pierow
8e167f5eb8
crosshair system update
...
-a bunch of new configuration options
-fixed circle thickness being stuck at 1
2021-03-01 20:39:18 -05:00
pierow
fee6c4c975
removed debug console print
2021-02-12 09:00:57 -05:00
pierow
4645fd2166
comment clean up
2021-02-12 07:32:45 -05:00
pierow
ab841b0573
3.3b2
2021-02-12 07:32:45 -05:00
pierow
730f69477c
Adjust jetpack lateral accel on fps independent code. Weight scaling was being done twice.
2021-02-12 07:32:45 -05:00
pierow
b298eb9553
Fix popup menu costs not updating for 2nd round.
2021-02-12 07:32:45 -05:00
pierow
7b6821929d
Fix weapons not being able to be picked up if aliens touch them while falling.
2021-02-12 07:32:45 -05:00
pierow
f7f009a941
remove duplicate consistency entry
2021-02-12 07:32:45 -05:00
pierow
dfd80535cf
config updates
2021-02-08 08:13:37 -05:00
pierow
b2d10207c1
fixed lerk glide stuck on ramps
2021-02-08 08:13:37 -05:00
pierow
7f44ef2c8b
fixed incorrect shotgun pellet visuals
2021-02-08 08:13:37 -05:00
pierow
4625887633
nsversion added newline
2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code ( #96 )
...
* revert Gerhard's minimap update. removing WIP code
* revert Gerhard's minimap alpha - removing WIP code from develop
* project file update
* fixed hl project mistake when reverting
* adding back Brett's changes lost in revert
* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
2586ec4c73
lerk gliding on ground
2021-02-05 16:18:16 -05:00
pierow
b66afaeed0
advanced options and version number updates for v3.3b1
2021-02-05 16:18:16 -05:00
pierow
d4d05b21c5
Revert setmousevisibility showcursor change. Old piemenu showcursor code fixed.
2021-02-05 16:18:16 -05:00
pierow
086c9a4aa6
cl_cross macos update
2021-02-05 16:18:16 -05:00
pierow
9a4a291b41
cl_cross update
2021-02-05 16:18:16 -05:00
pierow
01ac6359fa
cl_cross updates. circle outline added
2021-02-05 16:18:16 -05:00
pierow
418b053e61
fix popupmenu view spin regression
2021-02-05 16:18:16 -05:00
pierow
846ae6eece
changed NS version to 3.3b1
2021-02-05 16:18:16 -05:00
pierow
ac9b4c8b25
weaponcfgs update
2021-02-05 16:18:16 -05:00
pierow
ce5f18f1dc
OS cursor over sprite cursor fix
2021-02-05 16:18:16 -05:00
pierow
9842b437a0
mp_consistency update
2021-02-05 16:18:16 -05:00
pierow
5bbb473a44
cl_showspeed removed maxclimb and maxdive
2021-02-05 16:18:16 -05:00
pierow
86aef7782e
pregame lifeforms update combat mode
2021-02-05 16:18:16 -05:00
pierow
f74585206f
add newline to weaponcfgs
2021-02-05 16:18:16 -05:00
pierow
f189105625
new mouse parameters
2021-02-05 16:18:16 -05:00
pierow
054381909b
weaponcfgs added. High res monitor sprite fix.
2021-02-05 16:18:16 -05:00
pierow
a52b1b3af3
Removed old jointeam config scripts
2021-02-05 16:18:16 -05:00
pierow
cea2f797b9
Removed inset for alien health/armor display
2021-02-05 16:18:16 -05:00
pierow
54e54ce681
Removed inset for alien health/armor display
2021-02-05 16:18:16 -05:00
pierow
a1f5c3ed0d
playtest cvar additions
2021-02-05 16:18:16 -05:00
pierow
43b6debd50
automatic alien/marine cfg execution
2021-02-05 16:18:16 -05:00
pierow
9ebab42ec7
added nsversion
2021-02-05 16:18:16 -05:00
pierow
03bcd1f167
pregame lifeform update
2021-02-05 16:18:16 -05:00
pierow
51685994d3
comment revision
2021-02-05 16:18:16 -05:00
pierow
50930aaa6e
cl_ambientsound scales volume instead of bool
...
- Limited 1x scale because people have 2 in their configs from last patch.
2021-02-05 16:18:16 -05:00
pierow
95d0c38fdc
backwards compatiblity update
2021-02-05 16:18:16 -05:00
pierow
99c40ae09e
v3.2.3 features and fixes.
...
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
907ddf8b24
Fix for backspace being held preventing additional text input. Credit to Bacsu.
2021-02-05 16:18:16 -05:00
pierow
6d75594419
No build radius from structures changed to spherical instead of cylinder. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
8ef9ff1f92
Commander selection cull distance increased to fix unupgradable structures that are vertically far from the commander. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
dd3691c877
cl_showspeed no longer requires sv_cheats 1
2021-02-05 16:18:16 -05:00
pierow
ba32308dbc
Recycling reward accounts for upgraded structures. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
Ari Timonen
13ef6a8258
Update version to 3.2.3
2020-11-09 23:25:26 +02:00
Petter Rønningen
c2cd59fd98
Added const qualifiers to avoid VS2019 errors ( #76 )
...
Co-authored-by: Petter Rønningen <petter.ronningen@sintef.no>
2020-07-24 12:27:17 -04:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
...
Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00
pierow
a732071f9c
cl_ambientsound default 0
2020-07-11 20:46:42 -04:00
pierow
e5d4653cf3
cl_ambientsound corrected to be client side instead of server side. Works for mp3s. Wav ambient sound files in maps can't be toggled via client cvar due to engine limitation.
2020-07-11 20:07:00 -04:00