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fteqw/engine/common/gl_q2bsp.c

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#include "quakedef.h"
#ifndef SERVERONLY
#include "glquake.h"
#endif
#include "com_mesh.h"
#define MAX_Q3MAP_INDICES 0x8000000 //just a sanity limit
#define MAX_Q3MAP_VERTEXES 0x800000 //just a sanity limit
//#define MAX_CM_PATCH_VERTS (4096)
//#define MAX_CM_FACES (MAX_Q2MAP_FACES)
#ifdef FTE_TARGET_WEB
#define MAX_CM_PATCHES (0x1000) //fixme
#else
#define MAX_CM_PATCHES (0x10000) //fixme
#endif
//#define MAX_CM_LEAFFACES (MAX_Q2MAP_LEAFFACES)
#define MAX_CM_AREAS MAX_Q2MAP_AREAS
//#define Q3SURF_NODAMAGE 0x00000001
//#define Q3SURF_SLICK 0x00000002
//#define Q3SURF_SKY 0x00000004
//#define Q3SURF_LADDER 0x00000008
//#define Q3SURF_NOIMPACT 0x00000010
//#define Q3SURF_NOMARKS 0x00000020
//#define Q3SURF_FLESH 0x00000040
#define Q3SURF_NODRAW 0x00000080 // don't generate a drawsurface at all
//#define Q3SURF_HINT 0x00000100
#define Q3SURF_SKIP 0x00000200 // completely ignore, allowing non-closed brushes
//#define Q3SURF_NOLIGHTMAP 0x00000400
//#define Q3SURF_POINTLIGHT 0x00000800
//#define Q3SURF_METALSTEPS 0x00001000
//#define Q3SURF_NOSTEPS 0x00002000
#define Q3SURF_NONSOLID 0x00004000 // don't collide against curves with this set
//#define Q3SURF_LIGHTFILTER 0x00008000
//#define Q3SURF_ALPHASHADOW 0x00010000
//#define Q3SURF_NODLIGHT 0x00020000
//#define Q3SURF_DUST 0x00040000
cvar_t q3bsp_surf_meshcollision_flag = CVARD("q3bsp_surf_meshcollision_flag", "0x80000000", "The surfaceparm flag(s) that enables q3bsp trisoup collision");
cvar_t q3bsp_surf_meshcollision_force = CVARD("q3bsp_surf_meshcollision_force", "0", "Force mesh-based collisions on all q3bsp trisoup surfaces.");
#if Q3SURF_NODRAW != TI_NODRAW
#error "nodraw isn't constant"
#endif
extern cvar_t r_shadow_bumpscale_basetexture;
//these are in model.c (or gl_model.c)
qboolean Mod_LoadVertexes (model_t *loadmodel, qbyte *mod_base, lump_t *l);
qboolean Mod_LoadVertexNormals (model_t *loadmodel, qbyte *mod_base, lump_t *l);
qboolean Mod_LoadEdges (model_t *loadmodel, qbyte *mod_base, lump_t *l, qboolean lm);
qboolean Mod_LoadMarksurfaces (model_t *loadmodel, qbyte *mod_base, lump_t *l, qboolean lm);
qboolean Mod_LoadSurfedges (model_t *loadmodel, qbyte *mod_base, lump_t *l);
void Mod_LoadEntities (model_t *loadmodel, qbyte *mod_base, lump_t *l);
extern void BuildLightMapGammaTable (float g, float c);
#if defined(Q2BSPS) || defined(Q3BSPS)
static qboolean CM_NativeTrace(model_t *model, int forcehullnum, framestate_t *framestate, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int contents, trace_t *trace);
static unsigned int CM_NativeContents(struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t axis[3], vec3_t p, vec3_t mins, vec3_t maxs);
static unsigned int Q2BSP_PointContents(model_t *mod, vec3_t axis[3], vec3_t p);
static int CM_PointCluster (model_t *mod, vec3_t p);
#endif
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
}
return Length (corner);
}
void CalcSurfaceExtents (model_t *mod, msurface_t *s)
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
int idx;
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -999999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = mod->surfedges[s->firstedge+i];
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
idx = e < 0;
if (idx)
e = -e;
if (e < 0 || e >= mod->numedges)
v = &mod->vertexes[0];
else
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
v = &mod->vertexes[mod->edges[e].v[idx]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/(1<<s->lmshift));
bmaxs[i] = ceil(maxs[i]/(1<<s->lmshift));
s->texturemins[i] = bmins[i] << s->lmshift;
s->extents[i] = (bmaxs[i] - bmins[i]);
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 17 ) //vanilla used 16(+1), glquake used 17(+1). FTE uses 255(+1), but we omit lightmapping instead of crashing if its larger than our limit, so we omit the check here. different engines use different limits here, many of them make no sense.
// Con_Printf ("Bad surface extents (texture %s, more than %i lightmap samples)\n", s->texinfo->texture->name, s->extents[i]);
s->extents[i] <<= s->lmshift;
}
}
void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs)
{
int i;
vec_t val;
for (i=0 ; i<3 ; i++)
{
val = v[i];
if (val < mins[i])
mins[i] = val;
if (val > maxs[i])
maxs[i] = val;
}
}
void ClearBounds (vec3_t mins, vec3_t maxs)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
mins[0] = mins[1] = mins[2] = FLT_MAX;
maxs[0] = maxs[1] = maxs[2] = -FLT_MAX;
}
void Mod_SortShaders(model_t *mod)
{
//surely this isn't still needed?
texture_t *textemp;
int i, j;
//sort loadmodel->textures
for (i = 0; i < mod->numtextures; i++)
{
for (j = i+1; j < mod->numtextures; j++)
{
if ((mod->textures[i]->shader && mod->textures[j]->shader) && (mod->textures[j]->shader->sort < mod->textures[i]->shader->sort))
{
textemp = mod->textures[j];
mod->textures[j] = mod->textures[i];
mod->textures[i] = textemp;
}
}
}
}
#if defined(Q2BSPS) || defined(Q3BSPS)
qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out);
#ifdef SERVERONLY
#define Host_Error SV_Error
#endif
extern qbyte *mod_base;
#define capsuledist(dist,plane,mins,maxs) \
case shape_iscapsule: \
dist = DotProduct(trace_up, plane->normal); \
dist = dist*(trace_capsulesize[(dist<0)?1:2]) - trace_capsulesize[0]; \
dist = plane->dist - dist; \
break;
unsigned char d_q28to24table[1024];
/*
typedef struct q2csurface_s
{
char name[16];
int flags;
int value;
} q2csurface_t;
*/
typedef struct q2mapsurface_s // used internally due to name len probs //ZOID
{
q2csurface_t c;
char rname[32];
} q2mapsurface_t;
typedef struct {
char shader[64];
int brushNum;
int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
} dfog_t;
typedef struct
{
mplane_t *plane;
q2mapsurface_t *surface;
} q2cbrushside_t;
typedef struct
{
int checkcount; // to avoid repeated testings
int contents;
vec3_t absmins;
vec3_t absmaxs;
int numsides;
q2cbrushside_t *brushside;
} q2cbrush_t;
typedef struct
{
int numareaportals;
int firstareaportal;
int floodnum; // if two areas have equal floodnums, they are connected
int floodvalid;
} q2carea_t;
typedef struct
{
int numareaportals[MAX_CM_AREAS];
} q3carea_t;
typedef struct
{
vec3_t absmins, absmaxs;
int numfacets;
q2cbrush_t *facets;
#define numbrushes numfacets
#define brushes facets
q2mapsurface_t *surface;
int checkcount; // to avoid repeated testings
} q3cpatch_t;
typedef struct
{
vec3_t absmins, absmaxs;
vecV_t *xyz_array;
size_t numverts;
index_t *indicies;
size_t numincidies;
q2mapsurface_t *surface;
int checkcount; // to avoid repeated testings
} q3cmesh_t;
typedef struct
{
int facetype;
int numverts;
int firstvert;
int shadernum;
union
{
struct
{
int cp[2];
} patch;
struct
{
int firstindex;
int numindicies;
} soup;
};
} q3cface_t;
typedef struct cmodel_s
{
vec3_t mins, maxs;
vec3_t origin; // for sounds or lights
mnode_t *headnode;
mleaf_t *headleaf;
int numsurfaces;
int firstsurface;
int firstbrush; //q3 submodels are considered small enough that you will never need to walk any sort of tree.
int num_brushes;//the brushes are checked instead.
} cmodel_t;
/*used to trace*/
static int checkcount;
typedef struct cminfo_s
{
int numbrushsides;
q2cbrushside_t *brushsides;
q2mapsurface_t *surfaces;
int numleafbrushes;
q2cbrush_t *leafbrushes[MAX_Q2MAP_LEAFBRUSHES];
int numcmodels;
cmodel_t *cmodels;
int numbrushes;
q2cbrush_t *brushes;
int numvisibility;
q2dvis_t *q2vis;
q3dvis_t *q3pvs;
q3dvis_t *q3phs;
int numareas;
q2carea_t q2areas[MAX_Q2MAP_AREAS];
q3carea_t q3areas[MAX_CM_AREAS];
int numareaportals;
q2dareaportal_t areaportals[MAX_Q2MAP_AREAPORTALS];
//list of mesh surfaces within the leaf
q3cmesh_t cmeshes[MAX_CM_PATCHES];
int numcmeshes;
int *leafcmeshes;
int numleafcmeshes;
int maxleafcmeshes;
//FIXME: remove the below
//(deprecated) patch collisions
q3cpatch_t patches[MAX_CM_PATCHES];
int numpatches;
int *leafpatches;
int numleafpatches;
int maxleafpatches;
//FIXME: remove the above
int floodvalid;
qbyte portalopen[MAX_Q2MAP_AREAPORTALS]; //memset will work if it's a qbyte, really it should be a qboolean
int mapisq3;
#ifdef Q3BSPS
//this is for loading stuff. it used to be globals, but we have threads now. and multiple q3bsps at the same time is a problem.
int numvertexes;
vecV_t *verts; //3points
vec2_t *vertstmexcoords;
vec2_t *vertlstmexcoords[MAXRLIGHTMAPS];
vec4_t *colors4f_array[MAXRLIGHTMAPS];
vec3_t *normals_array;
//vec3_t *map_svector_array;
//vec3_t *map_tvector_array;
index_t *surfindexes;
//int map_numsurfindexes;
q3cface_t *faces;
int numfaces;
#endif
} cminfo_t;
static q2mapsurface_t nullsurface;
cvar_t map_noareas = CVAR("map_noareas", "0"); //1 for lack of mod support.
cvar_t map_noCurves = CVARF("map_noCurves", "0", CVAR_CHEAT);
cvar_t map_autoopenportals = CVARD("map_autoopenportals", "0", "When set to 1, force-opens all area portals. Normally these start closed and are opened by doors when they move, but this requires the gamecode to signal this."); //1 for lack of mod support.
cvar_t r_subdivisions = CVAR("r_subdivisions", "2");
static int CM_NumInlineModels (model_t *model);
static cmodel_t *CM_InlineModel (model_t *model, char *name);
void CM_InitBoxHull (void);
static void CM_FinalizeBrush(q2cbrush_t *brush);
static void FloodAreaConnections (cminfo_t *prv);
qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2)
{
return (mins1[0] <= maxs2[0] && mins1[1] <= maxs2[1] && mins1[2] <= maxs2[2] &&
maxs1[0] >= mins2[0] && maxs1[1] >= mins2[1] && maxs1[2] >= mins2[2]);
}
#ifdef Q3BSPS
int PlaneTypeForNormal ( vec3_t normal )
{
vec_t ax, ay, az;
// NOTE: should these have an epsilon around 1.0?
if ( normal[0] >= 1.0)
return PLANE_X;
if ( normal[1] >= 1.0 )
return PLANE_Y;
if ( normal[2] >= 1.0 )
return PLANE_Z;
ax = fabs( normal[0] );
ay = fabs( normal[1] );
az = fabs( normal[2] );
if ( ax >= ay && ax >= az )
return PLANE_ANYX;
if ( ay >= ax && ay >= az )
return PLANE_ANYY;
return PLANE_ANYZ;
}
void CategorizePlane ( mplane_t *plane )
{
int i;
plane->signbits = 0;
plane->type = PLANE_ANYZ;
for (i = 0; i < 3; i++)
{
if (plane->normal[i] < 0)
plane->signbits |= 1<<i;
if (plane->normal[i] == 1.0f)
plane->type = i;
}
plane->type = PlaneTypeForNormal(plane->normal);
}
void PlaneFromPoints ( vec3_t verts[3], mplane_t *plane )
{
vec3_t v1, v2;
VectorSubtract( verts[1], verts[0], v1 );
VectorSubtract( verts[2], verts[0], v2 );
CrossProduct( v2, v1, plane->normal );
VectorNormalize( plane->normal );
plane->dist = DotProduct( verts[0], plane->normal );
}
/*
===============
Patch_FlatnessTest
===============
*/
static int Patch_FlatnessTest( float maxflat2, const float *point0, const float *point1, const float *point2 )
{
float d;
int ft0, ft1;
vec3_t t, n;
vec3_t v1, v2, v3;
VectorSubtract( point2, point0, n );
if( !VectorNormalize( n ) )
return 0;
VectorSubtract( point1, point0, t );
d = -DotProduct( t, n );
VectorMA( t, d, n, t );
if( DotProduct( t, t ) < maxflat2 )
return 0;
VectorAvg( point1, point0, v1 );
VectorAvg( point2, point1, v2 );
VectorAvg( v1, v2, v3 );
ft0 = Patch_FlatnessTest( maxflat2, point0, v1, v3 );
ft1 = Patch_FlatnessTest( maxflat2, v3, v2, point2 );
return 1 + (int)( floor( max( ft0, ft1 ) ) + 0.5f );
}
/*
===============
Patch_GetFlatness
===============
*/
static void Patch_GetFlatness( float maxflat, const float *points, int comp, const int *patch_cp, int *flat )
{
int i, p, u, v;
float maxflat2 = maxflat * maxflat;
flat[0] = flat[1] = 0;
for( v = 0; v < patch_cp[1] - 1; v += 2 )
{
for( u = 0; u < patch_cp[0] - 1; u += 2 )
{
p = v * patch_cp[0] + u;
i = Patch_FlatnessTest( maxflat2, &points[p*comp], &points[( p+1 )*comp], &points[( p+2 )*comp] );
flat[0] = max( flat[0], i );
i = Patch_FlatnessTest( maxflat2, &points[( p+patch_cp[0] )*comp], &points[( p+patch_cp[0]+1 )*comp], &points[( p+patch_cp[0]+2 )*comp] );
flat[0] = max( flat[0], i );
i = Patch_FlatnessTest( maxflat2, &points[( p+2*patch_cp[0] )*comp], &points[( p+2*patch_cp[0]+1 )*comp], &points[( p+2*patch_cp[0]+2 )*comp] );
flat[0] = max( flat[0], i );
i = Patch_FlatnessTest( maxflat2, &points[p*comp], &points[( p+patch_cp[0] )*comp], &points[( p+2*patch_cp[0] )*comp] );
flat[1] = max( flat[1], i );
i = Patch_FlatnessTest( maxflat2, &points[( p+1 )*comp], &points[( p+patch_cp[0]+1 )*comp], &points[( p+2*patch_cp[0]+1 )*comp] );
flat[1] = max( flat[1], i );
i = Patch_FlatnessTest( maxflat2, &points[( p+2 )*comp], &points[( p+patch_cp[0]+2 )*comp], &points[( p+2*patch_cp[0]+2 )*comp] );
flat[1] = max( flat[1], i );
}
}
}
/*
===============
Patch_Evaluate_QuadricBezier
===============
*/
static void Patch_Evaluate_QuadricBezier( float t, const vec_t *point0, const vec_t *point1, const vec_t *point2, vec_t *out, int comp )
{
int i;
vec_t qt = t * t;
vec_t dt = 2.0f * t, tt, tt2;
tt = 1.0f - dt + qt;
tt2 = dt - 2.0f * qt;
for( i = 0; i < comp; i++ )
out[i] = point0[i] * tt + point1[i] * tt2 + point2[i] * qt;
}
/*
===============
Patch_Evaluate
===============
*/
static void Patch_Evaluate( const vec_t *p, const int *numcp, const int *tess, vec_t *dest, int comp )
{
int num_patches[2], num_tess[2];
int index[3], dstpitch, i, u, v, x, y;
float s, t, step[2];
vec_t *tvec, *tvec2;
const vec_t *pv[3][3];
vec4_t v1, v2, v3;
num_patches[0] = numcp[0] / 2;
num_patches[1] = numcp[1] / 2;
dstpitch = ( num_patches[0] * tess[0] + 1 ) * comp;
step[0] = 1.0f / (float)tess[0];
step[1] = 1.0f / (float)tess[1];
for( v = 0; v < num_patches[1]; v++ )
{
// last patch has one more row
if( v < num_patches[1] - 1 )
num_tess[1] = tess[1];
else
num_tess[1] = tess[1] + 1;
for( u = 0; u < num_patches[0]; u++ )
{
// last patch has one more column
if( u < num_patches[0] - 1 )
num_tess[0] = tess[0];
else
num_tess[0] = tess[0] + 1;
index[0] = ( v * numcp[0] + u ) * 2;
index[1] = index[0] + numcp[0];
index[2] = index[1] + numcp[0];
// current 3x3 patch control points
for( i = 0; i < 3; i++ )
{
pv[i][0] = &p[( index[0]+i ) * comp];
pv[i][1] = &p[( index[1]+i ) * comp];
pv[i][2] = &p[( index[2]+i ) * comp];
}
tvec = dest + v * tess[1] * dstpitch + u * tess[0] * comp;
for( y = 0, t = 0.0f; y < num_tess[1]; y++, t += step[1], tvec += dstpitch )
{
Patch_Evaluate_QuadricBezier( t, pv[0][0], pv[0][1], pv[0][2], v1, comp );
Patch_Evaluate_QuadricBezier( t, pv[1][0], pv[1][1], pv[1][2], v2, comp );
Patch_Evaluate_QuadricBezier( t, pv[2][0], pv[2][1], pv[2][2], v3, comp );
for( x = 0, tvec2 = tvec, s = 0.0f; x < num_tess[0]; x++, s += step[0], tvec2 += comp )
Patch_Evaluate_QuadricBezier( s, v1, v2, v3, tvec2, comp );
}
}
}
}
#define PLANE_NORMAL_EPSILON 0.00001
#define PLANE_DIST_EPSILON 0.01
static qboolean ComparePlanes( const vec3_t p1normal, vec_t p1dist, const vec3_t p2normal, vec_t p2dist )
{
if( fabs( p1normal[0] - p2normal[0] ) < PLANE_NORMAL_EPSILON
&& fabs( p1normal[1] - p2normal[1] ) < PLANE_NORMAL_EPSILON
&& fabs( p1normal[2] - p2normal[2] ) < PLANE_NORMAL_EPSILON
&& fabs( p1dist - p2dist ) < PLANE_DIST_EPSILON )
return true;
return false;
}
static void SnapVector( vec3_t normal )
{
int i;
for( i = 0; i < 3; i++ )
{
if( fabs( normal[i] - 1 ) < PLANE_NORMAL_EPSILON )
{
VectorClear( normal );
normal[i] = 1;
break;
}
if( fabs( normal[i] + 1 ) < PLANE_NORMAL_EPSILON )
{
VectorClear( normal );
normal[i] = -1;
break;
}
}
}
#define Q_rint( x ) ( ( x ) < 0 ? ( (int)( ( x )-0.5f ) ) : ( (int)( ( x )+0.5f ) ) )
static void SnapPlane( vec3_t normal, vec_t *dist )
{
SnapVector( normal );
if( fabs( *dist - Q_rint( *dist ) ) < PLANE_DIST_EPSILON )
{
*dist = Q_rint( *dist );
}
}
/*
===============================================================================
PATCH LOADING
===============================================================================
*/
#define MAX_FACET_PLANES 32
#define cm_subdivlevel 15
/*
* CM_CreateFacetFromPoints
*/
static int CM_CreateFacetFromPoints(q2cbrush_t *facet, vec3_t *verts, int numverts, q2mapsurface_t *shaderref, mplane_t *brushplanes )
{
int i, j;
int axis, dir;
vec3_t normal, mins, maxs;
float d, dist;
mplane_t mainplane;
vec3_t vec, vec2;
int numbrushplanes;
// set default values for brush
facet->numsides = 0;
facet->brushside = NULL;
facet->contents = shaderref->c.value;
// calculate plane for this triangle
PlaneFromPoints( verts, &mainplane );
if( ComparePlanes( mainplane.normal, mainplane.dist, vec3_origin, 0 ) )
return 0;
// test a quad case
if( numverts > 3 )
{
d = DotProduct( verts[3], mainplane.normal ) - mainplane.dist;
if( d < -0.1 || d > 0.1 )
return 0;
if( 0 )
{
vec3_t v[3];
mplane_t plane;
// try different combinations of planes
for( i = 1; i < 4; i++ )
{
VectorCopy( verts[i], v[0] );
VectorCopy( verts[( i+1 )%4], v[1] );
VectorCopy( verts[( i+2 )%4], v[2] );
PlaneFromPoints( v, &plane );
if( fabs( DotProduct( mainplane.normal, plane.normal ) ) < 0.9 )
return 0;
}
}
}
numbrushplanes = 0;
// add front plane
SnapPlane( mainplane.normal, &mainplane.dist );
VectorCopy( mainplane.normal, brushplanes[numbrushplanes].normal );
brushplanes[numbrushplanes].dist = mainplane.dist; numbrushplanes++;
// calculate mins & maxs
ClearBounds( mins, maxs );
for( i = 0; i < numverts; i++ )
AddPointToBounds( verts[i], mins, maxs );
// add the axial planes
for( axis = 0; axis < 3; axis++ )
{
for( dir = -1; dir <= 1; dir += 2 )
{
for( i = 0; i < numbrushplanes; i++ )
{
if( brushplanes[i].normal[axis] == dir )
break;
}
if( i == numbrushplanes )
{
VectorClear( normal );
normal[axis] = dir;
if( dir == 1 )
dist = maxs[axis];
else
dist = -mins[axis];
VectorCopy( normal, brushplanes[numbrushplanes].normal );
brushplanes[numbrushplanes].dist = dist; numbrushplanes++;
}
}
}
// add the edge bevels
for( i = 0; i < numverts; i++ )
{
j = ( i + 1 ) % numverts;
// k = ( i + 2 ) % numverts;
VectorSubtract( verts[i], verts[j], vec );
if( VectorNormalize( vec ) < 0.5 )
continue;
SnapVector( vec );
for( j = 0; j < 3; j++ )
{
if( vec[j] == 1 || vec[j] == -1 )
break; // axial
}
if( j != 3 )
continue; // only test non-axial edges
// try the six possible slanted axials from this edge
for( axis = 0; axis < 3; axis++ )
{
for( dir = -1; dir <= 1; dir += 2 )
{
// construct a plane
VectorClear( vec2 );
vec2[axis] = dir;
CrossProduct( vec, vec2, normal );
if( VectorNormalize( normal ) < 0.5 )
continue;
dist = DotProduct( verts[i], normal );
for( j = 0; j < numbrushplanes; j++ )
{
// if this plane has already been used, skip it
if( ComparePlanes( brushplanes[j].normal, brushplanes[j].dist, normal, dist ) )
break;
}
if( j != numbrushplanes )
continue;
// if all other points are behind this plane, it is a proper edge bevel
for( j = 0; j < numverts; j++ )
{
if( j != i )
{
d = DotProduct( verts[j], normal ) - dist;
if( d > 0.1 )
break; // point in front: this plane isn't part of the outer hull
}
}
if( j != numverts )
continue;
// add this plane
VectorCopy( normal, brushplanes[numbrushplanes].normal );
brushplanes[numbrushplanes].dist = dist; numbrushplanes++;
if( numbrushplanes == MAX_FACET_PLANES )
break;
}
}
}
return ( facet->numsides = numbrushplanes );
}
/*
* CM_CreatePatch
*/
static void CM_CreatePatch(model_t *loadmodel, q3cpatch_t *patch, q2mapsurface_t *shaderref, const vec_t *verts, const int *patch_cp )
{
int step[2], size[2], flat[2];
int i, j, k ,u, v;
int numsides, totalsides;
q2cbrush_t *facets, *facet;
vecV_t *points;
vec3_t tverts[4];
qbyte *data;
mplane_t *brushplanes;
patch->surface = shaderref;
// find the degree of subdivision in the u and v directions
Patch_GetFlatness( cm_subdivlevel, verts, sizeof(vecV_t)/sizeof(vec_t), patch_cp, flat );
step[0] = 1 << flat[0];
step[1] = 1 << flat[1];
size[0] = ( patch_cp[0] >> 1 ) * step[0] + 1;
size[1] = ( patch_cp[1] >> 1 ) * step[1] + 1;
if( size[0] <= 0 || size[1] <= 0 )
return;
data = BZ_Malloc( size[0] * size[1] * sizeof( vecV_t ) +
( size[0]-1 ) * ( size[1]-1 ) * 2 * ( sizeof( q2cbrush_t ) + 32 * sizeof( mplane_t ) ) );
points = ( vecV_t * )data; data += size[0] * size[1] * sizeof( vecV_t );
facets = ( q2cbrush_t * )data; data += ( size[0]-1 ) * ( size[1]-1 ) * 2 * sizeof( q2cbrush_t );
brushplanes = ( mplane_t * )data; data += ( size[0]-1 ) * ( size[1]-1 ) * 2 * MAX_FACET_PLANES * sizeof( mplane_t );
// fill in
Patch_Evaluate(verts, patch_cp, step, points[0], sizeof(vecV_t)/sizeof(vec_t));
totalsides = 0;
patch->numfacets = 0;
patch->facets = NULL;
ClearBounds( patch->absmins, patch->absmaxs );
// create a set of facets
for( v = 0; v < size[1]-1; v++ )
{
for( u = 0; u < size[0]-1; u++ )
{
i = v * size[0] + u;
VectorCopy( points[i], tverts[0] );
VectorCopy( points[i + size[0]], tverts[1] );
VectorCopy( points[i + size[0] + 1], tverts[2] );
VectorCopy( points[i + 1], tverts[3] );
for( i = 0; i < 4; i++ )
AddPointToBounds( tverts[i], patch->absmins, patch->absmaxs );
// try to create one facet from a quad
numsides = CM_CreateFacetFromPoints( &facets[patch->numfacets], tverts, 4, shaderref, brushplanes + totalsides );
if( !numsides )
{ // create two facets from triangles
VectorCopy( tverts[3], tverts[2] );
numsides = CM_CreateFacetFromPoints( &facets[patch->numfacets], tverts, 3, shaderref, brushplanes + totalsides );
if( numsides )
{
totalsides += numsides;
patch->numfacets++;
}
VectorCopy( tverts[2], tverts[0] );
VectorCopy( points[v *size[0] + u + size[0] + 1], tverts[2] );
numsides = CM_CreateFacetFromPoints( &facets[patch->numfacets], tverts, 3, shaderref, brushplanes + totalsides );
}
if( numsides )
{
totalsides += numsides;
patch->numfacets++;
}
}
}
if (patch->numfacets)
{
qbyte *data;
data = ZG_Malloc(&loadmodel->memgroup, patch->numfacets * sizeof( q2cbrush_t ) + totalsides * ( sizeof( q2cbrushside_t ) + sizeof( mplane_t ) ));
patch->facets = ( q2cbrush_t * )data; data += patch->numfacets * sizeof( q2cbrush_t );
memcpy( patch->facets, facets, patch->numfacets * sizeof( q2cbrush_t ) );
for( i = 0, k = 0, facet = patch->facets; i < patch->numfacets; i++, facet++ )
{
mplane_t *planes;
q2cbrushside_t *s;
facet->brushside = ( q2cbrushside_t * )data; data += facet->numsides * sizeof( q2cbrushside_t );
planes = ( mplane_t * )data; data += facet->numsides * sizeof( mplane_t );
for( j = 0, s = facet->brushside; j < facet->numsides; j++, s++ )
{
planes[j] = brushplanes[k++];
s->plane = &planes[j];
SnapPlane( s->plane->normal, &s->plane->dist );
CategorizePlane( s->plane );
s->surface = shaderref;
}
}
for( i = 0; i < 3; i++ )
{
// spread the mins / maxs by a pixel
patch->absmins[i] -= 1;
patch->absmaxs[i] += 1;
}
}
BZ_Free( points );
}
//======================================================
/*
=================
CM_CreatePatchesForLeafs
=================
*/
static qboolean CM_CreatePatchesForLeafs (model_t *loadmodel, cminfo_t *prv)
{
int i, j, k;
mleaf_t *leaf;
q3cface_t *face;
q2mapsurface_t *surf;
q3cpatch_t *patch;
q3cmesh_t *cmesh;
int *checkout = alloca(sizeof(int)*prv->numfaces);
if (map_noCurves.ival)
return true;
memset (checkout, -1, sizeof(int)*prv->numfaces);
for (i = 0, leaf = loadmodel->leafs; i < loadmodel->numleafs; i++, leaf++)
{
leaf->numleafpatches = 0;
leaf->firstleafpatch = prv->numleafpatches;
leaf->numleafcmeshes = 0;
leaf->firstleafcmesh = prv->numleafcmeshes;
if (leaf->cluster == -1)
continue;
for (j=0 ; j<leaf->nummarksurfaces ; j++)
{
k = leaf->firstmarksurface[j] - loadmodel->surfaces;
if (k >= prv->numfaces)
{
Con_Printf (CON_ERROR "CM_CreatePatchesForLeafs: corrupt map\n");
break;
}
face = &prv->faces[k];
if (face->numverts <= 0)
continue;
if (face->shadernum < 0 || face->shadernum >= loadmodel->numtextures)
continue;
surf = &prv->surfaces[face->shadernum];
if (!surf->c.value) //surface has no contents value, so can't ever block anything.
continue;
switch(face->facetype)
{
case MST_TRIANGLE_SOUP:
if (!face->soup.numindicies)
continue;
//only enable mesh collisions if its meant to be enabled.
//we haven't parsed any shaders, so we depend upon the stuff that the bsp compiler left lying around.
if (!(surf->c.flags & q3bsp_surf_meshcollision_flag.ival) && !q3bsp_surf_meshcollision_force.ival)
continue;
if (prv->numleafcmeshes >= prv->maxleafcmeshes)
{
prv->maxleafcmeshes *= 2;
prv->maxleafcmeshes += 16;
if (prv->numleafcmeshes > prv->maxleafcmeshes)
{ //detect overflow
Con_Printf (CON_ERROR "CM_CreateCMeshesForLeafs: map is insanely huge!\n");
return false;
}
prv->leafcmeshes = realloc(prv->leafcmeshes, sizeof(*prv->leafcmeshes) * prv->maxleafcmeshes);
}
// the patch was already built
if (checkout[k] != -1)
{
prv->leafcmeshes[prv->numleafcmeshes] = checkout[k];
cmesh = &prv->cmeshes[checkout[k]];
}
else
{
if (prv->numcmeshes >= MAX_CM_PATCHES)
{
Con_Printf (CON_ERROR "CM_CreatePatchesForLeafs: map has too many patches\n");
return false;
}
cmesh = &prv->cmeshes[prv->numcmeshes];
prv->leafcmeshes[prv->numleafcmeshes] = prv->numcmeshes;
checkout[k] = prv->numcmeshes++;
//gcc warns without this cast
cmesh->surface = surf;
cmesh->numverts = face->numverts;
cmesh->numincidies = face->soup.numindicies;
cmesh->xyz_array = ZG_Malloc(&loadmodel->memgroup, cmesh->numverts * sizeof(*cmesh->xyz_array) + cmesh->numincidies * sizeof(*cmesh->indicies));
cmesh->indicies = (index_t*)(cmesh->xyz_array + cmesh->numverts);
VectorCopy(prv->verts[face->firstvert+0], cmesh->xyz_array[0]);
VectorCopy(cmesh->xyz_array[0], cmesh->absmaxs);
VectorCopy(cmesh->xyz_array[0], cmesh->absmins);
for (k = 1; k < cmesh->numverts; k++)
{
VectorCopy(prv->verts[face->firstvert+k], cmesh->xyz_array[k]);
AddPointToBounds(cmesh->xyz_array[k], cmesh->absmins, cmesh->absmaxs);
}
for (k = 0; k < cmesh->numincidies; k++)
cmesh->indicies[k] = prv->surfindexes[face->soup.firstindex+k];
}
leaf->contents |= surf->c.value;
leaf->numleafcmeshes++;
prv->numleafcmeshes++;
break;
case MST_PATCH:
if (face->patch.cp[0] <= 0 || face->patch.cp[1] <= 0)
continue;
if ( !surf->c.value || (surf->c.flags & Q3SURF_NONSOLID) )
continue;
if (prv->numleafpatches >= prv->maxleafpatches)
{
prv->maxleafpatches *= 2;
prv->maxleafpatches += 16;
if (prv->numleafpatches > prv->maxleafpatches)
{ //detect overflow
Con_Printf (CON_ERROR "CM_CreatePatchesForLeafs: map is insanely huge!\n");
return false;
}
prv->leafpatches = realloc(prv->leafpatches, sizeof(*prv->leafpatches) * prv->maxleafpatches);
}
// the patch was already built
if (checkout[k] != -1)
{
prv->leafpatches[prv->numleafpatches] = checkout[k];
patch = &prv->patches[checkout[k]];
}
else
{
if (prv->numpatches >= MAX_CM_PATCHES)
{
Con_Printf (CON_ERROR "CM_CreatePatchesForLeafs: map has too many patches\n");
return false;
}
patch = &prv->patches[prv->numpatches];
prv->leafpatches[prv->numleafpatches] = prv->numpatches;
checkout[k] = prv->numpatches++;
//gcc warns without this cast
CM_CreatePatch (loadmodel, patch, surf, (const vec_t *)(prv->verts + face->firstvert), face->patch.cp );
}
leaf->contents |= patch->surface->c.value;
leaf->numleafpatches++;
prv->numleafpatches++;
break;
}
}
}
return true;
}
#endif
/*
===============================================================================
MAP LOADING
===============================================================================
*/
static void CMod_SetParent (mnode_t *node, mnode_t *parent)
{
node->parent = parent;
if (node->contents != -1)
return;
CMod_SetParent (node->children[0], node);
CMod_SetParent (node->children[1], node);
}
#ifdef Q2BSPS
/*
=================
CMod_LoadSubmodels
=================
*/
static qboolean CModQ2_LoadSubmodels (model_t *loadmodel, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)loadmodel->meshinfo;
q2dmodel_t *in;
cmodel_t *out;
int i, j, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no models\n");
return false;
}
if (count > SANITY_MAX_Q2MAP_MODELS)
{
Con_Printf (CON_ERROR "Map has too many models\n");
return false;
}
out = prv->cmodels = ZG_Malloc(&loadmodel->memgroup, count * sizeof(*prv->cmodels));
prv->numcmodels = count;
for (i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
out->origin[j] = LittleFloat (in->origin[j]);
}
out->headnode = loadmodel->nodes + LittleLong (in->headnode);
out->firstsurface = LittleLong (in->firstface);
out->numsurfaces = LittleLong (in->numfaces);
}
AddPointToBounds(prv->cmodels[0].mins, loadmodel->mins, loadmodel->maxs);
AddPointToBounds(prv->cmodels[0].maxs, loadmodel->mins, loadmodel->maxs);
return true;
}
/*
=================
CMod_LoadSurfaces
=================
*/
static qboolean CModQ2_LoadSurfaces (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
q2texinfo_t *in;
q2mapsurface_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no surfaces\n");
return false;
}
// if (count > MAX_Q2MAP_TEXINFO)
// Host_Error ("Map has too many surfaces");
mod->numtexinfo = count;
out = prv->surfaces = ZG_Malloc(&mod->memgroup, count * sizeof(*prv->surfaces));
for ( i=0 ; i<count ; i++, in++, out++)
{
Q_strncpyz (out->c.name, in->texture, sizeof(out->c.name));
Q_strncpyz (out->rname, in->texture, sizeof(out->rname));
out->c.flags = LittleLong (in->flags);
out->c.value = LittleLong (in->value);
}
return true;
}
#ifndef SERVERONLY
static texture_t *Mod_LoadWall(model_t *loadmodel, char *mapname, char *texname, char *shadername, unsigned int imageflags)
{
char name[MAX_QPATH];
q2miptex_t replacementwal;
texture_t *tex;
q2miptex_t *wal;
image_t *base;
Q_snprintfz (name, sizeof(name), "textures/%s.wal", texname);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
wal = (void *)FS_LoadMallocFile (name, NULL);
if (!wal)
{
wal = &replacementwal;
memset(wal, 0, sizeof(*wal));
Q_strncpyz(wal->name, texname, sizeof(wal->name));
wal->width = 64;
wal->height = 64;
}
wal->width = LittleLong(wal->width);
wal->height = LittleLong(wal->height);
{
int i;
for (i = 0; i < MIPLEVELS; i++)
wal->offsets[i] = LittleLong(wal->offsets[i]);
}
wal->flags = LittleLong(wal->flags);
wal->contents = LittleLong(wal->contents);
wal->value = LittleLong(wal->value);
tex = ZG_Malloc(&loadmodel->memgroup, sizeof(texture_t));
tex->width = wal->width;
tex->height = wal->height;
if (!tex->width || !tex->height || wal == &replacementwal)
{
imageflags |= IF_LOADNOW; //make sure the size is known BEFORE it returns.
if (wal->offsets[0])
base = R_LoadReplacementTexture(wal->name, "bmodels", imageflags, (qbyte *)wal+wal->offsets[0], wal->width, wal->height, TF_SOLID8);
else
base = R_LoadReplacementTexture(wal->name, "bmodels", imageflags, NULL, 0, 0, TF_INVALID);
}
else
base = NULL;
if (wal == &replacementwal)
{
if (base)
{
if (base->status == TEX_LOADED||base->status==TEX_LOADING)
{
tex->width = base->width;
tex->height = base->height;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
else
Con_Printf("Unable to load textures/%s.wal\n", wal->name);
}
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
unsigned int size =
(wal->width>>0)*(wal->height>>0) +
(wal->width>>1)*(wal->height>>1) +
(wal->width>>2)*(wal->height>>2) +
(wal->width>>3)*(wal->height>>3);
tex->mips[0] = BZ_Malloc(size);
tex->palette = host_basepal;
tex->mips[1] = tex->mips[0] + (wal->width>>0)*(wal->height>>0);
tex->mips[2] = tex->mips[1] + (wal->width>>1)*(wal->height>>1);
tex->mips[3] = tex->mips[2] + (wal->width>>2)*(wal->height>>2);
memcpy(tex->mips[0], (qbyte *)wal + wal->offsets[0], (wal->width>>0)*(wal->height>>0));
memcpy(tex->mips[1], (qbyte *)wal + wal->offsets[1], (wal->width>>1)*(wal->height>>1));
memcpy(tex->mips[2], (qbyte *)wal + wal->offsets[2], (wal->width>>2)*(wal->height>>2));
memcpy(tex->mips[3], (qbyte *)wal + wal->offsets[3], (wal->width>>3)*(wal->height>>3));
BZ_Free(wal);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
return tex;
}
static qboolean CModQ2_LoadTexInfo (model_t *mod, qbyte *mod_base, lump_t *l, char *mapname) //yes I know these load from the same place
{
q2texinfo_t *in;
mtexinfo_t *out;
int i, j, count;
char *lwr;
char sname[MAX_QPATH];
int texcount;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", mod->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&mod->memgroup, count*sizeof(*out));
mod->textures = ZG_Malloc(&mod->memgroup, sizeof(texture_t *)*count);
texcount = 0;
mod->texinfo = out;
mod->numtexinfo = count;
if (in[0].nexttexinfo != -1)
{
for (i = 1; i < count && in[i].nexttexinfo == in[0].nexttexinfo; i++)
;
if (i == count)
{
Con_Printf("WARNING: invalid texture animations in \"%s\"\n", mod->name);
for (i = 0; i < count; i++)
in[i].nexttexinfo = -1;
}
}
for ( i=0 ; i<count ; i++, in++, out++)
{
out->flags = LittleLong (in->flags);
for (j=0 ; j<4 ; j++)
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
for (j=0 ; j<4 ; j++)
out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
out->vecscale[0] = 1.0/Length (out->vecs[0]);
out->vecscale[1] = 1.0/Length (out->vecs[1]);
if (out->flags & TI_SKY)
Q_snprintfz(sname, sizeof(sname), "sky/%s", in->texture);
else
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
Q_snprintfz(sname, sizeof(sname), "%s", in->texture);
if (out->flags & (TI_WARP))
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
Q_strncatz(sname, "#WARP", sizeof(sname));
if (out->flags & TI_FLOWING)
Q_strncatz(sname, "#FLOW", sizeof(sname));
if (out->flags & TI_TRANS66)
Q_strncatz(sname, "#ALPHA=0.66", sizeof(sname));
else if (out->flags & TI_TRANS33)
Q_strncatz(sname, "#ALPHA=0.33", sizeof(sname));
else if (out->flags & (TI_WARP))
Q_strncatz(sname, "#ALPHA=1", sizeof(sname));
if (in->nexttexinfo != -1) //used to ensure non-looping and looping don't conflict and get confused.
Q_strncatz(sname, "#ANIMLOOP", sizeof(sname));
//in q2, 'TEX_SPECIAL' is TI_LIGHT, and that conflicts.
out->flags &= ~TI_LIGHT;
if (out->flags & (TI_SKY|TI_TRANS33|TI_TRANS66|TI_WARP))
out->flags |= TEX_SPECIAL;
//compact the textures.
for (j=0; j < texcount; j++)
{
if (!strcmp(sname, mod->textures[j]->name))
{
out->texture = mod->textures[j];
break;
}
}
if (j == texcount) //load a new one
{
for (lwr = in->texture; *lwr; lwr++)
{
if (*lwr >= 'A' && *lwr <= 'Z')
*lwr = *lwr - 'A' + 'a';
}
out->texture = Mod_LoadWall (mod, mapname, in->texture, sname, (out->flags&TEX_SPECIAL)?0:IF_NOALPHA);
if (!out->texture || !out->texture->width || !out->texture->height)
{
out->texture = ZG_Malloc(&mod->memgroup, sizeof(texture_t) + 16*16+8*8+4*4+2*2);
Con_Printf (CON_WARNING "Couldn't load \"%s.wal\"\n", in->texture);
memcpy(out->texture, r_notexture_mip, sizeof(texture_t) + 16*16+8*8+4*4+2*2);
}
Q_strncpyz(out->texture->name, sname, sizeof(out->texture->name));
mod->textures[texcount++] = out->texture;
}
// if (in->nexttexinfo != -1)
// {
// Con_DPrintf("FIXME: %s should animate to %s\n", in->texture, (in->nexttexinfo+(q2texinfo_t *)(mod_base + l->fileofs))->texture);
// }
}
in = (void *)(mod_base + l->fileofs);
out = mod->texinfo;
for (i=0 ; i<count ; i++)
{
if (in[i].nexttexinfo >= 0 && in[i].nexttexinfo < count)
out[i].texture->anim_next = out[in[i].nexttexinfo].texture;
}
for (i=0 ; i<count ; i++)
{
texture_t *tex;
if (!out[i].texture->anim_next)
continue;
out[i].texture->anim_total = 1;
for (tex = out[i].texture->anim_next ; tex && tex != out[i].texture && out[i].texture->anim_total < 100; tex=tex->anim_next)
out[i].texture->anim_total++;
}
mod->numtextures = texcount;
Mod_SortShaders(mod);
return true;
}
#endif
/*
static void CalcSurfaceExtents (msurface_t *s)
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 )// 256 )
// Sys_Error ("Bad surface extents");
}
}*/
/*
=================
Mod_LoadFaces
=================
*/
#ifndef SERVERONLY
static qboolean CModQ2_LoadFaces (model_t *mod, qbyte *mod_base, lump_t *l, qboolean lightofsisdouble)
{
dsface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
int ti;
unsigned short lmshift, lmscale;
char buf[64];
lmscale = atoi(Mod_ParseWorldspawnKey(mod, "lightmap_scale", buf, sizeof(buf)));
if (!lmscale)
lmshift = LMSHIFT_DEFAULT;
else
{
for(lmshift = 0; lmscale > 1; lmshift++)
lmscale >>= 1;
}
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n",mod->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&mod->memgroup, (count+6)*sizeof(*out)); //spare for skybox
mod->surfaces = out;
mod->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = (unsigned short)LittleShort(in->numedges);
out->flags = 0;
planenum = (unsigned short)LittleShort(in->planenum);
side = (unsigned short)LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = mod->planes + planenum;
ti = (unsigned short)LittleShort (in->texinfo);
if (ti < 0 || ti >= mod->numtexinfo)
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: bad texinfo number\n");
return false;
}
out->texinfo = mod->texinfo + ti;
#ifndef SERVERONLY
if (out->texinfo->flags & TI_SKY)
{
out->flags |= SURF_DRAWSKY;
}
if (out->texinfo->flags & TI_WARP)
{
out->flags |= SURF_DRAWTURB|SURF_DRAWTILED;
}
#endif
out->lmshift = lmshift;
CalcSurfaceExtents (mod, out);
// lighting info
for (i=0 ; i<MAXQ1LIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
else if (lightofsisdouble)
out->samples = mod->lightdata + (i/2);
else
out->samples = mod->lightdata + i;
// set the drawing flags
if (out->texinfo->flags & TI_WARP)
{
out->flags |= SURF_DRAWTURB;
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
}
}
return true;
}
#endif
/*
=================
CMod_LoadNodes
=================
*/
static qboolean CModQ2_LoadNodes (model_t *mod, qbyte *mod_base, lump_t *l)
{
q2dnode_t *in;
int child;
mnode_t *out;
int i, j, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map has no nodes\n");
return false;
}
if (count > SANITY_MAX_MAP_NODES)
{
Con_Printf (CON_ERROR "Map has too many nodes\n");
return false;
}
out = ZG_Malloc(&mod->memgroup, sizeof(mnode_t)*count);
mod->nodes = out;
mod->numnodes = count;
for (i=0 ; i<count ; i++, out++, in++)
{
memset(out, 0, sizeof(*out));
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
out->plane = mod->planes + LittleLong(in->planenum);
out->firstsurface = (unsigned short)LittleShort (in->firstface);
out->numsurfaces = (unsigned short)LittleShort (in->numfaces);
out->contents = -1; // differentiate from leafs
for (j=0 ; j<2 ; j++)
{
child = LittleLong (in->children[j]);
out->childnum[j] = child;
if (child < 0)
out->children[j] = (mnode_t *)(mod->leafs + -1-child);
else
out->children[j] = mod->nodes + child;
}
}
CMod_SetParent (mod->nodes, NULL); // sets nodes and leafs
return true;
}
/*
=================
CMod_LoadBrushes
=================
*/
static qboolean CModQ2_LoadBrushes (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
q2dbrush_t *in;
q2cbrush_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > SANITY_MAX_MAP_BRUSHES)
{
Con_Printf (CON_ERROR "Map has too many brushes");
return false;
}
prv->brushes = ZG_Malloc(&mod->memgroup, sizeof(*out) * (count+1));
out = prv->brushes;
prv->numbrushes = count;
for (i=0 ; i<count ; i++, out++, in++)
{
//FIXME: missing bounds checks
out->brushside = &prv->brushsides[LittleLong(in->firstside)];
out->numsides = LittleLong(in->numsides);
out->contents = LittleLong(in->contents);
CM_FinalizeBrush(out);
}
return true;
}
/*
=================
CMod_LoadLeafs
=================
*/
static qboolean CModQ2_LoadLeafs (model_t *mod, qbyte *mod_base, lump_t *l)
{
int i, j;
mleaf_t *out;
q2dleaf_t *in;
int count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no leafs\n");
return false;
}
// need to save space for box planes
if (count > SANITY_MAX_MAP_LEAFS)
{
Con_Printf (CON_ERROR "Map has too many leafs\n");
return false;
}
out = ZG_Malloc(&mod->memgroup, sizeof(*out) * (count+1));
mod->numclusters = 0;
mod->leafs = out;
mod->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
memset(out, 0, sizeof(*out));
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
out->contents = LittleLong (in->contents);
out->cluster = (unsigned short)LittleShort (in->cluster);
if (out->cluster == 0xffff)
out->cluster = -1;
out->area = (unsigned short)LittleShort (in->area);
out->firstleafbrush = (unsigned short)LittleShort (in->firstleafbrush);
out->numleafbrushes = (unsigned short)LittleShort (in->numleafbrushes);
out->firstmarksurface = mod->marksurfaces +
(unsigned short)LittleShort(in->firstleafface);
out->nummarksurfaces = (unsigned short)LittleShort(in->numleaffaces);
if (out->cluster >= mod->numclusters)
mod->numclusters = out->cluster + 1;
}
out = mod->leafs;
mod->pvsbytes = ((mod->numclusters + 31)>>3)&~3;
if (out[0].contents != Q2CONTENTS_SOLID)
{
Con_Printf (CON_ERROR "Map leaf 0 is not CONTENTS_SOLID\n");
return false;
}
return true;
}
/*
=================
CMod_LoadPlanes
=================
*/
static qboolean CModQ2_LoadPlanes (model_t *mod, qbyte *mod_base, lump_t *l)
{
int i, j;
mplane_t *out;
dplane_t *in;
int count;
int bits;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no planes\n");
return false;
}
// need to save space for box planes
if (count >= SANITY_MAX_MAP_PLANES)
{
Con_Printf (CON_ERROR "Map has too many planes (%i)\n", count);
return false;
}
mod->planes = out = ZG_Malloc(&mod->memgroup, sizeof(*out) * count);
mod->numplanes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
return true;
}
/*
=================
CMod_LoadLeafBrushes
=================
*/
static qboolean CModQ2_LoadLeafBrushes (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i;
q2cbrush_t **out;
unsigned short *in;
int count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no planes\n");
return false;
}
// need to save space for box planes
if (count > MAX_Q2MAP_LEAFBRUSHES)
{
Con_Printf (CON_ERROR "Map has too many leafbrushes\n");
return false;
}
out = prv->leafbrushes;
prv->numleafbrushes = count;
for ( i=0 ; i<count ; i++, in++, out++)
*out = prv->brushes + (unsigned short)(short)LittleShort (*in);
return true;
}
/*
=================
CMod_LoadBrushSides
=================
*/
static qboolean CModQ2_LoadBrushSides (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
unsigned int i, j;
q2cbrushside_t *out;
q2dbrushside_t *in;
int count;
int num;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
// need to save space for box planes
if (count > SANITY_MAX_MAP_BRUSHSIDES)
{
Con_Printf (CON_ERROR "Map has too many brushsides (%i)\n", count);
return false;
}
out = prv->brushsides = ZG_Malloc(&mod->memgroup, sizeof(*out) * count);
prv->numbrushsides = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
num = (unsigned short)LittleShort (in->planenum);
out->plane = &mod->planes[num];
j = (unsigned short)LittleShort (in->texinfo);
if (j >= mod->numtexinfo)
out->surface = &nullsurface;
else
out->surface = &prv->surfaces[j];
}
return true;
}
/*
=================
CMod_LoadAreas
=================
*/
static qboolean CModQ2_LoadAreas (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i;
q2carea_t *out;
q2darea_t *in;
int count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > MAX_Q2MAP_AREAS)
{
Con_Printf (CON_ERROR "Map has too many areas\n");
return false;
}
out = prv->q2areas;
prv->numareas = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->numareaportals = LittleLong (in->numareaportals);
out->firstareaportal = LittleLong (in->firstareaportal);
out->floodvalid = 0;
out->floodnum = 0;
}
return true;
}
/*
=================
CMod_LoadAreaPortals
=================
*/
static qboolean CModQ2_LoadAreaPortals (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i;
q2dareaportal_t *out;
q2dareaportal_t *in;
int count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > MAX_Q2MAP_AREAS)
{
Con_Printf (CON_ERROR "Map has too many areas\n");
return false;
}
out = prv->areaportals;
prv->numareaportals = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->portalnum = LittleLong (in->portalnum);
out->otherarea = LittleLong (in->otherarea);
}
return true;
}
/*
=================
CMod_LoadVisibility
=================
*/
static qboolean CModQ2_LoadVisibility (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i;
prv->numvisibility = l->filelen;
// if (l->filelen > MAX_Q2MAP_VISIBILITY)
// {
// Con_Printf (CON_ERROR "Map has too large visibility lump\n");
// return false;
// }
prv->q2vis = ZG_Malloc(&mod->memgroup, l->filelen);
memcpy (prv->q2vis, mod_base + l->fileofs, l->filelen);
mod->vis = prv->q2vis;
prv->q2vis->numclusters = LittleLong (prv->q2vis->numclusters);
for (i=0 ; i<prv->q2vis->numclusters ; i++)
{
prv->q2vis->bitofs[i][0] = LittleLong (prv->q2vis->bitofs[i][0]);
prv->q2vis->bitofs[i][1] = LittleLong (prv->q2vis->bitofs[i][1]);
}
mod->numclusters = prv->q2vis->numclusters;
mod->pvsbytes = ((mod->numclusters + 31)>>3)&~3;
return true;
}
#endif //q2bsps
#ifdef Q3BSPS
static qboolean CModQ3_LoadMarksurfaces (model_t *loadmodel, qbyte *mod_base, lump_t *l)
{
int i, j, count;
int *in;
msurface_t **out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "CModQ3_LoadMarksurfaces: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
for ( i=0 ; i<count ; i++)
{
j = LittleLong(in[i]);
if (j < 0 || j >= loadmodel->numsurfaces)
{
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
return false;
}
out[i] = loadmodel->surfaces + j;
}
return true;
}
static qboolean CModQ3_LoadSubmodels (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
q3dmodel_t *in;
cmodel_t *out;
int i, j, count;
q2cbrush_t **leafbrush;
mleaf_t *bleaf;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no models\n");
return false;
}
if (count > SANITY_MAX_Q2MAP_MODELS)
{
Con_Printf (CON_ERROR "Map has too many models\n");
return false;
}
out = prv->cmodels = ZG_Malloc(&mod->memgroup, count * sizeof(*prv->cmodels));
prv->numcmodels = count;
if (count > 1)
bleaf = ZG_Malloc(&mod->memgroup, (count-1) * sizeof(*bleaf));
else
bleaf = NULL;
prv->mapisq3 = true;
for (i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
out->origin[j] = (out->maxs[j] + out->mins[j])/2;
}
out->firstsurface = LittleLong (in->firstsurface);
out->numsurfaces = LittleLong (in->num_surfaces);
if (!i)
{
out->headnode = mod->nodes;
out->headleaf = NULL;
}
else
{
//create a new leaf to hold the brushes and be directly clipped
out->headleaf = bleaf;
out->headnode = NULL;
// out->firstbrush = LittleLong(in->firstbrush);
// out->num_brushes = LittleLong(in->num_brushes);
bleaf->numleafbrushes = LittleLong ( in->num_brushes );
bleaf->firstleafbrush = prv->numleafbrushes;
bleaf->contents = 0;
leafbrush = &prv->leafbrushes[prv->numleafbrushes];
for ( j = 0; j < bleaf->numleafbrushes; j++, leafbrush++ )
{
*leafbrush = prv->brushes + LittleLong ( in->firstbrush ) + j;
bleaf->contents |= (*leafbrush)->contents;
}
prv->numleafbrushes += bleaf->numleafbrushes;
bleaf++;
}
//submodels
}
AddPointToBounds(prv->cmodels[0].mins, mod->mins, mod->maxs);
AddPointToBounds(prv->cmodels[0].maxs, mod->mins, mod->maxs);
return true;
}
static qboolean CModQ3_LoadShaders (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
dq3shader_t *in;
q2mapsurface_t *out;
int i, count;
texture_t *tex;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no shaders\n");
return false;
}
// else if (count > MAX_Q2MAP_TEXINFO)
// Host_Error ("Map has too many shaders");
mod->numtexinfo = count;
out = prv->surfaces = ZG_Malloc(&mod->memgroup, count*sizeof(*out));
mod->textures = ZG_Malloc(&mod->memgroup, (sizeof(texture_t*)+sizeof(mtexinfo_t)+sizeof(texture_t))*(count*2+1)); //+1 is 'noshader' for flares.
mod->texinfo = (mtexinfo_t*)(mod->textures+(count*2+1));
tex = (texture_t*)(mod->texinfo+(count*2+1));
mod->numtextures = count*2+1;
for ( i=0 ; i<count ; i++, in++, out++ )
{
out->c.flags = LittleLong ( in->surfflags );
out->c.value = LittleLong ( in->contents );
mod->texinfo[i].texture = tex+i;
mod->texinfo[i].flags = prv->surfaces[i].c.flags;
Q_strncpyz(mod->texinfo[i].texture->name, in->shadername, sizeof(mod->texinfo[i].texture->name));
mod->textures[i] = mod->texinfo[i].texture;
}
for ( i=0, in-=count ; i<count ; i++, in++ )
{
mod->texinfo[i+count].texture = tex+i+count;
mod->texinfo[i+count].flags = prv->surfaces[i].c.flags;
Q_strncpyz(mod->texinfo[i+count].texture->name, in->shadername, sizeof(mod->texinfo[i+count].texture->name));
mod->textures[i+count] = mod->texinfo[i+count].texture;
}
//and for flares, which are not supported at this time.
mod->texinfo[count*2].texture = tex+count*2;
mod->texinfo[i+count].flags = 0;
Q_strncpyz(mod->texinfo[count*2].texture->name, "noshader", sizeof(mod->texinfo[count*2].texture->name));
mod->textures[count*2] = mod->texinfo[count*2].texture;
return true;
}
static qboolean CModQ3_LoadVertexes (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
q3dvertex_t *in;
vecV_t *out;
vec3_t *nout;
//, *sout, *tout;
int i, count, j;
vec2_t *lmout, *stout;
vec4_t *cout;
extern qbyte lmgamma[256];
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "CMOD_LoadVertexes: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > MAX_Q3MAP_VERTEXES)
{
Con_Printf (CON_ERROR "Map has too many vertexes\n");
return false;
}
out = ZG_Malloc(&mod->memgroup, count*sizeof(*out));
stout = ZG_Malloc(&mod->memgroup, count*sizeof(*stout));
lmout = ZG_Malloc(&mod->memgroup, count*sizeof(*lmout));
cout = ZG_Malloc(&mod->memgroup, count*sizeof(*cout));
nout = ZG_Malloc(&mod->memgroup, count*sizeof(*nout));
// sout = ZG_Malloc(&mod->memgroup, count*sizeof(*nout));
// tout = ZG_Malloc(&mod->memgroup, count*sizeof(*nout));
prv->verts = out;
prv->vertstmexcoords = stout;
for (i = 0; i < MAXRLIGHTMAPS; i++)
{
prv->vertlstmexcoords[i] = lmout;
prv->colors4f_array[i] = cout;
}
prv->normals_array = nout;
// prv->svector_array = sout;
// prv->tvector_array = tout;
prv->numvertexes = count;
for ( i=0 ; i<count ; i++, in++)
{
for ( j=0 ; j < 3 ; j++)
{
out[i][j] = LittleFloat ( in->point[j] );
nout[i][j] = LittleFloat (in->normal[j]);
}
for ( j=0 ; j < 2 ; j++)
{
stout[i][j] = LittleFloat ( ((float *)in->texcoords)[j] );
lmout[i][j] = LittleFloat ( ((float *)in->texcoords)[j+2] );
}
cout[i][0] = lmgamma[in->color[0]]/255.0f;
cout[i][1] = lmgamma[in->color[1]]/255.0f;
cout[i][2] = lmgamma[in->color[2]]/255.0f;
cout[i][3] = in->color[3]/255.0f;
}
// if (r_lightmap_saturation.value != 1.0f)
// SaturateR8G8B8(cout, count*4, r_lightmap_saturation.value);
return true;
}
#ifdef RFBSPS
static qboolean CModRBSP_LoadVertexes (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
rbspvertex_t *in;
vecV_t *out;
vec3_t *nout;
//, *sout, *tout;
int i, count, j;
vec2_t *lmout, *stout;
vec4_t *cout;
int sty;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "CMOD_LoadVertexes: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > MAX_Q3MAP_VERTEXES)
{
Con_Printf (CON_ERROR "Map has too many vertexes\n");
return false;
}
out = ZG_Malloc(&mod->memgroup, count*sizeof(*out));
stout = ZG_Malloc(&mod->memgroup, count*sizeof(*stout));
lmout = ZG_Malloc(&mod->memgroup, MAXRLIGHTMAPS*count*sizeof(*lmout));
cout = ZG_Malloc(&mod->memgroup, MAXRLIGHTMAPS*count*sizeof(*cout));
nout = ZG_Malloc(&mod->memgroup, count*sizeof(*nout));
// sout = ZG_Malloc(&mod->memgroup, count*sizeof(*sout));
// tout = ZG_Malloc(&mod->memgroup, count*sizeof(*tout));
prv->verts = out;
prv->vertstmexcoords = stout;
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
prv->vertlstmexcoords[sty] = lmout + sty*count;
prv->colors4f_array[sty] = cout + sty*count;
}
prv->normals_array = nout;
// prv->svector_array = sout;
// prv->tvector_array = tout;
prv->numvertexes = count;
for ( i=0 ; i<count ; i++, in++)
{
for ( j=0 ; j < 3 ; j++)
{
out[i][j] = LittleFloat ( in->point[j] );
nout[i][j] = LittleFloat (in->normal[j]);
}
for ( j=0 ; j < 2 ; j++)
{
stout[i][j] = LittleFloat ( ((float *)in->texcoords)[j] );
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
prv->vertlstmexcoords[sty][i][j] = LittleFloat ( ((float *)in->texcoords)[j+2*(sty+1)] );
}
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
for ( j=0 ; j < 4 ; j++)
{
prv->colors4f_array[sty][i][j] = in->color[sty][j]/255.0f;
}
}
}
return true;
}
#endif
#ifndef SERVERONLY
static qboolean CModQ3_LoadIndexes (model_t *loadmodel, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)loadmodel->meshinfo;
int i, count;
int *in;
index_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1 || count >= MAX_Q3MAP_INDICES)
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: too many indicies in %s: %i\n",
loadmodel->name, count);
return false;
}
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
prv->surfindexes = out;
// prv->numsurfindexes = count;
for ( i=0 ; i<count ; i++)
out[i] = LittleLong (in[i]);
return true;
}
#endif
/*
=================
CMod_LoadFaces
=================
*/
static qboolean CModQ3_LoadFaces (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
q3dface_t *in;
q3cface_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > SANITY_MAX_MAP_FACES)
{
Con_Printf (CON_ERROR "Map has too many faces\n");
return false;
}
out = BZ_Malloc ( count*sizeof(*out) );
prv->faces = out;
prv->numfaces = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->facetype = LittleLong ( in->facetype );
out->shadernum = LittleLong ( in->shadernum );
out->numverts = LittleLong ( in->num_vertices );
out->firstvert = LittleLong ( in->firstvertex );
if (out->facetype == MST_PATCH)
{
out->patch.cp[0] = LittleLong ( in->patchwidth );
out->patch.cp[1] = LittleLong ( in->patchheight );
}
else
{
out->soup.firstindex = LittleLong(in->firstindex);
out->soup.numindicies = LittleLong(in->num_indexes);
}
}
mod->numsurfaces = i;
return true;
}
#ifdef RFBSPS
static qboolean CModRBSP_LoadFaces (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
rbspface_t *in;
q3cface_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > SANITY_MAX_MAP_FACES)
{
Con_Printf (CON_ERROR "Map has too many faces\n");
return false;
}
out = BZ_Malloc ( count*sizeof(*out) );
prv->faces = out;
prv->numfaces = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->facetype = LittleLong ( in->facetype );
out->shadernum = LittleLong ( in->shadernum );
out->numverts = LittleLong ( in->num_vertices );
out->firstvert = LittleLong ( in->firstvertex );
if (out->facetype == MST_PATCH)
{
out->patch.cp[0] = LittleLong ( in->patchwidth );
out->patch.cp[1] = LittleLong ( in->patchheight );
}
else
{
out->soup.firstindex = LittleLong(in->firstindex);
out->soup.numindicies = LittleLong(in->num_indexes);
}
}
mod->numsurfaces = i;
return true;
}
#endif
#ifndef SERVERONLY
/*
=================
Mod_LoadFogs
=================
*/
static qboolean CModQ3_LoadFogs (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
dfog_t *in;
mfog_t *out;
q2cbrush_t *brush;
q2cbrushside_t *visibleside, *brushsides;
int i, j, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n", mod->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&mod->memgroup, count*sizeof(*out));
mod->fogs = out;
mod->numfogs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
if ( LittleLong ( in->visibleSide ) == -1 )
{
continue;
}
brush = prv->brushes + LittleLong ( in->brushNum );
brushsides = brush->brushside;
visibleside = brushsides + LittleLong ( in->visibleSide );
out->visibleplane = visibleside->plane;
Q_strncpyz(out->shadername, in->shader, sizeof(out->shadername));
out->numplanes = brush->numsides;
out->planes = ZG_Malloc(&mod->memgroup, out->numplanes*sizeof(cplane_t *));
for ( j = 0; j < out->numplanes; j++ )
{
out->planes[j] = brushsides[j].plane;
}
}
return true;
}
mfog_t *Mod_FogForOrigin(model_t *wmodel, vec3_t org)
{
int i, j;
mfog_t *ret;
float dot;
if (!wmodel || wmodel->loadstate != MLS_LOADED)
return NULL;
for ( i=0 , ret=wmodel->fogs ; i<wmodel->numfogs ; i++, ret++)
{
if (!ret->shader)
continue;
for (j = 0; j < ret->numplanes; j++)
{
dot = DotProduct(ret->planes[j]->normal, org);
if (dot - ret->planes[j]->dist > 0)
break;
}
if (j == ret->numplanes)
{
return ret;
}
}
return NULL;
}
//Convert a patch in to a list of glpolys
#define MAX_ARRAY_VERTS 65535
static index_t tempIndexesArray[MAX_ARRAY_VERTS*6];
static void GL_SizePatch(mesh_t *mesh, int patchwidth, int patchheight, int numverts, int firstvert, cminfo_t *prv)
{
int patch_cp[2], step[2], size[2], flat[2];
float subdivlevel;
patch_cp[0] = patchwidth;
patch_cp[1] = patchheight;
if (patch_cp[0] <= 0 || patch_cp[1] <= 0 )
{
mesh->numindexes = 0;
mesh->numvertexes = 0;
return;
}
subdivlevel = r_subdivisions.value;
if ( subdivlevel < 1 )
subdivlevel = 1;
// find the degree of subdivision in the u and v directions
Patch_GetFlatness ( subdivlevel, prv->verts[firstvert], sizeof(vecV_t)/sizeof(vec_t), patch_cp, flat );
// allocate space for mesh
step[0] = (1 << flat[0]);
step[1] = (1 << flat[1]);
size[0] = (patch_cp[0] / 2) * step[0] + 1;
size[1] = (patch_cp[1] / 2) * step[1] + 1;
mesh->numvertexes = size[0] * size[1];
mesh->numindexes = (size[0]-1) * (size[1]-1) * 6;
}
//mesh_t *GL_CreateMeshForPatch ( model_t *mod, q3dface_t *surf )
static void GL_CreateMeshForPatch (model_t *mod, mesh_t *mesh, int patchwidth, int patchheight, int numverts, int firstvert)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int numindexes, patch_cp[2], step[2], size[2], flat[2], i, u, v, p;
index_t *indexes;
float subdivlevel;
int sty;
patch_cp[0] = patchwidth;
patch_cp[1] = patchheight;
if (patch_cp[0] <= 0 || patch_cp[1] <= 0 )
{
mesh->numindexes = 0;
mesh->numvertexes = 0;
return;
}
subdivlevel = r_subdivisions.value;
if ( subdivlevel < 1 )
subdivlevel = 1;
// find the degree of subdivision in the u and v directions
Patch_GetFlatness ( subdivlevel, prv->verts[firstvert], sizeof(vecV_t)/sizeof(vec_t), patch_cp, flat );
// allocate space for mesh
step[0] = (1 << flat[0]);
step[1] = (1 << flat[1]);
size[0] = (patch_cp[0] / 2) * step[0] + 1;
size[1] = (patch_cp[1] / 2) * step[1] + 1;
numverts = size[0] * size[1];
if ( numverts < 0 || numverts > MAX_ARRAY_VERTS )
{
mesh->numindexes = 0;
mesh->numvertexes = 0;
return;
}
if (mesh->numvertexes != numverts)
{
mesh->numindexes = 0;
mesh->numvertexes = 0;
return;
}
// fill in
Patch_Evaluate ( prv->verts[firstvert], patch_cp, step, mesh->xyz_array[0], sizeof(vecV_t)/sizeof(vec_t));
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
if (mesh->colors4f_array[sty])
Patch_Evaluate ( prv->colors4f_array[sty][firstvert], patch_cp, step, mesh->colors4f_array[sty][0], 4 );
}
Patch_Evaluate ( prv->normals_array[firstvert], patch_cp, step, mesh->normals_array[0], 3 );
Patch_Evaluate ( prv->vertstmexcoords[firstvert], patch_cp, step, mesh->st_array[0], 2 );
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
if (mesh->lmst_array[sty])
Patch_Evaluate ( prv->vertlstmexcoords[sty][firstvert], patch_cp, step, mesh->lmst_array[sty][0], 2 );
}
// compute new indexes avoiding adding invalid triangles
numindexes = 0;
indexes = tempIndexesArray;
for (v = 0, i = 0; v < size[1]-1; v++)
{
for (u = 0; u < size[0]-1; u++, i += 6)
{
indexes[0] = p = v * size[0] + u;
indexes[1] = p + size[0];
indexes[2] = p + 1;
// if ( !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
// !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
// !VectorEquals(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) )
{
indexes += 3;
numindexes += 3;
}
indexes[0] = p + 1;
indexes[1] = p + size[0];
indexes[2] = p + size[0] + 1;
// if ( !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
// !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
// !VectorEquals(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) )
{
indexes += 3;
numindexes += 3;
}
}
}
// allocate and fill index table
mesh->numindexes = numindexes;
memcpy (mesh->indexes, tempIndexesArray, numindexes * sizeof(index_t) );
}
#ifdef RFBSPS
static void CModRBSP_BuildSurfMesh(model_t *mod, msurface_t *out, builddata_t *bd)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
rbspface_t *in = (rbspface_t*)(bd+1);
int idx = (out - mod->surfaces) - mod->firstmodelsurface;
int sty;
in += idx;
if (LittleLong(in->facetype) == MST_PATCH)
{
GL_CreateMeshForPatch(mod, out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
}
else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP)
{
unsigned int fv = LittleLong(in->firstvertex), i;
for (i = 0; i < out->mesh->numvertexes; i++)
{
VectorCopy(prv->verts[fv + i], out->mesh->xyz_array[i]);
Vector2Copy(prv->vertstmexcoords[fv + i], out->mesh->st_array[i]);
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
Vector2Copy(prv->vertlstmexcoords[sty][fv + i], out->mesh->lmst_array[sty][i]);
Vector4Copy(prv->colors4f_array[sty][fv + i], out->mesh->colors4f_array[sty][i]);
}
VectorCopy(prv->normals_array[fv + i], out->mesh->normals_array[i]);
}
fv = LittleLong(in->firstindex);
for (i = 0; i < out->mesh->numindexes; i++)
{
out->mesh->indexes[i] = prv->surfindexes[fv + i];
}
}
else
{
/* //flare
int r, g, b;
extern index_t r_quad_indexes[6];
static vec2_t st[4] = {{0,0},{0,1},{1,1},{1,0}};
mesh = out->mesh = (mesh_t *)Hunk_Alloc(sizeof(mesh_t));
mesh->xyz_array = (vecV_t *)Hunk_Alloc(sizeof(vecV_t)*4);
mesh->colors4b_array = (byte_vec4_t *)Hunk_Alloc(sizeof(byte_vec4_t)*4);
mesh->numvertexes = 4;
mesh->indexes = r_quad_indexes;
mesh->st_array = st;
mesh->numindexes = 6;
VectorCopy (in->lightmap_origin, mesh->xyz_array[0]);
VectorCopy (in->lightmap_origin, mesh->xyz_array[1]);
VectorCopy (in->lightmap_origin, mesh->xyz_array[2]);
VectorCopy (in->lightmap_origin, mesh->xyz_array[3]);
r = LittleFloat(in->lightmap_vecs[0][0]) * 255.0f;
r = bound (0, r, 255);
g = LittleFloat(in->lightmap_vecs[0][1]) * 255.0f;
g = bound (0, g, 255);
b = LittleFloat(in->lightmap_vecs[0][2]) * 255.0f;
b = bound (0, b, 255);
mesh->colors4b_array[0][0] = r;
mesh->colors4b_array[0][1] = g;
mesh->colors4b_array[0][2] = b;
mesh->colors4b_array[0][3] = 255;
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[1]);
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[2]);
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[3]);
*/
}
Mod_AccumulateMeshTextureVectors(out->mesh);
Mod_NormaliseTextureVectors(out->mesh->normals_array, out->mesh->snormals_array, out->mesh->tnormals_array, out->mesh->numvertexes, false);
}
#endif
static void CModQ3_BuildSurfMesh(model_t *mod, msurface_t *out, builddata_t *bd)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
q3dface_t *in = (q3dface_t*)(bd+1);
int idx = (out - mod->surfaces) - mod->firstmodelsurface;
in += idx;
if (LittleLong(in->facetype) == MST_PATCH)
{
GL_CreateMeshForPatch(mod, out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
}
else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP)
{
unsigned int fv = LittleLong(in->firstvertex), fi = LittleLong(in->firstindex), i;
for (i = 0; i < out->mesh->numvertexes; i++)
{
VectorCopy(prv->verts[fv + i], out->mesh->xyz_array[i]);
Vector2Copy(prv->vertstmexcoords[fv + i], out->mesh->st_array[i]);
Vector2Copy(prv->vertlstmexcoords[0][fv + i], out->mesh->lmst_array[0][i]);
Vector4Copy(prv->colors4f_array[0][fv + i], out->mesh->colors4f_array[0][i]);
VectorCopy(prv->normals_array[fv + i], out->mesh->normals_array[i]);
}
for (i = 0; i < out->mesh->numindexes; i++)
{
out->mesh->indexes[i] = prv->surfindexes[fi + i];
}
}
else
{
/* //flare
int r, g, b;
extern index_t r_quad_indexes[6];
static vec2_t st[4] = {{0,0},{0,1},{1,1},{1,0}};
mesh = out->mesh = (mesh_t *)Hunk_Alloc(sizeof(mesh_t));
mesh->xyz_array = (vecV_t *)Hunk_Alloc(sizeof(vecV_t)*4);
mesh->colors4b_array = (byte_vec4_t *)Hunk_Alloc(sizeof(byte_vec4_t)*4);
mesh->numvertexes = 4;
mesh->indexes = r_quad_indexes;
mesh->st_array = st;
mesh->numindexes = 6;
VectorCopy (in->lightmap_origin, mesh->xyz_array[0]);
VectorCopy (in->lightmap_origin, mesh->xyz_array[1]);
VectorCopy (in->lightmap_origin, mesh->xyz_array[2]);
VectorCopy (in->lightmap_origin, mesh->xyz_array[3]);
r = LittleFloat(in->lightmap_vecs[0][0]) * 255.0f;
r = bound (0, r, 255);
g = LittleFloat(in->lightmap_vecs[0][1]) * 255.0f;
g = bound (0, g, 255);
b = LittleFloat(in->lightmap_vecs[0][2]) * 255.0f;
b = bound (0, b, 255);
mesh->colors4b_array[0][0] = r;
mesh->colors4b_array[0][1] = g;
mesh->colors4b_array[0][2] = b;
mesh->colors4b_array[0][3] = 255;
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[1]);
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[2]);
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[3]);
*/
}
Mod_AccumulateMeshTextureVectors(out->mesh);
Mod_NormaliseTextureVectors(out->mesh->normals_array, out->mesh->snormals_array, out->mesh->tnormals_array, out->mesh->numvertexes, false);
}
static qboolean CModQ3_LoadRFaces (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
extern cvar_t r_vertexlight;
q3dface_t *in;
msurface_t *out;
mplane_t *pl;
int facetype;
int count;
int surfnum;
int fv;
int sty;
mesh_t *mesh;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",mod->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&mod->memgroup, count*sizeof(*out));
pl = ZG_Malloc(&mod->memgroup, count*sizeof(*pl));//create a new array of planes for speed.
mesh = ZG_Malloc(&mod->memgroup, count*sizeof(*mesh));
mod->surfaces = out;
mod->numsurfaces = count;
mod->lightmaps.first = 0;
for (surfnum = 0; surfnum < count; surfnum++, out++, in++, pl++)
{
out->plane = pl;
facetype = LittleLong(in->facetype);
out->texinfo = mod->texinfo + LittleLong(in->shadernum);
out->lightmaptexturenums[0] = LittleLong(in->lightmapnum);
if (facetype == MST_FLARE)
out->texinfo = mod->texinfo + mod->numtexinfo*2;
else if (out->lightmaptexturenums[0] < 0 /*|| facetype == MST_TRIANGLE_SOUP*/ || r_vertexlight.value)
out->texinfo += mod->numtexinfo; //various surfaces use a different version of the same shader (with all the lightmaps collapsed)
out->light_s[0] = LittleLong(in->lightmap_x);
out->light_t[0] = LittleLong(in->lightmap_y);
out->styles[0] = 255;
for (sty = 1; sty < MAXRLIGHTMAPS; sty++)
{
out->styles[sty] = 255;
out->lightmaptexturenums[sty] = -1;
}
out->lmshift = LMSHIFT_DEFAULT;
//fixme: determine texturemins from lightmap_origin
out->extents[0] = (LittleLong(in->lightmap_width)-1)<<out->lmshift;
out->extents[1] = (LittleLong(in->lightmap_height)-1)<<out->lmshift;
out->samples=NULL;
if (mod->lightmaps.count < out->lightmaptexturenums[0]+1)
mod->lightmaps.count = out->lightmaptexturenums[0]+1;
fv = LittleLong(in->firstvertex);
{
vec3_t v[3];
VectorCopy(prv->verts[fv+0], v[0]);
VectorCopy(prv->verts[fv+1], v[1]);
VectorCopy(prv->verts[fv+2], v[2]);
PlaneFromPoints(v, pl);
CategorizePlane(pl);
}
if (prv->surfaces[LittleLong(in->shadernum)].c.value == 0 || prv->surfaces[LittleLong(in->shadernum)].c.value & Q3CONTENTS_TRANSLUCENT)
//q3dm10's thingie is 0
out->flags |= SURF_DRAWALPHA;
if (mod->texinfo[LittleLong(in->shadernum)].flags & TI_SKY)
out->flags |= SURF_DRAWSKY;
if (LittleLong(in->fognum) == -1 || !mod->numfogs)
out->fog = NULL;
else
out->fog = mod->fogs + LittleLong(in->fognum);
if (prv->surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP))
{
out->mesh = &mesh[surfnum];
out->mesh->numindexes = 0;
out->mesh->numvertexes = 0;
}
else if (facetype == MST_PATCH)
{
out->mesh = &mesh[surfnum];
GL_SizePatch(out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex), prv);
}
else if (facetype == MST_PLANAR || facetype == MST_TRIANGLE_SOUP)
{
out->mesh = &mesh[surfnum];
out->mesh->numindexes = LittleLong(in->num_indexes);
out->mesh->numvertexes = LittleLong(in->num_vertices);
/*
Mod_AccumulateMeshTextureVectors(out->mesh);
*/
}
else
{
out->mesh = &mesh[surfnum];
out->mesh->numindexes = 6;
out->mesh->numvertexes = 4;
}
}
Mod_SortShaders(mod);
return true;
}
#ifdef RFBSPS
static qboolean CModRBSP_LoadRFaces (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
extern cvar_t r_vertexlight;
rbspface_t *in;
msurface_t *out;
mplane_t *pl;
int facetype;
int count;
int surfnum;
int fv;
int j;
mesh_t *mesh;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",mod->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&mod->memgroup, count*sizeof(*out));
pl = ZG_Malloc(&mod->memgroup, count*sizeof(*pl));//create a new array of planes for speed.
mesh = ZG_Malloc(&mod->memgroup, count*sizeof(*mesh));
mod->surfaces = out;
mod->numsurfaces = count;
for (surfnum = 0; surfnum < count; surfnum++, out++, in++, pl++)
{
out->plane = pl;
facetype = LittleLong(in->facetype);
out->texinfo = mod->texinfo + LittleLong(in->shadernum);
if (facetype == MST_FLARE)
out->texinfo = mod->texinfo + mod->numtexinfo*2;
else if (facetype == MST_TRIANGLE_SOUP || r_vertexlight.value)
out->texinfo += mod->numtexinfo; //soup/vertex light uses a different version of the same shader (with all the lightmaps collapsed)
for (j = 0; j < 4 && j < MAXRLIGHTMAPS; j++)
{
out->lightmaptexturenums[j] = LittleLong(in->lightmapnum[j]);
out->light_s[j] = LittleLong(in->lightmap_offs[0][j]);
out->light_t[j] = LittleLong(in->lightmap_offs[1][j]);
out->styles[j] = in->lm_styles[j];
if (mod->lightmaps.count < out->lightmaptexturenums[j]+1)
mod->lightmaps.count = out->lightmaptexturenums[j]+1;
}
out->lmshift = LMSHIFT_DEFAULT;
out->extents[0] = (LittleLong(in->lightmap_width)-1)<<out->lmshift;
out->extents[1] = (LittleLong(in->lightmap_height)-1)<<out->lmshift;
out->samples=NULL;
fv = LittleLong(in->firstvertex);
{
vec3_t v[3];
VectorCopy(prv->verts[fv+0], v[0]);
VectorCopy(prv->verts[fv+1], v[1]);
VectorCopy(prv->verts[fv+2], v[2]);
PlaneFromPoints(v, pl);
CategorizePlane(pl);
}
if (prv->surfaces[in->shadernum].c.value == 0 || prv->surfaces[in->shadernum].c.value & Q3CONTENTS_TRANSLUCENT)
//q3dm10's thingie is 0
out->flags |= SURF_DRAWALPHA;
if (mod->texinfo[in->shadernum].flags & TI_SKY)
out->flags |= SURF_DRAWSKY;
if (in->fognum < 0 || in->fognum >= mod->numfogs)
out->fog = NULL;
else
out->fog = mod->fogs + in->fognum;
if (prv->surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP))
{
out->mesh = &mesh[surfnum];
out->mesh->numindexes = 0;
out->mesh->numvertexes = 0;
}
else if (facetype == MST_PATCH)
{
out->mesh = &mesh[surfnum];
GL_SizePatch(out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex), prv);
}
else if (facetype == MST_PLANAR || facetype == MST_TRIANGLE_SOUP)
{
out->mesh = &mesh[surfnum];
out->mesh->numindexes = LittleLong(in->num_indexes);
out->mesh->numvertexes = LittleLong(in->num_vertices);
/*
Mod_AccumulateMeshTextureVectors(out->mesh);
*/
}
else
{
out->mesh = &mesh[surfnum];
out->mesh->numindexes = 6;
out->mesh->numvertexes = 4;
}
}
Mod_SortShaders(mod);
return true;
}
#endif
#endif
static qboolean CModQ3_LoadNodes (model_t *loadmodel, qbyte *mod_base, lump_t *l)
{
int i, j, count, p;
q3dnode_t *in;
mnode_t *out;
//dnode_t
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
if (count > SANITY_MAX_MAP_NODES)
{
Con_Printf (CON_ERROR "Too many nodes on map\n");
return false;
}
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleLong (in->mins[j]);
out->minmaxs[3+j] = LittleLong (in->maxs[j]);
}
AddPointToBounds(out->minmaxs, loadmodel->mins, loadmodel->maxs);
AddPointToBounds(out->minmaxs+3, loadmodel->mins, loadmodel->maxs);
p = LittleLong(in->plane);
out->plane = loadmodel->planes + p;
out->firstsurface = 0;//LittleShort (in->firstface);
out->numsurfaces = 0;//LittleShort (in->numfaces);
out->contents = -1;
for (j=0 ; j<2 ; j++)
{
p = LittleLong (in->children[j]);
out->childnum[j] = p;
if (p >= 0)
{
out->children[j] = loadmodel->nodes + p;
}
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
CMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
return true;
}
static qboolean CModQ3_LoadBrushes (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
q3dbrush_t *in;
q2cbrush_t *out;
int i, count;
int shaderref;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count > SANITY_MAX_MAP_BRUSHES)
{
Con_Printf (CON_ERROR "Map has too many brushes");
return false;
}
prv->brushes = ZG_Malloc(&mod->memgroup, sizeof(*out) * (count+1));
out = prv->brushes;
prv->numbrushes = count;
for (i=0 ; i<count ; i++, out++, in++)
{
shaderref = LittleLong ( in->shadernum );
out->contents = prv->surfaces[shaderref].c.value;
out->brushside = &prv->brushsides[LittleLong ( in->firstside )];
out->numsides = LittleLong ( in->num_sides );
CM_FinalizeBrush(out);
}
return true;
}
static qboolean CModQ3_LoadLeafs (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i, j;
mleaf_t *out;
q3dleaf_t *in;
int count;
q2cbrush_t *brush;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no leafs\n");
return false;
}
// need to save space for box planes
if (count > SANITY_MAX_MAP_LEAFS)
{
Con_Printf (CON_ERROR "Too many leaves on map");
return false;
}
out = ZG_Malloc(&mod->memgroup, sizeof(*out) * (count+1));
mod->leafs = out;
mod->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j = 0; j < 3; j++)
{
out->minmaxs[0+j] = LittleLong(in->mins[j]);
out->minmaxs[3+j] = LittleLong(in->maxs[j]);
}
out->cluster = LittleLong(in->cluster);
out->area = LittleLong(in->area);
// out->firstleafface = LittleLong(in->firstleafsurface);
// out->numleaffaces = LittleLong(in->num_leafsurfaces);
out->contents = 0;
out->firstleafbrush = LittleLong(in->firstleafbrush);
out->numleafbrushes = LittleLong(in->num_leafbrushes);
out->firstmarksurface = mod->marksurfaces + LittleLong(in->firstleafsurface);
out->nummarksurfaces = LittleLong(in->num_leafsurfaces);
if (out->minmaxs[0] > out->minmaxs[3+0] || out->minmaxs[1] > out->minmaxs[3+1] ||
out->minmaxs[2] > out->minmaxs[3+2])// || VectorEquals (out->minmaxs, out->minmaxs+3))
{
out->nummarksurfaces = 0;
}
for (j=0 ; j<out->numleafbrushes ; j++)
{
brush = prv->leafbrushes[out->firstleafbrush + j];
out->contents |= brush->contents;
}
if (out->area >= prv->numareas)
{
prv->numareas = out->area + 1;
}
}
return true;
}
static qboolean CModQ3_LoadPlanes (model_t *loadmodel, qbyte *mod_base, lump_t *l)
{
int i, j;
mplane_t *out;
Q3PLANE_t *in;
int count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
if (count > SANITY_MAX_MAP_PLANES)
{
Con_Printf (CON_ERROR "Too many planes on map (%i)\n", count);
return false;
}
loadmodel->planes = out = ZG_Malloc(&loadmodel->memgroup, sizeof(*out) * count);
loadmodel->numplanes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->n[j]);
}
out->dist = LittleFloat (in->d);
CategorizePlane(out);
}
return true;
}
static qboolean CModQ3_LoadLeafBrushes (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i;
q2cbrush_t **out;
int *in;
int count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
if (count < 1)
{
Con_Printf (CON_ERROR "Map with no leafbrushes\n");
return false;
}
// need to save space for box planes
if (count > MAX_Q2MAP_LEAFBRUSHES)
{
Con_Printf (CON_ERROR "Map has too many leafbrushes\n");
return false;
}
out = prv->leafbrushes;
prv->numleafbrushes = count;
for ( i=0 ; i<count ; i++, in++, out++)
*out = prv->brushes + LittleLong (*in);
return true;
}
static qboolean CModQ3_LoadBrushSides (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i, j;
q2cbrushside_t *out;
q3dbrushside_t *in;
int count;
int num;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
// need to save space for box planes
if (count > SANITY_MAX_MAP_BRUSHSIDES)
{
Con_Printf (CON_ERROR "Map has too many brushsides (%i)\n", count);
return false;
}
out = prv->brushsides = ZG_Malloc(&mod->memgroup, sizeof(*out) * count);
prv->numbrushsides = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
num = LittleLong (in->planenum);
out->plane = &mod->planes[num];
j = LittleLong (in->texinfo);
if (j >= mod->numtexinfo)
{
Con_Printf (CON_ERROR "Bad brushside texinfo\n");
return false;
}
out->surface = &prv->surfaces[j];
}
return true;
}
#ifdef RFBSPS
static qboolean CModRBSP_LoadBrushSides (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i, j;
q2cbrushside_t *out;
rbspbrushside_t *in;
int count;
int num;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
return false;
}
count = l->filelen / sizeof(*in);
// need to save space for box planes
if (count > SANITY_MAX_MAP_BRUSHSIDES)
{
Con_Printf (CON_ERROR "Map has too many brushsides (%i)\n", count);
return false;
}
out = prv->brushsides = ZG_Malloc(&mod->memgroup, sizeof(*out) * count);
prv->numbrushsides = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
num = LittleLong (in->planenum);
out->plane = &mod->planes[num];
j = LittleLong (in->texinfo);
if (j >= mod->numtexinfo)
{
Con_Printf (CON_ERROR "Bad brushside texinfo\n");
return false;
}
out->surface = &prv->surfaces[j];
}
return true;
}
#endif
static qboolean CModQ3_LoadVisibility (model_t *mod, qbyte *mod_base, lump_t *l)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
unsigned int numclusters;
if (l->filelen == 0)
{
int i;
numclusters = 0;
for (i = 0; i < mod->numleafs; i++)
if (numclusters <= mod->leafs[i].cluster)
numclusters = mod->leafs[i].cluster+1;
numclusters++;
prv->q3pvs = ZG_Malloc(&mod->memgroup, sizeof(*prv->q3pvs) + (numclusters+7)/8 * numclusters);
memset (prv->q3pvs, 0xff, sizeof(*prv->q3pvs) + (numclusters+7)/8 * numclusters);
prv->q3pvs->numclusters = numclusters;
prv->numvisibility = 0;
prv->q3pvs->rowsize = (prv->q3pvs->numclusters+7)/8;
}
else
{
prv->numvisibility = l->filelen;
prv->q3pvs = ZG_Malloc(&mod->memgroup, l->filelen);
mod->vis = (q2dvis_t *)prv->q3pvs;
memcpy (prv->q3pvs, mod_base + l->fileofs, l->filelen);
numclusters = prv->q3pvs->numclusters = LittleLong (prv->q3pvs->numclusters);
prv->q3pvs->rowsize = LittleLong (prv->q3pvs->rowsize);
}
mod->numclusters = numclusters;
mod->pvsbytes = ((mod->numclusters + 31)>>3)&~3;
return true;
}
#ifndef SERVERONLY
static void CModQ3_LoadLighting (model_t *loadmodel, qbyte *mod_base, lump_t *l)
{
qbyte *in = mod_base + l->fileofs;
qbyte *out;
unsigned int samples = l->filelen;
int m, s;
int mapsize = loadmodel->lightmaps.width*loadmodel->lightmaps.height*3;
int maps;
extern cvar_t gl_overbright;
extern qbyte lmgamma[256];
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
//round up the samples, in case the last one is partial.
maps = ((samples+mapsize-1)&~(mapsize-1)) / mapsize;
//q3 maps have built in 4-fold overbright.
//if we're not rendering with that, we need to brighten the lightmaps in order to keep the darker parts the same brightness. we loose the 2 upper bits. those bright areas become uniform and indistinct.
gl_overbright.flags |= CVAR_RENDERERLATCH;
BuildLightMapGammaTable(1, (1<<(2-gl_overbright.ival)));
loadmodel->lightmaps.merge = 0;
if (!samples)
return;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
loadmodel->engineflags |= MDLF_RGBLIGHTING;
loadmodel->lightdata = out = ZG_Malloc(&loadmodel->memgroup, samples);
loadmodel->lightdatasize = samples;
//be careful here, q3bsp deluxemapping is done using interleaving. we want to unoverbright ONLY lightmaps and not deluxemaps.
for (m = 0; m < maps; m++)
{
if (loadmodel->lightmaps.deluxemapping && (m & 1))
{
//no gamma for deluxemap
for(s = 0; s < mapsize; s+=3)
{
*out++ = in[0];
*out++ = in[1];
*out++ = in[2];
in += 3;
}
}
else
{
for(s = 0; s < mapsize; s++)
{
*out++ = lmgamma[*in++];
}
if (r_lightmap_saturation.value != 1.0f)
SaturateR8G8B8(out - mapsize, mapsize, r_lightmap_saturation.value);
}
}
if (loadmodel->lightdata)
{
int limit = min(sh_config.texture_maxsize / loadmodel->lightmaps.height, 16);//mod_mergeq3lightmaps.ival);
loadmodel->lightmaps.merge = 1;
while (loadmodel->lightmaps.merge*2 <= limit)
loadmodel->lightmaps.merge *= 2;
}
}
static qboolean CModQ3_LoadLightgrid (model_t *loadmodel, qbyte *mod_base, lump_t *l)
{
dq3gridlight_t *in;
dq3gridlight_t *out;
q3lightgridinfo_t *grid;
int count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
grid = ZG_Malloc(&loadmodel->memgroup, sizeof(q3lightgridinfo_t) + count*sizeof(*out));
grid->lightgrid = (dq3gridlight_t*)(grid+1);
out = grid->lightgrid;
loadmodel->lightgrid = grid;
grid->numlightgridelems = count;
// lightgrid is all 8 bit
memcpy ( out, in, count*sizeof(*out) );
return true;
}
#ifdef RFBSPS
static qboolean CModRBSP_LoadLightgrid (model_t *loadmodel, qbyte *mod_base, lump_t *elements, lump_t *indexes)
{
unsigned short *iin;
rbspgridlight_t *ein;
unsigned short *iout;
rbspgridlight_t *eout;
q3lightgridinfo_t *grid;
int ecount;
int icount;
int i;
ein = (void *)(mod_base + elements->fileofs);
iin = (void *)(mod_base + indexes->fileofs);
if (indexes->filelen % sizeof(*iin) || elements->filelen % sizeof(*ein))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
icount = indexes->filelen / sizeof(*iin);
ecount = elements->filelen / sizeof(*ein);
grid = ZG_Malloc(&loadmodel->memgroup, sizeof(q3lightgridinfo_t) + ecount*sizeof(*eout) + icount*sizeof(*iout));
grid->rbspelements = (rbspgridlight_t*)((char *)grid + sizeof(q3lightgridinfo_t));
grid->rbspindexes = (unsigned short*)((char *)grid + sizeof(q3lightgridinfo_t) + ecount*sizeof(*eout));
eout = grid->rbspelements;
iout = grid->rbspindexes;
loadmodel->lightgrid = grid;
grid->numlightgridelems = icount;
// elements are all 8 bit
memcpy ( eout, ein, ecount*sizeof(*eout) );
for (i = 0; i < icount; i++)
iout[i] = LittleShort(iin[i]);
return true;
}
#endif
#endif
#endif
#if !defined(SERVERONLY) && defined(Q2BSPS)
qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out);
static int CM_GetQ2Palette (void)
{
char *f;
size_t sz;
sz = FS_LoadFile("pics/colormap.pcx", (void**)&f);
if (!f)
{
Con_Printf (CON_WARNING "Couldn't find pics/colormap.pcx\n");
return -1;
}
if (!ReadPCXPalette(f, sz, d_q28to24table))
{
Con_Printf (CON_WARNING "Couldn't read pics/colormap.pcx\n");
FS_FreeFile(f);
return -1;
}
FS_FreeFile(f);
#if 1
{
float inf;
qbyte palette[768];
qbyte *pal;
int i;
pal = d_q28to24table;
for (i=0 ; i<768 ; i++)
{
inf = ((pal[i]+1)/256.0)*255 + 0.5;
if (inf < 0)
inf = 0;
if (inf > 255)
inf = 255;
palette[i] = inf;
}
memcpy (d_q28to24table, palette, sizeof(palette));
}
#endif
return 0;
}
#endif
#if 0
static void CM_OpenAllPortals(model_t *mod, char *ents) //this is a compleate hack. About as compleate as possible.
{ //q2 levels contain a thingie called area portals. Basically, doors can seperate two areas and
//the engine knows when this portal is open, and weather to send ents from both sides of the door
//or not. It's not just ents, but also walls. We want to just open them by default and hope the
//progs knows how to close them.
char style[8];
char name[64];
if (!map_autoopenportals.value)
return;
while(*ents)
{
if (*ents == '{') //an entity
{
ents++;
*style = '\0';
*name = '\0';
while (*ents)
{
ents = COM_Parse(ents);
if (!strcmp(com_token, "classname"))
{
ents = COM_ParseOut(ents, name, sizeof(name));
}
else if (!strcmp(com_token, "style"))
{
ents = COM_ParseOut(ents, style, sizeof(style));
}
else if (*com_token == '}')
break;
else
ents = COM_Parse(ents); //other field
ents++;
}
if (!strcmp(name, "func_areaportal"))
{
CMQ2_SetAreaPortalState(mod, atoi(style), true);
}
}
ents++;
}
}
#endif
#if !defined(CLIENTONLY) && defined(Q3BSPS)
static void CMQ3_CalcPHS (model_t *mod)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int rowbytes, rowwords;
int i, j, k, l, index;
int bitbyte;
unsigned int *dest, *src;
qbyte *scan;
int count, vcount;
int numclusters;
qboolean buggytools = false;
Con_DPrintf ("Building PHS...\n");
prv->q3phs = ZG_Malloc(&mod->memgroup, sizeof(*prv->q3phs) + prv->q3pvs->rowsize * prv->q3pvs->numclusters);
rowwords = prv->q3pvs->rowsize / sizeof(int);
rowbytes = prv->q3pvs->rowsize;
memset ( prv->q3phs, 0, sizeof(*prv->q3phs) + prv->q3pvs->rowsize * prv->q3pvs->numclusters );
prv->q3phs->rowsize = prv->q3pvs->rowsize;
prv->q3phs->numclusters = numclusters = prv->q3pvs->numclusters;
if (!numclusters)
return;
vcount = 0;
for (i=0 ; i<numclusters ; i++)
{
scan = CM_ClusterPVS (mod, i, NULL, PVM_FAST);
for (j=0 ; j<numclusters ; j++)
{
if ( scan[j>>3] & (1<<(j&7)) )
{
vcount++;
}
}
}
count = 0;
scan = (qbyte *)prv->q3pvs->data;
dest = (unsigned int *)(prv->q3phs->data);
for (i=0 ; i<numclusters ; i++, dest += rowwords, scan += rowbytes)
{
memcpy (dest, scan, rowbytes);
for (j=0 ; j<rowbytes ; j++)
{
bitbyte = scan[j];
if (!bitbyte)
continue;
for (k=0 ; k<8 ; k++)
{
if (! (bitbyte & (1<<k)) )
continue;
// OR this pvs row into the phs
index = (j<<3) + k;
if (index >= numclusters)
{
if (!buggytools)
Con_Printf ("CM_CalcPHS: Bad bit(s) in PVS (%i >= %i)\n", index, numclusters); // pad bits should be 0
buggytools = true;
}
else
{
src = (unsigned int *)(prv->q3pvs->data) + index*rowwords;
for (l=0 ; l<rowwords ; l++)
dest[l] |= src[l];
}
}
}
for (j=0 ; j<numclusters ; j++)
if ( ((qbyte *)dest)[j>>3] & (1<<(j&7)) )
count++;
}
Con_DPrintf ("Average clusters visible / hearable / total: %i / %i / %i\n"
, vcount/numclusters, count/numclusters, numclusters);
}
#endif
/*
static qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer, unsigned int buffersize)
{
return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer, buffersize);
}
*/
#ifndef SERVERONLY
#define GLQ2BSP_LightPointValues GLQ1BSP_LightPointValues
extern int r_dlightframecount;
static void Q2BSP_MarkLights (dlight_t *light, int bit, mnode_t *node)
{
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents != -1)
{
mleaf_t *leaf = (mleaf_t *)node;
msurface_t **mark;
i = leaf->nummarksurfaces;
mark = leaf->firstmarksurface;
while(i--!=0)
{
surf = *mark++;
if (surf->dlightframe != r_dlightframecount)
{
surf->dlightbits = 0;
surf->dlightframe = r_dlightframecount;
}
surf->dlightbits |= bit;
}
return;
}
splitplane = node->plane;
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
if (dist > light->radius)
{
Q2BSP_MarkLights (light, bit, node->children[0]);
return;
}
if (dist < -light->radius)
{
Q2BSP_MarkLights (light, bit, node->children[1]);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->dlightframe != r_dlightframecount)
{
surf->dlightbits = 0;
surf->dlightframe = r_dlightframecount;
}
surf->dlightbits |= bit;
}
Q2BSP_MarkLights (light, bit, node->children[0]);
Q2BSP_MarkLights (light, bit, node->children[1]);
}
#ifndef SERVERONLY
static void GLR_Q2BSP_StainNode (mnode_t *node, float *parms)
{
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents != -1)
return;
splitplane = node->plane;
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
if (dist > (*parms))
{
GLR_Q2BSP_StainNode (node->children[0], parms);
return;
}
if (dist < (-*parms))
{
GLR_Q2BSP_StainNode (node->children[1], parms);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
continue;
Surf_StainSurf(surf, parms);
}
GLR_Q2BSP_StainNode (node->children[0], parms);
GLR_Q2BSP_StainNode (node->children[1], parms);
}
#endif
#endif
void GLQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
/*
==================
CM_LoadMap
Loads in the map and all submodels
==================
*/
static cmodel_t *CM_LoadMap (model_t *mod, qbyte *filein, size_t filelen, qboolean clientload, unsigned *checksum)
{
unsigned *buf;
int i;
q2dheader_t header;
int length;
static unsigned last_checksum;
qboolean noerrors = true;
model_t *wmod = mod;
char loadname[32];
qbyte *mod_base = (qbyte *)filein;
#ifdef Q3BSPS
extern cvar_t gl_overbright;
#endif
#ifndef SERVERONLY
void (*buildmeshes)(model_t *mod, msurface_t *surf, builddata_t *cookie) = NULL;
qbyte *facedata = NULL;
unsigned int facesize = 0;
#endif
cminfo_t *prv;
COM_FileBase (mod->name, loadname, sizeof(loadname));
// free old stuff
mod->meshinfo = prv = ZG_Malloc(&mod->memgroup, sizeof(*prv));
prv->numcmodels = 0;
prv->numvisibility = 0;
mod->type = mod_brush;
if (!mod->name[0])
{
prv->cmodels = ZG_Malloc(&mod->memgroup, 1 * sizeof(*prv->cmodels));
mod->leafs = ZG_Malloc(&mod->memgroup, 1 * sizeof(*mod->leafs));
prv->numcmodels = 1;
prv->numareas = 1;
*checksum = 0;
prv->cmodels[0].headnode = (mnode_t*)mod->leafs; //directly start with the empty leaf
return &prv->cmodels[0]; // cinematic servers won't have anything at all
}
//
// load the file
//
buf = (unsigned *)filein;
length = filelen;
if (!buf)
{
Con_Printf (CON_ERROR "Couldn't load %s\n", mod->name);
return NULL;
}
last_checksum = LittleLong (Com_BlockChecksum (buf, length));
*checksum = last_checksum;
header = *(q2dheader_t *)(buf);
header.ident = LittleLong(header.ident);
header.version = LittleLong(header.version);
ClearBounds(mod->mins, mod->maxs);
switch(header.version)
{
default:
Con_Printf (CON_ERROR "Quake 2 or Quake 3 based BSP with unknown header (%s: %i should be %i or %i)\n"
, mod->name, header.version, BSPVERSION_Q2, BSPVERSION_Q3);
return NULL;
break;
#ifdef Q3BSPS
#ifdef RFBSPS
case BSPVERSION_RBSP: //rbsp/fbsp
#endif
case BSPVERSION_RTCW: //rtcw
case BSPVERSION_Q3:
#ifdef RFBSPS
if (header.ident == (('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24)))
{
mod->lightmaps.width = 512;
mod->lightmaps.height = 512;
}
else
#endif
{
mod->lightmaps.width = 128;
mod->lightmaps.height = 128;
}
prv->mapisq3 = true;
mod->fromgame = fg_quake3;
for (i=0 ; i<Q3LUMPS_TOTAL ; i++)
{
#ifdef RFBSPS
if (i == RBSPLUMP_LIGHTINDEXES && header.version != BSPVERSION_RBSP)
{
header.lumps[i].filelen = 0;
header.lumps[i].fileofs = 0;
}
else
#endif
{
header.lumps[i].filelen = LittleLong (header.lumps[i].filelen);
header.lumps[i].fileofs = LittleLong (header.lumps[i].fileofs);
if (header.lumps[i].filelen && header.lumps[i].fileofs + header.lumps[i].filelen > filelen)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Con_Printf (CON_ERROR "WARNING: q3bsp %s truncated (lump %i, %i+%i > %u)\n", mod->name, i, header.lumps[i].fileofs, header.lumps[i].filelen, (unsigned int)filelen);
header.lumps[i].filelen = filelen - header.lumps[i].fileofs;
if (header.lumps[i].filelen < 0)
header.lumps[i].filelen = 0;
}
}
}
/*
#ifndef SERVERONLY
GLMod_LoadVertexes (mod, cmod_base, &header.lumps[Q3LUMP_DRAWVERTS]);
// GLMod_LoadEdges (mod, cmod_base, &header.lumps[Q3LUMP_EDGES]);
// GLMod_LoadSurfedges (mod, cmod_base, &header.lumps[Q3LUMP_SURFEDGES]);
GLMod_LoadLighting (mod, cmod_base, &header.lumps[Q3LUMP_LIGHTMAPS]);
#endif
CModQ3_LoadShaders (mod, cmod_base, &header.lumps[Q3LUMP_SHADERS]);
CModQ3_LoadPlanes (mod, cmod_base, &header.lumps[Q3LUMP_PLANES]);
CModQ3_LoadLeafBrushes (mod, cmod_base, &header.lumps[Q3LUMP_LEAFBRUSHES]);
CModQ3_LoadBrushes (mod, cmod_base, &header.lumps[Q3LUMP_BRUSHES]);
CModQ3_LoadBrushSides (mod, cmod_base, &header.lumps[Q3LUMP_BRUSHSIDES]);
#ifndef SERVERONLY
CMod_LoadTexInfo (mod, cmod_base, &header.lumps[Q3LUMP_SHADERS]);
CMod_LoadFaces (mod, cmod_base, &header.lumps[Q3LUMP_SURFACES]);
// GLMod_LoadMarksurfaces (mod, cmod_base, &header.lumps[Q3LUMP_LEAFFACES]);
#endif
CMod_LoadVisibility (mod, cmod_base, &header.lumps[Q3LUMP_VISIBILITY]);
CModQ3_LoadSubmodels (mod, cmod_base, &header.lumps[Q3LUMP_MODELS]);
CModQ3_LoadLeafs (mod, cmod_base, &header.lumps[Q3LUMP_LEAFS]);
CModQ3_LoadNodes (mod, cmod_base, &header.lumps[Q3LUMP_NODES]);
// CMod_LoadAreas (mod, cmod_base, &header.lumps[Q3LUMP_AREAS]);
// CMod_LoadAreaPortals (mod, cmod_base, &header.lumps[Q3LUMP_AREAPORTALS]);
CMod_LoadEntityString (mod, cmod_base, &header.lumps[Q3LUMP_ENTITIES]);
*/
prv->faces = NULL;
Q1BSPX_Setup(mod, mod_base, filelen, header.lumps, Q3LUMPS_TOTAL);
//q3 maps have built in 4-fold overbright.
//if we're not rendering with that, we need to brighten the lightmaps in order to keep the darker parts the same brightness. we loose the 2 upper bits. those bright areas become uniform and indistinct.
//this is used for both the lightmap AND vertex lighting
gl_overbright.flags |= CVAR_RENDERERLATCH;
BuildLightMapGammaTable(1, (1<<(2-gl_overbright.ival)));
prv->mapisq3 = true;
noerrors = noerrors && CModQ3_LoadShaders (mod, mod_base, &header.lumps[Q3LUMP_SHADERS]);
noerrors = noerrors && CModQ3_LoadPlanes (mod, mod_base, &header.lumps[Q3LUMP_PLANES]);
#ifdef RFBSPS
if (header.version == BSPVERSION_RBSP)
{
noerrors = noerrors && CModRBSP_LoadBrushSides (mod, mod_base, &header.lumps[Q3LUMP_BRUSHSIDES]);
noerrors = noerrors && CModRBSP_LoadVertexes (mod, mod_base, &header.lumps[Q3LUMP_DRAWVERTS]);
}
else
#endif
{
noerrors = noerrors && CModQ3_LoadBrushSides (mod, mod_base, &header.lumps[Q3LUMP_BRUSHSIDES]);
noerrors = noerrors && CModQ3_LoadVertexes (mod, mod_base, &header.lumps[Q3LUMP_DRAWVERTS]);
}
noerrors = noerrors && CModQ3_LoadBrushes (mod, mod_base, &header.lumps[Q3LUMP_BRUSHES]);
noerrors = noerrors && CModQ3_LoadLeafBrushes (mod, mod_base, &header.lumps[Q3LUMP_LEAFBRUSHES]);
#ifdef RFBSPS
if (header.version == BSPVERSION_RBSP)
noerrors = noerrors && CModRBSP_LoadFaces (mod, mod_base, &header.lumps[Q3LUMP_SURFACES]);
else
#endif
noerrors = noerrors && CModQ3_LoadFaces (mod, mod_base, &header.lumps[Q3LUMP_SURFACES]);
#ifndef SERVERONLY
if (qrenderer != QR_NONE)
{
#ifdef RFBSPS
if (header.version == BSPVERSION_RBSP)
noerrors = noerrors && CModRBSP_LoadLightgrid (mod, mod_base, &header.lumps[Q3LUMP_LIGHTGRID], &header.lumps[RBSPLUMP_LIGHTINDEXES]);
else
#endif
noerrors = noerrors && CModQ3_LoadLightgrid (mod, mod_base, &header.lumps[Q3LUMP_LIGHTGRID]);
noerrors = noerrors && CModQ3_LoadIndexes (mod, mod_base, &header.lumps[Q3LUMP_DRAWINDEXES]);
if (header.version != BSPVERSION_RTCW)
noerrors = noerrors && CModQ3_LoadFogs (mod, mod_base, &header.lumps[Q3LUMP_FOGS]);
else
mod->numfogs = 0;
facedata = (void *)(mod_base + header.lumps[Q3LUMP_SURFACES].fileofs);
#ifdef RFBSPS
if (header.version == BSPVERSION_RBSP)
{
noerrors = noerrors && CModRBSP_LoadRFaces (mod, mod_base, &header.lumps[Q3LUMP_SURFACES]);
buildmeshes = CModRBSP_BuildSurfMesh;
facesize = sizeof(rbspface_t);
mod->lightmaps.surfstyles = 4;
}
else
#endif
{
noerrors = noerrors && CModQ3_LoadRFaces (mod, mod_base, &header.lumps[Q3LUMP_SURFACES]);
buildmeshes = CModQ3_BuildSurfMesh;
facesize = sizeof(q3dface_t);
mod->lightmaps.surfstyles = 1;
}
if (noerrors && mod->fromgame == fg_quake3)
{
i = header.lumps[Q3LUMP_LIGHTMAPS].filelen / (mod->lightmaps.width*mod->lightmaps.height*3);
mod->lightmaps.deluxemapping = !(i&1);
mod->lightmaps.count = max(mod->lightmaps.count, i);
mod->lightmaps.deluxemapping_modelspace = true; //we assume true for q3bsp.
for (i = 0; i < mod->numsurfaces && mod->lightmaps.deluxemapping; i++)
{
if (mod->surfaces[i].lightmaptexturenums[0] >= 0 && (mod->surfaces[i].lightmaptexturenums[0] & 1))
mod->lightmaps.deluxemapping = false;
}
}
if (noerrors)
CModQ3_LoadLighting (mod, mod_base, &header.lumps[Q3LUMP_LIGHTMAPS]); //fixme: duplicated loading.
}
#endif
noerrors = noerrors && CModQ3_LoadMarksurfaces (mod, mod_base, &header.lumps[Q3LUMP_LEAFSURFACES]); noerrors = noerrors && CModQ3_LoadLeafs (mod, mod_base, &header.lumps[Q3LUMP_LEAFS]);
noerrors = noerrors && CModQ3_LoadNodes (mod, mod_base, &header.lumps[Q3LUMP_NODES]);
noerrors = noerrors && CModQ3_LoadSubmodels (mod, mod_base, &header.lumps[Q3LUMP_MODELS]);
noerrors = noerrors && CModQ3_LoadVisibility (mod, mod_base, &header.lumps[Q3LUMP_VISIBILITY]);
if (noerrors)
Mod_LoadEntities (mod, mod_base, &header.lumps[Q3LUMP_ENTITIES]);
if (!noerrors)
{
if (prv->faces)
BZ_Free(prv->faces);
return NULL;
}
#ifndef CLIENTONLY
mod->funcs.FatPVS = Q23BSP_FatPVS;
mod->funcs.EdictInFatPVS = Q23BSP_EdictInFatPVS;
mod->funcs.FindTouchedLeafs = Q23BSP_FindTouchedLeafs;
#endif
mod->funcs.ClusterPVS = CM_ClusterPVS;
mod->funcs.ClusterForPoint = CM_PointCluster;
#ifndef SERVERONLY
mod->funcs.LightPointValues = GLQ3_LightGrid;
mod->funcs.StainNode = GLR_Q2BSP_StainNode;
mod->funcs.MarkLights = Q2BSP_MarkLights;
#endif
mod->funcs.PointContents = Q2BSP_PointContents;
mod->funcs.NativeTrace = CM_NativeTrace;
mod->funcs.NativeContents = CM_NativeContents;
#ifndef SERVERONLY
{
char deluxeMaps[64], *key;
key = (char*)Mod_ParseWorldspawnKey(mod, "deluxeMaps", deluxeMaps, sizeof(deluxeMaps));
if (*key)
{
switch(atoi(key))
{
case 0:
mod->lightmaps.deluxemapping = false;
break;
case 1:
// mod->lightmaps.deluxemapping = true;
mod->lightmaps.deluxemapping_modelspace = true;
break;
case 2:
// mod->lightmaps.deluxemapping = true;
mod->lightmaps.deluxemapping_modelspace = false;
break;
}
}
}
//light grid info
if (mod->lightgrid)
{
char gridsize[256], *key;
char val[64];
float maxs;
q3lightgridinfo_t *lg = mod->lightgrid;
key = (char*)Mod_ParseWorldspawnKey(mod, "gridsize", gridsize, sizeof(gridsize));
key = COM_ParseOut(key, val, sizeof(val));
lg->gridSize[0] = atof(val);
key = COM_ParseOut(key, val, sizeof(val));
lg->gridSize[1] = atof(val);
key = COM_ParseOut(key, val, sizeof(val));
lg->gridSize[2] = atof(val);
if ( lg->gridSize[0] < 1 || lg->gridSize[1] < 1 || lg->gridSize[2] < 1 )
{
lg->gridSize[0] = 64;
lg->gridSize[1] = 64;
lg->gridSize[2] = 128;
}
for ( i = 0; i < 3; i++ )
{
lg->gridMins[i] = lg->gridSize[i] * ceil( (prv->cmodels->mins[i] + 1) / lg->gridSize[i] );
maxs = lg->gridSize[i] * floor( (prv->cmodels->maxs[i] - 1) / lg->gridSize[i] );
lg->gridBounds[i] = (maxs - lg->gridMins[i])/lg->gridSize[i] + 1;
}
lg->gridBounds[3] = lg->gridBounds[1] * lg->gridBounds[0];
}
#endif
if (!CM_CreatePatchesForLeafs (mod, prv)) //for clipping
{
BZ_Free(prv->faces);
return NULL;
}
#ifndef CLIENTONLY
CMQ3_CalcPHS(mod);
#endif
// BZ_Free(map_verts);
BZ_Free(prv->faces);
break;
#endif
#ifdef Q2BSPS
case BSPVERSION_Q2:
case BSPVERSION_Q2W:
mod->lightmaps.width = LMBLOCK_SIZE_MAX;
mod->lightmaps.height = LMBLOCK_SIZE_MAX;
prv->mapisq3 = false;
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
for (i=0 ; i<Q2HEADER_LUMPS ; i++)
{
header.lumps[i].filelen = LittleLong (header.lumps[i].filelen);
header.lumps[i].fileofs = LittleLong (header.lumps[i].fileofs);
}
if (header.version == BSPVERSION_Q2W)
{
header.lumps[i].filelen = LittleLong (header.lumps[i].filelen);
header.lumps[i].fileofs = LittleLong (header.lumps[i].fileofs);
i++;
}
Q1BSPX_Setup(mod, mod_base, filelen, header.lumps, i);
#ifndef SERVERONLY
if (CM_GetQ2Palette())
memcpy(d_q28to24table, host_basepal, 768);
#endif
switch(qrenderer)
{
case QR_NONE: //dedicated only
noerrors = noerrors && CModQ2_LoadSurfaces (mod, mod_base, &header.lumps[Q2LUMP_TEXINFO]);
noerrors = noerrors && CModQ2_LoadPlanes (mod, mod_base, &header.lumps[Q2LUMP_PLANES]);
noerrors = noerrors && CModQ2_LoadVisibility (mod, mod_base, &header.lumps[Q2LUMP_VISIBILITY]);
noerrors = noerrors && CModQ2_LoadBrushSides (mod, mod_base, &header.lumps[Q2LUMP_BRUSHSIDES]);
noerrors = noerrors && CModQ2_LoadBrushes (mod, mod_base, &header.lumps[Q2LUMP_BRUSHES]);
noerrors = noerrors && CModQ2_LoadLeafBrushes (mod, mod_base, &header.lumps[Q2LUMP_LEAFBRUSHES]);
noerrors = noerrors && CModQ2_LoadLeafs (mod, mod_base, &header.lumps[Q2LUMP_LEAFS]);
noerrors = noerrors && CModQ2_LoadNodes (mod, mod_base, &header.lumps[Q2LUMP_NODES]);
noerrors = noerrors && CModQ2_LoadSubmodels (mod, mod_base, &header.lumps[Q2LUMP_MODELS]);
noerrors = noerrors && CModQ2_LoadAreas (mod, mod_base, &header.lumps[Q2LUMP_AREAS]);
noerrors = noerrors && CModQ2_LoadAreaPortals (mod, mod_base, &header.lumps[Q2LUMP_AREAPORTALS]);
if (noerrors)
Mod_LoadEntities (mod, mod_base, &header.lumps[Q2LUMP_ENTITIES]);
#ifndef CLIENTONLY
mod->funcs.FatPVS = Q23BSP_FatPVS;
mod->funcs.EdictInFatPVS = Q23BSP_EdictInFatPVS;
mod->funcs.FindTouchedLeafs = Q23BSP_FindTouchedLeafs;
#endif
mod->funcs.LightPointValues = NULL;
mod->funcs.StainNode = NULL;
mod->funcs.MarkLights = NULL;
mod->funcs.ClusterPVS = CM_ClusterPVS;
mod->funcs.ClusterForPoint = CM_PointCluster;
mod->funcs.PointContents = Q2BSP_PointContents;
mod->funcs.NativeTrace = CM_NativeTrace;
mod->funcs.NativeContents = CM_NativeContents;
break;
#ifndef SERVERONLY
default:
// load into heap
noerrors = noerrors && Mod_LoadVertexes (mod, mod_base, &header.lumps[Q2LUMP_VERTEXES]);
if (header.version == BSPVERSION_Q2W)
/*noerrors = noerrors &&*/ Mod_LoadVertexNormals(mod, mod_base, &header.lumps[19]);
noerrors = noerrors && Mod_LoadEdges (mod, mod_base, &header.lumps[Q2LUMP_EDGES], false);
noerrors = noerrors && Mod_LoadSurfedges (mod, mod_base, &header.lumps[Q2LUMP_SURFEDGES]);
if (noerrors)
Mod_LoadLighting (mod, mod_base, &header.lumps[Q2LUMP_LIGHTING], header.version == BSPVERSION_Q2W, NULL);
noerrors = noerrors && CModQ2_LoadSurfaces (mod, mod_base, &header.lumps[Q2LUMP_TEXINFO]);
noerrors = noerrors && CModQ2_LoadPlanes (mod, mod_base, &header.lumps[Q2LUMP_PLANES]);
noerrors = noerrors && CModQ2_LoadTexInfo (mod, mod_base, &header.lumps[Q2LUMP_TEXINFO], loadname);
if (noerrors)
Mod_LoadEntities (mod, mod_base, &header.lumps[Q2LUMP_ENTITIES]);
noerrors = noerrors && CModQ2_LoadFaces (mod, mod_base, &header.lumps[Q2LUMP_FACES], header.version == BSPVERSION_Q2W);
noerrors = noerrors && Mod_LoadMarksurfaces (mod, mod_base, &header.lumps[Q2LUMP_LEAFFACES], false);
noerrors = noerrors && CModQ2_LoadVisibility (mod, mod_base, &header.lumps[Q2LUMP_VISIBILITY]);
noerrors = noerrors && CModQ2_LoadBrushSides (mod, mod_base, &header.lumps[Q2LUMP_BRUSHSIDES]);
noerrors = noerrors && CModQ2_LoadBrushes (mod, mod_base, &header.lumps[Q2LUMP_BRUSHES]);
noerrors = noerrors && CModQ2_LoadLeafBrushes (mod, mod_base, &header.lumps[Q2LUMP_LEAFBRUSHES]);
noerrors = noerrors && CModQ2_LoadLeafs (mod, mod_base, &header.lumps[Q2LUMP_LEAFS]);
noerrors = noerrors && CModQ2_LoadNodes (mod, mod_base, &header.lumps[Q2LUMP_NODES]);
noerrors = noerrors && CModQ2_LoadSubmodels (mod, mod_base, &header.lumps[Q2LUMP_MODELS]);
noerrors = noerrors && CModQ2_LoadAreas (mod, mod_base, &header.lumps[Q2LUMP_AREAS]);
noerrors = noerrors && CModQ2_LoadAreaPortals (mod, mod_base, &header.lumps[Q2LUMP_AREAPORTALS]);
if (!noerrors)
{
return NULL;
}
#ifndef CLIENTONLY
mod->funcs.FatPVS = Q23BSP_FatPVS;
mod->funcs.EdictInFatPVS = Q23BSP_EdictInFatPVS;
mod->funcs.FindTouchedLeafs = Q23BSP_FindTouchedLeafs;
#endif
mod->funcs.LightPointValues = GLQ2BSP_LightPointValues;
mod->funcs.StainNode = GLR_Q2BSP_StainNode;
mod->funcs.MarkLights = Q2BSP_MarkLights;
mod->funcs.ClusterPVS = CM_ClusterPVS;
mod->funcs.ClusterForPoint = CM_PointCluster;
mod->funcs.PointContents = Q2BSP_PointContents;
mod->funcs.NativeTrace = CM_NativeTrace;
mod->funcs.NativeContents = CM_NativeContents;
break;
#endif
}
#endif
}
if (map_autoopenportals.value)
memset (prv->portalopen, 1, sizeof(prv->portalopen)); //open them all. Used for progs that havn't got a clue.
else
memset (prv->portalopen, 0, sizeof(prv->portalopen)); //make them start closed.
FloodAreaConnections (prv);
mod->checksum = mod->checksum2 = *checksum;
mod->nummodelsurfaces = mod->numsurfaces;
memset(&mod->batches, 0, sizeof(mod->batches));
mod->vbos = NULL;
mod->numsubmodels = CM_NumInlineModels(mod);
mod->hulls[0].firstclipnode = prv->cmodels[0].headnode-mod->nodes;
mod->rootnode = prv->cmodels[0].headnode;
mod->nummodelsurfaces = prv->cmodels[0].numsurfaces;
#ifndef SERVERONLY
if (qrenderer != QR_NONE)
{
builddata_t *bd = NULL;
if (buildmeshes)
{
bd = BZ_Malloc(sizeof(*bd) + facesize*mod->nummodelsurfaces);
bd->buildfunc = buildmeshes;
memcpy(bd+1, facedata + mod->firstmodelsurface*facesize, facesize*mod->nummodelsurfaces);
}
COM_AddWork(WG_MAIN, ModBrush_LoadGLStuff, mod, bd, 0, 0);
}
#endif
for (i=1 ; i< mod->numsubmodels ; i++)
{
cmodel_t *bm;
char name[MAX_QPATH];
Q_snprintfz (name, sizeof(name), "*%i:%s", i, wmod->publicname);
mod = Mod_FindName (name);
*mod = *wmod;
mod->entities_raw = NULL;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
mod->submodelof = wmod;
Q_strncpyz(mod->publicname, name, sizeof(mod->publicname));
Q_snprintfz (mod->name, sizeof(mod->name), "*%i:%s", i, wmod->name);
memset(&mod->memgroup, 0, sizeof(mod->memgroup));
bm = CM_InlineModel (wmod, name);
mod->hulls[0].firstclipnode = -1; //no nodes,
if (bm->headleaf)
{
mod->leafs = bm->headleaf;
mod->nodes = NULL;
mod->hulls[0].firstclipnode = -1; //make it refer directly to the first leaf, for things that still use numbers.
mod->rootnode = (mnode_t*)bm->headleaf;
}
else
{
mod->leafs = wmod->leafs;
mod->nodes = wmod->nodes;
mod->hulls[0].firstclipnode = bm->headnode - mod->nodes; //determine the correct node index
mod->rootnode = bm->headnode;
}
mod->nummodelsurfaces = bm->numsurfaces;
mod->firstmodelsurface = bm->firstsurface;
memset(&mod->batches, 0, sizeof(mod->batches));
mod->vbos = NULL;
VectorCopy (bm->maxs, mod->maxs);
VectorCopy (bm->mins, mod->mins);
#ifndef SERVERONLY
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
if (qrenderer != QR_NONE)
{
builddata_t *bd = NULL;
if (buildmeshes)
{
bd = BZ_Malloc(sizeof(*bd) + facesize*mod->nummodelsurfaces);
bd->buildfunc = buildmeshes;
memcpy(bd+1, facedata + mod->firstmodelsurface*facesize, facesize*mod->nummodelsurfaces);
}
COM_AddWork(WG_MAIN, ModBrush_LoadGLStuff, mod, bd, i, 0);
}
#endif
COM_AddWork(WG_MAIN, Mod_ModelLoaded, mod, NULL, MLS_LOADED, 0);
}
#ifdef TERRAIN
mod->terrain = Mod_LoadTerrainInfo(mod, loadname, false);
#endif
return &prv->cmodels[0];
}
/*
==================
CM_InlineModel
==================
*/
static cmodel_t *CM_InlineModel (model_t *model, char *name)
{
cminfo_t *prv = (cminfo_t*)model->meshinfo;
int num;
if (!name)
Host_Error("Bad model\n");
else if (name[0] != '*')
Host_Error("Bad model\n");
num = atoi (name+1);
if (num < 1 || num >= prv->numcmodels)
Host_Error ("CM_InlineModel: bad number");
return &prv->cmodels[num];
}
int CM_ClusterBytes (model_t *model)
{
#ifdef Q3BSPS
if (model->fromgame == fg_quake3)
{
cminfo_t *prv = (cminfo_t*)model->meshinfo;
return prv->q3pvs->rowsize ? prv->q3pvs->rowsize : model->pvsbytes;
}
else
#endif
return model->pvsbytes;
}
static int CM_NumInlineModels (model_t *model)
{
cminfo_t *prv = (cminfo_t*)model->meshinfo;
return prv->numcmodels;
}
int CM_LeafContents (model_t *model, int leafnum)
{
if (leafnum < 0 || leafnum >= model->numleafs)
Host_Error ("CM_LeafContents: bad number");
return model->leafs[leafnum].contents;
}
int CM_LeafCluster (model_t *model, int leafnum)
{
if (leafnum < 0 || leafnum >= model->numleafs)
Host_Error ("CM_LeafCluster: bad number");
return model->leafs[leafnum].cluster;
}
int CM_LeafArea (model_t *model, int leafnum)
{
if (leafnum < 0 || leafnum >= model->numleafs)
Host_Error ("CM_LeafArea: bad number");
return model->leafs[leafnum].area;
}
//=======================================================================
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
mplane_t box_planes[6];
model_t box_model;
q2cbrush_t box_brush;
q2cbrushside_t box_sides[6];
static qboolean BM_NativeTrace(model_t *model, int forcehullnum, framestate_t *framestate, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int contents, trace_t *trace);
static unsigned int BM_NativeContents(struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t axis[3], vec3_t p, vec3_t mins, vec3_t maxs)
{
unsigned int j;
q2cbrushside_t *brushside = box_sides;
for ( j = 0; j < 6; j++, brushside++ )
{
if ( PlaneDiff (p, brushside->plane) > 0 )
return 0;
}
return FTECONTENTS_BODY;
}
/*
===================
CM_InitBoxHull
Set up the planes and nodes so that the six floats of a bounding box
can just be stored out and get a proper clipping hull structure.
===================
*/
void CM_InitBoxHull (void)
{
int i;
mplane_t *p;
q2cbrushside_t *s;
/*
#ifndef CLIENTONLY
box_model.funcs.FatPVS = Q2BSP_FatPVS;
box_model.funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
box_model.funcs.FindTouchedLeafs = Q23BSP_FindTouchedLeafs;
#endif
#ifndef SERVERONLY
box_model.funcs.MarkLights = Q2BSP_MarkLights;
#endif
box_model.funcs.ClusterPVS = CM_ClusterPVS;
box_model.funcs.ClusterForPoint = CM_PointCluster;
*/
box_model.funcs.NativeContents = BM_NativeContents;
box_model.funcs.NativeTrace = BM_NativeTrace;
box_model.loadstate = MLS_LOADED;
box_brush.contents = FTECONTENTS_BODY;
box_brush.numsides = 6;
box_brush.brushside = box_sides;
for (i=0 ; i<6 ; i++)
{
//the pointers
s = &box_sides[i];
p = &box_planes[i];
// brush sides
s->plane = p;
s->surface = &nullsurface;
// planes
p->type = ((i>=3)?i-3:i);
p->signbits = 0;
VectorClear (p->normal);
p->normal[p->type] = ((i>=3)?-1:1);
}
}
/*
===================
CM_HeadnodeForBox
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
===================
*/
void CM_SetTempboxSize (vec3_t mins, vec3_t maxs)
{
box_planes[0].dist = maxs[0];
box_planes[1].dist = maxs[1];
box_planes[2].dist = maxs[2];
box_planes[3].dist = -mins[0];
box_planes[4].dist = -mins[1];
box_planes[5].dist = -mins[2];
}
model_t *CM_TempBoxModel(vec3_t mins, vec3_t maxs)
{
CM_SetTempboxSize(mins, maxs);
return &box_model;
}
/*
==================
CM_PointLeafnum_r
==================
*/
static int CM_PointLeafnum_r (model_t *mod, vec3_t p, int num)
{
float d;
mnode_t *node;
mplane_t *plane;
while (num >= 0)
{
node = mod->nodes + num;
plane = node->plane;
if (plane->type < 3)
d = p[plane->type] - plane->dist;
else
d = DotProduct (plane->normal, p) - plane->dist;
if (d < 0)
num = node->childnum[1];
else
num = node->childnum[0];
}
return -1 - num;
}
int CM_PointLeafnum (model_t *mod, vec3_t p)
{
if (!mod || mod->loadstate != MLS_LOADED)
return 0; // sound may call this without map loaded
return CM_PointLeafnum_r (mod, p, 0);
}
static int CM_PointCluster (model_t *mod, vec3_t p)
{
if (!mod || mod->loadstate != MLS_LOADED)
return 0; // sound may call this without map loaded
return CM_LeafCluster(mod, CM_PointLeafnum_r (mod, p, 0));
}
/*
=============
CM_BoxLeafnums
Fills in a list of all the leafs touched
=============
*/
int leaf_count, leaf_maxcount;
int *leaf_list;
float *leaf_mins, *leaf_maxs;
int leaf_topnode;
void CM_BoxLeafnums_r (model_t *mod, int nodenum)
{
mplane_t *plane;
mnode_t *node;
int s;
while (1)
{
if (nodenum < 0)
{
if (leaf_count >= leaf_maxcount)
{
// Com_Printf ("CM_BoxLeafnums_r: overflow\n");
return;
}
leaf_list[leaf_count++] = -1 - nodenum;
return;
}
node = &mod->nodes[nodenum];
plane = node->plane;
// s = BoxOnPlaneSide (leaf_mins, leaf_maxs, plane);
s = BOX_ON_PLANE_SIDE(leaf_mins, leaf_maxs, plane);
if (s == 1)
nodenum = node->childnum[0];
else if (s == 2)
nodenum = node->childnum[1];
else
{ // go down both
if (leaf_topnode == -1)
leaf_topnode = nodenum;
CM_BoxLeafnums_r (mod, node->childnum[0]);
nodenum = node->childnum[1];
}
}
}
int CM_BoxLeafnums_headnode (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int headnode, int *topnode)
{
leaf_list = list;
leaf_count = 0;
leaf_maxcount = listsize;
leaf_mins = mins;
leaf_maxs = maxs;
leaf_topnode = -1;
CM_BoxLeafnums_r (mod, headnode);
if (topnode)
*topnode = leaf_topnode;
return leaf_count;
}
int CM_BoxLeafnums (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode)
{
return CM_BoxLeafnums_headnode (mod, mins, maxs, list,
listsize, mod->hulls[0].firstclipnode, topnode);
}
/*
==================
CM_PointContents
==================
*/
int CM_PointContents (model_t *mod, vec3_t p)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i, j, contents;
mleaf_t *leaf;
q2cbrush_t *brush;
q2cbrushside_t *brushside;
if (!mod) // map not loaded
return 0;
i = CM_PointLeafnum_r (mod, p, mod->hulls[0].firstclipnode);
if (mod->fromgame == fg_quake2)
contents = mod->leafs[i].contents; //q2 is simple.
else
{
leaf = &mod->leafs[i];
// if ( leaf->contents & CONTENTS_NODROP ) {
// contents = CONTENTS_NODROP;
// } else {
contents = 0;
// }
for (i = 0; i < leaf->numleafbrushes; i++)
{
brush = prv->leafbrushes[leaf->firstleafbrush + i];
// check if brush actually adds something to contents
if ( (contents & brush->contents) == brush->contents ) {
continue;
}
brushside = brush->brushside;
for ( j = 0; j < brush->numsides; j++, brushside++ )
{
if ( PlaneDiff (p, brushside->plane) > 0 )
break;
}
if (j == brush->numsides)
contents |= brush->contents;
}
}
#ifdef TERRAIN
if (mod->terrain)
contents |= Heightmap_PointContents(mod, NULL, p);
#endif
return contents;
}
unsigned int CM_NativeContents(struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t axis[3], vec3_t p, vec3_t mins, vec3_t maxs)
{
cminfo_t *prv = (cminfo_t*)model->meshinfo;
int contents;
if (!DotProduct(mins, mins) && !DotProduct(maxs, maxs))
return CM_PointContents(model, p);
if (!model) // map not loaded
return 0;
{
int i, j, k;
mleaf_t *leaf;
q2cbrush_t *brush;
q2cbrushside_t *brushside;
vec3_t absmin, absmax;
int leaflist[64];
k = CM_BoxLeafnums (model, absmin, absmax, leaflist, 64, NULL);
contents = 0;
for (k--; k >= 0; k--)
{
leaf = &model->leafs[leaflist[k]];
if (model->fromgame != fg_quake2)
{ //q3 is more complex
for (i = 0; i < leaf->numleafbrushes; i++)
{
brush = prv->leafbrushes[leaf->firstleafbrush + i];
// check if brush actually adds something to contents
if ( (contents & brush->contents) == brush->contents ) {
continue;
}
brushside = brush->brushside;
for ( j = 0; j < brush->numsides; j++, brushside++ )
{
if ( PlaneDiff (p, brushside->plane) > 0 )
break;
}
if (j == brush->numsides)
contents |= brush->contents;
}
}
else //q2 is simple
contents |= leaf->contents;
}
}
return contents;
}
/*
==================
CM_TransformedPointContents
Handles offseting and rotation of the end points for moving and
rotating entities
==================
*/
int CM_TransformedPointContents (model_t *mod, vec3_t p, int headnode, vec3_t origin, vec3_t angles)
{
vec3_t p_l;
vec3_t temp;
vec3_t forward, right, up;
// subtract origin offset
VectorSubtract (p, origin, p_l);
// rotate start and end into the models frame of reference
if (angles[0] || angles[1] || angles[2])
{
AngleVectors (angles, forward, right, up);
VectorCopy (p_l, temp);
p_l[0] = DotProduct (temp, forward);
p_l[1] = -DotProduct (temp, right);
p_l[2] = DotProduct (temp, up);
}
return CM_PointContents(mod, p);
}
/*
===============================================================================
BOX TRACING
===============================================================================
*/
// 1/32 epsilon to keep floating point happy
#define DIST_EPSILON (0.03125)
static vec3_t trace_start, trace_end;
static vec3_t trace_mins, trace_maxs;
static vec3_t trace_extents;
static vec3_t trace_absmins, trace_absmaxs;
static vec3_t trace_up; //capsule points upwards in this direction
static vec3_t trace_capsulesize; //radius, up, down
static float trace_truefraction;
static float trace_nearfraction;
static trace_t trace_trace;
static int trace_contents;
static enum
{
shape_isbox,
shape_iscapsule,
shape_ispoint
} trace_shape; // optimized case
static void CM_FinalizeBrush(q2cbrush_t *brush)
{
vecV_t verts[256];
vec4_t planes[256];
int i, j;
ClearBounds(brush->absmins, brush->absmaxs);
for (i = 0; i < brush->numsides; i++)
{
VectorCopy(brush->brushside[i].plane->normal, planes[i]);
planes[i][3] = brush->brushside[i].plane->dist;
}
for (i = 0; i < brush->numsides; i++)
{
j = Fragment_ClipPlaneToBrush(verts, countof(verts), planes, sizeof(planes[0]), brush->numsides, planes[i]);
while (j-- > 0)
AddPointToBounds(verts[j], brush->absmins, brush->absmaxs);
}
}
/*
================
CM_ClipBoxToBrush
================
*/
static void CM_ClipBoxToBrush (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2,
trace_t *trace, q2cbrush_t *brush)
{
int i, j;
mplane_t *plane, *clipplane;
float dist;
float enterfrac, leavefrac;
vec3_t ofs;
float d1, d2;
qboolean getout, startout;
float f;
q2cbrushside_t *side, *leadside;
float nearfrac=0;
enterfrac = -1;
leavefrac = 2;
clipplane = NULL;
if (!brush->numsides)
return;
getout = false;
startout = false;
leadside = NULL;
for (i=0 ; i<brush->numsides ; i++)
{
side = brush->brushside+i;
plane = side->plane;
switch(trace_shape)
{
default:
case shape_isbox: // general box case
// push the plane out apropriately for mins/maxs
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (j=0 ; j<3 ; j++)
{
if (plane->normal[j] < 0)
ofs[j] = maxs[j];
else
ofs[j] = mins[j];
}
dist = DotProduct (ofs, plane->normal);
dist = plane->dist - dist;
break;
capsuledist(dist,plane,mins,maxs)
case shape_ispoint: // special point case
dist = plane->dist;
break;
}
d1 = DotProduct (p1, plane->normal) - dist;
d2 = DotProduct (p2, plane->normal) - dist;
if (d2 > 0)
getout = true; // endpoint is not in solid
if (d1 > 0)
startout = true;
// if completely in front of face, no intersection
if (d1 > 0 && d2 >= d1)
return;
if (d1 <= 0 && d2 <= 0)
continue;
// crosses face
if (d1 > d2)
{ // enter
f = (d1) / (d1-d2);
if (f > enterfrac)
{
enterfrac = f;
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
clipplane = plane;
leadside = side;
}
}
else
{ // leave
f = (d1) / (d1-d2);
if (f < leavefrac)
leavefrac = f;
}
}
if (!startout)
{ // original point was inside brush
trace->startsolid = true;
if (!getout)
trace->allsolid = true;
return;
}
if (enterfrac <= leavefrac)
{
if (enterfrac > -1 && enterfrac <= trace_truefraction)
{
if (enterfrac < 0)
enterfrac = 0;
trace_nearfraction = nearfrac;
trace_truefraction = enterfrac;
trace->plane.dist = clipplane->dist;
VectorCopy(clipplane->normal, trace->plane.normal);
trace->surface = &(leadside->surface->c);
trace->contents = brush->contents;
}
}
}
#ifdef Q3BSPS
static void CM_ClipBoxToPlanes (vec3_t trmins, vec3_t trmaxs, vec3_t p1, vec3_t p2, trace_t *trace, vec3_t plmins, vec3_t plmaxs, mplane_t *plane, int numplanes, q2csurface_t *surf)
{
int i, j;
mplane_t *clipplane;
float dist;
float enterfrac, leavefrac;
vec3_t ofs;
float d1, d2;
qboolean getout, startout;
float f;
// q2cbrushside_t *side, *leadside;
static mplane_t bboxplanes[6] = //we change the dist, but nothing else
{
{{1, 0, 0}},
{{0, 1, 0}},
{{0, 0, 1}},
{{-1, 0, 0}},
{{0, -1, 0}},
{{0, 0, -1}},
};
float nearfrac=0;
enterfrac = -1;
leavefrac = 2;
clipplane = NULL;
getout = false;
startout = false;
// leadside = NULL;
for (i=0 ; i<numplanes ; i++, plane++)
{
switch(trace_shape)
{
default:
case shape_isbox: // general box case
// push the plane out apropriately for mins/maxs
// FIXME: special case for axial
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (j=0 ; j<3 ; j++)
{
if (plane->normal[j] < 0)
ofs[j] = trmaxs[j];
else
ofs[j] = trmins[j];
}
dist = DotProduct (ofs, plane->normal);
dist = plane->dist - dist;
break;
capsuledist(dist,plane,trmins,trmaxs)
case shape_ispoint: // special point case
dist = plane->dist;
break;
}
d1 = DotProduct (p1, plane->normal) - dist;
d2 = DotProduct (p2, plane->normal) - dist;
if (d2 > 0)
getout = true; // endpoint is not in solid
if (d1 > 0)
startout = true;
// if completely in front of face, no intersection
if (d1 > 0 && d2 >= d1)
return;
if (d1 <= 0 && d2 <= 0)
continue;
// crosses face
if (d1 > d2)
{ // enter
f = (d1) / (d1-d2);
if (f > enterfrac)
{
enterfrac = f;
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
clipplane = plane;
// leadside = side;
}
}
else
{ // leave
f = (d1) / (d1-d2);
if (f < leavefrac)
leavefrac = f;
}
}
//bevel the brush axially (to match the player's bbox), in case that wasn't already done
for (i=0, plane = bboxplanes; i<6 ; i++, plane++)
{
if (i < 3)
{ //positive normal
dist = trmins[i];
plane->dist = plmaxs[i];
dist = plane->dist - dist;
d1 = p1[i] - dist;
d2 = p2[i] - dist;
}
else
{ //negative normal
j = i-3;
dist = -trmaxs[j];
plane->dist = -plmins[j];
dist = plane->dist - dist;
d1 = -p1[j] - dist;
d2 = -p2[j] - dist;
}
if (d2 > 0)
getout = true; // endpoint is not in solid
if (d1 > 0)
startout = true;
// if completely in front of face, no intersection
if (d1 > 0 && d2 >= d1)
return;
if (d1 <= 0 && d2 <= 0)
continue;
// crosses face
if (d1 > d2)
{ // enter
f = (d1) / (d1-d2);
if (f > enterfrac)
{
enterfrac = f;
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
clipplane = plane;
// leadside = side;
}
}
else
{ // leave
f = (d1) / (d1-d2);
if (f < leavefrac)
leavefrac = f;
}
}
if (!startout)
{ // original point was inside brush
trace->startsolid = true;
if (!getout)
trace->allsolid = true;
return;
}
if (enterfrac <= leavefrac)
{
if (enterfrac > -1 && enterfrac <= trace_truefraction)
{
if (enterfrac < 0)
enterfrac = 0;
trace_nearfraction = nearfrac;
trace_truefraction = enterfrac;
trace->plane.dist = clipplane->dist;
VectorCopy(clipplane->normal, trace->plane.normal);
trace->surface = surf;
trace->contents = surf->value;
}
}
}
static void Mod_Trace_Trisoup_(vecV_t *posedata, index_t *indexes, size_t numindexes, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace, q2csurface_t *surf)
{
size_t i;
int j;
float *p1, *p2, *p3;
vec3_t edge1, edge2, edge3;
mplane_t planes[5];
vec3_t tmins, tmaxs;
for (i = 0; i < numindexes; i+=3)
{
p1 = posedata[indexes[i+0]];
p2 = posedata[indexes[i+1]];
p3 = posedata[indexes[i+2]];
//determine the triangle extents, and skip the triangle if we're completely out of bounds
for (j = 0; j < 3; j++)
{
tmins[j] = p1[j];
if (tmins[j] > p2[j])
tmins[j] = p2[j];
if (tmins[j] > p3[j])
tmins[j] = p3[j];
if (trace_absmaxs[j]+(1/8.f) < tmins[j])
break;
tmaxs[j] = p1[j];
if (tmaxs[j] < p2[j])
tmaxs[j] = p2[j];
if (tmaxs[j] < p3[j])
tmaxs[j] = p3[j];
if (trace_absmins[j]-(1/8.f) > tmaxs[j])
break;
}
//skip any triangles which are completely outside the trace bounds
if (j < 3)
continue;
VectorSubtract(p1, p2, edge1);
VectorSubtract(p3, p2, edge2);
VectorSubtract(p1, p3, edge3);
CrossProduct(edge1, edge2, planes[0].normal);
VectorNormalize(planes[0].normal);
planes[0].dist = DotProduct(p1, planes[0].normal);
VectorNegate(planes[0].normal, planes[1].normal);
planes[1].dist = -planes[0].dist + 4;
//determine edges
//FIXME: use adjacency info
CrossProduct(edge1, planes[0].normal, planes[2].normal);
VectorNormalize(planes[2].normal);
planes[2].dist = DotProduct(p2, planes[2].normal);
CrossProduct(planes[0].normal, edge2, planes[3].normal);
VectorNormalize(planes[3].normal);
planes[3].dist = DotProduct(p3, planes[3].normal);
CrossProduct(planes[0].normal, edge3, planes[4].normal);
VectorNormalize(planes[4].normal);
planes[4].dist = DotProduct(p1, planes[4].normal);
CM_ClipBoxToPlanes(mins, maxs, start, end, trace, tmins, tmaxs, planes, 5, surf);
}
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
/*
static void CM_ClipBoxToMesh (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2, trace_t *trace, mesh_t *mesh)
{
trace_truefraction = trace->truefraction;
trace_nearfraction = trace->fraction;
Mod_Trace_Trisoup_(mesh->xyz_array, mesh->indexes, mesh->numindexes, p1, p2, mins, maxs, trace, &nullsurface.c);
trace->truefraction = trace_truefraction;
trace->fraction = trace_nearfraction;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
*/
static void CM_ClipBoxToPatch (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2,
trace_t *trace, q2cbrush_t *brush)
{
int i, j;
mplane_t *plane, *clipplane;
float enterfrac, leavefrac, nearfrac = 0;
vec3_t ofs;
float d1, d2;
float dist;
qboolean startout;
float f;
q2cbrushside_t *side, *leadside;
if (!brush->numsides)
return;
enterfrac = -1;
leavefrac = 2;
clipplane = NULL;
startout = false;
leadside = NULL;
for (i=0 ; i<brush->numsides ; i++)
{
side = brush->brushside+i;
plane = side->plane;
// push the plane out apropriately for mins/maxs
switch(trace_shape)
{
default:
case shape_isbox: // general box case
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (j=0 ; j<3 ; j++)
{
if (plane->normal[j] < 0)
ofs[j] = maxs[j];
else
ofs[j] = mins[j];
}
dist = DotProduct (ofs, plane->normal);
dist = plane->dist - dist;
break;
capsuledist(dist,plane,mins,maxs)
case shape_ispoint: // special point case
dist = plane->dist;
break;
}
d1 = DotProduct (p1, plane->normal) - dist;
d2 = DotProduct (p2, plane->normal) - dist;
// if completely in front of face, no intersection
if (d1 > 0 && d2 >= d1)
return;
if (d1 > 0)
startout = true;
if (d1 <= 0 && d2 <= 0)
continue;
// crosses face
if (d1 > d2)
{ // enter
f = (d1) / (d1-d2);
if (f > enterfrac)
{
enterfrac = f;
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
clipplane = plane;
leadside = side;
}
}
else
{ // leave
f = (d1) / (d1-d2);
if (f < leavefrac)
leavefrac = f;
}
}
if (!startout)
{
trace->startsolid = true;
return; // original point is inside the patch
}
if (nearfrac <= leavefrac)
{
if (leadside && leadside->surface
&& enterfrac <= trace_truefraction)
{
if (enterfrac < 0)
enterfrac = 0;
trace_truefraction = enterfrac;
trace_nearfraction = nearfrac;
trace->plane.dist = clipplane->dist;
VectorCopy(clipplane->normal, trace->plane.normal);
trace->surface = &leadside->surface->c;
trace->contents = brush->contents;
}
else if (enterfrac < trace_truefraction)
leavefrac=0;
}
}
#endif
/*
================
CM_TestBoxInBrush
================
*/
static void CM_TestBoxInBrush (vec3_t mins, vec3_t maxs, vec3_t p1,
trace_t *trace, q2cbrush_t *brush)
{
int i, j;
mplane_t *plane;
float dist;
vec3_t ofs;
float d1;
q2cbrushside_t *side;
if (!brush->numsides)
return;
for (i=0 ; i<brush->numsides ; i++)
{
side = brush->brushside+i;
plane = side->plane;
switch(trace_shape)
{
default:
case shape_isbox: // general box case
// push the plane out apropriately for mins/maxs
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (j=0 ; j<3 ; j++)
{
if (plane->normal[j] < 0)
ofs[j] = maxs[j];
else
ofs[j] = mins[j];
}
dist = DotProduct (ofs, plane->normal);
dist = plane->dist - dist;
break;
capsuledist(dist,plane,mins,maxs)
case shape_ispoint:
dist = plane->dist;
break;
}
d1 = DotProduct (p1, plane->normal) - dist;
// if completely in front of face, no intersection
if (d1 > 0)
return;
}
// inside this brush
trace->startsolid = trace->allsolid = true;
trace->contents |= brush->contents;
}
#ifdef Q3BSPS
static void CM_TestBoxInPatch (vec3_t mins, vec3_t maxs, vec3_t p1,
trace_t *trace, q2cbrush_t *brush)
{
int i, j;
mplane_t *plane;
vec3_t ofs;
float dist;
float d1, maxdist;
q2cbrushside_t *side;
if (!brush->numsides)
return;
maxdist = -9999;
for (i=0 ; i<brush->numsides ; i++)
{
side = brush->brushside+i;
plane = side->plane;
switch(trace_shape)
{
default:
case shape_isbox:
// general box case
// push the plane out apropriately for mins/maxs
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (j=0 ; j<3 ; j++)
{
if (plane->normal[j] < 0)
ofs[j] = maxs[j];
else
ofs[j] = mins[j];
}
dist = DotProduct (ofs, plane->normal);
dist = plane->dist - dist;
break;
capsuledist(dist,plane,mins,maxs)
case shape_ispoint:
dist = plane->dist;
break;
}
d1 = DotProduct (p1, plane->normal) - dist;
// if completely in front of face, no intersection
if (d1 > 0)
return;
if (side->surface && d1 > maxdist)
maxdist = d1;
}
// FIXME
if (maxdist < -0.25)
return; // deep inside the patch
// inside this patch
trace->startsolid = trace->allsolid = true;
trace->contents = brush->contents;
}
#endif
/*
================
CM_TraceToLeaf
================
*/
static void CM_TraceToLeaf (cminfo_t *prv, mleaf_t *leaf)
{
int k;
q2cbrush_t *b;
#ifdef Q3BSPS
int patchnum, j;
q3cpatch_t *patch;
q3cmesh_t *cmesh;
#endif
if ( !(leaf->contents & trace_contents))
return;
// trace line against all brushes in the leaf
for (k=0 ; k<leaf->numleafbrushes ; k++)
{
b = prv->leafbrushes[leaf->firstleafbrush+k];
if (b->checkcount == checkcount)
continue; // already checked this brush in another leaf
b->checkcount = checkcount;
if ( !(b->contents & trace_contents))
continue;
if (!BoundsIntersect(b->absmins, b->absmaxs, trace_absmins, trace_absmaxs))
continue;
CM_ClipBoxToBrush (trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, b);
if (trace_nearfraction <= 0)
return;
}
#ifdef Q3BSPS
if (!prv->mapisq3 || map_noCurves.value)
return;
// trace line against all patches in the leaf
for (k = 0; k < leaf->numleafpatches; k++)
{
patchnum = prv->leafpatches[leaf->firstleafpatch+k];
patch = &prv->patches[patchnum];
if (patch->checkcount == checkcount)
continue; // already checked this patch in another leaf
patch->checkcount = checkcount;
if ( !(patch->surface->c.value & trace_contents) )
continue;
if ( !BoundsIntersect(patch->absmins, patch->absmaxs, trace_absmins, trace_absmaxs) )
continue;
for (j = 0; j < patch->numbrushes; j++)
{
CM_ClipBoxToPatch (trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, &patch->brushes[j]);
if (trace_nearfraction<=0)
return;
}
}
for (k = 0; k < leaf->numleafcmeshes; k++)
{
patchnum = prv->leafcmeshes[leaf->firstleafcmesh+k];
cmesh = &prv->cmeshes[patchnum];
if (cmesh->checkcount == checkcount)
continue; // already checked this patch in another leaf
cmesh->checkcount = checkcount;
if ( !(cmesh->surface->c.value & trace_contents) )
continue;
if ( !BoundsIntersect(cmesh->absmins, cmesh->absmaxs, trace_absmins, trace_absmaxs) )
continue;
Mod_Trace_Trisoup_(cmesh->xyz_array, cmesh->indicies, cmesh->numincidies, trace_start, trace_end, trace_mins, trace_maxs, &trace_trace, &cmesh->surface->c);
if (trace_nearfraction<=0)
return;
}
#endif
}
/*
================
CM_TestInLeaf
================
*/
static void CM_TestInLeaf (cminfo_t *prv, mleaf_t *leaf)
{
int k;
q2cbrush_t *b;
#ifdef Q3BSPS
int patchnum, j;
q3cmesh_t *cmesh;
q3cpatch_t *patch;
#endif
if ( !(leaf->contents & trace_contents))
return;
// trace line against all brushes in the leaf
for (k=0 ; k<leaf->numleafbrushes ; k++)
{
b = prv->leafbrushes[leaf->firstleafbrush+k];
if (b->checkcount == checkcount)
continue; // already checked this brush in another leaf
b->checkcount = checkcount;
if (!(b->contents & trace_contents))
continue;
if (!BoundsIntersect(b->absmins, b->absmaxs, trace_absmins, trace_absmaxs))
continue;
CM_TestBoxInBrush (trace_mins, trace_maxs, trace_start, &trace_trace, b);
if (!trace_trace.fraction)
return;
}
#ifdef Q3BSPS
if (!prv->mapisq3 || map_noCurves.value)
return;
// trace line against all patches in the leaf
for (k = 0; k < leaf->numleafpatches; k++)
{
patchnum = prv->leafpatches[leaf->firstleafpatch+k];
patch = &prv->patches[patchnum];
if (patch->checkcount == checkcount)
continue; // already checked this patch in another leaf
patch->checkcount = checkcount;
if ( !(patch->surface->c.value & trace_contents) )
continue;
if ( !BoundsIntersect(patch->absmins, patch->absmaxs, trace_absmins, trace_absmaxs) )
continue;
for (j = 0; j < patch->numbrushes; j++)
{
CM_TestBoxInPatch (trace_mins, trace_maxs, trace_start, &trace_trace, &patch->brushes[j]);
if (!trace_trace.fraction)
return;
}
}
for (k = 0; k < leaf->numleafcmeshes; k++)
{
patchnum = prv->leafcmeshes[leaf->firstleafcmesh+k];
cmesh = &prv->cmeshes[patchnum];
if (cmesh->checkcount == checkcount)
continue; // already checked this patch in another leaf
cmesh->checkcount = checkcount;
if ( !(cmesh->surface->c.value & trace_contents) )
continue;
if ( !BoundsIntersect(cmesh->absmins, cmesh->absmaxs, trace_absmins, trace_absmaxs) )
continue;
Mod_Trace_Trisoup_(cmesh->xyz_array, cmesh->indicies, cmesh->numincidies, trace_start, trace_end, trace_mins, trace_maxs, &trace_trace, &cmesh->surface->c);
if (trace_nearfraction<=0)
return;
}
#endif
}
/*
==================
CM_RecursiveHullCheck
==================
*/
static void CM_RecursiveHullCheck (model_t *mod, int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
{
mnode_t *node;
mplane_t *plane;
float t1, t2, offset;
float frac, frac2;
float idist;
int i;
vec3_t mid;
int side;
float midf;
if (trace_truefraction <= p1f)
return; // already hit something nearer
// if < 0, we are in a leaf node
if (num < 0)
{
CM_TraceToLeaf (mod->meshinfo, &mod->leafs[-1-num]);
return;
}
//
// find the point distances to the seperating plane
// and the offset for the size of the box
//
node = mod->nodes + num;
plane = node->plane;
if (plane->type < 3)
{
t1 = p1[plane->type] - plane->dist;
t2 = p2[plane->type] - plane->dist;
offset = trace_extents[plane->type];
}
else
{
t1 = DotProduct (plane->normal, p1) - plane->dist;
t2 = DotProduct (plane->normal, p2) - plane->dist;
if (trace_shape == shape_ispoint)
offset = 0;
else
offset = fabs(trace_extents[0]*plane->normal[0]) +
fabs(trace_extents[1]*plane->normal[1]) +
fabs(trace_extents[2]*plane->normal[2]);
}
#if 0
CM_RecursiveHullCheck (node->childnum[0], p1f, p2f, p1, p2);
CM_RecursiveHullCheck (node->childnum[1], p1f, p2f, p1, p2);
return;
#endif
// see which sides we need to consider
if (t1 >= offset && t2 >= offset)
{
CM_RecursiveHullCheck (mod, node->childnum[0], p1f, p2f, p1, p2);
return;
}
if (t1 < -offset && t2 < -offset)
{
CM_RecursiveHullCheck (mod, node->childnum[1], p1f, p2f, p1, p2);
return;
}
// put the crosspoint DIST_EPSILON pixels on the near side
if (t1 < t2)
{
idist = 1.0/(t1-t2);
side = 1;
frac2 = (t1 + offset + DIST_EPSILON)*idist;
frac = (t1 - offset + DIST_EPSILON)*idist;
}
else if (t1 > t2)
{
idist = 1.0/(t1-t2);
side = 0;
frac2 = (t1 - offset - DIST_EPSILON)*idist;
frac = (t1 + offset + DIST_EPSILON)*idist;
}
else
{
side = 0;
frac = 1;
frac2 = 0;
}
// move up to the node
if (frac < 0)
frac = 0;
if (frac > 1)
frac = 1;
midf = p1f + (p2f - p1f)*frac;
for (i=0 ; i<3 ; i++)
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
CM_RecursiveHullCheck (mod, node->childnum[side], p1f, midf, p1, mid);
// go past the node
if (frac2 < 0)
frac2 = 0;
if (frac2 > 1)
frac2 = 1;
midf = p1f + (p2f - p1f)*frac2;
for (i=0 ; i<3 ; i++)
mid[i] = p1[i] + frac2*(p2[i] - p1[i]);
CM_RecursiveHullCheck (mod, node->childnum[side^1], midf, p2f, mid, p2);
}
//======================================================================
/*
==================
CM_BoxTrace
==================
*/
static trace_t CM_BoxTrace (model_t *mod, vec3_t start, vec3_t end,
vec3_t mins, vec3_t maxs, qboolean capsule,
int brushmask)
{
int i;
vec3_t point;
checkcount++; // for multi-check avoidance
// fill in a default trace
memset (&trace_trace, 0, sizeof(trace_trace));
trace_truefraction = 1;
trace_nearfraction = 1;
trace_trace.fraction = 1;
trace_trace.truefraction = 1;
trace_trace.surface = &(nullsurface.c);
if (!mod) // map not loaded
return trace_trace;
trace_contents = brushmask;
VectorCopy (start, trace_start);
VectorCopy (end, trace_end);
VectorCopy (mins, trace_mins);
VectorCopy (maxs, trace_maxs);
// build a bounding box of the entire move (for patches)
ClearBounds (trace_absmins, trace_absmaxs);
//determine the type of trace that we're going to use, and the max extents
if (trace_mins[0] == 0 && trace_mins[1] == 0 && trace_mins[2] == 0 && trace_maxs[0] == 0 && trace_maxs[1] == 0 && trace_maxs[2] == 0)
{
trace_shape = shape_ispoint;
VectorSet (trace_extents, 1/32.0, 1/32.0, 1/32.0);
//acedemic
AddPointToBounds (start, trace_absmins, trace_absmaxs);
AddPointToBounds (end, trace_absmins, trace_absmaxs);
}
else if (capsule)
{
float ext;
trace_shape = shape_iscapsule;
//determine the capsule sizes
trace_capsulesize[0] = ((maxs[0]-mins[0]) + (maxs[1]-mins[1]))/4.0;
trace_capsulesize[1] = maxs[2];
trace_capsulesize[2] = mins[2];
ext = (trace_capsulesize[1] > -trace_capsulesize[2])?trace_capsulesize[1]:-trace_capsulesize[2];
trace_capsulesize[1] -= trace_capsulesize[0];
trace_capsulesize[2] += trace_capsulesize[0];
trace_extents[0] = ext+1;
trace_extents[1] = ext+1;
trace_extents[2] = ext+1;
//determine the total range
VectorSubtract (start, trace_extents, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
VectorAdd (start, trace_extents, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
VectorSubtract (end, trace_extents, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
VectorAdd (end, trace_extents, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
}
else
{
VectorAdd (start, trace_mins, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
VectorAdd (start, trace_maxs, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
VectorAdd (end, trace_mins, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
VectorAdd (end, trace_maxs, point);
AddPointToBounds (point, trace_absmins, trace_absmaxs);
trace_shape = shape_isbox;
trace_extents[0] = ((-trace_mins[0] > trace_maxs[0]) ? -trace_mins[0] : trace_maxs[0])+1;
trace_extents[1] = ((-trace_mins[1] > trace_maxs[1]) ? -trace_mins[1] : trace_maxs[1])+1;
trace_extents[2] = ((-trace_mins[2] > trace_maxs[2]) ? -trace_mins[2] : trace_maxs[2])+1;
}
#if 0
if (0)
{ //treat *ALL* tests against the actual geometry instead of using any brushes.
//also ignores the bsp etc. not fast. testing only.
trace_ispoint = trace_mins[0] == 0 && trace_mins[1] == 0 && trace_mins[2] == 0
&& trace_maxs[0] == 0 && trace_maxs[1] == 0 && trace_maxs[2] == 0;
for (i = 0; i < mod->numsurfaces; i++)
{
CM_ClipBoxToMesh(trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, mod->surfaces[i].mesh);
}
}
else
if (0)
{
trace_ispoint = trace_mins[0] == 0 && trace_mins[1] == 0 && trace_mins[2] == 0
&& trace_maxs[0] == 0 && trace_maxs[1] == 0 && trace_maxs[2] == 0;
for (i = 0; i < mod->numleafs; i++)
CM_TraceToLeaf(&mod->leafs[i]);
}
else
#endif
//
// check for position test special case
//
if (start[0] == end[0] && start[1] == end[1] && start[2] == end[2])
{
int leafs[1024];
int i, numleafs;
vec3_t c1, c2;
int topnode;
VectorAdd (start, mins, c1);
VectorAdd (start, maxs, c2);
for (i=0 ; i<3 ; i++)
{
c1[i] -= 1;
c2[i] += 1;
}
numleafs = CM_BoxLeafnums_headnode (mod, c1, c2, leafs, sizeof(leafs)/sizeof(leafs[0]), mod->hulls[0].firstclipnode, &topnode);
for (i=0 ; i<numleafs ; i++)
{
CM_TestInLeaf (mod->meshinfo, &mod->leafs[leafs[i]]);
if (trace_trace.allsolid)
break;
}
VectorCopy (start, trace_trace.endpos);
return trace_trace;
}
//
// general aabb trace
//
else
{
CM_RecursiveHullCheck (mod, mod->hulls[0].firstclipnode, 0, 1, trace_start, trace_end);
}
if (trace_nearfraction == 1)
{
trace_trace.fraction = 1;
VectorCopy (trace_end, trace_trace.endpos);
}
else
{
if (trace_nearfraction<0)
trace_nearfraction=0;
trace_trace.fraction = trace_nearfraction;
for (i=0 ; i<3 ; i++)
trace_trace.endpos[i] = trace_start[i] + trace_trace.fraction * (trace_end[i] - trace_start[i]);
}
return trace_trace;
}
static qboolean BM_NativeTrace(model_t *model, int forcehullnum, framestate_t *framestate, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int contents, trace_t *trace)
{
int i;
memset (trace, 0, sizeof(*trace));
trace_truefraction = 1;
trace_nearfraction = 1;
trace->fraction = 1;
trace->truefraction = 1;
trace->surface = &(nullsurface.c);
if (contents & FTECONTENTS_BODY)
{
trace_contents = contents;
VectorCopy (start, trace_start);
VectorCopy (end, trace_end);
VectorCopy (mins, trace_mins);
VectorCopy (maxs, trace_maxs);
if (trace_mins[0] == 0 && trace_mins[1] == 0 && trace_mins[2] == 0 && trace_maxs[0] == 0 && trace_maxs[1] == 0 && trace_maxs[2] == 0)
trace_shape = shape_ispoint;
else if (capsule)
trace_shape = shape_iscapsule;
else
trace_shape = shape_isbox;
CM_ClipBoxToBrush (trace_mins, trace_maxs, trace_start, trace_end, trace, &box_brush);
}
if (trace_nearfraction == 1)
{
trace->fraction = 1;
VectorCopy (trace_end, trace->endpos);
}
else
{
if (trace_nearfraction<0)
trace_nearfraction=0;
trace->fraction = trace_nearfraction;
trace->truefraction = trace_truefraction;
for (i=0 ; i<3 ; i++)
trace->endpos[i] = trace_start[i] + trace->fraction * (trace_end[i] - trace_start[i]);
}
return trace->fraction != 1;
}
static qboolean CM_NativeTrace(model_t *model, int forcehullnum, framestate_t *framestate, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int contents, trace_t *trace)
{
if (axis)
{
vec3_t start_l;
vec3_t end_l;
start_l[0] = DotProduct(start, axis[0]);
start_l[1] = DotProduct(start, axis[1]);
start_l[2] = DotProduct(start, axis[2]);
end_l[0] = DotProduct(end, axis[0]);
end_l[1] = DotProduct(end, axis[1]);
end_l[2] = DotProduct(end, axis[2]);
VectorSet(trace_up, axis[0][2], -axis[1][2], axis[2][2]);
*trace = CM_BoxTrace(model, start_l, end_l, mins, maxs, capsule, contents);
#ifdef TERRAIN
if (model->terrain)
{
trace_t hmt;
Heightmap_Trace(model, forcehullnum, framestate, NULL, start, end, mins, maxs, capsule, contents, &hmt);
if (hmt.fraction < trace->fraction)
*trace = hmt;
}
#endif
if (trace->fraction == 1)
{
VectorCopy (end, trace->endpos);
}
else
{
vec3_t iaxis[3];
vec3_t norm;
Matrix3x3_RM_Invert_Simple((void *)axis, iaxis);
VectorCopy(trace->plane.normal, norm);
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
trace->plane.normal[2] = DotProduct(norm, iaxis[2]);
/*just interpolate it, its easier than inverse matrix rotations*/
VectorInterpolate(start, trace->fraction, end, trace->endpos);
}
}
else
{
VectorSet(trace_up, 0, 0, 1);
*trace = CM_BoxTrace(model, start, end, mins, maxs, capsule, contents);
#ifdef TERRAIN
if (model->terrain)
{
trace_t hmt;
Heightmap_Trace(model, forcehullnum, framestate, NULL, start, end, mins, maxs, capsule, contents, &hmt);
if (hmt.fraction < trace->fraction)
*trace = hmt;
}
#endif
}
return trace->fraction != 1;
}
/*
===============================================================================
PVS / PHS
===============================================================================
*/
/*
===================
CM_DecompressVis
===================
*/
/*
qbyte *Mod_Q2DecompressVis (qbyte *in, model_t *model)
{
static qbyte decompressed[MAX_MAP_LEAFS/8];
int c;
qbyte *out;
int row;
row = (model->vis->numclusters+7)>>3;
out = decompressed;
if (!in)
{ // no vis info, so make all visible
while (row)
{
*out++ = 0xff;
row--;
}
return decompressed;
}
do
{
if (*in)
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while (c)
{
*out++ = 0;
c--;
}
} while (out - decompressed < row);
return decompressed;
}
#define DVIS_PVS 0
#define DVIS_PHS 1
qbyte *Mod_ClusterPVS (int cluster, model_t *model)
{
if (cluster == -1 || !model->vis)
return mod_novis;
return Mod_Q2DecompressVis ( (qbyte *)model->vis + model->vis->bitofs[cluster][DVIS_PVS],
model);
}
*/
static void CM_DecompressVis (model_t *mod, qbyte *in, qbyte *out, qboolean merge)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int c;
qbyte *out_p;
int row;
row = (mod->numclusters+7)>>3;
out_p = out;
if (!in || !prv->numvisibility)
{ // no vis info, so make all visible
while (row)
{
*out_p++ = 0xff;
row--;
}
return;
}
if (merge)
{
do
{
if (*in)
{
*out_p++ |= *in++;
continue;
}
out_p += in[1];
in += 2;
} while (out_p - out < row);
}
else
{
do
{
if (*in)
{
*out_p++ = *in++;
continue;
}
c = in[1];
in += 2;
if ((out_p - out) + c > row)
{
c = row - (out_p - out);
Con_DPrintf ("warning: Vis decompression overrun\n");
}
while (c)
{
*out_p++ = 0;
c--;
}
} while (out_p - out < row);
}
}
static pvsbuffer_t pvsrow;
static pvsbuffer_t phsrow;
qbyte *CM_ClusterPVS (model_t *mod, int cluster, pvsbuffer_t *buffer, pvsmerge_t merge)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
if (!buffer)
buffer = &pvsrow;
if (buffer->buffersize < mod->pvsbytes)
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=mod->pvsbytes);
if (mod->fromgame == fg_quake2)
{
if (cluster == -1)
memset (buffer->buffer, 0, (mod->numclusters+7)>>3);
else
CM_DecompressVis (mod, ((qbyte*)prv->q2vis) + prv->q2vis->bitofs[cluster][DVIS_PVS], buffer->buffer, merge==PVM_MERGE);
return buffer->buffer;
}
else
{
if (cluster != -1 && prv->q3pvs->numclusters)
{
if (merge == PVM_FAST)
return (qbyte *)prv->q3pvs->data + cluster * prv->q3pvs->rowsize;
else if (merge == PVM_REPLACE)
memcpy(buffer->buffer, prv->q3pvs->data + cluster * prv->q3pvs->rowsize, mod->pvsbytes);
else
{
int c;
char *in = prv->q3pvs->data + cluster * prv->q3pvs->rowsize;
for (c = 0; c < mod->pvsbytes; c+=4)
*(int*)&buffer->buffer[c] |= *(int*)&in[c];
}
}
else
{
if (merge != PVM_REPLACE)
memset (buffer->buffer, 0, (mod->numclusters+7)>>3);
}
return buffer->buffer;
}
}
qbyte *CM_ClusterPHS (model_t *mod, int cluster, pvsbuffer_t *buffer)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
if (!buffer)
buffer = &phsrow;
if (buffer->buffersize < mod->pvsbytes)
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=mod->pvsbytes);
if (mod->fromgame != fg_quake2)
{
if (cluster != -1 && prv->q3phs->numclusters)
{
return (qbyte *)prv->q3phs->data + cluster * prv->q3phs->rowsize;
}
else
{
memset (buffer->buffer, 0, (mod->numclusters+7)>>3);
return buffer->buffer;
}
}
if (cluster == -1)
memset (buffer->buffer, 0, (mod->numclusters+7)>>3);
else
CM_DecompressVis (mod, ((qbyte*)prv->q2vis) + prv->q2vis->bitofs[cluster][DVIS_PHS], buffer->buffer, false);
return buffer->buffer;
}
unsigned int SV_Q2BSP_FatPVS (model_t *mod, vec3_t org, pvsbuffer_t *result, qboolean merge)
{
int leafs[64];
int i, j, count;
vec3_t mins, maxs;
for (i=0 ; i<3 ; i++)
{
mins[i] = org[i] - 8;
maxs[i] = org[i] + 8;
}
count = CM_BoxLeafnums (mod, mins, maxs, leafs, countof(leafs), NULL);
if (count < 1)
Sys_Error ("SV_Q2FatPVS: count < 1");
// convert leafs to clusters
for (i=0 ; i<count ; i++)
leafs[i] = CM_LeafCluster(mod, leafs[i]);
//grow the buffer if needed
if (result->buffersize < mod->pvsbytes)
result->buffer = BZ_Realloc(result->buffer, result->buffersize=mod->pvsbytes);
if (count == 1 && leafs[0] == -1)
{ //if the only leaf is the outside then broadcast it.
memset(result->buffer, 0xff, mod->pvsbytes);
i = count;
}
else
{
i = 0;
if (!merge)
mod->funcs.ClusterPVS(mod, leafs[i++], result, PVM_REPLACE);
// or in all the other leaf bits
for ( ; i<count ; i++)
{
for (j=0 ; j<i ; j++)
if (leafs[i] == leafs[j])
break;
if (j != i)
continue; // already have the cluster we want
mod->funcs.ClusterPVS(mod, leafs[i], result, PVM_MERGE);
}
}
return mod->pvsbytes;
}
static int clientarea;
unsigned int Q23BSP_FatPVS(model_t *mod, vec3_t org, pvsbuffer_t *buffer, qboolean merge)
{//fixme: this doesn't add areas
int leafnum;
leafnum = CM_PointLeafnum (mod, org);
clientarea = CM_LeafArea (mod, leafnum);
return SV_Q2BSP_FatPVS (mod, org, buffer, merge);
}
qboolean Q23BSP_EdictInFatPVS(model_t *mod, pvscache_t *ent, qbyte *pvs)
{
int i,l;
int nullarea = (mod->fromgame == fg_quake2)?0:-1;
if (clientarea == ent->areanum)
{
if (clientarea == nullarea)
return false;
}
else if (!CM_AreasConnected (mod, clientarea, ent->areanum))
{ // doors can legally straddle two areas, so
// we may need to check another one
if (ent->areanum2 == nullarea
|| !CM_AreasConnected (mod, clientarea, ent->areanum2))
return false; // blocked by a door
}
if (ent->num_leafs == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (mod, ent->headnode, pvs))
return false;
}
else
{ // check individual leafs
for (i=0 ; i < ent->num_leafs ; i++)
{
l = ent->leafnums[i];
if (pvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_leafs)
return false; // not visible
}
return true;
}
/*
===============================================================================
AREAPORTALS
===============================================================================
*/
static void FloodArea_r (cminfo_t *prv, q2carea_t *area, int floodnum)
{
int i;
if (area->floodvalid == prv->floodvalid)
{
if (area->floodnum == floodnum)
return;
Con_Printf ("FloodArea_r: reflooded\n");
return;
}
area->floodnum = floodnum;
area->floodvalid = prv->floodvalid;
if (prv->mapisq3)
{
for (i=0 ; i<prv->numareas ; i++)
{
if (prv->q3areas[area - prv->q2areas].numareaportals[i]>0)
FloodArea_r (prv, &prv->q2areas[i], floodnum);
}
}
else
{
q2dareaportal_t *p = &prv->areaportals[area->firstareaportal];
for (i=0 ; i<area->numareaportals ; i++, p++)
{
if (prv->portalopen[p->portalnum])
FloodArea_r (prv, &prv->q2areas[p->otherarea], floodnum);
}
}
}
/*
====================
FloodAreaConnections
====================
*/
static void FloodAreaConnections (cminfo_t *prv)
{
int i;
q2carea_t *area;
int floodnum;
// all current floods are now invalid
prv->floodvalid++;
floodnum = 0;
// area 0 is not used
for (i=0 ; i<prv->numareas ; i++)
{
area = &prv->q2areas[i];
if (area->floodvalid == prv->floodvalid)
continue; // already flooded into
floodnum++;
FloodArea_r (prv, area, floodnum);
}
}
void CMQ2_SetAreaPortalState (model_t *mod, unsigned int portalnum, qboolean open)
{
cminfo_t *prv;
if (!mod)
return;
prv = (cminfo_t*)mod->meshinfo;
if (prv->mapisq3)
return;
if (portalnum > prv->numareaportals)
Host_Error ("areaportal > numareaportals");
if (prv->portalopen[portalnum] == open)
return;
prv->portalopen[portalnum] = open;
FloodAreaConnections (prv);
return;
}
void CMQ3_SetAreaPortalState (model_t *mod, unsigned int area1, unsigned int area2, qboolean open)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
if (!prv->mapisq3)
return;
// Host_Error ("CMQ3_SetAreaPortalState on non-q3 map");
if (area1 >= prv->numareas || area2 >= prv->numareas)
Host_Error ("CMQ3_SetAreaPortalState: area > numareas");
if (open)
{
prv->q3areas[area1].numareaportals[area2]++;
prv->q3areas[area2].numareaportals[area1]++;
}
else
{
prv->q3areas[area1].numareaportals[area2]--;
prv->q3areas[area2].numareaportals[area1]--;
}
FloodAreaConnections(prv);
}
qboolean VARGS CM_AreasConnected (model_t *mod, unsigned int area1, unsigned int area2)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
if (map_noareas.value)
return true;
if (area1 == ~0 || area2 == ~0)
return area1 == area2;
if (area1 > prv->numareas || area2 > prv->numareas)
Host_Error ("area > numareas");
if (prv->q2areas[area1].floodnum == prv->q2areas[area2].floodnum)
return true;
return false;
}
/*
=================
CM_WriteAreaBits
Writes a length qbyte followed by a bit vector of all the areas
that area in the same flood as the area parameter
This is used by the client refreshes to cull visibility
=================
*/
int CM_WriteAreaBits (model_t *mod, qbyte *buffer, int area, qboolean merge)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
int i;
int floodnum;
int bytes;
bytes = (prv->numareas+7)>>3;
if (map_noareas.value)
{ // for debugging, send everything
if (!merge)
memset (buffer, 255, bytes);
}
else
{
if (!merge)
memset (buffer, 0, bytes);
floodnum = prv->q2areas[area].floodnum;
for (i=0 ; i<prv->numareas ; i++)
{
if (prv->q2areas[i].floodnum == floodnum || !area)
buffer[i>>3] |= 1<<(i&7);
}
}
return bytes;
}
/*
===================
CM_WritePortalState
Writes the portal state to a savegame file
===================
*/
void CM_WritePortalState (model_t *mod, vfsfile_t *f)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
VFS_WRITE(f, prv->portalopen, sizeof(prv->portalopen));
}
/*
===================
CM_ReadPortalState
Reads the portal state from a savegame file
and recalculates the area connections
===================
*/
qofs_t CM_ReadPortalState (model_t *mod, qbyte *ptr, qofs_t ptrsize)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
if (ptrsize < sizeof(prv->portalopen))
Con_Printf("CM_ReadPortalState() expected %u, but only %u available\n",(unsigned int)sizeof(prv->portalopen),(unsigned int)ptrsize);
else
{
memcpy(prv->portalopen, ptr, sizeof(prv->portalopen));
FloodAreaConnections (prv);
return sizeof(prv->portalopen);
}
return 0;
}
/*
=============
CM_HeadnodeVisible
Returns true if any leaf under headnode has a cluster that
is potentially visible
=============
*/
qboolean CM_HeadnodeVisible (model_t *mod, int nodenum, qbyte *visbits)
{
int leafnum;
int cluster;
mnode_t *node;
if (nodenum < 0)
{
leafnum = -1-nodenum;
cluster = mod->leafs[leafnum].cluster;
if (cluster == -1)
return false;
if (visbits[cluster>>3] & (1<<(cluster&7)))
return true;
return false;
}
node = &mod->nodes[nodenum];
if (CM_HeadnodeVisible(mod, node->childnum[0], visbits))
return true;
return CM_HeadnodeVisible(mod, node->childnum[1], visbits);
}
unsigned int Q2BSP_PointContents(model_t *mod, vec3_t axis[3], vec3_t p)
{
int pc;
pc = CM_PointContents (mod, p);
return pc;
}
int map_checksum;
qboolean QDECL Mod_LoadQ2BrushModel (model_t *mod, void *buffer, size_t fsize)
{
mod->fromgame = fg_quake2;
return CM_LoadMap(mod, buffer, fsize, true, &map_checksum) != NULL;
}
void CM_Init(void) //register cvars.
{
#define MAPOPTIONS "Map Cvar Options"
Cvar_Register(&map_noareas, MAPOPTIONS);
Cvar_Register(&map_noCurves, MAPOPTIONS);
Cvar_Register(&map_autoopenportals, MAPOPTIONS);
Cvar_Register(&q3bsp_surf_meshcollision_flag, MAPOPTIONS);
Cvar_Register(&q3bsp_surf_meshcollision_force, MAPOPTIONS);
Cvar_Register(&r_subdivisions, MAPOPTIONS);
CM_InitBoxHull ();
}
#endif