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14 commits

Author SHA1 Message Date
Daniel Gibson
139020f52b Dhewm3SettingsMenu: More video options 2024-05-30 05:02:59 +02:00
Daniel Gibson
0e341176d4 Dhewm3SettingsMenu: Start implementing video options 2024-05-30 05:00:52 +02:00
Daniel Gibson
7af7508a7f ImGui stuff: Some tweaks
* Binding menu makes sure that the AllBindingsMenu always gets focus
  when opened
* Give binding-related popups slightly rounder edges
* Move Game Options tab behind Video and Audio Options
* Make warning overlays a bit less translucent
2024-05-28 04:49:24 +02:00
Daniel Gibson
4bdee4f638 Dhewm3SettingsMenu: Improve cursor handling and opening menu ingame
Pause the game (with g_stopTime) when the settings menu is opened
while ingame, unpause it when it's closed.
If the menu is open while ingame and an ImGui window has focus,
the mouse cursor is shown. If the player clicks outside an ImGui window,
it gets unfocused and the cursor is hidden and the player can look
around. Pressing F10 (or whatever key is bound to "dhewm3Settings")
will give focus back to an open ImGui window, pressing it again then
will close the settings window, pressing it once again afterwards will
open the settings window again.

handleMouseGrab() (in sys/events.cpp) now checks if sys_imgui thinks
that a cursor should be shown (via D3::ImGuiHooks::ShouldShowCursor())
and if so, shows it and ungrabs the mouse. This, together with
D3::ImGuiHooks::NewFrame() checking ShouldShowCursor() to (unset)
ImGuiConfigFlags_NoMouseCursorChange, should prevent flickering cursor
problems that sometimes occurred when ImGui's SDL2 backend and dhewm3
disagreed on whether the cursor should be visible.
2024-05-28 04:49:24 +02:00
Daniel Gibson
c0b6660389 ImGui styles: Allow writing only changed values to C++ code 2024-05-26 03:56:28 +02:00
Daniel Gibson
894aa67a8f Dhewm3SettingsMenu: Add button to copy current style to clipboard as C++ 2024-05-25 18:16:00 +02:00
Daniel Gibson
53906538e6 Dhewm3SettingsMenu: Scroll within the tabs and similar tweaks 2024-05-24 17:05:37 +02:00
Daniel Gibson
2e8cbc1344 Allow saving ImGui Userstyles
You can pry X macros from my cold dead hands
2024-05-24 16:16:47 +02:00
Daniel Gibson
2892e416f5 Add keybinding menu to Dhewm3SettingsMenu
I first developed that as a prototype in
https://github.com/DanielGibson/dhewm3/blob/imgui/neo/libs/imgui/examples/example_sdl2_opengl2/main.cpp
there one can also find a commit history from writing that code, even
though not all commit messages are overly helpful :-p
2024-05-23 19:28:10 +02:00
Daniel Gibson
8554487bf5 Dhewm3SettingsMenu: Get rid of obscureBindingEntries list
they're part of the regular list now. this will help with the actual
binding implementation I'll merge next
2024-05-22 19:46:38 +02:00
Daniel Gibson
9e4fe84eb8 Dhewm3SettingsMenu: some more joystick settings, stub of a binding menu
I actually did this before the prototyping of a keybindings menu
in the imgui example code, so the prototype is actually based on this.
I'll merge the code from the prototype back once it's done.
2024-05-22 19:46:38 +02:00
Daniel Gibson
c9a8901dbd ImGui: Improve integration, use scalable font, Control Options menu 2024-05-22 19:46:38 +02:00
Daniel Gibson
86be2eb513 initial support for DPI scaling of imgui 2024-05-22 19:46:38 +02:00
Daniel Gibson
ffaf135758 Start ImGui-based settings menu
the integration of that at least, the menu is still a stub
2024-05-22 19:46:38 +02:00