Commit graph

293 commits

Author SHA1 Message Date
Daniel Gibson
5b2c78b9ff Fix wrong length used in memset() in idMegaTexture::GenerateMegaMipMaps()
it should be tileSize, not sizeof( tileSize ), as it was also used for
allocating that block of memory
2012-05-13 02:52:12 +02:00
Daniel Gibson
56873e1fec Fix memleak in snd_cache.cpp (from Harry Jeffery)
This fix is stolen from https://bugzilla.icculus.org/show_bug.cgi?id=5345
2012-05-13 02:31:37 +02:00
Daniel Gibson
6a23b17509 Work around broken libs that call setlocale(LC_ALL, "");
Because that can fuck up parsing floats if your locale uses ',' as a radix.

LADSPA plugins that may be used by ALSA do this. A PITA to debug.
2012-05-13 00:04:17 +02:00
dhewg
45a73e2dcd Add the build target "Profile" suitable for profiling 2012-01-19 00:53:16 +01:00
dhewg
a18650b27e Remove initial R_SetColorMappings() call
This happens before the SDL GL window is set up, which just
results in a warning. Another call will properly set the
gamma table after the window is initialized.
Make gammaTable a stack variable. This is sufficient, since SDL
already restores the gamma values for us on exit.
2012-01-19 00:53:13 +01:00
dhewg
0e3500b919 Accept both alt keys for alt-enter
Reported by Ensiform.
2012-01-19 00:22:47 +01:00
dhewg
3e066baf91 Map the right alt key
SDLK_RALT was missing, it is independent of SDLK_MODE.
Reported by Ensiform.
2012-01-19 00:19:51 +01:00
dhewg
6d6c5c8ce7 Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
dhewg
33bb970596 README: Move the OSX note
It is less confusing.
2012-01-14 22:36:11 +01:00
dhewg
08c758984f README: Use markdown and UTF8 encoding 2012-01-14 21:39:05 +01:00
dhewg
794a01603b README: Rename to README.md 2012-01-14 21:22:16 +01:00
dhewg
2d4c18173d README: Use MinGW as an example for Win64 builds
The tree contains MSVC specific asm which won't compile with
a MSVC 64bit compiler.
2012-01-14 20:50:12 +01:00
dhewg
b23e73dea7 README: Clarify OSX OpenAL situation 2012-01-14 20:48:09 +01:00
dhewg
668802f09a Cleanup OpenAL includes
We use OpenAL Soft on all platforms.
2012-01-14 20:43:50 +01:00
dhewg
c5cc860409 README: Add a CHANGES section
Describe what has been done on this tree.
2012-01-14 20:43:48 +01:00
dhewg
7aad5a21d3 README: Describe dhewm 3 2012-01-14 20:43:35 +01:00
dhewg
898f690fc4 This is dhewm 3
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
d472149426 Get rid of unused defines in Licensee.h 2012-01-14 17:59:37 +01:00
dhewg
db4aca78d6 Get rid of CPU_EASYARGS
Never use the event callbacks with mismatching prototypes.
2012-01-14 15:19:38 +01:00
dhewg
b7ce0ef149 CMake: Use config.h for BUILD_OS and BUILD_CPU
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00
dhewg
827124431e CMake: Detect libcurl and use it when found
Move ID_ENABLE_CURL to config.h
2012-01-14 15:09:29 +01:00
dhewg
545d98fc08 CMake: Create config.h
Use config.h for configure time settings.
2012-01-14 15:09:27 +01:00
dhewg
9108c4ec9c CMake: Use CMAKE_SOURCE_DIR
Instead of CMAKE_CURRENT_SOURCE_DIR.
2012-01-14 15:02:26 +01:00
dhewg
b5c66c088c Get rid of ID_OPENAL
This is always required for clients.
2012-01-14 15:02:26 +01:00
dhewg
dca4721c8f Get rid of the scons build system
This only works for linux and cmake works on all platforms.
Hopefully this prevents invalid reports.
2012-01-14 15:01:19 +01:00
dhewg
1a5499e6f5 Fix compilation of the dedicated server
Add missing OpenAL stubs.
2012-01-14 13:26:01 +01:00
dhewg
2b9e2e5193 More fixes regarding event saving and restoring
Fix silly issue from 3d692b58 (sizeof(E_EVENT_SIZEOF_VEC)).
Align entity values of events to the native pointer size, which
is noticeably faster on x86_64 and fixes another assert() in
debug builds.

Past savegames with entities in events are not compatible.
2012-01-13 01:45:19 +01:00
dhewg
76ecb1c863 README: Remove iodoom3 note
This reverts commit ee4420557d.
2012-01-12 22:07:02 +01:00
dhewg
3d692b58de Prevent assert() while saving and restoring events
The argument size of each event is checked in debug builds
and this change was missing from the x86_64 commits.

Surprisingly this didn't trigger yet with the original game,
only with the mod 'Classic Doom 3'.
2012-01-12 19:05:52 +01:00
dhewg
91bca094c0 Fix out of bounds access for buggy UIs
Seen with the main menu on the mod 'Classic Doom 3'.
2012-01-12 19:05:51 +01:00
dhewg
3e07208cae New CVar s_device to choose the audio device to use 2012-01-11 22:52:05 +01:00
dhewg
35bd70ea46 Improve environment suit sfx
Set AL_LOWPASS_GAIN like EAX did under the hood.
Set the same filter via AL_DIRECT_FILTER on sources.

This should bring the overall sfx closer to EAX:
<kaan_> it sounds awesome

All infos provided by KittyCat from #openal.
2012-01-11 19:29:35 +01:00
dhewg
ad48afdbd7 Fix compilation via scons
SConscript.core was missing jpeg_memory_src.cpp.
Reported by ameyp.

Fixes #2.
2012-01-11 18:56:38 +01:00
dhewg
16958d070b Fix [record|play|time]Demo for x86_64
These are still fragile due to restored stale pointers (!).
But at least the vanilla demos can now be used to check for
performance regressions.
2012-01-10 22:54:01 +01:00
dhewg
d8acc43aca Port the D3XP environment suit effect to EFX
Use a AL_LOWPASS_GAINHF filter to muffle sfx.
2012-01-10 17:45:37 +01:00
dhewg
8ea0f8f0d5 Clamp EFX reverb effect values
The values might be slightly out of range due to the scale
conversion. Clamp them so OpenAL doesn't refuse them.
2012-01-10 17:45:37 +01:00
dhewg
bdbee3543c Cleanup EFX code
Add error checking.
Add debug printf()s, enable via EFX_VERBOSE.
2012-01-10 17:45:37 +01:00
dhewg
b8f9829255 Use the correct unit when passing values for EFX
The gain values are expressed as millibels in the .efx files
and need to be converted to normalized floating points.
Get the EAX4 EAXREVERBFLAGS_DECAYHFLIMIT from the "flags" token
and set AL_EAXREVERB_DECAY_HFLIMIT accordingly.

All infos provided by KittyCat from #openal, many thanks!
2012-01-09 00:52:30 +01:00
dhewg
ece2adbdcd Port EAX to EFX
First attempt at porting the EAX reverb code to EFX.
This only works when the ALC_EXT_EFX extension is supported by
the OpenAL vendor (which is not the case for the OSX supplied
framework, use OpenAL soft instead).

The current stable version of OpenAL Soft (v1.13 as of this
writing) can barely handle this additional workload, current
master is highly recommended when using this feature.
2012-01-08 22:04:56 +01:00
dhewg
1ce658e835 Get rid of memory status functions
Unused.
2012-01-08 12:24:58 +01:00
dhewg
fe7b32d47e Get rid of dead prototype 2012-01-08 12:24:58 +01:00
dhewg
6a1d6cb842 Always allow multiple instances 2012-01-08 12:24:58 +01:00
dhewg
438685e6e6 Get rid of Sys_FlushCacheMemory()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
9542663097 Get rid of Sys_DefaultCDPath()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
79fa35d0ec Get rid of ID_MCHECK
mcheck() is not thread safe, use MALLOC_CHECK_ or TCMalloc
instead.
2012-01-08 12:24:57 +01:00
dhewg
5f8712902c Return at least 64MB VRAM in case the detection fails 2012-01-08 12:24:57 +01:00
dhewg
a35d8c08b6 Fix usage of wrong define in sys/cpu.cpp 2012-01-08 12:24:57 +01:00
spiral
468b266860 Remove hard-wired -framework OpenAL
We already link to OPENAL_LIBRARY further down.

Log some debug OpenAL info, mainly so OSX users can check they are not
using Apple's OpenAL. OpenAL Soft is recommended as it fixes many
issues.

I specify it as follows:

cmake -DOPENAL_LIBRARY=/usr/local/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/include -GXcode ../neo/

(because FindOpenAL.cmake prefers the /System frameworks)
2012-01-08 12:24:45 +01:00
dhewg
496095139b README: Describe the compiling process for this tree 2012-01-07 21:45:20 +01:00
dhewg
daf48501ce README: Get rid of "improved version" paragraph
This _is_ an improved version ;)
2012-01-07 21:00:46 +01:00