minor limit bump.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4097 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 5 deletions
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@ -4,8 +4,8 @@
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#endif
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#include "com_mesh.h"
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#define MAX_Q3MAP_INDICES 0x80000
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#define MAX_Q3MAP_VERTEXES 0x80000
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#define MAX_Q3MAP_INDICES 0x800000 //just a sanity limit
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#define MAX_Q3MAP_VERTEXES 0x80000 //just a sanity limit
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#define MAX_Q3MAP_BRUSHSIDES 0x30000
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#define MAX_CM_BRUSHSIDES (MAX_Q3MAP_BRUSHSIDES << 1)
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#define MAX_CM_BRUSHES (MAX_Q2MAP_BRUSHES << 1)
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@ -2171,7 +2171,7 @@ qboolean CModQ3_LoadIndexes (lump_t *l)
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return false;
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}
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count = l->filelen / sizeof(*in);
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if (count < 1 || count >= MAX_Q3MAP_INDICES || count > MAX_INDICIES)
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if (count < 1 || count >= MAX_Q3MAP_INDICES)
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{
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Con_Printf (CON_ERROR "MOD_LoadBmodel: too many indicies in %s: %i\n",
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loadmodel->name, count);
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@ -2486,8 +2486,6 @@ void GL_CreateMeshForPatch (model_t *mod, mesh_t *mesh, int patchwidth, int patc
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}
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// allocate and fill index table
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if (mesh->numindexes != numindexes)
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Con_Printf("DEBUGY\n");
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mesh->numindexes = numindexes;
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