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https://github.com/dhewm/dhewm3.git
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ImGui stuff: Some tweaks
* Binding menu makes sure that the AllBindingsMenu always gets focus when opened * Give binding-related popups slightly rounder edges * Move Game Options tab behind Video and Audio Options * Make warning overlays a bit less translucent
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parent
4bdee4f638
commit
7af7508a7f
2 changed files with 14 additions and 11 deletions
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@ -369,6 +369,7 @@ struct BindingEntry {
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winPos.x = btnMax.x + ImGui::GetStyle().ItemInnerSpacing.x;
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ImGui::OpenPopup( menuWinTitle );
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ImGui::SetNextWindowPos(winPos);
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ImGui::SetNextWindowFocus();
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}
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if ( ImGui::Begin( menuWinTitle, &showThisMenu, menuWinFlags ) )
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@ -914,9 +915,6 @@ struct BindingEntry {
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{
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const char* keyName = GetKeyName( rebindKeyNum );
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// TODO: if rebindOtherEntry == NULL, get command for rebindKeyNum from Doom3 directly
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// and don't use rebindOtherEntry !
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if ( rebindOtherEntry != nullptr ) {
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ImGui::Text( "Key '%s' is already bound to command %s !\nBind to %s instead?",
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keyName, rebindOtherEntry->displayName.c_str(), displayName.c_str() );
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@ -1011,6 +1009,9 @@ struct BindingEntry {
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ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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ImGui::SetNextWindowPos( center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f) );
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// with the default rounding the modal popup edges don't look rounded at all
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ImGui::PushStyleVar( ImGuiStyleVar_WindowRounding, 4.0f );
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BindingEntrySelectionState newSelState = BESS_Selected;
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if ( selectionState == BESS_WantClear ) {
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newSelState = HandleClearPopup( popupName, newOpen );
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@ -1020,6 +1021,8 @@ struct BindingEntry {
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newSelState = HandleRebindPopup( popupName, newOpen );
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}
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ImGui::PopStyleVar(); // ImGuiStyleVar_WindowRounding
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if ( newSelState != selectionState ) {
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popupOpened = false;
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selectionState = newSelState;
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@ -1653,13 +1656,6 @@ void Com_DrawDhewm3SettingsMenu()
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Game Options"))
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{
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BeginTabChild( "gamechild" );
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ImGui::Text("This is the Game Options tab!\nblah blah blah blah blah");
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Video Options"))
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{
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BeginTabChild( "vidchild" );
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@ -1674,6 +1670,13 @@ void Com_DrawDhewm3SettingsMenu()
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Game Options"))
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{
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BeginTabChild( "gamechild" );
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ImGui::Text("This is the Game Options tab!\nblah blah blah blah blah");
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Other Options"))
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{
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BeginTabChild( "otherchild" );
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@ -92,7 +92,7 @@ static void UpdateWarningOverlay()
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}
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ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushStyleColor( ImGuiCol_WindowBg, ImVec4(1.0f, 0.4f, 0.4f, 0.4f) );
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ImGui::PushStyleColor( ImGuiCol_WindowBg, ImVec4(1.0f, 0.4f, 0.4f, 0.6f) );
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float padSize = fontSize * 2.0f;
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ImGui::PushStyleVar( ImGuiStyleVar_WindowPadding, ImVec2(padSize, padSize) );
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