module , exportname ) ;
}
# ifdef HLSERVER
char * Sys_GetNameForAddress ( dllhandle_t * module , void * address )
{
//windows doesn't provide a function to do this, so we have to do it ourselves.
//this isn't the fastest way...
//halflife needs this function.
char * base = ( char * ) module ;
IMAGE_DATA_DIRECTORY * datadir ;
IMAGE_EXPORT_DIRECTORY * block ;
IMAGE_NT_HEADERS * ntheader ;
IMAGE_DOS_HEADER * dosheader = ( void * ) base ;
int i , j ;
DWORD * funclist ;
DWORD * namelist ;
SHORT * ordilist ;
if ( ! dosheader | | dosheader - > e_magic ! = IMAGE_DOS_SIGNATURE )
return NULL ; //yeah, that wasn't an exe
ntheader = ( void * ) ( base + dosheader - > e_lfanew ) ;
if ( ! dosheader - > e_lfanew | | ntheader - > Signature ! = IMAGE_NT_SIGNATURE )
return NULL ; //urm, wait, a 16bit dos exe?
datadir = & ntheader - > OptionalHeader . DataDirectory [ IMAGE_DIRECTORY_ENTRY_EXPORT ] ;
2010-12-07 12:23:56 +00:00
2009-03-03 01:52:30 +00:00
block = ( IMAGE_EXPORT_DIRECTORY * ) ( base + datadir - > VirtualAddress ) ;
funclist = ( DWORD * ) ( base + block - > AddressOfFunctions ) ;
namelist = ( DWORD * ) ( base + block - > AddressOfNames ) ;
ordilist = ( SHORT * ) ( base + block - > AddressOfNameOrdinals ) ;
for ( i = 0 ; i < block - > NumberOfFunctions ; i + + )
{
if ( base + funclist [ i ] = = address )
{
for ( j = 0 ; j < block - > NumberOfNames ; j + + )
{
if ( ordilist [ j ] = = i )
{
return base + namelist [ i ] ;
}
}
//it has no name. huh?
return NULL ;
}
}
return NULL ;
}
# endif
2004-08-23 00:15:46 +00:00
int starttime ;
2016-02-10 23:23:43 +00:00
qboolean Minimized ;
2013-11-21 23:02:28 +00:00
qboolean WinNT ; //NT has a) proper unicode support that does not unconditionally result in errors. b) a few different registry paths.
2004-08-23 00:15:46 +00:00
static HANDLE hinput , houtput ;
HANDLE qwclsemaphore ;
static HANDLE tevent ;
void Sys_InitFloatTime ( void ) ;
2005-12-05 16:47:29 +00:00
int VARGS Sys_DebugLog ( char * file , char * fmt , . . . )
2004-08-23 00:15:46 +00:00
{
2004-12-13 00:44:05 +00:00
FILE * fd ;
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va_list argptr ;
2004-12-13 00:44:05 +00:00
static char data [ 1024 ] ;
2010-12-07 12:23:56 +00:00
2004-12-13 00:44:05 +00:00
va_start ( argptr , fmt ) ;
2006-03-06 01:41:09 +00:00
vsnprintf ( data , sizeof ( data ) - 1 , fmt , argptr ) ;
2004-12-13 00:44:05 +00:00
va_end ( argptr ) ;
2004-10-19 16:10:14 +00:00
# if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1
{
static int sock ;
if ( ! sock )
{
struct sockaddr_in sa ;
netadr_t na ;
int _true = true ;
int listip ;
listip = COM_CheckParm ( " -debugip " ) ;
NET_StringToAdr ( listip ? com_argv [ listip + 1 ] : " 127.0.0.1 " , & na ) ;
NetadrToSockadr ( & na , ( struct sockaddr_qstorage * ) & sa ) ;
sa . sin_port = htons ( 10000 ) ;
sock = socket ( AF_INET , SOCK_STREAM , IPPROTO_TCP ) ;
if ( - 1 = = connect ( sock , ( struct sockaddr * ) & sa , sizeof ( sa ) ) )
Sys_Error ( " Couldn't send debug log lines \n " ) ;
setsockopt ( sock , IPPROTO_TCP , TCP_NODELAY , ( char * ) & _true , sizeof ( _true ) ) ;
}
send ( sock , data , strlen ( data ) , 0 ) ;
}
# endif
2005-01-13 16:29:20 +00:00
fd = fopen ( file , " ab " ) ;
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if ( fd )
{
fprintf ( fd , " %s " , data ) ;
fclose ( fd ) ;
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return 0 ;
2005-05-08 06:02:03 +00:00
}
2005-12-05 16:47:29 +00:00
return 1 ;
2004-08-23 00:15:46 +00:00
} ;
2009-11-04 21:16:50 +00:00
# ifdef CATCHCRASH
# include "dbghelp.h"
typedef BOOL ( WINAPI * MINIDUMPWRITEDUMP ) (
HANDLE hProcess ,
DWORD ProcessId ,
HANDLE hFile ,
MINIDUMP_TYPE DumpType ,
PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam ,
PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam ,
PMINIDUMP_CALLBACK_INFORMATION CallbackParam
) ;
2013-06-23 02:17:02 +00:00
void DumpGLState ( void ) ;
2015-08-24 03:54:39 +00:00
void * watchdogthread ;
2013-04-13 13:42:57 +00:00
DWORD CrashExceptionHandler ( qboolean iswatchdog , DWORD exceptionCode , LPEXCEPTION_POINTERS exceptionInfo )
2012-11-27 03:23:19 +00:00
{
char dumpPath [ 1024 ] ;
2013-04-13 13:42:57 +00:00
char msg [ 1024 ] ;
2012-11-27 03:23:19 +00:00
HANDLE hProc = GetCurrentProcess ( ) ;
DWORD procid = GetCurrentProcessId ( ) ;
HANDLE dumpfile ;
HMODULE hDbgHelp ;
MINIDUMPWRITEDUMP fnMiniDumpWriteDump ;
HMODULE hKernel ;
BOOL ( WINAPI * pIsDebuggerPresent ) ( void ) ;
2013-10-08 14:28:11 +00:00
DWORD ( WINAPI * pSymSetOptions ) ( DWORD SymOptions ) ;
BOOL ( WINAPI * pSymInitialize ) ( HANDLE hProcess , PSTR UserSearchPath , BOOL fInvadeProcess ) ;
BOOL ( WINAPI * pSymFromAddr ) ( HANDLE hProcess , DWORD64 Address , PDWORD64 Displacement , PSYMBOL_INFO Symbol ) ;
# ifdef _WIN64
# define DBGHELP_POSTFIX "64"
BOOL ( WINAPI * pStackWalkX ) ( DWORD MachineType , HANDLE hProcess , HANDLE hThread , LPSTACKFRAME64 StackFrame , PVOID ContextRecord , PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine , PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine , PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine , PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress ) ;
PVOID ( WINAPI * pSymFunctionTableAccessX ) ( HANDLE hProcess , DWORD64 AddrBase ) ;
DWORD64 ( WINAPI * pSymGetModuleBaseX ) ( HANDLE hProcess , DWORD64 qwAddr ) ;
BOOL ( WINAPI * pSymGetLineFromAddrX ) ( HANDLE hProcess , DWORD64 qwAddr , PDWORD pdwDisplacement , PIMAGEHLP_LINE64 Line64 ) ;
2013-10-08 17:09:41 +00:00
BOOL ( WINAPI * pSymGetModuleInfoX ) ( HANDLE hProcess , DWORD64 qwAddr , PIMAGEHLP_MODULE64 ModuleInfo ) ;
# define STACKFRAMEX STACKFRAME64
# define IMAGEHLP_LINEX IMAGEHLP_LINE64
# define IMAGEHLP_MODULEX IMAGEHLP_MODULE64
2013-10-08 14:28:11 +00:00
# else
# define DBGHELP_POSTFIX ""
BOOL ( WINAPI * pStackWalkX ) ( DWORD MachineType , HANDLE hProcess , HANDLE hThread , LPSTACKFRAME StackFrame , PVOID ContextRecord , PREAD_PROCESS_MEMORY_ROUTINE ReadMemoryRoutine , PFUNCTION_TABLE_ACCESS_ROUTINE FunctionTableAccessRoutine , PGET_MODULE_BASE_ROUTINE GetModuleBaseRoutine , PTRANSLATE_ADDRESS_ROUTINE TranslateAddress ) ;
PVOID ( WINAPI * pSymFunctionTableAccessX ) ( HANDLE hProcess , DWORD AddrBase ) ;
DWORD ( WINAPI * pSymGetModuleBaseX ) ( HANDLE hProcess , DWORD dwAddr ) ;
BOOL ( WINAPI * pSymGetLineFromAddrX ) ( HANDLE hProcess , DWORD dwAddr , PDWORD pdwDisplacement , PIMAGEHLP_LINE Line ) ;
2013-10-08 17:09:41 +00:00
BOOL ( WINAPI * pSymGetModuleInfoX ) ( HANDLE hProcess , DWORD dwAddr , PIMAGEHLP_MODULE ModuleInfo ) ;
# define STACKFRAMEX STACKFRAME
# define IMAGEHLP_LINEX IMAGEHLP_LINE
# define IMAGEHLP_MODULEX IMAGEHLP_MODULE
2013-10-08 14:28:11 +00:00
# endif
dllfunction_t debughelpfuncs [ ] =
{
{ ( void * ) & pSymFromAddr , " SymFromAddr " } ,
{ ( void * ) & pSymSetOptions , " SymSetOptions " } ,
{ ( void * ) & pSymInitialize , " SymInitialize " } ,
{ ( void * ) & pStackWalkX , " StackWalk " DBGHELP_POSTFIX } ,
{ ( void * ) & pSymFunctionTableAccessX , " SymFunctionTableAccess " DBGHELP_POSTFIX } ,
{ ( void * ) & pSymGetModuleBaseX , " SymGetModuleBase " DBGHELP_POSTFIX } ,
{ ( void * ) & pSymGetLineFromAddrX , " SymGetLineFromAddr " DBGHELP_POSTFIX } ,
2013-10-08 17:09:41 +00:00
{ ( void * ) & pSymGetModuleInfoX , " SymGetModuleInfo " DBGHELP_POSTFIX } ,
2013-10-08 14:28:11 +00:00
{ NULL , NULL }
} ;
2012-11-27 03:23:19 +00:00
2014-05-04 04:14:52 +00:00
switch ( exceptionCode )
{
case EXCEPTION_ACCESS_VIOLATION :
case EXCEPTION_DATATYPE_MISALIGNMENT :
case EXCEPTION_SINGLE_STEP :
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED :
case EXCEPTION_FLT_DENORMAL_OPERAND :
case EXCEPTION_FLT_DIVIDE_BY_ZERO :
case EXCEPTION_FLT_INEXACT_RESULT :
case EXCEPTION_FLT_INVALID_OPERATION :
case EXCEPTION_FLT_OVERFLOW :
case EXCEPTION_FLT_STACK_CHECK :
case EXCEPTION_FLT_UNDERFLOW :
case EXCEPTION_INT_DIVIDE_BY_ZERO :
case EXCEPTION_INT_OVERFLOW :
case EXCEPTION_PRIV_INSTRUCTION :
case EXCEPTION_IN_PAGE_ERROR :
case EXCEPTION_ILLEGAL_INSTRUCTION :
case EXCEPTION_NONCONTINUABLE_EXCEPTION :
case EXCEPTION_STACK_OVERFLOW :
case EXCEPTION_INVALID_DISPOSITION :
case EXCEPTION_GUARD_PAGE :
case EXCEPTION_INVALID_HANDLE :
// case EXCEPTION_POSSIBLE_DEADLOCK:
break ;
2015-08-10 18:28:23 +00:00
case EXCEPTION_BREAKPOINT :
hKernel = LoadLibrary ( " kernel32 " ) ;
pIsDebuggerPresent = ( void * ) GetProcAddress ( hKernel , " IsDebuggerPresent " ) ;
if ( pIsDebuggerPresent & & pIsDebuggerPresent ( ) )
return EXCEPTION_CONTINUE_SEARCH ;
break ;
return EXCEPTION_CONTINUE_EXECUTION ;
2014-05-04 04:14:52 +00:00
default :
//because windows is a steaming pile of shite, we have to ignore any software-generated exceptions, because most of them are not in fact fatal, *EVEN IF THEY CLAIM TO BE NON-CONTINUABLE*
2015-08-10 18:28:23 +00:00
return EXCEPTION_CONTINUE_SEARCH ;
2014-05-04 04:14:52 +00:00
}
2012-11-27 03:23:19 +00:00
# ifdef PRINTGLARRAYS
2015-04-14 23:12:17 +00:00
if ( ! iswatchdog & & qrenderer = = QR_OPENGL & & Sys_IsMainThread ( ) )
2015-03-03 00:14:43 +00:00
DumpGLState ( ) ;
2012-04-24 07:59:11 +00:00
# endif
2009-11-04 21:16:50 +00:00
hKernel = LoadLibrary ( " kernel32 " ) ;
pIsDebuggerPresent = ( void * ) GetProcAddress ( hKernel , " IsDebuggerPresent " ) ;
# ifdef GLQUAKE
2013-04-13 13:42:57 +00:00
//restores gamma
2009-11-04 21:16:50 +00:00
GLVID_Crashed ( ) ;
# endif
2014-04-24 01:53:01 +00:00
if ( ! iswatchdog & & pIsDebuggerPresent & & pIsDebuggerPresent ( ) )
2009-11-04 21:16:50 +00:00
{
/*if we have a current window, minimize it to bring us out of fullscreen*/
2011-12-05 15:23:40 +00:00
extern qboolean vid_initializing ;
qboolean oldval = vid_initializing ;
vid_initializing = true ;
2012-02-27 12:23:15 +00:00
// ShowWindow(mainwindow, SW_MINIMIZE);
2011-12-05 15:23:40 +00:00
vid_initializing = oldval ;
2009-11-04 21:16:50 +00:00
return EXCEPTION_CONTINUE_SEARCH ;
}
/*if we have a current window, kill it, so it can't steal input of handle window messages or anything risky like that*/
2013-04-13 13:42:57 +00:00
if ( iswatchdog )
2013-05-03 04:28:08 +00:00
{
}
2013-04-13 13:42:57 +00:00
else
2013-10-08 14:28:11 +00:00
{
2013-04-13 13:42:57 +00:00
DestroyWindow ( mainwindow ) ;
2009-11-04 21:16:50 +00:00
2013-10-08 14:28:11 +00:00
if ( Sys_LoadLibrary ( " DBGHELP " , debughelpfuncs ) )
{
2013-10-08 17:09:41 +00:00
STACKFRAMEX stack ;
2013-10-08 14:28:11 +00:00
CONTEXT * pcontext = exceptionInfo - > ContextRecord ;
2013-10-08 17:09:41 +00:00
IMAGEHLP_LINEX line ;
IMAGEHLP_MODULEX module ;
2013-10-08 14:28:11 +00:00
struct
{
SYMBOL_INFO sym ;
char name [ 1024 ] ;
} sym ;
int frameno ;
char stacklog [ 8192 ] ;
int logpos , logstart ;
char * logline ;
stacklog [ logpos = 0 ] = 0 ;
pSymInitialize ( hProc , NULL , TRUE ) ;
pSymSetOptions ( SYMOPT_LOAD_LINES ) ;
memset ( & stack , 0 , sizeof ( stack ) ) ;
# ifdef _WIN64
# define IMAGE_FILE_MACHINE_THIS IMAGE_FILE_MACHINE_AMD64
stack . AddrPC . Mode = AddrModeFlat ;
stack . AddrPC . Offset = pcontext - > Rip ;
stack . AddrFrame . Mode = AddrModeFlat ;
stack . AddrFrame . Offset = pcontext - > Rbp ;
stack . AddrStack . Mode = AddrModeFlat ;
stack . AddrStack . Offset = pcontext - > Rsp ;
# else
# define IMAGE_FILE_MACHINE_THIS IMAGE_FILE_MACHINE_I386
stack . AddrPC . Mode = AddrModeFlat ;
stack . AddrPC . Offset = pcontext - > Eip ;
stack . AddrFrame . Mode = AddrModeFlat ;
stack . AddrFrame . Offset = pcontext - > Ebp ;
stack . AddrStack . Mode = AddrModeFlat ;
stack . AddrStack . Offset = pcontext - > Esp ;
# endif
2013-10-08 17:09:41 +00:00
Q_strncpyz ( stacklog + logpos , FULLENGINENAME " or dependancy has crashed. The following stack dump been copied to your windows clipboard. \n "
2013-10-08 14:28:11 +00:00
# ifdef _MSC_VER
" Would you like to generate a core dump too? \n "
# endif
" \n " , sizeof ( stacklog ) - logpos ) ;
logstart = logpos + = strlen ( stacklog + logpos ) ;
//so I know which one it is
# if defined(DEBUG) || defined(_DEBUG)
# define BUILDDEBUGREL "Debug"
# else
# define BUILDDEBUGREL "Optimised"
# endif
# ifdef MINIMAL
# define BUILDMINIMAL "Min"
# else
# define BUILDMINIMAL ""
# endif
# if defined(GLQUAKE) && !defined(D3DQUAKE)
# define BUILDTYPE "GL"
# elif !defined(GLQUAKE) && defined(D3DQUAKE)
# define BUILDTYPE "D3D"
# else
# define BUILDTYPE "Merged"
# endif
Q_snprintfz ( stacklog + logpos , sizeof ( stacklog ) - logpos , " Build: %s %s %s: %s \r \n " , BUILDDEBUGREL , PLATFORM , BUILDMINIMAL BUILDTYPE , version_string ( ) ) ;
logpos + = strlen ( stacklog + logpos ) ;
for ( frameno = 0 ; ; frameno + + )
{
DWORD64 symdisp ;
DWORD linedisp ;
DWORD_PTR symaddr ;
if ( ! pStackWalkX ( IMAGE_FILE_MACHINE_THIS , hProc , GetCurrentThread ( ) , & stack , pcontext , NULL , pSymFunctionTableAccessX , pSymGetModuleBaseX , NULL ) )
break ;
2013-10-08 17:09:41 +00:00
memset ( & module , 0 , sizeof ( module ) ) ;
module . SizeOfStruct = sizeof ( module ) ;
pSymGetModuleInfoX ( hProc , stack . AddrPC . Offset , & module ) ;
2013-10-08 14:28:11 +00:00
memset ( & line , 0 , sizeof ( line ) ) ;
line . SizeOfStruct = sizeof ( line ) ;
symdisp = 0 ;
memset ( & sym , 0 , sizeof ( sym ) ) ;
sym . sym . MaxNameLen = sizeof ( sym . name ) ;
symaddr = stack . AddrPC . Offset ;
sym . sym . SizeOfStruct = sizeof ( sym . sym ) ;
if ( pSymFromAddr ( hProc , symaddr , & symdisp , & sym . sym ) )
{
if ( pSymGetLineFromAddrX ( hProc , stack . AddrPC . Offset , & linedisp , & line ) )
2013-10-08 17:09:41 +00:00
logline = va ( " %-20s - %s:%i (%s) \r \n " , sym . sym . Name , line . FileName , ( int ) line . LineNumber , module . LoadedImageName ) ;
2013-10-08 14:28:11 +00:00
else
2013-10-08 17:09:41 +00:00
logline = va ( " %-20s+%#x (%s) \r \n " , sym . sym . Name , ( unsigned int ) symdisp , module . LoadedImageName ) ;
2013-10-08 14:28:11 +00:00
}
else
2013-10-08 17:09:41 +00:00
logline = va ( " 0x%p (%s) \r \n " , ( void * ) ( DWORD_PTR ) stack . AddrPC . Offset , module . LoadedImageName ) ;
2013-10-08 14:28:11 +00:00
Q_strncpyz ( stacklog + logpos , logline , sizeof ( stacklog ) - logpos ) ;
logpos + = strlen ( stacklog + logpos ) ;
if ( logpos + 1 > = sizeof ( stacklog ) )
break ;
}
Sys_SaveClipboard ( stacklog + logstart ) ;
# ifdef _MSC_VER
2013-11-21 23:02:28 +00:00
if ( MessageBoxA ( 0 , stacklog , " KABOOM! " , MB_ICONSTOP | MB_YESNO ) ! = IDYES )
2014-03-30 08:55:06 +00:00
{
2014-09-02 02:44:43 +00:00
if ( pIsDebuggerPresent & & pIsDebuggerPresent ( ) )
2014-03-30 08:55:06 +00:00
{
//its possible someone attached a debugger while we were showing that message
return EXCEPTION_CONTINUE_SEARCH ;
}
2013-10-08 14:28:11 +00:00
return EXCEPTION_EXECUTE_HANDLER ;
2014-03-30 08:55:06 +00:00
}
2013-10-08 14:28:11 +00:00
# else
MessageBox ( 0 , stacklog , " KABOOM! " , MB_ICONSTOP ) ;
return EXCEPTION_EXECUTE_HANDLER ;
# endif
}
else
{
2014-08-10 00:31:37 +00:00
MessageBoxA ( NULL , " We crashed. \n Unable to load dbghelp library. Stack info is not available " , DISTRIBUTION " Sucks " , MB_ICONSTOP ) ;
return EXCEPTION_EXECUTE_HANDLER ;
2013-10-08 14:28:11 +00:00
}
}
//generate a minidump, but only if we were compiled by something that used usable debugging info. its a bit pointless otherwise.
# ifdef _MSC_VER
2015-05-14 03:06:58 +00:00
hDbgHelp = LoadLibraryA ( " DBGHELP " ) ;
2009-11-04 21:16:50 +00:00
if ( hDbgHelp )
fnMiniDumpWriteDump = ( MINIDUMPWRITEDUMP ) GetProcAddress ( hDbgHelp , " MiniDumpWriteDump " ) ;
else
fnMiniDumpWriteDump = NULL ;
if ( fnMiniDumpWriteDump )
{
2013-04-13 13:42:57 +00:00
if ( iswatchdog )
{
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switch ( MessageBoxA ( NULL , " Fizzle... We hit an infinite loop! Or something is just really slow. \n Blame the monkey in the corner. \n I hope you saved your work. \n Would you like to take a dump now? \n (click cancel to wait a bit longer) " , DISTRIBUTION " Sucks " , MB_ICONSTOP | MB_YESNOCANCEL | MB_DEFBUTTON3 ) )
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{
case IDYES :
break ; //take a dump.
case IDNO :
exit ( 0 ) ;
default : //cancel = run the exception handler, which means we reset the watchdog.
return EXCEPTION_EXECUTE_HANDLER ;
}
}
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/*take a dump*/
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if ( * com_homepath )
Q_strncpyz ( dumpPath , com_homepath , sizeof ( dumpPath ) ) ;
else if ( * com_gamepath )
Q_strncpyz ( dumpPath , com_gamepath , sizeof ( dumpPath ) ) ;
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else
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GetTempPathA ( sizeof ( dumpPath ) - 16 , dumpPath ) ;
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Q_strncatz ( dumpPath , DISTRIBUTION " CrashDump.dmp " , sizeof ( dumpPath ) ) ;
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dumpfile = CreateFileA ( dumpPath , GENERIC_WRITE , 0 , NULL , CREATE_ALWAYS , FILE_ATTRIBUTE_NORMAL , NULL ) ;
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if ( dumpfile )
{
MINIDUMP_EXCEPTION_INFORMATION crashinfo ;
crashinfo . ClientPointers = TRUE ;
crashinfo . ExceptionPointers = exceptionInfo ;
crashinfo . ThreadId = GetCurrentThreadId ( ) ;
if ( fnMiniDumpWriteDump ( hProc , procid , dumpfile , MiniDumpWithIndirectlyReferencedMemory | MiniDumpWithDataSegs , & crashinfo , NULL , NULL ) )
{
CloseHandle ( dumpfile ) ;
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Q_snprintfz ( msg , sizeof ( msg ) , " You can find the crashdump at: \n %s \n Please send this file to someone. \n \n Warning: sensitive information (like your current user name) might be present in the dump. \n You will probably want to compress it. " , dumpPath ) ;
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MessageBoxA ( NULL , msg , DISTRIBUTION " Sucks " , 0 ) ;
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}
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else
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MessageBoxA ( NULL , " MiniDumpWriteDump failed " , " oh noes " , 0 ) ;
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}
else
{
Q_snprintfz ( msg , sizeof ( msg ) , " unable to open %s \n no dump created. " , dumpPath ) ;
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MessageBoxA ( NULL , msg , " oh noes " , 0 ) ;
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}
}
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else
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MessageBoxA ( NULL , " Kaboom! Sorry. No MiniDumpWriteDump function. " , DISTRIBUTION " Sucks " , 0 ) ;
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# endif
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return EXCEPTION_EXECUTE_HANDLER ;
}
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//most compilers do not support __try. perhaps we should avoid its use entirely?
LONG CALLBACK nonmsvc_CrashExceptionHandler ( PEXCEPTION_POINTERS ExceptionInfo )
{
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DWORD foo = EXCEPTION_CONTINUE_SEARCH ;
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foo = CrashExceptionHandler ( false , ExceptionInfo - > ExceptionRecord - > ExceptionCode , ExceptionInfo ) ;
//we have no handler. thus we handle it by exiting.
if ( foo = = EXCEPTION_EXECUTE_HANDLER )
exit ( 1 ) ;
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return foo ;
}
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volatile int watchdogframe ; //incremented each frame.
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void * watchdogthread ;
int watchdogthreadfunction ( void * arg )
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{
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# ifdef _MSC_VER
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int oldframe = watchdogframe ;
int newframe ;
int secs = 0 ;
while ( 1 )
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{
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newframe = watchdogframe ;
if ( oldframe ! = newframe )
{
oldframe = newframe ;
secs = 0 ;
}
else
{
secs + + ;
if ( secs > 10 )
{
secs = 0 ;
__try
{
* ( int * ) arg = - 3 ;
}
__except ( CrashExceptionHandler ( true , GetExceptionCode ( ) , GetExceptionInformation ( ) ) )
{
}
}
}
Sleep ( 1000 ) ;
}
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# endif
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return 0 ;
}
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# endif
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int * debug ;
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# ifndef SERVERONLY
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# if (_WIN32_WINNT < 0x0400)
# define LLKHF_ALTDOWN 0x00000020
# define LLKHF_UP 0x00000080
# define WH_KEYBOARD_LL 13
typedef struct {
DWORD vkCode ;
DWORD scanCode ;
DWORD flags ;
DWORD time ;
DWORD dwExtraInfo ;
} KBDLLHOOKSTRUCT ;
# elif defined(MINGW)
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# ifndef LLKHF_UP
# define LLKHF_UP 0x00000080
# endif
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# endif
HHOOK llkeyboardhook ;
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cvar_t sys_disableWinKeys = SCVAR ( " sys_disableWinKeys " , " 0 " ) ;
cvar_t sys_disableTaskSwitch = SCVARF ( " sys_disableTaskSwitch " , " 0 " , CVAR_NOTFROMSERVER ) ; // please don't encourage people to use this...
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LRESULT CALLBACK LowLevelKeyboardProc ( INT nCode , WPARAM wParam , LPARAM lParam )
{
KBDLLHOOKSTRUCT * pkbhs = ( KBDLLHOOKSTRUCT * ) lParam ;
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if ( vid . activeapp )
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switch ( nCode )
{
case HC_ACTION :
{
//Trap the Left Windowskey
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if ( pkbhs - > vkCode = = VK_SNAPSHOT )
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{
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IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_PRINTSCREEN , 0 ) ;
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return 1 ;
}
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if ( sys_disableWinKeys . ival )
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{
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if ( pkbhs - > vkCode = = VK_LWIN )
{
IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_LWIN , 0 ) ;
return 1 ;
}
//Trap the Right Windowskey
if ( pkbhs - > vkCode = = VK_RWIN )
{
IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_RWIN , 0 ) ;
return 1 ;
}
//Trap the Application Key (what a pointless key)
if ( pkbhs - > vkCode = = VK_APPS )
{
IN_KeyEvent ( 0 , ! ( pkbhs - > flags & LLKHF_UP ) , K_APP , 0 ) ;
return 1 ;
}
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}
// Disable CTRL+ESC
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//this works, but we've got to give some way to tab out...
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if ( sys_disableTaskSwitch . ival )
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{
if ( pkbhs - > vkCode = = VK_ESCAPE & & GetAsyncKeyState ( VK_CONTROL ) > > ( ( sizeof ( SHORT ) * 8 ) - 1 ) )
return 1 ;
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// Disable ATL+TAB
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if ( pkbhs - > vkCode = = VK_TAB & & pkbhs - > flags & LLKHF_ALTDOWN )
return 1 ;
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// Disable ALT+ESC
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if ( pkbhs - > vkCode = = VK_ESCAPE & & pkbhs - > flags & LLKHF_ALTDOWN )
return 1 ;
}
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break ;
}
default :
break ;
}
return CallNextHookEx ( llkeyboardhook , nCode , wParam , lParam ) ;
}
void SetHookState ( qboolean state )
{
if ( ! state = = ! llkeyboardhook ) //not so types are comparable
return ;
if ( llkeyboardhook )
{
UnhookWindowsHookEx ( llkeyboardhook ) ;
llkeyboardhook = NULL ;
}
if ( state )
llkeyboardhook = SetWindowsHookEx ( WH_KEYBOARD_LL , LowLevelKeyboardProc , GetModuleHandle ( NULL ) , 0 ) ;
}
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# endif
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2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
FILE IO
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
void Sys_mkdir ( char * path )
{
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if ( WinNT )
{
wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
CreateDirectoryW ( wide , NULL ) ;
}
else
_mkdir ( path ) ;
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}
qboolean Sys_remove ( char * path )
{
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if ( WinNT )
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{
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wchar_t wide [ MAX_OSPATH ] ;
widen ( wide , sizeof ( wide ) , path ) ;
if ( DeleteFileW ( wide ) )
return true ; //success
if ( GetLastError ( ) = = ERROR_FILE_NOT_FOUND )
return true ; //succeed when the file already didn't exist
return false ; //other errors? panic
}
else
{
if ( remove ( path ) ! = 0 )
{
int e = errno ;
if ( e = = ENOENT )
return true ; //return success if it doesn't already exist.
return false ;
}
return true ;
2013-03-12 22:44:00 +00:00
}
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}
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qboolean Sys_Rename ( char * oldfname , char * newfname )
{
2013-11-21 23:02:28 +00:00
if ( WinNT )
{
wchar_t oldwide [ MAX_OSPATH ] ;
wchar_t newwide [ MAX_OSPATH ] ;
widen ( oldwide , sizeof ( oldwide ) , oldfname ) ;
widen ( newwide , sizeof ( newwide ) , newfname ) ;
return MoveFileW ( oldwide , newwide ) ;
}
else
return ! rename ( oldfname , newfname ) ;
2012-04-24 07:59:11 +00:00
}
2015-02-02 08:01:53 +00:00
static time_t Sys_FileTimeToTime ( FILETIME ft )
{
ULARGE_INTEGER ull ;
ull . LowPart = ft . dwLowDateTime ;
ull . HighPart = ft . dwHighDateTime ;
return ull . QuadPart / 10000000ULL - 11644473600ULL ;
}
static int Sys_EnumerateFiles2 ( const char * match , int matchstart , int neststart , int ( QDECL * func ) ( const char * fname , qofs_t fsize , time_t mtime , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
2004-08-23 00:15:46 +00:00
{
2013-03-12 23:24:15 +00:00
qboolean go ;
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if ( ! WinNT )
2004-12-05 11:40:15 +00:00
{
2013-11-21 23:02:28 +00:00
HANDLE r ;
WIN32_FIND_DATAA fd ;
int nest = neststart ; //neststart refers to just after a /
qboolean wild = false ;
while ( match [ nest ] & & match [ nest ] ! = ' / ' )
{
if ( match [ nest ] = = ' ? ' | | match [ nest ] = = ' * ' )
wild = true ;
nest + + ;
}
if ( match [ nest ] = = ' / ' )
2004-08-23 00:15:46 +00:00
{
2013-11-21 23:02:28 +00:00
char submatch [ MAX_OSPATH ] ;
char tmproot [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
if ( ! wild )
return Sys_EnumerateFiles2 ( match , matchstart , nest + 1 , func , parm , spath ) ;
if ( nest - neststart + 1 > MAX_OSPATH )
return 1 ;
memcpy ( submatch , match + neststart , nest - neststart ) ;
submatch [ nest - neststart ] = 0 ;
nest + + ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
2015-05-14 03:06:58 +00:00
r = FindFirstFileA ( tmproot , & fd ) ;
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strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
2004-12-05 11:40:15 +00:00
{
2013-11-21 23:02:28 +00:00
if ( * fd . cFileName = = ' . ' ) ; //don't ever find files with a name starting with '.'
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
2013-03-12 23:24:15 +00:00
{
2013-11-21 23:02:28 +00:00
if ( wildcmp ( submatch , fd . cFileName ) )
2013-03-12 23:24:15 +00:00
{
2013-11-21 23:02:28 +00:00
int newnest ;
if ( strlen ( tmproot ) + strlen ( fd . cFileName ) + strlen ( match + nest ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot , fd . cFileName ) ;
newnest = strlen ( file ) ;
strcpy ( file + newnest , match + nest ) ;
go = Sys_EnumerateFiles2 ( file , matchstart , newnest , func , parm , spath ) ;
}
2013-03-12 23:24:15 +00:00
}
}
2015-05-14 03:06:58 +00:00
} while ( FindNextFileA ( r , & fd ) & & go ) ;
2013-11-21 23:02:28 +00:00
FindClose ( r ) ;
}
else
{
const char * submatch = match + neststart ;
char tmproot [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
2015-05-14 03:06:58 +00:00
r = FindFirstFileA ( tmproot , & fd ) ;
2013-11-21 23:02:28 +00:00
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
if ( * fd . cFileName = = ' . ' )
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
{
if ( wildcmp ( submatch , fd . cFileName ) )
{
if ( strlen ( tmproot + matchstart ) + strlen ( fd . cFileName ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot + matchstart , fd . cFileName ) ;
2015-02-02 08:01:53 +00:00
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
2013-11-21 23:02:28 +00:00
}
}
}
else
{
if ( wildcmp ( submatch , fd . cFileName ) )
{
if ( strlen ( tmproot + matchstart ) + strlen ( fd . cFileName ) + 1 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s " , tmproot + matchstart , fd . cFileName ) ;
2015-02-02 08:01:53 +00:00
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
2013-11-21 23:02:28 +00:00
}
}
}
2015-05-14 03:06:58 +00:00
} while ( FindNextFileA ( r , & fd ) & & go ) ;
2013-11-21 23:02:28 +00:00
FindClose ( r ) ;
}
2013-03-12 23:24:15 +00:00
}
else
{
2013-11-21 23:02:28 +00:00
HANDLE r ;
WIN32_FIND_DATAW fd ;
int nest = neststart ; //neststart refers to just after a /
qboolean wild = false ;
while ( match [ nest ] & & match [ nest ] ! = ' / ' )
{
if ( match [ nest ] = = ' ? ' | | match [ nest ] = = ' * ' )
wild = true ;
nest + + ;
}
if ( match [ nest ] = = ' / ' )
2004-08-23 00:15:46 +00:00
{
2013-11-21 23:02:28 +00:00
char submatch [ MAX_OSPATH ] ;
char tmproot [ MAX_OSPATH ] ;
if ( ! wild )
return Sys_EnumerateFiles2 ( match , matchstart , nest + 1 , func , parm , spath ) ;
if ( nest - neststart + 1 > MAX_OSPATH )
return 1 ;
memcpy ( submatch , match + neststart , nest - neststart ) ;
submatch [ nest - neststart ] = 0 ;
nest + + ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
2013-12-29 22:48:28 +00:00
{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , & fd ) ;
}
2013-11-21 23:02:28 +00:00
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
2004-12-05 11:40:15 +00:00
{
2013-12-29 22:48:28 +00:00
char utf8 [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
2013-11-21 23:02:28 +00:00
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' ) ; //don't ever find files with a name starting with '.'
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
2013-03-12 23:24:15 +00:00
{
2013-11-21 23:02:28 +00:00
if ( wildcmp ( submatch , utf8 ) )
2013-03-12 23:24:15 +00:00
{
2013-11-21 23:02:28 +00:00
int newnest ;
if ( strlen ( tmproot ) + strlen ( utf8 ) + strlen ( match + nest ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot , utf8 ) ;
newnest = strlen ( file ) ;
strcpy ( file + newnest , match + nest ) ;
go = Sys_EnumerateFiles2 ( file , matchstart , newnest , func , parm , spath ) ;
}
2013-03-12 23:24:15 +00:00
}
}
2013-11-21 23:02:28 +00:00
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
else
{
const char * submatch = match + neststart ;
char tmproot [ MAX_OSPATH ] ;
if ( neststart + 4 > MAX_OSPATH )
return 1 ;
memcpy ( tmproot , match , neststart ) ;
strcpy ( tmproot + neststart , " *.* " ) ;
2013-12-29 22:48:28 +00:00
{
wchar_t wroot [ MAX_OSPATH ] ;
r = FindFirstFileW ( widen ( wroot , sizeof ( wroot ) , tmproot ) , & fd ) ;
}
2013-11-21 23:02:28 +00:00
strcpy ( tmproot + neststart , " " ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
2013-03-12 23:24:15 +00:00
{
2013-12-29 22:48:28 +00:00
char utf8 [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
2013-11-21 23:02:28 +00:00
narrowen ( utf8 , sizeof ( utf8 ) , fd . cFileName ) ;
if ( * utf8 = = ' . ' )
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if ( fd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) //is a directory
2013-03-12 23:24:15 +00:00
{
2013-11-21 23:02:28 +00:00
if ( wildcmp ( submatch , utf8 ) )
2013-03-12 23:24:15 +00:00
{
2013-11-21 23:02:28 +00:00
if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 2 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s/ " , tmproot + matchstart , utf8 ) ;
2015-02-02 08:01:53 +00:00
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
2013-11-21 23:02:28 +00:00
}
2013-03-12 23:24:15 +00:00
}
}
2013-11-21 23:02:28 +00:00
else
{
if ( wildcmp ( submatch , utf8 ) )
{
if ( strlen ( tmproot + matchstart ) + strlen ( utf8 ) + 1 < MAX_OSPATH )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s " , tmproot + matchstart , utf8 ) ;
2015-02-02 08:01:53 +00:00
go = func ( file , qofs_Make ( fd . nFileSizeLow , fd . nFileSizeHigh ) , Sys_FileTimeToTime ( fd . ftLastWriteTime ) , parm , spath ) ;
2013-11-21 23:02:28 +00:00
}
}
}
} while ( FindNextFileW ( r , & fd ) & & go ) ;
FindClose ( r ) ;
}
2004-08-23 00:15:46 +00:00
}
return go ;
}
2015-02-02 08:01:53 +00:00
int Sys_EnumerateFiles ( const char * gpath , const char * match , int ( QDECL * func ) ( const char * fname , qofs_t fsize , time_t mtime , void * parm , searchpathfuncs_t * spath ) , void * parm , searchpathfuncs_t * spath )
2013-03-12 23:24:15 +00:00
{
char fullmatch [ MAX_OSPATH ] ;
int start ;
if ( strlen ( gpath ) + strlen ( match ) + 2 > MAX_OSPATH )
return 1 ;
strcpy ( fullmatch , gpath ) ;
start = strlen ( fullmatch ) ;
if ( start & & fullmatch [ start - 1 ] ! = ' / ' )
fullmatch [ start + + ] = ' / ' ;
fullmatch [ start ] = 0 ;
strcat ( fullmatch , match ) ;
2013-03-31 04:21:08 +00:00
return Sys_EnumerateFiles2 ( fullmatch , start , start , func , parm , spath ) ;
2013-03-12 23:24:15 +00:00
}
2004-08-23 00:15:46 +00:00
2013-12-07 00:30:48 +00:00
//wide only. we let the windows api sort out the mess of file urls. system-wide consistancy.
qboolean Sys_ResolveFileURL ( const char * inurl , int inlen , char * out , int outlen )
{
char * cp ;
wchar_t wurl [ MAX_PATH ] ;
wchar_t local [ MAX_PATH ] ;
DWORD grr ;
static HRESULT ( WINAPI * pPathCreateFromUrlW ) ( PCWSTR pszUrl , PWSTR pszPath , DWORD * pcchPath , DWORD dwFlags ) ;
if ( ! pPathCreateFromUrlW )
pPathCreateFromUrlW = Sys_GetAddressForName ( Sys_LoadLibrary ( " Shlwapi.dll " , NULL ) , " PathCreateFromUrlW " ) ;
if ( ! pPathCreateFromUrlW )
return false ;
//need to make a copy, because we can't terminate the inurl easily.
cp = malloc ( inlen + 1 ) ;
memcpy ( cp , inurl , inlen ) ;
cp [ inlen ] = 0 ;
widen ( wurl , sizeof ( wurl ) , cp ) ;
free ( cp ) ;
grr = sizeof ( local ) / sizeof ( wchar_t ) ;
if ( FAILED ( pPathCreateFromUrlW ( wurl , local , & grr , 0 ) ) )
return false ;
narrowen ( out , outlen , local ) ;
return true ;
}
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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
SYSTEM IO
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = =
Sys_MakeCodeWriteable
= = = = = = = = = = = = = = = =
*/
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#if 0
void Sys_MakeCodeWriteable ( void * startaddr , unsigned long length )
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{
DWORD flOldProtect ;
//@@@ copy on write or just read-write?
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if ( ! VirtualProtect ( startaddr , length , PAGE_EXECUTE_READWRITE , & flOldProtect ) )
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{
char str [ 1024 ] ;
FormatMessage ( FORMAT_MESSAGE_FROM_SYSTEM ,
NULL ,
GetLastError ( ) ,
MAKELANGID ( LANG_NEUTRAL , SUBLANG_DEFAULT ) ,
str ,
sizeof ( str ) ,
NULL ) ;
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Sys_Error ( " Protection change failed! \n Error %d: %s \n " , ( int ) GetLastError ( ) , str ) ;
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}
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}
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# endif
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2013-05-03 04:28:08 +00:00
void Sys_DoFileAssociations ( qboolean elevated ) ;
void Sys_Register_File_Associations_f ( void )
{
Sys_DoFileAssociations ( 0 ) ;
}
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/*
= = = = = = = = = = = = = = = =
Sys_Init
= = = = = = = = = = = = = = = =
*/
void Sys_Init ( void )
{
// LARGE_INTEGER PerformanceFreq;
// unsigned int lowpart, highpart;
OSVERSIONINFO vinfo ;
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2015-01-21 18:18:37 +00:00
Sys_QueryDesktopParameters ( ) ;
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# ifndef SERVERONLY
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Cvar_Register ( & sys_disableWinKeys , " System vars " ) ;
Cvar_Register ( & sys_disableTaskSwitch , " System vars " ) ;
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Cmd_AddCommandD ( " sys_register_file_associations " , Sys_Register_File_Associations_f , " Register FTE as the system handler for .bsp .mvd .qwd .dem files. Also register the qw:// URL protocol. This command will probably trigger a UAC prompt in Windows Vista and up. Deny it for current-user-only asociations (will also prevent listing in windows' 'default programs' ui due to microsoft bugs/limitations). " ) ;
2007-06-20 00:02:54 +00:00
2014-06-02 16:50:40 +00:00
# ifdef QUAKESPYAPI
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# ifndef CLIENTONLY
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if ( ! isDedicated & & ! COM_CheckParm ( " -nomutex " ) )
# else
if ( ! COM_CheckParm ( " -nomutex " ) ) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too.
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# endif
{
// allocate a named semaphore on the client so the
// front end can tell if it is alive
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// mutex will fail if semephore already exists
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qwclsemaphore = CreateMutex (
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NULL , // Security attributes
0 , // owner
" qwcl " ) ; // Semaphore name
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// if (!qwclsemaphore)
// Sys_Error ("QWCL is already running on this system");
CloseHandle ( qwclsemaphore ) ;
qwclsemaphore = CreateSemaphore (
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NULL , // Security attributes
0 , // Initial count
1 , // Maximum count
" qwcl " ) ; // Semaphore name
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}
# endif
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# endif
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#if 0
if ( ! QueryPerformanceFrequency ( & PerformanceFreq ) )
Sys_Error ( " No hardware timer available " ) ;
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
lowpart = ( unsigned int ) PerformanceFreq . LowPart ;
highpart = ( unsigned int ) PerformanceFreq . HighPart ;
lowshift = 0 ;
while ( highpart | | ( lowpart > 2000000.0 ) )
{
lowshift + + ;
lowpart > > = 1 ;
lowpart | = ( highpart & 1 ) < < 31 ;
highpart > > = 1 ;
}
pfreq = 1.0 / ( double ) lowpart ;
Sys_InitFloatTime ( ) ;
# endif
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod ( 1 ) ;
vinfo . dwOSVersionInfoSize = sizeof ( vinfo ) ;
if ( ! GetVersionEx ( & vinfo ) )
Sys_Error ( " Couldn't get OS info " ) ;
if ( ( vinfo . dwMajorVersion < 4 ) | |
( vinfo . dwPlatformId = = VER_PLATFORM_WIN32s ) )
{
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Sys_Error ( FULLENGINENAME " requires at least Win95 or NT 4.0 " ) ;
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}
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if ( vinfo . dwPlatformId = = VER_PLATFORM_WIN32_NT )
WinNT = true ;
else
WinNT = false ;
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qwinvermaj = vinfo . dwMajorVersion ;
qwinvermin = vinfo . dwMinorVersion ;
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}
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void Sys_Shutdown ( void )
{
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int i ;
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if ( tevent )
CloseHandle ( tevent ) ;
tevent = NULL ;
if ( qwclsemaphore )
CloseHandle ( qwclsemaphore ) ;
qwclsemaphore = NULL ;
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for ( i = 0 ; i < MAX_NUM_ARGVS ; i + + )
{
if ( ! sys_argv [ i ] )
break ;
free ( sys_argv [ i ] ) ;
sys_argv [ i ] = NULL ;
}
2011-04-30 17:21:10 +00:00
}
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void VARGS Sys_Error ( const char * error , . . . )
{
va_list argptr ;
char text [ 1024 ] ;
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// DWORD dummy;
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va_start ( argptr , error ) ;
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vsnprintf ( text , sizeof ( text ) , error , argptr ) ;
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va_end ( argptr ) ;
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COM_WorkerAbort ( text ) ;
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# ifndef SERVERONLY
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SetHookState ( false ) ;
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Host_Shutdown ( ) ;
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# else
SV_Shutdown ( ) ;
# endif
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2015-05-14 03:06:58 +00:00
{
wchar_t wtext [ 1024 ] ;
widen ( wtext , sizeof ( wtext ) , text ) ;
MessageBoxW ( NULL , wtext , L " Error " , 0 ) ;
}
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# ifndef SERVERONLY
CloseHandle ( qwclsemaphore ) ;
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SetHookState ( false ) ;
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# endif
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TL_Shutdown ( ) ;
# ifdef USE_MSVCRT_DEBUG
if ( _CrtDumpMemoryLeaks ( ) )
OutputDebugStringA ( " Leaks detected \n " ) ;
# endif
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exit ( 1 ) ;
}
void VARGS Sys_Printf ( char * fmt , . . . )
{
va_list argptr ;
char text [ 1024 ] ;
DWORD dummy ;
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conchar_t msg [ 1024 ] , * end , * in ;
wchar_t wide [ 1024 ] , * out ;
int wlen ;
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if ( ! houtput & & ! debugout & & ! SSV_IsSubServer ( ) )
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return ;
va_start ( argptr , fmt ) ;
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vsnprintf ( text , sizeof ( text ) , fmt , argptr ) ;
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va_end ( argptr ) ;
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# ifdef SUBSERVERS
if ( SSV_IsSubServer ( ) )
{
SSV_PrintToMaster ( text ) ;
return ;
}
# endif
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end = COM_ParseFunString ( CON_WHITEMASK , text , msg , sizeof ( msg ) , false ) ;
out = wide ;
in = msg ;
wlen = 0 ;
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for ( in = msg ; in < end & & wlen + 3 < countof ( wide ) ; )
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{
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unsigned int flags , cp ;
in = Font_Decode ( in , & flags , & cp ) ;
if ( ! ( flags & CON_HIDDEN ) )
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{
2016-01-18 05:22:07 +00:00
cp = COM_DeQuake ( cp ) ;
if ( cp > 0xffff )
{
cp - = 0x10000 ;
* out + + = 0xD800 | ( cp > > 10 ) ;
* out + + = 0xDC00 | ( cp & 0x3ff ) ;
wlen + = 2 ;
}
else
{
* out + + = cp ;
wlen + + ;
}
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}
}
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* out = 0 ;
if ( debugout )
OutputDebugStringW ( wide ) ;
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if ( houtput )
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{
if ( WinNT )
WriteConsoleW ( houtput , wide , wlen , & dummy , NULL ) ;
else
{
//win95 doesn't support wide chars *sigh*. blank consoles suck. this conversion might loose stuff if the multibytes are too long.
WriteConsole ( houtput , text , WideCharToMultiByte ( CP_ACP , 0 , wide , wlen , text , sizeof ( text ) , NULL , NULL ) , & dummy , NULL ) ;
}
}
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}
void Sys_Quit ( void )
{
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# ifndef SERVERONLY
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SetHookState ( false ) ;
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Host_Shutdown ( ) ;
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2004-09-04 17:45:10 +00:00
SetHookState ( false ) ;
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# else
SV_Shutdown ( ) ;
# endif
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TL_Shutdown ( ) ;
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# ifdef RESTARTTEST
longjmp ( restart_jmpbuf , 1 ) ;
# endif
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# ifdef USE_MSVCRT_DEBUG
if ( _CrtDumpMemoryLeaks ( ) )
OutputDebugStringA ( " Leaks detected \n " ) ;
# endif
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exit ( 1 ) ;
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}
2014-08-03 14:47:47 +00:00
#if 0
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/*
= = = = = = = = = = = = = = = =
Sys_DoubleTime
= = = = = = = = = = = = = = = =
*/
double Sys_DoubleTime ( void )
{
static int first = 1 ;
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static LARGE_INTEGER qpcfreq ;
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LARGE_INTEGER PerformanceCount ;
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static LONGLONG oldcall ;
static LONGLONG firsttime ;
LONGLONG diff ;
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QueryPerformanceCounter ( & PerformanceCount ) ;
if ( first )
{
first = 0 ;
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QueryPerformanceFrequency ( & qpcfreq ) ;
firsttime = PerformanceCount . QuadPart ;
diff = 0 ;
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}
else
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diff = PerformanceCount . QuadPart - oldcall ;
if ( diff > = 0 )
oldcall = PerformanceCount . QuadPart ;
return ( oldcall - firsttime ) / ( double ) qpcfreq . QuadPart ;
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}
2009-11-04 21:16:50 +00:00
unsigned int Sys_Milliseconds ( void )
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{
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return Sys_DoubleTime ( ) * 1000 ;
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}
2009-11-04 21:16:50 +00:00
# else
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unsigned int Sys_Milliseconds ( void )
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{
static DWORD starttime ;
static qboolean first = true ;
DWORD now ;
// double t;
now = timeGetTime ( ) ;
if ( first ) {
first = false ;
starttime = now ;
return 0.0 ;
}
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/*
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if ( now < starttime ) // wrapped?
{
double r ;
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r = ( now ) + ( LONG_MAX - starttime ) ;
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starttime = now ;
return r ;
}
if ( now - starttime = = 0 )
return 0.0 ;
2005-08-07 18:08:13 +00:00
*/
return ( now - starttime ) ;
}
2004-08-23 00:15:46 +00:00
2005-08-07 18:08:13 +00:00
double Sys_DoubleTime ( void )
{
return Sys_Milliseconds ( ) / 1000.f ;
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}
2009-11-04 21:16:50 +00:00
# endif
2004-08-23 00:15:46 +00:00
2006-02-01 22:36:12 +00:00
/////////////////////////////////////////////////////////////
//clipboard
HANDLE clipboardhandle ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char * cliputf8 ;
2006-02-01 22:36:12 +00:00
char * Sys_GetClipboard ( void )
{
if ( OpenClipboard ( NULL ) )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//windows programs interpret CF_TEXT as ansi (aka: gibberish)
//so grab utf-16 text and convert it to utf-8 if our console parsing is set to accept that.
2013-10-08 14:28:11 +00:00
clipboardhandle = GetClipboardData ( CF_UNICODETEXT ) ;
if ( clipboardhandle )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2013-10-08 14:28:11 +00:00
unsigned short * clipWText = GlobalLock ( clipboardhandle ) ;
if ( clipWText )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2013-10-08 14:28:11 +00:00
unsigned int l , c ;
char * utf8 ;
for ( l = 0 ; clipWText [ l ] ; l + + )
;
l = l * 4 + 1 ;
utf8 = cliputf8 = malloc ( l ) ;
while ( * clipWText )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-07-14 14:47:00 +00:00
unsigned int cp = * clipWText + + ;
if ( cp = = ' \r ' & & * clipWText = = ' \n ' ) //bloomin microsoft.
cp = * clipWText + + ;
if ( cp > = 0xD800u & & cp < = 0xDBFFu )
{ //handle utf-16 surrogates
if ( * clipWText > = 0xDC00u & & * clipWText < = 0xDFFFu )
{
cp = ( cp & 0x3ff ) < < 10 ;
cp | = * clipWText + + & 0x3ff ;
}
else
cp = 0xFFFDu ;
}
c = utf8_encode ( utf8 , cp , l ) ;
2013-10-08 14:28:11 +00:00
if ( ! c )
break ;
l - = c ;
utf8 + = c ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2013-10-08 14:28:11 +00:00
* utf8 = 0 ;
return cliputf8 ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2013-10-08 14:28:11 +00:00
//failed at the last hurdle
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2013-10-08 14:28:11 +00:00
GlobalUnlock ( clipboardhandle ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2006-02-01 22:36:12 +00:00
clipboardhandle = GetClipboardData ( CF_TEXT ) ;
if ( clipboardhandle )
{
2013-10-08 14:28:11 +00:00
char * clipText = GlobalLock ( clipboardhandle ) ;
2006-02-01 22:36:12 +00:00
if ( clipText )
2013-10-08 14:28:11 +00:00
{
unsigned int l , c ;
char * utf8 ;
for ( l = 0 ; clipText [ l ] ; l + + )
;
l = l * 4 + 1 ;
utf8 = cliputf8 = malloc ( l ) ;
while ( * clipText )
{
if ( clipText [ 0 ] = = ' \r ' & & clipText [ 1 ] = = ' \n ' ) //bloomin microsoft.
clipText + + ;
c = utf8_encode ( utf8 , * clipText + + , l ) ;
if ( ! c )
break ;
l - = c ;
utf8 + = c ;
}
* utf8 = 0 ;
return cliputf8 ;
}
2006-02-01 22:36:12 +00:00
//failed at the last hurdle
GlobalUnlock ( clipboardhandle ) ;
}
CloseClipboard ( ) ;
}
clipboardhandle = NULL ;
return NULL ;
}
void Sys_CloseClipboard ( char * bf )
{
if ( clipboardhandle )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
free ( cliputf8 ) ;
cliputf8 = NULL ;
2006-02-01 22:36:12 +00:00
GlobalUnlock ( clipboardhandle ) ;
CloseClipboard ( ) ;
clipboardhandle = NULL ;
}
}
void Sys_SaveClipboard ( char * text )
{
HANDLE glob ;
char * temp ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned short * tempw ;
2015-07-14 14:47:00 +00:00
unsigned int codepoint ;
2006-02-01 22:36:12 +00:00
if ( ! OpenClipboard ( NULL ) )
return ;
2015-07-14 14:47:00 +00:00
EmptyClipboard ( ) ;
2004-08-23 00:15:46 +00:00
2016-01-18 05:22:07 +00:00
if ( WinNT )
2006-02-01 22:36:12 +00:00
{
2015-07-14 14:47:00 +00:00
glob = GlobalAlloc ( GMEM_MOVEABLE , ( strlen ( text ) + 1 ) * 4 ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( glob )
{
tempw = GlobalLock ( glob ) ;
if ( tempw ! = NULL )
{
int error ;
while ( * text )
{
2016-01-18 05:22:07 +00:00
codepoint = unicode_decode ( & error , text , & text , false ) ;
2015-07-14 14:47:00 +00:00
if ( codepoint = = ' \n ' )
{ //windows is stupid and annoying.
* tempw + + = ' \r ' ;
* tempw + + = ' \n ' ;
}
else if ( codepoint > 0xffff )
{ //and badly designed, too.
codepoint - = 0x10000 ;
* tempw + + = 0xD800 | ( ( codepoint > > 10 ) & 0x3ff ) ;
* tempw + + = 0xDC00 | ( codepoint & 0x3ff ) ;
}
else
* tempw + + = codepoint ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
* tempw = 0 ;
GlobalUnlock ( glob ) ;
SetClipboardData ( CF_UNICODETEXT , glob ) ;
}
else
GlobalFree ( glob ) ;
}
2006-02-01 22:36:12 +00:00
}
else
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2016-01-18 05:22:07 +00:00
glob = GlobalAlloc ( GMEM_MOVEABLE , strlen ( text ) * 2 + 1 ) ;
2013-10-08 14:28:11 +00:00
if ( glob )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2013-10-08 14:28:11 +00:00
//yes, quake chars will get mangled horribly.
temp = GlobalLock ( glob ) ;
if ( temp ! = NULL )
{
int error ;
while ( * text )
{
2016-01-18 05:22:07 +00:00
codepoint = unicode_decode ( & error , text , & text , false ) ;
if ( codepoint = = ' \n ' )
* temp + + = ' \r ' ;
* temp + + = codepoint ;
2013-10-08 14:28:11 +00:00
}
* temp = 0 ;
strcpy ( temp , text ) ;
GlobalUnlock ( glob ) ;
SetClipboardData ( CF_TEXT , glob ) ;
}
else
GlobalFree ( glob ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
2004-08-23 00:15:46 +00:00
2006-02-01 22:36:12 +00:00
CloseClipboard ( ) ;
}
2004-08-23 00:15:46 +00:00
2006-02-01 22:36:12 +00:00
//end of clipboard
/////////////////////////////////////////////////////////////
2004-08-23 00:15:46 +00:00
/////////////////////////////////////////
//the system console stuff
char * Sys_ConsoleInput ( void )
{
static char text [ 256 ] ;
static int len ;
INPUT_RECORD recs [ 1024 ] ;
// int count;
int ch ;
DWORD numevents , numread , dummy = 0 ;
HANDLE th ;
char * clipText , * textCopied ;
2014-03-30 08:55:06 +00:00
# ifdef SUBSERVERS
if ( SSV_IsSubServer ( ) )
{
DWORD avail ;
static char text [ 1024 ] , * nl ;
static int textpos = 0 ;
HANDLE input = GetStdHandle ( STD_INPUT_HANDLE ) ;
for ( ; ; )
{
if ( ! PeekNamedPipe ( input , NULL , 0 , NULL , & avail , NULL ) )
{
SV_FinalMessage ( " Cluster shut down \n " ) ;
Cmd_ExecuteString ( " quit force " , RESTRICT_LOCAL ) ;
}
else if ( avail )
{
if ( avail > sizeof ( text ) - 1 - textpos )
avail = sizeof ( text ) - 1 - textpos ;
if ( ReadFile ( input , text + textpos , avail , & avail , NULL ) )
{
textpos + = avail ;
while ( textpos > = 2 )
{
unsigned short len = text [ 0 ] | ( text [ 1 ] < < 8 ) ;
if ( textpos > = len & & len > = 2 )
{
memcpy ( net_message . data , text + 2 , len - 2 ) ;
net_message . cursize = len - 2 ;
MSG_BeginReading ( msg_nullnetprim ) ;
SSV_ReadFromControlServer ( ) ;
memmove ( text , text + len , textpos - len ) ;
textpos - = len ;
}
else
break ;
}
}
}
else
break ;
}
return NULL ;
}
# endif
2005-05-08 06:02:03 +00:00
if ( ! hinput )
2005-05-17 02:36:54 +00:00
return NULL ;
2005-05-08 06:02:03 +00:00
2004-08-23 00:15:46 +00:00
for ( ; ; )
{
if ( ! GetNumberOfConsoleInputEvents ( hinput , & numevents ) )
Sys_Error ( " Error getting # of console events " ) ;
if ( numevents < = 0 )
break ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( WinNT )
{
if ( ! ReadConsoleInputW ( hinput , recs , 1 , & numread ) )
Sys_Error ( " Error reading console input " ) ;
}
else
{
if ( ! ReadConsoleInputA ( hinput , recs , 1 , & numread ) )
Sys_Error ( " Error reading console input " ) ;
}
2004-08-23 00:15:46 +00:00
if ( numread ! = 1 )
Sys_Error ( " Couldn't read console input " ) ;
if ( recs [ 0 ] . EventType = = KEY_EVENT )
{
if ( recs [ 0 ] . Event . KeyEvent . bKeyDown )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ch = recs [ 0 ] . Event . KeyEvent . uChar . UnicodeChar ;
2004-08-23 00:15:46 +00:00
switch ( ch )
{
case ' \r ' :
2010-12-07 12:23:56 +00:00
WriteFile ( houtput , " \r \n " , 2 , & dummy , NULL ) ;
2004-08-23 00:15:46 +00:00
if ( len )
{
text [ len ] = 0 ;
len = 0 ;
return text ;
}
break ;
case ' \b ' :
if ( len )
{
len - - ;
WriteFile ( houtput , " \b \b " , 3 , & dummy , NULL ) ;
}
break ;
default :
2010-12-07 12:23:56 +00:00
if ( ( ( ch = = ' V ' | | ch = = ' v ' ) & & ( recs [ 0 ] . Event . KeyEvent . dwControlKeyState &
( LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED ) ) ) | | ( ( recs [ 0 ] . Event . KeyEvent . dwControlKeyState
2004-08-23 00:15:46 +00:00
& SHIFT_PRESSED ) & & ( recs [ 0 ] . Event . KeyEvent . wVirtualKeyCode
= = VK_INSERT ) ) ) {
if ( OpenClipboard ( NULL ) ) {
th = GetClipboardData ( CF_TEXT ) ;
if ( th ) {
clipText = GlobalLock ( th ) ;
if ( clipText ) {
2013-05-07 19:38:36 +00:00
int i ;
2004-08-23 00:15:46 +00:00
textCopied = BZ_Malloc ( GlobalSize ( th ) + 1 ) ;
strcpy ( textCopied , clipText ) ;
/* Substitutes a NULL for every token */ strtok ( textCopied , " \n \r \b " ) ;
i = strlen ( textCopied ) ;
if ( i + len > = 256 )
i = 256 - len ;
if ( i > 0 ) {
textCopied [ i ] = 0 ;
text [ len ] = 0 ;
strcat ( text , textCopied ) ;
len + = dummy ;
WriteFile ( houtput , textCopied , i , & dummy , NULL ) ;
}
BZ_Free ( textCopied ) ;
}
GlobalUnlock ( th ) ;
}
CloseClipboard ( ) ;
}
} else if ( ch > = ' ' )
{
2013-03-31 04:21:08 +00:00
wchar_t wch = ch ;
2015-06-04 06:15:14 +00:00
if ( WinNT )
WriteConsoleW ( houtput , & wch , 1 , & dummy , NULL ) ;
else
{
char mb [ 8 ] ; //hopefully ucs-2-only will be sufficient...
WriteConsoleA ( houtput , mb , WideCharToMultiByte ( CP_ACP , 0 , & wch , 1 , mb , sizeof ( mb ) , NULL , NULL ) , & dummy , NULL ) ;
}
2013-06-23 02:17:02 +00:00
len + = utf8_encode ( text + len , ch , sizeof ( text ) - 1 - len ) ;
2004-08-23 00:15:46 +00:00
}
break ;
}
}
}
}
return NULL ;
}
BOOL WINAPI HandlerRoutine ( DWORD dwCtrlType )
{
switch ( dwCtrlType )
{
2010-12-07 12:23:56 +00:00
case CTRL_C_EVENT :
2004-08-23 00:15:46 +00:00
case CTRL_BREAK_EVENT :
case CTRL_CLOSE_EVENT :
case CTRL_LOGOFF_EVENT :
case CTRL_SHUTDOWN_EVENT :
Cbuf_AddText ( " quit \n " , RESTRICT_LOCAL ) ;
return true ;
}
return false ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# ifndef CP_UTF8
# define CP_UTF8 65001
# endif
2004-08-23 00:15:46 +00:00
qboolean Sys_InitTerminal ( void )
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
DWORD m ;
2014-03-30 08:55:06 +00:00
if ( SSV_IsSubServer ( ) )
return true ; //just pretend we did
2004-08-23 00:15:46 +00:00
if ( ! AllocConsole ( ) )
return false ;
2009-03-07 05:05:54 +00:00
2009-11-15 03:07:52 +00:00
# ifndef SERVERONLY
if ( qwclsemaphore )
{
CloseHandle ( qwclsemaphore ) ;
qwclsemaphore = NULL ;
}
# endif
2004-08-23 00:15:46 +00:00
SetConsoleCtrlHandler ( HandlerRoutine , TRUE ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SetConsoleCP ( CP_UTF8 ) ;
SetConsoleOutputCP ( CP_UTF8 ) ;
2015-05-14 03:06:58 +00:00
SetConsoleTitleW ( _L ( FULLENGINENAME ) L " dedicated server " ) ;
2015-01-07 13:34:05 +00:00
if ( isPlugin )
{
2015-05-14 03:06:58 +00:00
hinput = CreateFileA ( " CONIN$ " , GENERIC_READ | GENERIC_WRITE , FILE_SHARE_READ , 0 , OPEN_EXISTING , 0 , 0 ) ;
houtput = CreateFileA ( " CONOUT$ " , GENERIC_READ | GENERIC_WRITE , FILE_SHARE_READ , 0 , OPEN_EXISTING , 0 , 0 ) ;
2015-01-07 13:34:05 +00:00
}
else
{
hinput = GetStdHandle ( STD_INPUT_HANDLE ) ;
houtput = GetStdHandle ( STD_OUTPUT_HANDLE ) ;
}
2004-08-23 00:15:46 +00:00
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
GetConsoleMode ( hinput , & m ) ;
SetConsoleMode ( hinput , m | 0x40 | 0x80 ) ;
2004-08-23 00:15:46 +00:00
return true ;
}
void Sys_CloseTerminal ( void )
{
FreeConsole ( ) ;
2005-05-08 06:02:03 +00:00
hinput = NULL ;
houtput = NULL ;
2004-08-23 00:15:46 +00:00
}
//
////////////////////////////
2015-01-02 05:20:56 +00:00
qboolean QCExternalDebuggerCommand ( char * text ) ;
2004-08-23 00:15:46 +00:00
void Sys_SendKeyEvents ( void )
{
MSG msg ;
2013-06-26 03:40:39 +00:00
# ifdef _MSC_VER
# define strtoull _strtoui64
# endif
2012-11-27 03:23:19 +00:00
if ( isPlugin )
{
DWORD avail ;
static char text [ 256 ] , * nl ;
static int textpos = 0 ;
HANDLE input = GetStdHandle ( STD_INPUT_HANDLE ) ;
if ( ! PeekNamedPipe ( input , NULL , 0 , NULL , & avail , NULL ) )
{
2015-02-07 22:34:22 +00:00
wantquit = true ;
2012-11-27 03:23:19 +00:00
Cmd_ExecuteString ( " quit force " , RESTRICT_LOCAL ) ;
}
else if ( avail )
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( avail > sizeof ( text ) - 1 - textpos )
avail = sizeof ( text ) - 1 - textpos ;
2012-11-27 03:23:19 +00:00
if ( ReadFile ( input , text + textpos , avail , & avail , NULL ) )
{
textpos + = avail ;
2014-05-30 03:57:30 +00:00
if ( textpos > sizeof ( text ) - 1 )
Sys_Error ( " No. " ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
}
while ( textpos )
{
text [ textpos ] = 0 ;
nl = strchr ( text , ' \n ' ) ;
if ( nl )
{
* nl + + = 0 ;
if ( qrenderer < = QR_NONE & & ! strncmp ( text , " vid_recenter " , 13 ) )
2012-11-27 03:23:19 +00:00
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Cmd_TokenizeString ( text , false , false ) ;
sys_parentleft = strtoul ( Cmd_Argv ( 1 ) , NULL , 0 ) ;
sys_parenttop = strtoul ( Cmd_Argv ( 2 ) , NULL , 0 ) ;
sys_parentwidth = strtoul ( Cmd_Argv ( 3 ) , NULL , 0 ) ;
sys_parentheight = strtoul ( Cmd_Argv ( 4 ) , NULL , 0 ) ;
sys_parentwindow = ( HWND ) ( intptr_t ) strtoull ( Cmd_Argv ( 5 ) , NULL , 16 ) ;
}
2015-01-02 06:02:38 +00:00
# if !defined(CLIENTONLY) || defined(CSQC_DAT) || defined(MENU_DAT)
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
else if ( QCExternalDebuggerCommand ( text ) )
/*handled elsewhere*/ ;
2015-01-02 06:02:38 +00:00
# endif
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
else
{
Cbuf_AddText ( text , RESTRICT_LOCAL ) ;
Cbuf_AddText ( " \n " , RESTRICT_LOCAL ) ;
2012-11-27 03:23:19 +00:00
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
memmove ( text , nl , textpos - ( nl - text ) ) ;
textpos - = ( nl - text ) ;
2012-11-27 03:23:19 +00:00
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
else
break ;
2012-11-27 03:23:19 +00:00
}
}
2015-01-07 13:34:05 +00:00
if ( isDedicated )
2004-08-23 00:15:46 +00:00
{
2004-11-29 01:21:00 +00:00
# ifndef CLIENTONLY
2004-08-23 00:15:46 +00:00
SV_GetConsoleCommands ( ) ;
2004-11-29 01:21:00 +00:00
# endif
2004-08-23 00:15:46 +00:00
return ;
}
2013-03-12 23:16:20 +00:00
if ( gammapending )
{
gammapending - = host_frametime ;
if ( gammapending < host_frametime )
{
gammapending = 0 ;
Cvar_ForceCallback ( & v_gamma ) ;
}
}
2012-12-04 19:37:57 +00:00
while ( PeekMessage ( & msg , NULL , 0 , 0 , PM_REMOVE ) )
2004-08-23 00:15:46 +00:00
{
// we always update if there are any event, even if we're paused
2012-12-04 19:37:57 +00:00
//if (!GetMessage (&msg, NULL, 0, 0))
// break;
2004-08-23 00:15:46 +00:00
// Sys_Quit ();
2009-07-05 18:45:53 +00:00
// if (TranslateMessage (&msg))
// continue;
2004-08-23 00:15:46 +00:00
DispatchMessage ( & msg ) ;
}
}
void Sys_ServerActivity ( void )
{
2009-03-07 05:05:54 +00:00
# ifndef SERVERONLY
2009-04-18 23:48:35 +00:00
if ( GetActiveWindow ( ) ! = mainwindow )
FlashWindow ( mainwindow , true ) ;
2009-03-07 05:05:54 +00:00
# endif
2004-08-23 00:15:46 +00:00
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
WINDOWS CRAP
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = = =
WinMain
= = = = = = = = = = = = = = = = = =
*/
void SleepUntilInput ( int time )
{
MsgWaitForMultipleObjects ( 1 , & tevent , FALSE , time , QS_ALLINPUT ) ;
}
2009-04-01 22:03:56 +00:00
qboolean Sys_Startup_CheckMem ( quakeparms_t * parms )
{
return true ;
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = =
WinMain
= = = = = = = = = = = = = = = = = =
*/
HINSTANCE global_hInstance ;
int global_nCmdShow ;
HWND hwnd_dialog ;
2010-12-05 02:46:07 +00:00
2010-12-07 12:23:56 +00:00
# include <shlobj.h>
2010-12-10 05:01:25 +00:00
2013-05-07 19:38:36 +00:00
typedef struct qSHARDAPPIDINFOLINK {
2010-12-05 02:46:07 +00:00
IShellLinkW * psl ;
PCWSTR pszAppID ;
2013-05-07 19:38:36 +00:00
} qSHARDAPPIDINFOLINK ;
2010-12-05 02:46:07 +00:00
2013-05-07 19:38:36 +00:00
# define qSHARD_APPIDINFOLINK 0x00000007
2010-12-05 02:46:07 +00:00
typedef struct {
GUID fmtid ;
DWORD pid ;
2013-05-07 19:38:36 +00:00
} qPROPERTYKEY ;
typedef struct qIPropertyStore qIPropertyStore ;
struct qIPropertyStore
2010-12-05 02:46:07 +00:00
{
CONST_VTBL struct
{
/*IUnknown*/
2010-12-07 12:23:56 +00:00
HRESULT ( STDMETHODCALLTYPE * QueryInterface ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ,
2010-12-05 02:46:07 +00:00
REFIID riid ,
void * * ppvObject ) ;
2010-12-07 12:23:56 +00:00
ULONG ( STDMETHODCALLTYPE * AddRef ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ) ;
2010-12-07 12:23:56 +00:00
ULONG ( STDMETHODCALLTYPE * Release ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ) ;
2010-12-05 02:46:07 +00:00
/*property store stuff*/
2010-12-07 12:23:56 +00:00
HRESULT ( STDMETHODCALLTYPE * GetCount ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ,
2010-12-05 02:46:07 +00:00
ULONG * count ) ;
2010-12-07 12:23:56 +00:00
HRESULT ( STDMETHODCALLTYPE * GetAt ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ,
2010-12-05 02:46:07 +00:00
DWORD prop ,
2013-05-07 19:38:36 +00:00
qPROPERTYKEY * key ) ;
2010-12-05 02:46:07 +00:00
2010-12-07 12:23:56 +00:00
HRESULT ( STDMETHODCALLTYPE * GetValue ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ,
qPROPERTYKEY * key ,
2010-12-05 02:46:07 +00:00
PROPVARIANT * val ) ;
2010-12-07 12:23:56 +00:00
HRESULT ( STDMETHODCALLTYPE * SetValue ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ,
qPROPERTYKEY * key ,
2010-12-05 02:46:07 +00:00
PROPVARIANT * val ) ;
2010-12-07 12:23:56 +00:00
HRESULT ( STDMETHODCALLTYPE * Commit ) (
2013-05-07 19:38:36 +00:00
qIPropertyStore * This ) ;
2010-12-05 02:46:07 +00:00
} * lpVtbl ;
2013-05-07 19:38:36 +00:00
} ;
2012-02-12 05:18:31 +00:00
2012-09-30 05:52:03 +00:00
static const IID qIID_IPropertyStore = { 0x886d8eeb , 0x8cf2 , 0x4446 , { 0x8d , 0x02 , 0xcd , 0xba , 0x1d , 0xbd , 0xcf , 0x99 } } ;
2012-02-12 05:18:31 +00:00
2013-05-07 19:38:36 +00:00
# define qIObjectArray IUnknown
2012-09-30 05:52:03 +00:00
static const IID qIID_IObjectArray = { 0x92ca9dcd , 0x5622 , 0x4bba , { 0xa8 , 0x05 , 0x5e , 0x9f , 0x54 , 0x1b , 0xd8 , 0xc9 } } ;
2012-02-12 05:18:31 +00:00
2013-05-07 19:38:36 +00:00
typedef struct qIObjectCollection
2012-02-12 05:18:31 +00:00
{
2013-05-07 19:38:36 +00:00
struct qIObjectCollectionVtbl
2012-02-12 05:18:31 +00:00
{
HRESULT ( __stdcall * QueryInterface ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ const GUID * const riid ,
/* [out] */ void * * ppvObject ) ;
ULONG ( __stdcall * AddRef ) (
/* [in] IShellLink*/ void * This ) ;
ULONG ( __stdcall * Release ) (
/* [in] IShellLink*/ void * This ) ;
HRESULT ( __stdcall * GetCount ) (
/* [in] IShellLink*/ void * This ,
/* [out] */ UINT * pcObjects ) ;
HRESULT ( __stdcall * GetAt ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ UINT uiIndex ,
/* [in] */ const GUID * const riid ,
/* [iid_is][out] */ void * * ppv ) ;
HRESULT ( __stdcall * AddObject ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ void * punk ) ;
HRESULT ( __stdcall * AddFromArray ) (
/* [in] IShellLink*/ void * This ,
2013-05-07 19:38:36 +00:00
/* [in] */ qIObjectArray * poaSource ) ;
2012-02-12 05:18:31 +00:00
HRESULT ( __stdcall * RemoveObjectAt ) (
/* [in] IShellLink*/ void * This ,
/* [in] */ UINT uiIndex ) ;
HRESULT ( __stdcall * Clear ) (
/* [in] IShellLink*/ void * This ) ;
} * lpVtbl ;
2013-05-07 19:38:36 +00:00
} qIObjectCollection ;
2012-09-30 05:52:03 +00:00
static const IID qIID_IObjectCollection = { 0x5632b1a4 , 0xe38a , 0x400a , { 0x92 , 0x8a , 0xd4 , 0xcd , 0x63 , 0x23 , 0x02 , 0x95 } } ;
static const CLSID qCLSID_EnumerableObjectCollection = { 0x2d3468c1 , 0x36a7 , 0x43b6 , { 0xac , 0x24 , 0xd3 , 0xf0 , 0x2f , 0xd9 , 0x60 , 0x7a } } ;
2012-02-12 05:18:31 +00:00
2013-05-07 19:38:36 +00:00
typedef struct qICustomDestinationList
2012-02-12 05:18:31 +00:00
{
2013-05-07 19:38:36 +00:00
struct qICustomDestinationListVtbl
2012-02-12 05:18:31 +00:00
{
HRESULT ( __stdcall * QueryInterface ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] */ const GUID * const riid ,
/* [out] */ void * * ppvObject ) ;
ULONG ( __stdcall * AddRef ) (
/* [in] ICustomDestinationList*/ void * This ) ;
ULONG ( __stdcall * Release ) (
/* [in] ICustomDestinationList*/ void * This ) ;
HRESULT ( __stdcall * SetAppID ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [string][in] */ LPCWSTR pszAppID ) ;
HRESULT ( __stdcall * BeginList ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [out] */ UINT * pcMinSlots ,
/* [in] */ const GUID * const riid ,
/* [out] */ void * * ppv ) ;
HRESULT ( __stdcall * AppendCategory ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [string][in] */ LPCWSTR pszCategory ,
/* [in] IObjectArray*/ void * poa ) ;
HRESULT ( __stdcall * AppendKnownCategory ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] KNOWNDESTCATEGORY*/ int category ) ;
HRESULT ( __stdcall * AddUserTasks ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] IObjectArray*/ void * poa ) ;
HRESULT ( __stdcall * CommitList ) (
/* [in] ICustomDestinationList*/ void * This ) ;
HRESULT ( __stdcall * GetRemovedDestinations ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [in] */ const IID * const riid ,
/* [out] */ void * * ppv ) ;
HRESULT ( __stdcall * DeleteList ) (
/* [in] ICustomDestinationList*/ void * This ,
/* [string][unique][in] */ LPCWSTR pszAppID ) ;
HRESULT ( __stdcall * AbortList ) (
/* [in] ICustomDestinationList*/ void * This ) ;
} * lpVtbl ;
2013-05-07 19:38:36 +00:00
} qICustomDestinationList ;
2012-09-30 05:52:03 +00:00
static const IID qIID_ICustomDestinationList = { 0x6332debf , 0x87b5 , 0x4670 , { 0x90 , 0xc0 , 0x5e , 0x57 , 0xb4 , 0x08 , 0xa4 , 0x9e } } ;
static const CLSID qCLSID_DestinationList = { 0x77f10cf0 , 0x3db5 , 0x4966 , { 0xb5 , 0x20 , 0xb7 , 0xc5 , 0x4f , 0xd3 , 0x5e , 0xd6 } } ;
2012-02-12 05:18:31 +00:00
2015-04-21 23:22:34 +00:00
static const IID qIID_IShellLinkW = { 0x000214F9L , 0 , 0 , { 0xc0 , 0 , 0 , 0 , 0 , 0 , 0 , 0x46 } } ;
static const IID qIID_IPersistFile = { 0x0000010BL , 0 , 0 , { 0xc0 , 0 , 0 , 0 , 0 , 0 , 0 , 0x46 } } ;
2012-02-12 05:18:31 +00:00
2010-12-05 02:46:07 +00:00
# define WIN7_APPNAME L"FTEQuake"
2012-02-12 05:18:31 +00:00
static IShellLinkW * CreateShellLink ( char * command , char * target , char * title , char * desc )
2010-12-05 02:46:07 +00:00
{
HRESULT hr ;
IShellLinkW * link ;
2013-05-07 19:38:36 +00:00
qIPropertyStore * prop_store ;
2010-12-05 02:46:07 +00:00
WCHAR buf [ 1024 ] ;
char tmp [ 1024 ] , * s ;
// Get a pointer to the IShellLink interface.
2013-05-07 19:38:36 +00:00
hr = CoCreateInstance ( & CLSID_ShellLink , NULL , CLSCTX_INPROC_SERVER , & qIID_IShellLinkW , ( void * * ) & link ) ;
2010-12-05 02:46:07 +00:00
if ( FAILED ( hr ) )
2012-02-12 05:18:31 +00:00
return NULL ;
2015-07-07 02:03:31 +00:00
GetModuleFileNameW ( NULL , buf , countof ( buf ) - 1 ) ;
2012-02-12 05:18:31 +00:00
IShellLinkW_SetIconLocation ( link , buf , 0 ) ; /*grab the first icon from our exe*/
2010-12-05 02:46:07 +00:00
IShellLinkW_SetPath ( link , buf ) ; /*program to run*/
2012-02-12 05:18:31 +00:00
2014-03-30 08:55:06 +00:00
Q_strncpyz ( tmp , com_gamepath , sizeof ( tmp ) ) ;
2010-12-05 02:46:07 +00:00
/*normalize the gamedir, so we don't end up with the same thing multiple times*/
for ( s = tmp ; * s ; s + + )
{
if ( * s = = ' \\ ' )
* s = ' / ' ;
else
* s = tolower ( * s ) ;
}
2015-07-07 02:03:31 +00:00
IShellLinkW_SetArguments ( link , widen ( buf , sizeof ( buf ) , va ( " %s \" %s \" -basedir \" %s \" " , command , target , tmp ) ) ) ; /*args*/
IShellLinkW_SetDescription ( link , widen ( buf , sizeof ( buf ) , desc ) ) ; /*tooltip*/
2010-12-07 12:23:56 +00:00
2012-02-12 05:18:31 +00:00
2013-06-24 09:04:00 +00:00
hr = IShellLinkW_QueryInterface ( link , & qIID_IPropertyStore , ( void * * ) & prop_store ) ;
2010-12-07 12:23:56 +00:00
2010-12-05 02:46:07 +00:00
if ( SUCCEEDED ( hr ) )
{
PROPVARIANT pv ;
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qPROPERTYKEY PKEY_Title ;
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pv . vt = VT_LPSTR ;
pv . pszVal = title ; /*item text*/
CLSIDFromString ( L " {F29F85E0-4FF9-1068-AB91-08002B27B3D9} " , & ( PKEY_Title . fmtid ) ) ;
PKEY_Title . pid = 2 ;
hr = prop_store - > lpVtbl - > SetValue ( prop_store , & PKEY_Title , & pv ) ;
hr = prop_store - > lpVtbl - > Commit ( prop_store ) ;
prop_store - > lpVtbl - > Release ( prop_store ) ;
}
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return link ;
}
void Sys_RecentServer ( char * command , char * target , char * title , char * desc )
{
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qSHARDAPPIDINFOLINK appinfo ;
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IShellLinkW * link ;
link = CreateShellLink ( command , target , title , desc ) ;
if ( ! link )
return ;
2010-12-05 02:46:07 +00:00
appinfo . pszAppID = WIN7_APPNAME ;
appinfo . psl = link ;
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SHAddToRecentDocs ( qSHARD_APPIDINFOLINK , & appinfo ) ;
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IShellLinkW_Release ( link ) ;
}
2013-05-03 04:28:08 +00:00
typedef struct {
LPCWSTR pcszFile ;
LPCWSTR pcszClass ;
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int oaifInFlags ;
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} qOPENASINFO ;
HRESULT ( WINAPI * pSHOpenWithDialog ) ( HWND hwndParent , const qOPENASINFO * poainfo ) ;
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LPITEMIDLIST ( STDAPICALLTYPE * pSHBrowseForFolderW ) ( LPBROWSEINFOW lpbi ) ;
BOOL ( STDAPICALLTYPE * pSHGetPathFromIDListW ) ( LPCITEMIDLIST pidl , LPWSTR pszPath ) ;
BOOL ( STDAPICALLTYPE * pSHGetSpecialFolderPathW ) ( HWND hwnd , LPWSTR pszPath , int csidl , BOOL fCreate ) ;
BOOL ( STDAPICALLTYPE * pShell_NotifyIconW ) ( DWORD dwMessage , PNOTIFYICONDATAW lpData ) ;
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void Win7_Init ( void )
{
HANDLE h ;
HRESULT ( WINAPI * pSetCurrentProcessExplicitAppUserModelID ) ( PCWSTR AppID ) ;
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h = LoadLibraryU ( " shell32.dll " ) ;
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if ( h )
{
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pSHBrowseForFolderW = ( void * ) GetProcAddress ( h , " SHBrowseForFolderW " ) ;
pSHGetPathFromIDListW = ( void * ) GetProcAddress ( h , " SHGetPathFromIDListW " ) ;
pSHGetSpecialFolderPathW = ( void * ) GetProcAddress ( h , " SHGetSpecialFolderPathW " ) ;
pShell_NotifyIconW = ( void * ) GetProcAddress ( h , " Shell_NotifyIconW " ) ;
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pSHOpenWithDialog = ( void * ) GetProcAddress ( h , " SHOpenWithDialog " ) ;
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pSetCurrentProcessExplicitAppUserModelID = ( void * ) GetProcAddress ( h , " SetCurrentProcessExplicitAppUserModelID " ) ;
if ( pSetCurrentProcessExplicitAppUserModelID )
pSetCurrentProcessExplicitAppUserModelID ( WIN7_APPNAME ) ;
}
}
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void Win7_TaskListInit ( void )
{
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qICustomDestinationList * cdl ;
qIObjectCollection * col ;
qIObjectArray * arr ;
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IShellLinkW * link ;
CoInitialize ( NULL ) ;
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if ( SUCCEEDED ( CoCreateInstance ( & qCLSID_DestinationList , NULL , CLSCTX_INPROC_SERVER , & qIID_ICustomDestinationList , ( void * * ) & cdl ) ) )
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{
UINT minslots ;
IUnknown * removed ;
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cdl - > lpVtbl - > BeginList ( cdl , & minslots , & qIID_IObjectArray , ( void * * ) & removed ) ;
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if ( SUCCEEDED ( CoCreateInstance ( & qCLSID_EnumerableObjectCollection , NULL , CLSCTX_INPROC_SERVER , & qIID_IObjectCollection , ( void * * ) & col ) ) )
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{
switch ( M_GameType ( ) )
{
case MGT_QUAKE1 :
link = CreateShellLink ( " +menu_servers " , " " , " Server List " , " Pick a multiplayer server to join " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
link = CreateShellLink ( " +map start " , " " , " Start New Game (Quake) " , " Begin a new single-player game " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
break ;
case MGT_QUAKE2 :
link = CreateShellLink ( " +menu_servers " , " " , " Quake2 Server List " , " Pick a multiplayer server to join " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
link = CreateShellLink ( " +map unit1 " , " " , " Start New Game (Quake2) " , " Begin a new game " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
break ;
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# ifdef HEXEN2
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case MGT_HEXEN2 :
link = CreateShellLink ( " +menu_servers " , " " , " Hexen2 Server List " , " Pick a multiplayer server to join " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
link = CreateShellLink ( " +map demo1 " , " " , " Start New Game (Hexen2) " , " Begin a new game " ) ;
if ( link )
{
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col - > lpVtbl - > AddObject ( col , ( IUnknown * ) link ) ;
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link - > lpVtbl - > Release ( link ) ;
}
break ;
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# endif
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}
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if ( SUCCEEDED ( col - > lpVtbl - > QueryInterface ( col , & qIID_IObjectArray , ( void * * ) & arr ) ) )
2012-02-12 05:18:31 +00:00
{
cdl - > lpVtbl - > AddUserTasks ( cdl , arr ) ;
arr - > lpVtbl - > Release ( arr ) ;
}
col - > lpVtbl - > Release ( col ) ;
}
cdl - > lpVtbl - > AppendKnownCategory ( cdl , 1 ) ;
cdl - > lpVtbl - > CommitList ( cdl ) ;
cdl - > lpVtbl - > Release ( cdl ) ;
}
}
2013-05-07 19:38:36 +00:00
2015-06-04 06:15:14 +00:00
BOOL CopyFileU ( const char * src , const char * dst , BOOL bFailIfExists )
{
wchar_t wide1 [ 2048 ] ;
wchar_t wide2 [ 2048 ] ;
return CopyFileW ( widen ( wide1 , sizeof ( wide1 ) , src ) , widen ( wide2 , sizeof ( wide2 ) , dst ) , bFailIfExists ) ;
}
2015-05-16 08:02:05 +00:00
//#define SVNREVISION 1
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# if defined(SVNREVISION) && !defined(MINIMAL) && !defined(NOLEGACY)
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# define SVNREVISIONSTR STRINGIFY(SVNREVISION)
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# if defined(OFFICIAL_RELEASE)
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# define UPD_BUILDTYPE "rel"
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# else
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# define UPD_BUILDTYPE "test"
2015-01-07 13:34:05 +00:00
//WARNING: Security comes from the fact that the triptohell.info certificate is hardcoded in the tls code.
//this will correctly detect insecure tls proxies also.
2015-01-21 18:18:37 +00:00
# define UPDATE_URL_ROOT "https: //triptohell.info/moodles/"
# define UPDATE_URL_TESTED UPDATE_URL_ROOT "autoup / "
# define UPDATE_URL_NIGHTLY UPDATE_URL_ROOT
# define UPDATE_URL_VERSION "%sversion.txt"
2015-09-06 03:30:28 +00:00
# ifdef NOLEGACY
# ifdef _WIN64
# define UPDATE_URL_BUILD "%snocompat64 / fte" EXETYPE "64.exe"
# else
# define UPDATE_URL_BUILD "%snocompat / fte" EXETYPE ".exe"
# endif
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# else
2015-09-06 03:30:28 +00:00
# ifdef _WIN64
# define UPDATE_URL_BUILD "%swin64 / fte" EXETYPE "64.exe"
# else
# define UPDATE_URL_BUILD "%swin32 / fte" EXETYPE ".exe"
# endif
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# endif
# endif
# endif
# if defined(SERVERONLY)
# define EXETYPE "qwsv" //not gonna happen, but whatever.
# elif defined(GLQUAKE) && defined(D3DQUAKE)
# define EXETYPE "qw"
# elif defined(GLQUAKE)
# ifdef MINIMAL
# define EXETYPE "minglqw"
# else
# define EXETYPE "glqw"
# endif
2013-03-12 22:35:33 +00:00
# elif defined(D3DQUAKE)
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# define EXETYPE "d3dqw"
2013-03-12 22:36:41 +00:00
# elif defined(SWQUAKE)
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# define EXETYPE "swqw"
# else
//erm...
# define EXETYPE "qw"
# endif
2015-01-21 18:18:37 +00:00
# ifdef UPDATE_URL_ROOT
int sys_autoupdatesetting ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
qboolean Update_GetHomeDirectory ( char * homedir , int homedirsize )
{
2015-05-16 08:02:05 +00:00
HMODULE shfolder = LoadLibraryA ( " shfolder.dll " ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( shfolder )
{
2015-05-16 08:02:05 +00:00
HRESULT ( WINAPI * dSHGetFolderPathW ) ( HWND hwndOwner , int nFolder , HANDLE hToken , DWORD dwFlags , LPWSTR pszPath ) ;
dSHGetFolderPathW = ( void * ) GetProcAddress ( shfolder , " SHGetFolderPathW " ) ;
if ( dSHGetFolderPathW )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-05-16 08:02:05 +00:00
wchar_t folderw [ MAX_PATH ] ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// 0x5 == CSIDL_PERSONAL
2015-05-16 08:02:05 +00:00
if ( dSHGetFolderPathW ( NULL , 0x5 , NULL , 0 , folderw ) = = S_OK )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-05-16 08:02:05 +00:00
narrowen ( homedir , homedirsize , folderw ) ;
Q_strncatz ( homedir , " /My Games/ " FULLENGINENAME " / " , homedirsize ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return true ;
}
}
// FreeLibrary(shfolder);
}
return false ;
}
2013-04-11 10:34:06 +00:00
static void Update_CreatePath ( char * path )
{
char * ofs ;
for ( ofs = path + 1 ; * ofs ; ofs + + )
{
if ( * ofs = = ' / ' )
{ // create the directory
* ofs = 0 ;
Sys_mkdir ( path ) ;
* ofs = ' / ' ;
}
}
}
2015-01-21 18:18:37 +00:00
//ctx is a pointer to the original frontend process
void Update_PromptedDownloaded ( void * ctx , int foo )
2015-01-08 13:09:20 +00:00
{
2015-01-21 18:18:37 +00:00
if ( foo = = 0 & & ctx )
{
PROCESS_INFORMATION childinfo ;
2015-05-16 08:02:05 +00:00
STARTUPINFOW startinfo = { sizeof ( startinfo ) } ;
wchar_t widearg [ 2048 ] ;
wchar_t wideexe [ 2048 ] ;
char cmdline [ 2048 ] ;
2015-01-21 18:18:37 +00:00
# ifndef SERVERONLY
SetHookState ( false ) ;
Host_Shutdown ( ) ;
CloseHandle ( qwclsemaphore ) ;
SetHookState ( false ) ;
# else
SV_Shutdown ( ) ;
# endif
TL_Shutdown ( ) ;
2015-05-16 08:02:05 +00:00
narrowen ( cmdline , sizeof ( cmdline ) , GetCommandLineW ( ) ) ;
widen ( wideexe , sizeof ( wideexe ) , ctx ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
widen ( widearg , sizeof ( widearg ) , va ( " \" %s \" %s " , ( char * ) ctx , COM_Parse ( cmdline ) ) ) ;
2015-05-16 08:02:05 +00:00
CreateProcessW ( wideexe , widearg , NULL , NULL , TRUE , 0 , NULL , NULL , & startinfo , & childinfo ) ;
2015-01-21 18:18:37 +00:00
Z_Free ( ctx ) ;
exit ( 1 ) ;
}
else
Z_Free ( ctx ) ;
2015-01-08 13:09:20 +00:00
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void Update_Version_Updated ( struct dl_download * dl )
{
//happens in a thread, avoid va
if ( dl - > file )
{
if ( dl - > status = = DL_FINISHED )
{
char buf [ 8192 ] ;
unsigned int size = 0 , chunk ;
char pendingname [ MAX_OSPATH ] ;
vfsfile_t * pending ;
Update_GetHomeDirectory ( pendingname , sizeof ( pendingname ) ) ;
2014-02-07 08:38:40 +00:00
Q_strncatz ( pendingname , DISTRIBUTION UPD_BUILDTYPE EXETYPE " .tmp " , sizeof ( pendingname ) ) ;
2013-04-11 10:34:06 +00:00
Update_CreatePath ( pendingname ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pending = VFSOS_Open ( pendingname , " wb " ) ;
2013-04-11 10:34:06 +00:00
if ( ! pending )
Con_Printf ( " Unable to write to \" %s \" \n " , pendingname ) ;
else
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
while ( 1 )
{
chunk = VFS_READ ( dl - > file , buf , sizeof ( buf ) ) ;
if ( ! chunk )
break ;
size + = VFS_WRITE ( pending , buf , chunk ) ;
}
VFS_CLOSE ( pending ) ;
2015-01-08 13:09:20 +00:00
if ( VFS_GETLEN ( dl - > file ) ! = size )
Con_Printf ( " Download was the wrong size / corrupt \n " ) ;
else
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-01-21 18:18:37 +00:00
//figure out the original binary that was executed, so we can start from scratch.
//this is to attempt to avoid the new process appearing as 'foo.tmp'. which needlessly confuses firewall rules etc.
int ffe = COM_CheckParm ( " --fromfrontend " ) ;
2015-05-16 08:02:05 +00:00
wchar_t wbinarypath [ MAX_PATH ] ;
char ubinarypath [ MAX_PATH ] ;
2015-01-21 18:18:37 +00:00
char * ffp ;
2015-05-16 08:02:05 +00:00
GetModuleFileNameW ( NULL , wbinarypath , countof ( wbinarypath ) - 1 ) ;
narrowen ( ubinarypath , sizeof ( ubinarypath ) , wbinarypath ) ;
ffp = Z_StrDup ( ffe ? com_argv [ ffe + 2 ] : ubinarypath ) ;
2015-01-21 18:18:37 +00:00
//make it pending
2014-02-07 08:38:40 +00:00
MyRegSetValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " pending " UPD_BUILDTYPE EXETYPE , REG_SZ , pendingname , strlen ( pendingname ) + 1 ) ;
2015-01-21 18:18:37 +00:00
Key_Dest_Remove ( kdm_console ) ;
M_Menu_Prompt ( Update_PromptedDownloaded , ffp , " An update was downloaded " , " Restart to activate. " , " " , ffp ? " Restart " : NULL , " " , " Okay " ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
}
2015-01-08 13:09:20 +00:00
else
Con_Printf ( " Update download failed \n " ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
2015-01-21 18:18:37 +00:00
void Update_PromptedForUpdate ( void * ctx , int foo )
{
if ( foo = = 0 )
{
struct dl_download * dl ;
Con_Printf ( " Downloading update \n " ) ;
2015-05-16 08:02:05 +00:00
dl = HTTP_CL_Get ( va ( UPDATE_URL_BUILD , ( char * ) ctx ) , NULL , Update_Version_Updated ) ;
2015-01-21 18:18:37 +00:00
dl - > file = FS_OpenTemp ( ) ;
# ifdef MULTITHREAD
DL_CreateThread ( dl , NULL , NULL ) ;
# endif
}
else
Con_Printf ( " Not downloading update \n " ) ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void Update_Versioninfo_Available ( struct dl_download * dl )
{
if ( dl - > file )
{
if ( dl - > status = = DL_FINISHED )
{
char linebuf [ 1024 ] ;
while ( VFS_GETS ( dl - > file , linebuf , sizeof ( linebuf ) ) )
{
if ( ! strnicmp ( linebuf , " Revision: " , 10 ) )
{
2013-03-12 22:35:33 +00:00
if ( atoi ( linebuf + 10 ) > atoi ( SVNREVISIONSTR ) )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-01-21 18:18:37 +00:00
char * revision = va ( " Revision %i " , atoi ( linebuf + 10 ) ) ;
char * current = va ( " Current %i " , atoi ( SVNREVISIONSTR ) ) ;
Con_Printf ( " An update is available, revision %i \n " , atoi ( linebuf + 10 ) ) ;
if ( COM_CheckParm ( " -autoupdate " ) | | COM_CheckParm ( " --autoupdate " ) )
Update_PromptedForUpdate ( dl - > user_ctx , 0 ) ;
else
{
Key_Dest_Remove ( kdm_console ) ;
M_Menu_Prompt ( Update_PromptedForUpdate , dl - > user_ctx , " An update is available. " , revision , current , " Download " , " " , " Ignore " ) ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2015-01-08 13:09:20 +00:00
else
Con_Printf ( " autoupdate: already at latest version \n " ) ;
return ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
}
}
}
2015-01-21 18:18:37 +00:00
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void Update_Check ( void )
{
2015-01-21 18:18:37 +00:00
static qboolean doneupdatecheck ; //once per run
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
struct dl_download * dl ;
2015-01-21 18:18:37 +00:00
if ( sys_autoupdatesetting < 2 ) //not if disabled (do it once it does get enabled)
return ;
if ( ! doneupdatecheck )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-01-21 18:18:37 +00:00
char * updateroot = ( sys_autoupdatesetting > = 3 ) ? UPDATE_URL_NIGHTLY : UPDATE_URL_TESTED ;
doneupdatecheck = true ;
dl = HTTP_CL_Get ( va ( UPDATE_URL_VERSION , updateroot ) , NULL , Update_Versioninfo_Available ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
dl - > file = FS_OpenTemp ( ) ;
2015-01-21 18:18:37 +00:00
dl - > user_ctx = updateroot ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
dl - > isquery = true ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# ifdef MULTITHREAD
DL_CreateThread ( dl , NULL , NULL ) ;
# endif
}
}
2015-01-21 18:18:37 +00:00
int Sys_GetAutoUpdateSetting ( void )
{
return sys_autoupdatesetting ;
}
void Sys_SetAutoUpdateSetting ( int newval )
{
static qboolean doneupdatecheck ;
if ( sys_autoupdatesetting = = newval )
return ;
sys_autoupdatesetting = newval ;
MyRegSetValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " AutoUpdateEnabled " , REG_DWORD , & sys_autoupdatesetting , sizeof ( sys_autoupdatesetting ) ) ;
Update_Check ( ) ;
}
2015-05-16 08:02:05 +00:00
BOOL DeleteFileU ( const char * path )
{
wchar_t wide [ 2048 ] ;
return DeleteFileW ( widen ( wide , sizeof ( wide ) , path ) ) ;
}
BOOL MoveFileU ( const char * src , const char * dst )
{
wchar_t wide1 [ 2048 ] ;
wchar_t wide2 [ 2048 ] ;
return MoveFileW ( widen ( wide1 , sizeof ( wide1 ) , src ) , widen ( wide2 , sizeof ( wide2 ) , dst ) ) ;
}
2015-04-14 23:12:17 +00:00
qboolean Sys_CheckUpdated ( char * bindir , size_t bindirsize )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-07-14 14:47:00 +00:00
wchar_t wide1 [ 2048 ] ;
2013-03-12 22:35:33 +00:00
int ffe = COM_CheckParm ( " --fromfrontend " ) ;
PROCESS_INFORMATION childinfo ;
2015-07-14 14:47:00 +00:00
STARTUPINFOW startinfo = { sizeof ( startinfo ) } ;
2013-03-12 22:35:33 +00:00
2015-01-21 18:18:37 +00:00
char * e ;
strtoul ( SVNREVISIONSTR , & e , 10 ) ;
if ( ! * SVNREVISIONSTR | | * e ) //svn revision didn't parse as an exact number. this implies it has an 'M' in it to mark it as modified, or a - to mean unknown. either way, its bad and autoupdates when we don't know what we're updating from is a bad idea.
sys_autoupdatesetting = - 1 ;
else if ( COM_CheckParm ( " -noupdate " ) | | COM_CheckParm ( " --noupdate " ) | | COM_CheckParm ( " -noautoupdate " ) | | COM_CheckParm ( " --noautoupdate " ) )
sys_autoupdatesetting = 0 ;
else if ( COM_CheckParm ( " -autoupdate " ) | | COM_CheckParm ( " --autoupdate " ) )
sys_autoupdatesetting = 3 ;
else
{
//favour 'tested'
sys_autoupdatesetting = MyRegGetIntValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " AutoUpdateEnabled " , 2 ) ;
}
2013-03-12 22:35:33 +00:00
if ( ! strcmp ( SVNREVISIONSTR , " - " ) )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return false ; //no revision info in this build, meaning its custom built and thus cannot check against the available updated versions.
2015-01-21 18:18:37 +00:00
else if ( sys_autoupdatesetting = = 0 )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return false ;
2015-01-02 05:57:14 +00:00
else if ( isPlugin = = 1 )
2013-03-12 22:58:13 +00:00
{
//download, but don't invoke. the caller is expected to start us up properly (once installed).
}
2013-03-12 22:35:33 +00:00
else if ( ! ffe )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2015-01-21 18:18:37 +00:00
//if we're not from the frontend (ie: we ARE the frontend), we should run the updated build instead
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char pendingpath [ MAX_OSPATH ] ;
2013-03-12 22:58:13 +00:00
char updatedpath [ MAX_OSPATH ] ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2015-01-02 05:57:14 +00:00
//FIXME: store versions instead of names
2014-02-07 08:38:40 +00:00
MyRegGetStringValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " pending " UPD_BUILDTYPE EXETYPE , pendingpath , sizeof ( pendingpath ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( * pendingpath )
{
2015-01-21 18:18:37 +00:00
qboolean okay ;
2014-02-07 08:38:40 +00:00
MyRegDeleteKeyValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " pending " UPD_BUILDTYPE EXETYPE ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Update_GetHomeDirectory ( updatedpath , sizeof ( updatedpath ) ) ;
2013-03-12 23:01:33 +00:00
Update_CreatePath ( updatedpath ) ;
2014-02-07 08:38:40 +00:00
Q_strncatz ( updatedpath , " cur " UPD_BUILDTYPE EXETYPE " .exe " , sizeof ( updatedpath ) ) ;
2015-05-16 08:02:05 +00:00
DeleteFileU ( updatedpath ) ;
okay = MoveFileU ( pendingpath , updatedpath ) ;
2015-01-21 18:18:37 +00:00
if ( ! okay )
{ //if we just downloaded an update, we may need to wait for the existing process to close.
//sadly I'm too lazy to provide any sync mechanism (and wouldn't trust any auto-released handles or whatever), so lets just retry after a delay.
Sleep ( 2000 ) ;
2015-05-16 08:02:05 +00:00
okay = MoveFileU ( pendingpath , updatedpath ) ;
2015-01-21 18:18:37 +00:00
}
if ( okay )
2014-02-07 08:38:40 +00:00
MyRegSetValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , UPD_BUILDTYPE EXETYPE , REG_SZ , updatedpath , strlen ( updatedpath ) + 1 ) ;
2015-01-08 13:09:20 +00:00
else
{
MessageBox ( NULL , va ( " Unable to rename %s to %s " , pendingpath , updatedpath ) , FULLENGINENAME " autoupdate " , 0 ) ;
2015-05-16 08:02:05 +00:00
DeleteFileU ( pendingpath ) ;
2015-01-08 13:09:20 +00:00
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2014-02-07 08:38:40 +00:00
MyRegGetStringValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , UPD_BUILDTYPE EXETYPE , updatedpath , sizeof ( updatedpath ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( * updatedpath )
{
2015-07-14 14:47:00 +00:00
wchar_t widefe [ MAX_OSPATH ] , wargs [ 2048 ] ;
GetModuleFileNameW ( NULL , widefe , countof ( widefe ) - 1 ) ;
_snwprintf ( wargs , countof ( wargs ) , L " %s --fromfrontend \" %s \" \" %s \" " , GetCommandLineW ( ) , widen ( wide1 , sizeof ( wide1 ) , SVNREVISIONSTR ) , widefe ) ;
if ( CreateProcessW ( widen ( wide1 , sizeof ( wide1 ) , updatedpath ) , wargs , NULL , NULL , TRUE , 0 , NULL , NULL , & startinfo , & childinfo ) )
2013-03-12 22:35:33 +00:00
return true ;
}
}
else
{
2015-06-12 14:44:50 +00:00
// char frontendpath[MAX_OSPATH];
2013-03-12 22:35:33 +00:00
//com_argv[ffe+1] is frontend revision
//com_argv[ffe+2] is frontend location
if ( atoi ( com_argv [ ffe + 1 ] ) > atoi ( SVNREVISIONSTR ) )
{
//ping-pong it back, to make sure we're running the most recent version.
2015-06-12 14:44:50 +00:00
// GetModuleFileName(NULL, frontendpath, sizeof(frontendpath)-1);
if ( CreateProcessW ( widen ( wide1 , sizeof ( wide1 ) , com_argv [ ffe + 2 ] ) , GetCommandLineW ( ) , NULL , NULL , TRUE , 0 , NULL , NULL , & startinfo , & childinfo ) )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return true ;
}
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if ( com_argv [ ffe + 2 ] )
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{
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com_argv [ 0 ] = com_argv [ ffe + 2 ] ;
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Q_strncpyz ( bindir , com_argv [ 0 ] , bindirsize ) ;
* COM_SkipPath ( bindir ) = 0 ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
return false ;
}
# else
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int Sys_GetAutoUpdateSetting ( void )
{
return - 1 ;
}
void Sys_SetAutoUpdateSetting ( int newval )
{
}
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qboolean Sys_CheckUpdated ( char * bindir , size_t bindirsize )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
return false ;
}
void Update_Check ( void )
{
}
# endif
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# include "shellapi.h"
const GUID qIID_IApplicationAssociationRegistrationUI = { 0x1f76a169 , 0xf994 , 0x40ac , { 0x8f , 0xc8 , 0x09 , 0x59 , 0xe8 , 0x87 , 0x47 , 0x10 } } ;
const GUID qCLSID_ApplicationAssociationRegistrationUI = { 0x1968106d , 0xf3b5 , 0x44cf , { 0x89 , 0x0e , 0x11 , 0x6f , 0xcb , 0x9e , 0xce , 0xf1 } } ;
struct qIApplicationAssociationRegistrationUI ;
typedef struct qIApplicationAssociationRegistrationUI
{
struct qIApplicationAssociationRegistrationUI_vtab
{
HRESULT ( WINAPI * QueryInterface ) ( struct qIApplicationAssociationRegistrationUI * , const GUID * riid , void * * ppvObject ) ;
HRESULT ( WINAPI * AddRef ) ( struct qIApplicationAssociationRegistrationUI * ) ;
HRESULT ( WINAPI * Release ) ( struct qIApplicationAssociationRegistrationUI * ) ;
HRESULT ( WINAPI * LaunchAdvancedAssociationUI ) ( struct qIApplicationAssociationRegistrationUI * , LPCWSTR app ) ;
} * lpVtbl ;
} qIApplicationAssociationRegistrationUI ;
void Sys_DoFileAssociations ( qboolean elevated )
{
char command [ 1024 ] ;
qboolean ok = true ;
HKEY root ;
//I'd do everything in current_user if I could, but windows sucks too much for that.
//'registered applications' simply does not work in hkcu, we MUST use hklm for that.
//if there's a registered application and we are not, we are unable to grab that association, ever.
//thus we HAVE to do things to the local machine or we might as well not bother doing anything.
//still, with a manifest not giving false success, if the user clicks 'no' to the UAC prompt, we'll write everything to the current user anyway, so if microsoft do ever fix things, then yay.
//also, I hate the idea of creating a 'registered application' in globally without the file types it uses being local.
//on xp, we use ONLY current user. no 'registered applications' means no 'registered applications bug', which means no need to use hklm at all.
//in vista/7, we have to create stuff in local_machine. in which case we might as well put ALL associations in there. the ui stuff will allow user-specific settings, so this is not an issue other than the fact that it triggers uac.
//in 8, we cannot programatically force ownership of our associations, so we might as well just use the ui method even for vista+7 instead of the ruder version.
if ( qwinvermaj < 6 )
elevated = 2 ;
root = elevated = = 2 ? HKEY_CURRENT_USER : HKEY_LOCAL_MACHINE ;
# define ASSOC_VERSION 2
# define ASSOCV "1"
//register the basic demo class
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Q_snprintfz ( command , sizeof ( command ) , " Quake or QuakeWorld Demo " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _DemoFile. " ASSOCV , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _DemoFile. " ASSOCV " \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _DemoFile. " ASSOCV " \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
//register the basic map class. yeah, the command is the same as for demos. but the description is different!
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Q_snprintfz ( command , sizeof ( command ) , " Quake Map " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _BSPFile. " ASSOCV , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _BSPFile. " ASSOCV " \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _BSPFile. " ASSOCV " \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
//register the basic protocol class
Q_snprintfz ( command , sizeof ( command ) , " QuakeWorld Server " ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " " , " " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " " , " URL Protocol " , REG_SZ , " " , strlen ( " " ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
ok = ok & MyRegSetValue ( root , " Software \\ Classes \\ " DISTRIBUTION " _Server. " ASSOCV " \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
//try to get ourselves listed in windows' 'default programs' ui.
Q_snprintfz ( command , sizeof ( command ) , " %s " , FULLENGINENAME ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities " , " ApplicationName " , REG_SZ , command , strlen ( command ) ) ;
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Q_snprintfz ( command , sizeof ( command ) , " %s " , FULLENGINENAME " is an awesome hybrid game engine able to run multiple Quake-compatible/derived games. " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities " , " ApplicationDescription " , REG_SZ , command , strlen ( command ) ) ;
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Q_snprintfz ( command , sizeof ( command ) , DISTRIBUTION " _DemoFile.1 " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .qtv " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .mvd " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .qwd " , REG_SZ , command , strlen ( command ) ) ;
ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .dem " , REG_SZ , command , strlen ( command ) ) ;
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".dm2", REG_SZ, command, strlen(command));
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Q_snprintfz ( command , sizeof ( command ) , DISTRIBUTION " _BSPFile.1 " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .bsp " , REG_SZ , command , strlen ( command ) ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ FileAssociations " , " .map " , REG_SZ , command , strlen ( command ) ) ;
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// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".fmf", REG_SZ, DISTRIBUTION"_ManifestFile", strlen(DISTRIBUTION"_ManifestFile"));
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\MIMEAssociations", "application/x-ftemanifest", REG_SZ, DISTRIBUTION"_ManifestFile", strlen(DISTRIBUTION"_ManifestFile"));
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Q_snprintfz ( command , sizeof ( command ) , DISTRIBUTION " _Server.1 " ) ;
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ok = ok & MyRegSetValue ( root , " Software \\ " FULLENGINENAME " \\ Capabilities \\ UrlAssociations " , " qw " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " Software \\ " FULLENGINENAME " \\ Capabilities " ) ;
ok = ok & MyRegSetValue ( root , " Software \\ RegisteredApplications " , FULLENGINENAME , REG_SZ , command , strlen ( command ) ) ;
SHChangeNotify ( SHCNE_ASSOCCHANGED , SHCNF_IDLIST , NULL , NULL ) ;
if ( ! ok & & elevated < 2 )
{
HINSTANCE ch = ShellExecute ( mainwindow , " runas " , com_argv [ 0 ] , va ( " -register_types %i " , elevated + 1 ) , NULL , SW_SHOWNORMAL ) ;
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if ( ( intptr_t ) ch < = 32 )
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Sys_DoFileAssociations ( 2 ) ;
return ;
}
if ( ok )
{
// char buf[1];
//attempt to display the vista+ prompt (only way possible in win8, apparently)
qIApplicationAssociationRegistrationUI * aarui = NULL ;
//needs to be done anyway to ensure that its listed, and so that we get the association if nothing else has it.
//however, the popup for when you start new programs is very annoying, so lets try to avoid that. our file associations are somewhat explicit anyway.
//note that you'll probably still get the clumsy prompt if you try to run fte as a different user. really depends if you gave it local machine write access.
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.qtv", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .qtv " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.mvd", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .mvd " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.qwd", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .qwd " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.dem", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .dem " , " " , REG_SZ , DISTRIBUTION " _DemoFile. " ASSOCV , strlen ( DISTRIBUTION " _DemoFile.1 " ) ) ;
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.bsp", "", buf, sizeof(buf)))
MyRegSetValue ( root , " Software \\ Classes \\ .bsp " , " " , REG_SZ , DISTRIBUTION " _BSPFile. " ASSOCV , strlen ( DISTRIBUTION " _BSPFile.1 " ) ) ;
//legacy url associations are a bit more explicit
// if (!aarui || elevated==2 || !MyRegGetStringValue(HKEY_CURRENT_USER, "Software\\Classes\\qw", "", buf, sizeof(buf)))
{
Q_snprintfz ( command , sizeof ( command ) , " QuakeWorld Server " ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw " , " " , REG_SZ , command , strlen ( command ) ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw " , " URL Protocol " , REG_SZ , " " , strlen ( " " ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" ,0 " , com_argv [ 0 ] ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw \\ DefaultIcon " , " " , REG_SZ , command , strlen ( command ) ) ;
Q_snprintfz ( command , sizeof ( command ) , " \" %s \" \" %%1 \" " , com_argv [ 0 ] ) ;
MyRegSetValue ( root , " Software \\ Classes \\ qw \\ shell \\ open \\ command " , " " , REG_SZ , command , strlen ( command ) ) ;
}
CoInitialize ( NULL ) ;
if ( FAILED ( CoCreateInstance ( & qCLSID_ApplicationAssociationRegistrationUI , 0 , CLSCTX_INPROC_SERVER , & qIID_IApplicationAssociationRegistrationUI , ( LPVOID * ) & aarui ) ) )
aarui = NULL ;
if ( aarui )
{
# define wideify2(a) L##a
# define wideify(a) wideify2(a)
aarui - > lpVtbl - > LaunchAdvancedAssociationUI ( aarui , wideify ( FULLENGINENAME ) ) ;
aarui - > lpVtbl - > Release ( aarui ) ;
}
else
{
/*
# define wideify2(a) L##a
# define wideify(a) wideify2(a)
qOPENASINFO open_as_info = { 0 } ;
open_as_info . pcszFile = L " .mvd " ;
open_as_info . pcszClass = wideify ( DISTRIBUTION ) L " _DemoFile.1 " ;
open_as_info . oaifInFlags = 8 | 2 ; //OAIF_FORCE_REGISTRATION | OAIF_REGISTER_EXT;
if ( pSHOpenWithDialog )
pSHOpenWithDialog ( NULL , & open_as_info ) ;
SHChangeNotify ( SHCNE_ASSOCCHANGED , SHCNF_IDLIST , NULL , NULL ) ;
*/
}
}
}
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/*
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# ifdef _MSC_VER
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# include <signal.h>
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void VARGS Signal_Error_Handler ( int i )
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{
int * basepointer ;
__asm { mov basepointer , ebp } ;
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Sys_Error ( " Received signal, offset was 0x%8x " , basepointer [ 73 ] ) ;
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}
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# endif
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*/
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extern char sys_language [ 64 ] ;
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static int Sys_ProcessCommandline ( char * * argv , int maxargc , char * argv0 )
{
int argc = 0 , i ;
wchar_t * wc = GetCommandLineW ( ) ;
unsigned char utf8cmdline [ 4096 ] , * cl = utf8cmdline ;
narrowen ( utf8cmdline , sizeof ( utf8cmdline ) , wc ) ;
// argv[argc] = argv0;
// argc++;
while ( * cl & & ( argc < maxargc ) )
{
while ( * cl & & * cl < = 32 )
cl + + ;
if ( * cl )
{
if ( * cl = = ' \" ' )
{
cl + + ;
argv [ argc ] = cl ;
argc + + ;
while ( * cl & & * cl ! = ' \" ' )
cl + + ;
}
else
{
argv [ argc ] = cl ;
argc + + ;
while ( * cl & & * cl > 32 )
cl + + ;
}
if ( * cl )
{
* cl = 0 ;
cl + + ;
}
}
}
if ( argc < 1 )
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{
argv [ 0 ] = argv0 ;
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argc = 1 ;
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}
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for ( i = 0 ; i < argc ; i + + )
argv [ i ] = strdup ( argv [ i ] ) ;
return i ;
}
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int MessageBoxU ( HWND hWnd , char * lpText , char * lpCaption , UINT uType )
{
wchar_t widecaption [ 256 ] ;
wchar_t widetext [ 2048 ] ;
widen ( widetext , sizeof ( widetext ) , lpText ) ;
widen ( widecaption , sizeof ( widecaption ) , lpCaption ) ;
return MessageBoxW ( hWnd , widetext , widecaption , uType ) ;
}
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# ifdef WEBCLIENT
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//using this like posix' access function, but with much more code, microsoftisms, and no errno codes/info
//no, I don't really have a clue why it needs to be so long.
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//#include <svrapi.h>
# ifndef ACCESS_READ
# define ACCESS_READ 0x1
# define ACCESS_WRITE 0x2
# endif
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static BOOL microsoft_accessW ( LPWSTR pszFolder , DWORD dwAccessDesired )
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{
HANDLE hToken ;
PRIVILEGE_SET PrivilegeSet ;
DWORD dwPrivSetSize ;
DWORD dwAccessGranted ;
BOOL fAccessGranted = FALSE ;
GENERIC_MAPPING GenericMapping ;
SECURITY_INFORMATION si = ( SECURITY_INFORMATION ) ( OWNER_SECURITY_INFORMATION | GROUP_SECURITY_INFORMATION | DACL_SECURITY_INFORMATION ) ;
PSECURITY_DESCRIPTOR psdSD = NULL ;
DWORD dwNeeded ;
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GetFileSecurityW ( pszFolder , si , NULL , 0 , & dwNeeded ) ;
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psdSD = malloc ( dwNeeded ) ;
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GetFileSecurityW ( pszFolder , si , psdSD , dwNeeded , & dwNeeded ) ;
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ImpersonateSelf ( SecurityImpersonation ) ;
OpenThreadToken ( GetCurrentThread ( ) , TOKEN_ALL_ACCESS , TRUE , & hToken ) ;
memset ( & GenericMapping , 0xff , sizeof ( GENERIC_MAPPING ) ) ;
GenericMapping . GenericRead = ACCESS_READ ;
GenericMapping . GenericWrite = ACCESS_WRITE ;
GenericMapping . GenericExecute = 0 ;
GenericMapping . GenericAll = ACCESS_READ | ACCESS_WRITE ;
MapGenericMask ( & dwAccessDesired , & GenericMapping ) ;
dwPrivSetSize = sizeof ( PRIVILEGE_SET ) ;
AccessCheck ( psdSD , hToken , dwAccessDesired , & GenericMapping , & PrivilegeSet , & dwPrivSetSize , & dwAccessGranted , & fAccessGranted ) ;
free ( psdSD ) ;
return fAccessGranted ;
}
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static BOOL microsoft_accessU ( LPCSTR pszFolder , DWORD dwAccessDesired )
{
wchar_t wpath [ MAX_OSPATH ] ;
return microsoft_accessW ( widen ( wpath , sizeof ( wpath ) , pszFolder ) , dwAccessDesired ) ;
}
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static WNDPROC omgwtfwhyohwhy ;
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static LRESULT CALLBACK stoopidstoopidstoopid ( HWND w , UINT m , WPARAM wp , LPARAM lp )
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{
switch ( m )
{
case WM_NOTIFY :
switch ( ( ( LPNMHDR ) lp ) - > code )
{
case TVN_ENDLABELEDITW :
{
LRESULT r ;
NMTVDISPINFOW * fu = ( NMTVDISPINFOW * ) lp ;
NMTREEVIEWW gah ;
gah . action = TVC_UNKNOWN ;
gah . itemOld = fu - > item ;
gah . itemNew = fu - > item ;
gah . ptDrag . x = gah . ptDrag . y = 0 ;
gah . hdr = fu - > hdr ;
gah . hdr . code = TVN_SELCHANGEDW ;
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r = CallWindowProcW ( omgwtfwhyohwhy , w , m , wp , lp ) ;
CallWindowProcW ( omgwtfwhyohwhy , w , WM_NOTIFY , wp , ( LPARAM ) & gah ) ;
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return r ;
}
break ;
case TVN_ENDLABELEDITA :
{
LRESULT r ;
NMTVDISPINFOA * fu = ( NMTVDISPINFOA * ) lp ;
NMTREEVIEWA gah ;
gah . action = TVC_UNKNOWN ;
gah . itemOld = fu - > item ;
gah . itemNew = fu - > item ;
gah . ptDrag . x = gah . ptDrag . y = 0 ;
gah . hdr = fu - > hdr ;
gah . hdr . code = TVN_SELCHANGEDA ;
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r = CallWindowProcW ( omgwtfwhyohwhy , w , m , wp , lp ) ;
CallWindowProcW ( omgwtfwhyohwhy , w , WM_NOTIFY , wp , ( LPARAM ) & gah ) ;
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return r ;
}
break ;
case TVN_SELCHANGEDA :
case TVN_SELCHANGEDW :
break ;
}
break ;
}
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return CallWindowProcW ( omgwtfwhyohwhy , w , m , wp , lp ) ;
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}
struct egadsthisisretarded
{
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wchar_t title [ MAX_OSPATH ] ;
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char subdir [ MAX_OSPATH ] ;
char parentdir [ MAX_OSPATH ] ;
char statustext [ MAX_OSPATH ] ;
} ;
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void FS_Directorize ( char * fname , size_t fnamesize )
{
size_t l = strlen ( fname ) ;
if ( ! l ) //technically already a directory
return ;
if ( fname [ l - 1 ] = = ' \\ ' | | fname [ l - 1 ] = = ' / ' )
return ; //already a directory
Q_strncatz ( fname , " / " , fnamesize ) ;
}
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static INT CALLBACK StupidBrowseCallbackProc ( HWND hwnd , UINT uMsg , LPARAM lp , LPARAM pDatafoo )
{ //'stolen' from microsoft's knowledge base.
//required to work around microsoft being annoying.
struct egadsthisisretarded * pData = ( struct egadsthisisretarded * ) pDatafoo ;
// char *foo;
HWND edit = FindWindowEx ( hwnd , NULL , " EDIT " , NULL ) ;
HWND list ;
extern qboolean com_homepathenabled ;
// OutputDebugString(va("got %u (%u)\n", uMsg, lp));
switch ( uMsg )
{
case BFFM_INITIALIZED :
//combat windows putting new windows behind everything else if it takes a while for UAC prompts to go away
SetWindowPos ( hwnd , HWND_TOPMOST , 0 , 0 , 0 , 0 , SWP_NOMOVE | SWP_NOSIZE ) ;
//combat windows bug where renaming something doesn't update the dialog's path
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list = FindWindowExW ( hwnd , NULL , L " SHBROWSEFORFOLDER SHELLNAMESPACE CONTROL " , NULL ) ;
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if ( list )
omgwtfwhyohwhy = ( WNDPROC ) SetWindowLongPtr ( list , GWLP_WNDPROC , ( LONG_PTR ) stoopidstoopidstoopid ) ;
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{
wchar_t szDir [ MAX_PATH ] ;
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# ifndef _DEBUG
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//the standard location iiuc
if ( com_homepathenabled & & pSHGetSpecialFolderPathW ( NULL , szDir , CSIDL_PROGRAM_FILES , TRUE ) & & microsoft_accessW ( szDir , ACCESS_READ | ACCESS_WRITE ) )
;
else if ( microsoft_accessU ( " C: \\ Games \\ " , ACCESS_READ | ACCESS_WRITE ) )
widen ( szDir , sizeof ( szDir ) , " C: \\ Games \\ " ) ;
else if ( microsoft_accessU ( " C: \\ " , ACCESS_READ | ACCESS_WRITE ) )
widen ( szDir , sizeof ( szDir ) , " C: \\ " ) ;
//if we're not an admin, install it somewhere else.
else if ( pSHGetSpecialFolderPathW ( NULL , szDir , CSIDL_LOCAL_APPDATA , TRUE ) & & microsoft_accessW ( szDir , ACCESS_READ | ACCESS_WRITE ) )
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;
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else
# endif
if ( GetCurrentDirectoryW ( countof ( szDir ) , szDir ) ) // && microsoft_access(szDir, ACCESS_READ | ACCESS_WRITE))
;
SendMessageW ( hwnd , BFFM_SETSELECTIONW , TRUE , ( LPARAM ) szDir ) ;
SendMessageW ( hwnd , BFFM_SETEXPANDED , TRUE , ( LPARAM ) szDir ) ;
SendMessageW ( hwnd , BFFM_SETOKTEXT , TRUE , ( LPARAM ) widen ( szDir , sizeof ( szDir ) , " Install " ) ) ;
}
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break ;
case BFFM_VALIDATEFAILEDA :
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case BFFM_VALIDATEFAILEDW :
if ( ! microsoft_accessU ( pData - > parentdir , ACCESS_READ | ACCESS_WRITE ) )
{
MessageBoxU ( hwnd , va ( " %s is not writable. " , pData - > parentdir ) , fs_gamename . string , 0 ) ;
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return 1 ;
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}
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if ( edit )
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{
wchar_t wide [ 256 ] ;
GetWindowTextW ( edit , wide , countof ( wide ) ) ;
narrowen ( pData - > subdir , sizeof ( pData - > subdir ) , wide ) ;
}
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if ( microsoft_accessU ( va ( " %s%s " , pData - > parentdir , pData - > subdir ) , ACCESS_READ ) )
return MessageBoxU ( hwnd , va ( " %s%s already exists! \n This installer will (generally) not overwrite existing data files . \ nIf you want to re - install , you must manually uninstall it first . \ n \ nContinue ? " , pData->parentdir, pData->subdir), fs_gamename.string, MB_ICONWARNING|MB_OKCANCEL|MB_TOPMOST) == IDCANCEL ;
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else
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return MessageBoxU ( hwnd , va ( " Install to %s%s ? " , pData - > parentdir , pData - > subdir ) , fs_gamename . string , MB_OKCANCEL ) = = IDCANCEL ;
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case BFFM_SELCHANGED :
{
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wchar_t wide [ MAX_PATH * 2 + 2 ] ;
char * foo ;
if ( pSHGetPathFromIDListW ( ( LPITEMIDLIST ) lp , wide ) )
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{
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narrowen ( pData - > parentdir , sizeof ( pData - > parentdir ) , wide ) ;
FS_Directorize ( pData - > parentdir , sizeof ( pData - > parentdir ) ) ;
//this'll make microsoft happy.
while ( foo = strchr ( pData - > parentdir , ' / ' ) )
* foo = ' \\ ' ;
if ( edit )
{
wchar_t wide [ 128 ] ;
SetWindowTextW ( edit , widen ( wide , sizeof ( wide ) , fs_gamename . string ) ) ;
SendMessageW ( hwnd , BFFM_SETSTATUSTEXT , 0 , ( LPARAM ) widen ( wide , sizeof ( wide ) , va ( " %s " , pData - > parentdir ) ) ) ;
}
else
SendMessageW ( hwnd , BFFM_SETSTATUSTEXT , 0 , ( LPARAM ) widen ( wide , sizeof ( wide ) , va ( " %s%s " , pData - > parentdir , fs_gamename . string ) ) ) ;
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}
}
break ;
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// case BFFM_IUNKNOWN:
// break;
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}
return 0 ;
}
LRESULT CALLBACK NoCloseWindowProc ( HWND w , UINT m , WPARAM wp , LPARAM lp )
{
if ( m = = WM_CLOSE )
return 0 ;
return DefWindowProc ( w , m , wp , lp ) ;
}
void FS_CreateBasedir ( const char * path ) ;
qboolean Sys_DoInstall ( void )
{
extern ftemanifest_t * fs_manifest ;
char exepath [ MAX_OSPATH ] ;
char newexepath [ MAX_OSPATH ] ;
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wchar_t wide [ MAX_PATH ] ;
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wchar_t wide2 [ MAX_PATH ] ;
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char resultpath [ MAX_OSPATH ] ;
BROWSEINFOW bi ;
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LPITEMIDLIST il ;
struct egadsthisisretarded diediedie ;
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if ( ! pSHGetSpecialFolderPathW )
{
MessageBoxU ( NULL , " SHGetSpecialFolderPathW is not supported \n " , fs_gamename . string , 0 ) ;
return TRUE ;
}
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if ( fs_manifest & & fs_manifest - > eula )
{
if ( MessageBoxU ( NULL , fs_manifest - > eula , fs_gamename . string , MB_OKCANCEL | MB_TOPMOST | MB_DEFBUTTON2 ) ! = IDOK )
return TRUE ;
}
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Q_strncpyz ( diediedie . subdir , fs_gamename . string , sizeof ( diediedie . subdir ) ) ;
_snwprintf ( diediedie . title , countof ( diediedie . title ) , L " Where would you like to install %s to? " , widen ( wide , sizeof ( wide ) , fs_gamename . string ) ) ;
GetCurrentDirectoryW ( countof ( wide ) - 1 , wide ) ;
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memset ( & bi , 0 , sizeof ( bi ) ) ;
bi . hwndOwner = mainwindow ; //note that this is usually still null
bi . pidlRoot = NULL ;
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bi . pszDisplayName = wide ;
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bi . lpszTitle = diediedie . title ;
bi . ulFlags = BIF_RETURNONLYFSDIRS | BIF_STATUSTEXT | BIF_EDITBOX | BIF_NEWDIALOGSTYLE | BIF_VALIDATE ;
bi . lpfn = StupidBrowseCallbackProc ;
bi . lParam = ( LPARAM ) & diediedie ;
bi . iImage = 0 ;
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il = pSHBrowseForFolderW ? pSHBrowseForFolderW ( & bi ) : NULL ;
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if ( il )
{
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pSHGetPathFromIDListW ( il , wide ) ;
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CoTaskMemFree ( il ) ;
}
else
return true ;
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narrowen ( resultpath , sizeof ( resultpath ) , wide ) ;
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FS_Directorize ( resultpath , sizeof ( resultpath ) ) ;
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if ( * diediedie . subdir )
{
Q_strncatz ( resultpath , diediedie . subdir , sizeof ( resultpath ) ) ;
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FS_Directorize ( resultpath , sizeof ( resultpath ) ) ;
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}
FS_CreateBasedir ( resultpath ) ;
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GetModuleFileNameW ( NULL , wide , countof ( wide ) ) ;
narrowen ( exepath , sizeof ( exepath ) , wide ) ;
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FS_NativePath ( va ( " %s.exe " , fs_gamename . string ) , FS_ROOT , newexepath , sizeof ( newexepath ) ) ;
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CopyFileU ( exepath , newexepath , FALSE ) ;
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/*the game can now be run (using regular autoupdate stuff), but most installers are expected to install the data instead of just more downloaders, so lets do that with a 'nice' progress box*/
{
HINSTANCE hInstance = NULL ;
HWND progress , label , wnd ;
WNDCLASS wc ;
RECT ca ;
int sh ;
int pct = - 100 ;
char fname [ MAX_OSPATH ] ;
memset ( & wc , 0 , sizeof ( wc ) ) ;
wc . style = 0 ;
wc . lpfnWndProc = NoCloseWindowProc ; //Progress_Wnd;
wc . hInstance = hInstance ;
wc . hCursor = LoadCursor ( NULL , IDC_ARROW ) ;
wc . hbrBackground = ( void * ) COLOR_WINDOW ;
wc . lpszClassName = " FTEPROG " ;
RegisterClass ( & wc ) ;
ca . right = GetSystemMetrics ( SM_CXSCREEN ) ;
ca . bottom = GetSystemMetrics ( SM_CYSCREEN ) ;
mainwindow = wnd = CreateWindowEx ( 0 , wc . lpszClassName , va ( " %s Installer " , fs_gamename . string ) , 0 , ( ca . right - 320 ) / 2 , ( ca . bottom - 100 ) / 2 , 320 , 100 , NULL , NULL , hInstance , NULL ) ;
GetClientRect ( wnd , & ca ) ;
sh = GetSystemMetrics ( SM_CYVSCROLL ) ;
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Sys_LoadLibrary ( " comctl32.dll " , NULL ) ;
// InitCommonControls();
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label = CreateWindow ( " STATIC " , " " , WS_CHILD | WS_VISIBLE | SS_PATHELLIPSIS , sh , ( ( ca . bottom - ca . top - sh ) / 3 ) , ca . right - ca . left - 2 * sh , sh , wnd , NULL , hInstance , NULL ) ;
progress = CreateWindowEx ( 0 , PROGRESS_CLASS , NULL , WS_CHILD | WS_VISIBLE | PBS_SMOOTH , sh , ( ( ca . bottom - ca . top - sh ) / 3 ) * 2 , ca . right - ca . left - 2 * sh , sh , wnd , NULL , hInstance , NULL ) ;
ShowWindow ( wnd , SW_NORMAL ) ;
SetWindowPos ( wnd , HWND_TOPMOST , 0 , 0 , 0 , 0 , SWP_NOMOVE | SWP_NOSIZE ) ;
SendMessage ( progress , PBM_SETRANGE32 , 0 , 10000 ) ;
* fname = 0 ;
HTTP_CL_Think ( ) ;
while ( FS_DownloadingPackage ( ) )
{
MSG msg ;
char * cur = cls . download ? COM_SkipPath ( cls . download - > localname ) : " Please Wait " ;
int newpct = cls . download ? cls . download - > percent * 100 : 0 ;
if ( cls . download & & cls . download - > sizeunknown )
{
//marquee needs manifest bollocks in order to work. so lets just not bother.
float time = Sys_DoubleTime ( ) ;
newpct = 10000 * ( time - ( int ) time ) ;
if ( ( int ) time & 1 )
newpct = 10000 - newpct ;
}
if ( Q_strcmp ( fname , cur ) )
{
Q_strncpyz ( fname , cur , sizeof ( fname ) ) ;
SetWindowText ( label , fname ) ;
}
if ( pct ! = newpct )
{
SendMessage ( progress , PBM_SETPOS , pct , 0 ) ;
pct = newpct ;
}
while ( PeekMessage ( & msg , NULL , 0 , 0 , PM_REMOVE ) )
DispatchMessage ( & msg ) ;
Sleep ( 10 ) ;
HTTP_CL_Think ( ) ;
}
DestroyWindow ( progress ) ;
DestroyWindow ( wnd ) ;
UnregisterClass ( " FTEPROG " , hInstance ) ;
mainwindow = NULL ;
}
/*create startmenu icon*/
if ( MessageBoxU ( NULL , va ( " Create Startmenu icon for %s? " , fs_gamename . string ) , fs_gamename . string , MB_YESNO | MB_ICONQUESTION | MB_TOPMOST ) = = IDYES )
{
HRESULT hres ;
IShellLinkW * psl ;
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hres = CoCreateInstance ( & CLSID_ShellLink , NULL , CLSCTX_INPROC_SERVER , & qIID_IShellLinkW , ( LPVOID * ) & psl ) ;
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if ( SUCCEEDED ( hres ) )
{
char startmenu [ MAX_OSPATH ] ;
WCHAR wsz [ MAX_PATH ] ;
IPersistFile * ppf ;
widen ( wsz , sizeof ( wsz ) , newexepath ) ;
psl - > lpVtbl - > SetPath ( psl , wsz ) ;
widen ( wsz , sizeof ( wsz ) , resultpath ) ;
psl - > lpVtbl - > SetWorkingDirectory ( psl , wsz ) ;
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hres = psl - > lpVtbl - > QueryInterface ( psl , & qIID_IPersistFile , ( LPVOID * ) & ppf ) ;
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if ( SUCCEEDED ( hres ) & & pSHGetSpecialFolderPathW ( NULL , wsz , CSIDL_COMMON_PROGRAMS , TRUE ) )
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{
WCHAR wsz [ MAX_PATH ] ;
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narrowen ( startmenu , sizeof ( startmenu ) , wsz ) ;
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widen ( wsz , sizeof ( wsz ) , va ( " %s/%s.lnk " , startmenu , fs_gamename . string ) ) ;
hres = ppf - > lpVtbl - > Save ( ppf , wsz , TRUE ) ;
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if ( hres = = E_ACCESSDENIED & & pSHGetSpecialFolderPathW ( NULL , wsz , CSIDL_PROGRAMS , TRUE ) )
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{
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narrowen ( startmenu , sizeof ( startmenu ) , wsz ) ;
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widen ( wsz , sizeof ( wsz ) , va ( " %s/%s.lnk " , startmenu , fs_gamename . string ) ) ;
hres = ppf - > lpVtbl - > Save ( ppf , wsz , TRUE ) ;
}
ppf - > lpVtbl - > Release ( ppf ) ;
}
psl - > lpVtbl - > Release ( psl ) ;
}
}
//now start it up properly.
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ShellExecuteW ( mainwindow , L " open " , widen ( wide , sizeof ( wide ) , newexepath ) , Q_strcasecmp ( fs_manifest - > installation , " quake " ) ? L " " : L " +sys_register_file_associations " , widen ( wide2 , sizeof ( wide2 ) , resultpath ) , SW_SHOWNORMAL ) ;
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return true ;
}
qboolean Sys_RunInstaller ( void )
{
HINSTANCE ch ;
char exepath [ MAX_OSPATH ] ;
if ( COM_CheckParm ( " -doinstall " ) )
return Sys_DoInstall ( ) ;
if ( ! com_installer )
return false ;
if ( MessageBoxU ( NULL , va ( " %s is not installed. Install now? " , fs_gamename . string ) , fs_gamename . string , MB_OKCANCEL | MB_ICONQUESTION | MB_TOPMOST ) = = IDOK )
{
GetModuleFileName ( NULL , exepath , sizeof ( exepath ) ) ;
ch = ShellExecute ( mainwindow , " runas " , com_argv [ 0 ] , va ( " %s -doinstall " , COM_Parse ( GetCommandLine ( ) ) ) , NULL , SW_SHOWNORMAL ) ;
if ( ( intptr_t ) ch > 32 )
return true ; //succeeded. should quit out.
return Sys_DoInstall ( ) ; //if it failed, try doing it with the current privileges
}
return true ;
}
# define RESLANG MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_UK)
static const char * Sys_FindManifest ( void )
{
HRSRC hdl = FindResource ( NULL , MAKEINTRESOURCE ( 1 ) , RT_RCDATA ) ;
HGLOBAL hgl = LoadResource ( NULL , hdl ) ;
return LockResource ( hgl ) ;
}
//size info that microsoft recommends
static const struct
{
int width ;
int height ;
int bpp ;
} icosizes [ ] = {
// {96, 96, 32},
{ 48 , 48 , 32 } ,
{ 32 , 32 , 32 } ,
{ 16 , 16 , 32 } ,
// {16, 16, 4},
// {48, 48, 4},
// {32, 32, 4},
// {16, 16, 1},
// {48, 48, 1},
// {32, 32, 1},
{ 256 , 256 , 32 } //vista!
} ;
//dates back to 16bit windows. bah.
# pragma pack(push)
# pragma pack(2)
typedef struct
{
WORD idReserved ;
WORD idType ;
WORD idCount ;
struct
{
BYTE bWidth ;
BYTE bHeight ;
BYTE bColorCount ;
BYTE bReserved ;
WORD wPlanes ;
WORD wBitCount ;
DWORD dwBytesInRes ;
WORD nId ;
} idEntries [ sizeof ( icosizes ) / sizeof ( icosizes [ 0 ] ) ] ;
} icon_group_t ;
# pragma pack(pop)
static void Sys_MakeInstaller ( const char * name )
{
vfsfile_t * filehandle ;
qbyte * filedata ;
unsigned int filelen ;
char * error = NULL ;
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char * warn = NULL ;
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HANDLE bin ;
char ourname [ MAX_OSPATH ] ;
char newname [ MAX_OSPATH ] ;
char tmpname [ MAX_OSPATH ] ;
Q_snprintfz ( newname , sizeof ( newname ) , " %s.exe " , name ) ;
Q_snprintfz ( tmpname , sizeof ( tmpname ) , " tmp.exe " ) ;
GetModuleFileName ( NULL , ourname , sizeof ( ourname ) ) ;
if ( ! CopyFile ( ourname , tmpname , FALSE ) )
error = va ( " \" %s \" already exists or cannot be written " , tmpname ) ;
if ( ! ( bin = BeginUpdateResource ( tmpname , FALSE ) ) )
error = " BeginUpdateResource failed " ;
else
{
filehandle = VFSOS_Open ( va ( " %s.png " , name ) , " rb " ) ;
if ( filehandle )
{
icon_group_t icondata ;
qbyte * rgbadata ;
int imgwidth , imgheight ;
int iconid = 1 ;
qboolean hasalpha ;
memset ( & icondata , 0 , sizeof ( icondata ) ) ;
icondata . idType = 1 ;
filelen = VFS_GETLEN ( filehandle ) ;
filedata = BZ_Malloc ( filelen ) ;
VFS_READ ( filehandle , filedata , filelen ) ;
VFS_CLOSE ( filehandle ) ;
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//nuke existing icons.
UpdateResource ( bin , RT_GROUP_ICON , MAKEINTRESOURCE ( 1 ) , RESLANG , NULL , 0 ) ;
UpdateResource ( bin , RT_GROUP_ICON , MAKEINTRESOURCE ( 2 ) , RESLANG , NULL , 0 ) ;
// UpdateResource(bin, RT_GROUP_ICON, MAKEINTRESOURCE(3), RESLANG, NULL, 0);
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rgbadata = Read32BitImageFile ( filedata , filelen , & imgwidth , & imgheight , & hasalpha , va ( " %s.png " , name ) ) ;
if ( ! rgbadata )
error = " unable to read icon image " ;
else
{
void * data = NULL ;
unsigned int datalen = 0 ;
unsigned int i ;
extern cvar_t gl_lerpimages ;
gl_lerpimages . ival = 1 ;
for ( i = 0 ; i < sizeof ( icosizes ) / sizeof ( icosizes [ 0 ] ) ; i + + )
{
unsigned int x , y ;
unsigned int pixels ;
if ( icosizes [ i ] . width > imgwidth | | icosizes [ i ] . height > imgheight )
continue ; //ignore icons if they're bigger than the original icon.
if ( icosizes [ i ] . bpp = = 32 & & icosizes [ i ] . width > = 128 & & icosizes [ i ] . height > = 128 & & icosizes [ i ] . width = = imgwidth & & icosizes [ i ] . height = = imgheight )
{ //png compression. oh look. we originally loaded a png!
data = filedata ;
datalen = filelen ;
}
else
{
//generate the bitmap info
BITMAPV4HEADER * bi ;
qbyte * out , * outmask ;
qbyte * in , * inrow ;
unsigned int outidx ;
pixels = icosizes [ i ] . width * icosizes [ i ] . height ;
bi = data = Z_Malloc ( sizeof ( * bi ) + icosizes [ i ] . width * icosizes [ i ] . height * 5 + icosizes [ i ] . height * 4 ) ;
memset ( bi , 0 , sizeof ( BITMAPINFOHEADER ) ) ;
bi - > bV4Size = sizeof ( BITMAPINFOHEADER ) ;
bi - > bV4Width = icosizes [ i ] . width ;
bi - > bV4Height = icosizes [ i ] . height * 2 ;
bi - > bV4Planes = 1 ;
bi - > bV4BitCount = icosizes [ i ] . bpp ;
bi - > bV4V4Compression = BI_RGB ;
bi - > bV4ClrUsed = ( icosizes [ i ] . bpp > = 32 ? 0 : ( 1u < < icosizes [ i ] . bpp ) ) ;
datalen = bi - > bV4Size ;
out = ( qbyte * ) data + datalen ;
datalen + = ( ( icosizes [ i ] . width * icosizes [ i ] . bpp / 8 + 3 ) & ~ 3 ) * icosizes [ i ] . height ;
outmask = ( qbyte * ) data + datalen ;
datalen + = ( ( icosizes [ i ] . width + 31 ) & ~ 31 ) / 8 * icosizes [ i ] . height ;
in = malloc ( pixels * 4 ) ;
Image_ResampleTexture ( ( unsigned int * ) rgbadata , imgwidth , imgheight , ( unsigned int * ) in , icosizes [ i ] . width , icosizes [ i ] . height ) ;
inrow = in ;
outidx = 0 ;
if ( icosizes [ i ] . bpp = = 32 )
{
for ( y = 0 ; y < icosizes [ i ] . height ; y + + )
{
inrow = in + 4 * icosizes [ i ] . width * ( icosizes [ i ] . height - 1 - y ) ;
for ( x = 0 ; x < icosizes [ i ] . width ; x + + )
{
if ( inrow [ 3 ] = = 0 ) //transparent
outmask [ outidx > > 3 ] | = 1u < < ( outidx & 7 ) ;
else
{
out [ 0 ] = inrow [ 2 ] ;
out [ 1 ] = inrow [ 1 ] ;
out [ 2 ] = inrow [ 0 ] ;
}
out + = 4 ;
outidx + + ;
inrow + = 4 ;
}
if ( x & 3 )
out + = 4 - ( x & 3 ) ;
outidx = ( outidx + 31 ) & ~ 31 ;
}
}
}
if ( ! error & & ! UpdateResource ( bin , RT_ICON , MAKEINTRESOURCE ( iconid ) , 0 , data , datalen ) )
error = " UpdateResource failed (icon data) " ;
//and make a copy of it in the icon list
icondata . idEntries [ icondata . idCount ] . bWidth = ( icosizes [ i ] . width < 256 ) ? icosizes [ i ] . width : 0 ;
icondata . idEntries [ icondata . idCount ] . bHeight = ( icosizes [ i ] . height < 256 ) ? icosizes [ i ] . height : 0 ;
icondata . idEntries [ icondata . idCount ] . wBitCount = icosizes [ i ] . bpp ;
icondata . idEntries [ icondata . idCount ] . wPlanes = 1 ;
icondata . idEntries [ icondata . idCount ] . bColorCount = ( icosizes [ i ] . bpp > = 8 ) ? 0 : ( 1u < < icosizes [ i ] . bpp ) ;
icondata . idEntries [ icondata . idCount ] . dwBytesInRes = datalen ;
icondata . idEntries [ icondata . idCount ] . nId = iconid + + ;
icondata . idCount + + ;
}
}
if ( ! error & & ! UpdateResource ( bin , RT_GROUP_ICON , MAKEINTRESOURCE ( IDI_ICON1 ) , RESLANG , & icondata , ( qbyte * ) & icondata . idEntries [ icondata . idCount ] - ( qbyte * ) & icondata ) )
error = " UpdateResource failed (icon group) " ;
BZ_Free ( filedata ) ;
}
else
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warn = va ( " %s.png not found " , name ) ;
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filehandle = VFSOS_Open ( va ( " %s.fmf " , name ) , " rb " ) ;
if ( filehandle )
{
filelen = VFS_GETLEN ( filehandle ) ;
filedata = BZ_Malloc ( filelen + 1 ) ;
filedata [ filelen ] = 0 ;
VFS_READ ( filehandle , filedata , filelen ) ;
VFS_CLOSE ( filehandle ) ;
if ( ! error & & ! UpdateResource ( bin , RT_RCDATA , MAKEINTRESOURCE ( 1 ) , 0 , filedata , filelen + 1 ) )
error = " UpdateResource failed (manicfest) " ;
BZ_Free ( filedata ) ;
}
else
error = va ( " %s.fmf not found in working directory " , name ) ;
if ( ! EndUpdateResource ( bin , ! ! error ) & & ! error )
error = " EndUpdateResource failed. Check access permissions. " ;
DeleteFile ( newname ) ;
MoveFile ( tmpname , newname ) ;
}
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if ( ! error )
error = warn ;
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if ( error )
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{
Sys_Printf ( " %s " , error ) ;
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Sys_Error ( " %s " , error ) ;
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}
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}
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# endif
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# if defined(_MSC_VER) && defined(_AMD64_)
# pragma optimize( "", off) //64bit msvc sucks and falls over when trying to inline Host_Frame
# endif
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int WINAPI WinMain ( HINSTANCE hInstance , HINSTANCE hPrevInstance , LPSTR lpCmdLine , int nCmdShow )
{
// MSG msg;
quakeparms_t parms ;
double time , oldtime , newtime ;
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char cwd [ 1024 ] , bindir [ 1024 ] ;
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const char * qtvfile = NULL ;
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float delay = 0 ;
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char lang [ 32 ] ;
char ctry [ 32 ] ;
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int c ;
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/* previous instances do not exist in Win32 */
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if ( hPrevInstance )
return 0 ;
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/* determine if we're on nt early, so we don't do the wrong thing when checking commandlines */
{
OSVERSIONINFOA vinfo ;
vinfo . dwOSVersionInfoSize = sizeof ( vinfo ) ;
if ( GetVersionExA ( & vinfo ) )
WinNT = vinfo . dwPlatformId = = VER_PLATFORM_WIN32_NT ;
}
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# if defined(_DEBUG) && defined(MULTITHREAD)
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Sys_SetThreadName ( - 1 , " main thread " ) ;
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# endif
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memset ( & parms , 0 , sizeof ( parms ) ) ;
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// #ifndef MINGW
// #if _MSC_VER > 1200
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Win7_Init ( ) ;
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// #endif
// #endif
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# ifdef _MSC_VER
# if _M_IX86_FP >= 1
{
int idedx ;
char cpuname [ 13 ] ;
/*I'm not going to check to make sure cpuid works.*/
__asm
{
xor eax , eax
cpuid
mov dword ptr [ cpuname + 0 ] , ebx
mov dword ptr [ cpuname + 4 ] , edx
mov dword ptr [ cpuname + 8 ] , ecx
}
cpuname [ 12 ] = 0 ;
__asm
{
mov eax , 0x1
cpuid
mov idedx , edx
}
# if _M_IX86_FP >= 2
if ( ! ( idedx & ( 1 < < 26 ) ) )
MessageBox ( NULL , " This is an SSE2 optimised build, and your cpu doesn't seem to support it " , DISTRIBUTION , 0 ) ;
else
# endif
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if ( ! ( idedx & ( 1 < < 25 ) ) )
MessageBox ( NULL , " This is an SSE optimised build, and your cpu doesn't seem to support it " , DISTRIBUTION , 0 ) ;
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}
# endif
# endif
# ifdef CATCHCRASH
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LoadLibraryU ( " DBGHELP " ) ; //heap corruption can prevent loadlibrary from working properly, so do this in advance.
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# ifdef MSVC_SEH
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__try
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# else
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{
PVOID ( WINAPI * pAddVectoredExceptionHandler ) ( ULONG FirstHandler , PVECTORED_EXCEPTION_HANDLER VectoredHandler ) ;
dllfunction_t dbgfuncs [ ] = { { ( void * ) & pAddVectoredExceptionHandler , " AddVectoredExceptionHandler " } , { NULL , NULL } } ;
if ( Sys_LoadLibrary ( " kernel32.dll " , dbgfuncs ) & & pAddVectoredExceptionHandler )
pAddVectoredExceptionHandler ( 0 , nonmsvc_CrashExceptionHandler ) ;
}
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# endif
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# endif
{
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/*
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# ifndef _DEBUG
# ifdef _MSC_VER
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signal ( SIGFPE , Signal_Error_Handler ) ;
signal ( SIGILL , Signal_Error_Handler ) ;
signal ( SIGSEGV , Signal_Error_Handler ) ;
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# endif
# endif
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*/
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global_hInstance = hInstance ;
global_nCmdShow = nCmdShow ;
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# ifdef RESTARTTEST
setjmp ( restart_jmpbuf ) ;
# endif
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if ( WinNT )
{
wchar_t widebindir [ 1024 ] ;
GetModuleFileNameW ( NULL , widebindir , sizeof ( widebindir ) / sizeof ( widebindir [ 0 ] ) - 1 ) ;
narrowen ( bindir , sizeof ( bindir ) - 1 , widebindir ) ;
}
else
GetModuleFileNameA ( NULL , bindir , sizeof ( bindir ) - 1 ) ;
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parms . argc = Sys_ProcessCommandline ( sys_argv , MAX_NUM_ARGVS , bindir ) ;
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* COM_SkipPath ( bindir ) = 0 ;
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parms . argv = ( const char * * ) sys_argv ;
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parms . binarydir = bindir ;
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COM_InitArgv ( parms . argc , parms . argv ) ;
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# ifdef PLUGINS
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c = COM_CheckParm ( " --plugwrapper " ) ;
if ( c )
{
int ( QDECL * thefunc ) ( void ) ;
void * dummy ;
dllhandle_t * QVM_LoadDLL ( const char * name , qboolean binroot , void * * vmMain , sys_calldll_t syscall ) ;
dllhandle_t * lib = QVM_LoadDLL ( com_argv [ c + 1 ] , true , & dummy , NULL ) ;
thefunc = Sys_GetAddressForName ( lib , com_argv [ c + 2 ] ) ;
if ( thefunc )
return thefunc ( ) ;
return 0 ;
}
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# endif
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c = COM_CheckParm ( " -qcdebug " ) ;
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if ( c )
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isPlugin = 3 ;
else
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{
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c = COM_CheckParm ( " -plugin " ) ;
if ( c )
{
if ( c < com_argc & & ! strcmp ( com_argv [ c + 1 ] , " qcdebug " ) )
isPlugin = 2 ;
else
isPlugin = 1 ;
}
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else
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isPlugin = 0 ;
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}
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if ( Sys_CheckUpdated ( bindir , sizeof ( bindir ) ) )
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return true ;
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if ( COM_CheckParm ( " -register_types " ) )
{
Sys_DoFileAssociations ( 1 ) ;
return true ;
}
/*
else if ( ! isPlugin )
{
if ( MyRegGetIntValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " filetypes " , - 1 ) ! = ASSOC_VERSION )
{
DWORD dw = ASSOC_VERSION ;
if ( IDYES = = MessageBox ( NULL , " Register file associations? " , " FTE First Start " , MB_YESNO ) )
Sys_DoFileAssociations ( 0 ) ;
MyRegSetValue ( HKEY_CURRENT_USER , " Software \\ " FULLENGINENAME , " filetypes " , REG_DWORD , & dw , sizeof ( dw ) ) ;
}
}
*/
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# if defined(CATCHCRASH) && defined(MULTITHREAD)
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# ifdef _MSC_VER
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if ( COM_CheckParm ( " -watchdog " ) )
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watchdogthread = Sys_CreateThread ( " watchdog " , watchdogthreadfunction , NULL , 0 , 0 ) ;
# endif
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# endif
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if ( isPlugin = = 1 )
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{
printf ( " status Starting up! \n " ) ;
fflush ( stdout ) ;
}
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if ( COM_CheckParm ( " --version " ) | | COM_CheckParm ( " -v " ) )
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{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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printf ( " version: %s \n " , version_string ( ) ) ;
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return true ;
}
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if ( COM_CheckParm ( " -outputdebugstring " ) )
debugout = true ;
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if ( WinNT )
{
wchar_t wcwd [ MAX_OSPATH ] ;
if ( ! GetCurrentDirectoryW ( sizeof ( wcwd ) / sizeof ( wchar_t ) , wcwd ) )
Sys_Error ( " Couldn't determine current directory " ) ;
narrowen ( cwd , sizeof ( cwd ) , wcwd ) ;
}
else
{
if ( ! GetCurrentDirectoryA ( sizeof ( cwd ) , cwd ) )
Sys_Error ( " Couldn't determine current directory " ) ;
}
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# ifdef WEBCLIENT
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c = COM_CheckParm ( " -makeinstaller " ) ;
if ( c )
{
Sys_MakeInstaller ( parms . argv [ c + 1 ] ) ;
return true ;
}
parms . manifest = Sys_FindManifest ( ) ;
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# endif
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if ( parms . argc > = 2 )
{
if ( * parms . argv [ 1 ] ! = ' - ' & & * parms . argv [ 1 ] ! = ' + ' )
{
char * e ;
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if ( parms . argc = = 2 & & ! strchr ( parms . argv [ 1 ] , ' \" ' ) & & ! strchr ( parms . argv [ 1 ] , ' ; ' ) & & ! strchr ( parms . argv [ 1 ] , ' \n ' ) & & ! strchr ( parms . argv [ 1 ] , ' \r ' ) )
{
HWND old ;
qtvfile = parms . argv [ 1 ] ;
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old = FindWindowW ( L " FTEGLQuake " , NULL ) ;
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if ( ! old )
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old = FindWindowW ( L " FTED3D11QUAKE " , NULL ) ;
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if ( ! old )
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old = FindWindowW ( L " FTED3D9QUAKE " , NULL ) ;
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if ( old )
{
COPYDATASTRUCT cds ;
cds . dwData = 0xdeadf11eu ;
cds . cbData = strlen ( qtvfile ) ;
cds . lpData = ( void * ) qtvfile ;
if ( SendMessage ( old , WM_COPYDATA , ( WPARAM ) GetDesktopWindow ( ) , ( LPARAM ) & cds ) )
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{
Sleep ( 10 * 1000 ) ; //sleep for 10 secs so the real engine has a chance to open it, if the program that gave it is watching to see if we quit.
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return 0 ; //message sent.
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}
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}
}
else
{
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MessageBox ( NULL , va ( " Invalid commandline: \n %s " , lpCmdLine ) , FULLENGINENAME , 0 ) ;
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return 0 ;
}
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GetModuleFileName ( NULL , cwd , sizeof ( cwd ) - 1 ) ;
for ( e = cwd + strlen ( cwd ) - 1 ; e > = cwd ; e - - )
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{
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if ( * e = = ' / ' | | * e = = ' \\ ' )
{
* e = 0 ;
break ;
}
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}
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}
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}
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//98+/nt4+
if ( GetLocaleInfo ( LOCALE_USER_DEFAULT , LOCALE_SISO639LANGNAME , lang , sizeof ( lang ) ) > 0 )
{
if ( GetLocaleInfoA ( LOCALE_USER_DEFAULT , LOCALE_SISO3166CTRYNAME , ctry , sizeof ( ctry ) ) > 0 )
Q_snprintfz ( sys_language , sizeof ( sys_language ) , " %s_%s " , lang , ctry ) ;
else
Q_snprintfz ( sys_language , sizeof ( sys_language ) , " %s " , lang ) ;
}
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TL_InitLanguages ( parms . binarydir ) ;
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//tprints are now allowed
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if ( * cwd & & cwd [ strlen ( cwd ) - 1 ] ! = ' \\ ' & & cwd [ strlen ( cwd ) - 1 ] ! = ' / ' )
Q_strncatz ( cwd , " / " , sizeof ( cwd ) ) ;
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parms . basedir = cwd ;
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parms . argc = com_argc ;
parms . argv = com_argv ;
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2014-03-30 08:55:06 +00:00
# if !defined(CLIENTONLY) && !defined(SERVERONLY)
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if ( COM_CheckParm ( " -dedicated " ) )
isDedicated = true ;
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# ifdef SUBSERVERS
if ( COM_CheckParm ( " -clusterslave " ) )
isDedicated = isClusterSlave = true ;
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# endif
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# endif
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if ( isDedicated )
{
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# if !defined(CLIENTONLY)
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if ( ! Sys_InitTerminal ( ) )
Sys_Error ( " Couldn't allocate dedicated server console " ) ;
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# endif
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}
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if ( ! Sys_Startup_CheckMem ( & parms ) )
Sys_Error ( " Not enough memory free; check disk space \n " ) ;
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# ifndef CLIENTONLY
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if ( isDedicated ) //compleate denial to switch to anything else - many of the client structures are not initialized.
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{
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float delay ;
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SV_Init ( & parms ) ;
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delay = SV_Frame ( ) ;
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while ( 1 )
{
if ( ! isDedicated )
Sys_Error ( " Dedicated was cleared " ) ;
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NET_Sleep ( delay , false ) ;
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delay = SV_Frame ( ) ;
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}
return TRUE ;
}
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# endif
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tevent = CreateEvent ( NULL , FALSE , FALSE , NULL ) ;
if ( ! tevent )
Sys_Error ( " Couldn't create event " ) ;
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# ifdef SERVERONLY
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Sys_Printf ( " SV_Init \n " ) ;
SV_Init ( & parms ) ;
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# else
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Sys_Printf ( " Host_Init \n " ) ;
Host_Init ( & parms ) ;
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# endif
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oldtime = Sys_DoubleTime ( ) ;
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if ( qtvfile )
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{
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if ( ! Host_RunFile ( qtvfile , strlen ( qtvfile ) , NULL ) )
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{
SetHookState ( false ) ;
Host_Shutdown ( ) ;
return TRUE ;
}
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}
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//client console should now be initialized.
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# ifndef MINGW
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# if _MSC_VER > 1200
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Win7_TaskListInit ( ) ;
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# endif
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# endif
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if ( isPlugin = = 1 )
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{
printf ( " status Running! \n " ) ;
fflush ( stdout ) ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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Update_Check ( ) ;
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/* main window message loop */
while ( 1 )
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{
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# ifdef CATCHCRASH
watchdogframe + + ;
# endif
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if ( isDedicated )
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{
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# ifndef CLIENTONLY
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NET_Sleep ( delay , false ) ;
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// find time passed since last cycle
newtime = Sys_DoubleTime ( ) ;
time = newtime - oldtime ;
oldtime = newtime ;
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delay = SV_Frame ( ) ;
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# else
Sys_Error ( " wut? " ) ;
# endif
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}
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else
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{
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# ifndef SERVERONLY
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double sleeptime ;
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newtime = Sys_DoubleTime ( ) ;
time = newtime - oldtime ;
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sleeptime = Host_Frame ( time ) ;
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oldtime = newtime ;
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SetHookState ( vid . activeapp ) ;
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/*sleep if its not yet time for a frame*/
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if ( sleeptime )
Sys_Sleep ( sleeptime ) ;
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# else
Sys_Error ( " wut? " ) ;
# endif
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}
}
}
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# ifdef CATCHCRASH
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# ifdef MSVC_SEH
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__except ( CrashExceptionHandler ( false , GetExceptionCode ( ) , GetExceptionInformation ( ) ) )
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{
return 1 ;
}
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# endif
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# endif
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/* return success of application */
return TRUE ;
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}
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# ifdef _MSC_VER
# pragma optimize( "", on) //revert back to default optimisations again.
# endif
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int __cdecl main ( void )
{
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char * cmdline ;
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FreeConsole ( ) ;
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cmdline = GetCommandLine ( ) ;
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while ( * cmdline & & * cmdline = = ' ' )
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cmdline + + ;
if ( * cmdline = = ' \" ' )
{
cmdline + + ;
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while ( * cmdline & & * cmdline ! = ' \" ' )
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cmdline + + ;
if ( * cmdline = = ' \" ' )
cmdline + + ;
}
else
{
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while ( * cmdline & & * cmdline ! = ' ' )
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cmdline + + ;
}
return WinMain ( GetModuleHandle ( NULL ) , NULL , cmdline , SW_NORMAL ) ;
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}
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//now queries at startup and then caches, to avoid mode changes from giving weird results.
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qboolean Sys_GetDesktopParameters ( int * width , int * height , int * bpp , int * refreshrate )
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{
* width = desktopsettings . width ;
* height = desktopsettings . height ;
* bpp = desktopsettings . bpp ;
* refreshrate = desktopsettings . rate ;
return true ;
}
static void Sys_QueryDesktopParameters ( void )
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{
HDC hdc ;
hdc = GetDC ( NULL ) ;
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desktopsettings . width = GetDeviceCaps ( hdc , HORZRES ) ;
desktopsettings . height = GetDeviceCaps ( hdc , VERTRES ) ;
desktopsettings . bpp = GetDeviceCaps ( hdc , BITSPIXEL ) ;
desktopsettings . rate = GetDeviceCaps ( hdc , VREFRESH ) ;
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if ( desktopsettings . rate = = 1 )
desktopsettings . rate = 0 ;
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ReleaseDC ( NULL , hdc ) ;
}
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void Sys_Sleep ( double seconds )
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{
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Sleep ( seconds * 1000 ) ;
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}
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HCURSOR hArrowCursor , hCustomCursor ;
void * WIN_CreateCursor ( char * filename , float hotx , float hoty , float scale )
{
int width , height ;
BITMAPV5HEADER bi ;
DWORD x , y ;
HCURSOR hAlphaCursor = NULL ;
ICONINFO ii ;
HDC maindc ;
qbyte * rgbadata , * rgbadata_start , * bgradata , * bgradata_start ;
qboolean hasalpha ;
void * filedata ;
int filelen ;
if ( ! filename | | ! * filename )
return NULL ;
filelen = FS_LoadFile ( filename , & filedata ) ;
if ( ! filedata )
return NULL ;
rgbadata_start = Read32BitImageFile ( filedata , filelen , & width , & height , & hasalpha , " cursor " ) ;
FS_FreeFile ( filedata ) ;
if ( ! rgbadata_start )
return NULL ;
if ( scale ! = 1 )
{
int nw , nh ;
qbyte * nd ;
nw = width * scale ;
nh = height * scale ;
if ( nw < = 0 | | nh < = 0 | | nw > 128 | | nh > 128 ) //don't go crazy.
return NULL ;
nd = BZ_Malloc ( nw * nh * 4 ) ;
Image_ResampleTexture ( ( unsigned int * ) rgbadata_start , width , height , ( unsigned int * ) nd , nw , nh ) ;
width = nw ;
height = nh ;
BZ_Free ( rgbadata_start ) ;
rgbadata_start = nd ;
}
memset ( & bi , 0 , sizeof ( BITMAPV5HEADER ) ) ;
bi . bV5Size = sizeof ( BITMAPV5HEADER ) ;
bi . bV5Width = width ;
bi . bV5Height = height ;
bi . bV5Planes = 1 ;
bi . bV5BitCount = 32 ;
bi . bV5Compression = BI_BITFIELDS ;
// The following mask specification specifies a supported 32 BPP
// alpha format for Windows XP.
//FIXME: can we not just specify it as RGBA? meh.
bi . bV5RedMask = 0x00FF0000 ;
bi . bV5GreenMask = 0x0000FF00 ;
bi . bV5BlueMask = 0x000000FF ;
bi . bV5AlphaMask = 0xFF000000 ;
// Create the DIB section with an alpha channel.
maindc = GetDC ( mainwindow ) ;
ii . hbmColor = CreateDIBSection ( maindc , ( BITMAPINFO * ) & bi , DIB_RGB_COLORS , ( void * * ) & bgradata_start , NULL , 0 ) ;
ReleaseDC ( mainwindow , maindc ) ;
if ( ! ii . hbmColor )
{
BZ_Free ( rgbadata_start ) ;
return NULL ;
}
for ( rgbadata = rgbadata_start , y = 0 ; y < height ; y + + )
{
bgradata = bgradata_start + ( height - 1 - y ) * width * 4 ;
for ( x = 0 ; x < width ; x + + )
{
bgradata [ 0 ] = rgbadata [ 2 ] ;
bgradata [ 1 ] = rgbadata [ 1 ] ;
bgradata [ 2 ] = rgbadata [ 0 ] ;
bgradata [ 3 ] = rgbadata [ 3 ] ;
bgradata + = 4 ;
rgbadata + = 4 ;
}
}
BZ_Free ( rgbadata_start ) ;
ii . fIcon = FALSE ; // Change fIcon to TRUE to create an alpha icon
ii . xHotspot = hotx ;
ii . yHotspot = hoty ;
ii . hbmMask = CreateBitmap ( width , height , 1 , 1 , NULL ) ;
// Create the alpha cursor with the alpha DIB section.
hAlphaCursor = CreateIconIndirect ( & ii ) ;
DeleteObject ( ii . hbmColor ) ;
DeleteObject ( ii . hbmMask ) ;
return hAlphaCursor ;
}
qboolean WIN_SetCursor ( void * cursor )
{
static POINT current_pos ; //static to avoid bugs in vista(32) with largeaddressaware (this is fixed in win7). fixed exe base address prevents this from going above 2gb.
hCustomCursor = cursor ;
//move the cursor to ensure the WM_SETCURSOR thing is invoked properly.
//this ensures all the nastyness of random programs randomly setting the current global cursor is handled by microsoft's code instead of mine.
//if you're using rawinput there'll be no lost inpuit problems, yay...
GetCursorPos ( & current_pos ) ;
SetCursorPos ( current_pos . x , current_pos . y ) ;
return true ;
}
void WIN_DestroyCursor ( void * cursor )
{
DestroyIcon ( cursor ) ;
}
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# endif