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README: Describe the compiling process for this tree

This commit is contained in:
dhewg 2012-01-07 21:43:33 +01:00
parent daf48501ce
commit 496095139b

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@ -29,26 +29,70 @@ Note that Doom 3 and Doom 3: Resurrection of Evil are available from the Steam s
http://store.steampowered.com/app/9050/
http://store.steampowered.com/app/9070/
Compiling on win32:
-------------------
Compiling
---------
A project file for Microsoft Visual Studio 2010 is provided in neo\doom.sln
We expect the solution file is compatible with the Express releases
The build system is based on CMake: http://cmake.org/
You will need the Microsoft DirectX SDK installed as well.
If it does not reside in "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
you will need to update the project files accordingly.
Required libraries are not part of the tree. These are:
- libjpeg (minimum v6, v8 recommended)
- libogg
- libvorbis
- libvorbisfile (may be part of libvorbis)
- OpenAL (OpenAL Soft recommended, Creative's and Apple's versions are made of fail)
- SDL v1.2
- libcurl (optional, required for server downloads)
Compiling on GNU/Linux x86:
---------------------------
For UNIX like system these libraries need to be installed (including the
developer files). It is recommended to use the software management tools of
your OS (apt-get, portage, rpm, BSD ports, MacPorts, ...).
The build system on GNU/Linux is based on SCons: http://www.scons.org/
Issue the scons command in the neo/ folder.
For Windows there are two options:
1) Use the provided binaries (recommended, see below)
2) Compile these libraries yourself
Compiling on MacOS X:
---------------------------
Create a distinct build folder outside of this source repository and issue
the cmake command there, pointing it at the neo/ folder from this repository:
cmake /path/to/repository/neo
XCode 3.2 project is under neo/sys/osx/
Using the provided Windows binaries:
------------------------------------
Get a clone of the latest binaries here: https://github.com/dhewg/doom3-libs
There are two subfolder:
- 32bit binaries are located in "i686-w64-mingw32"
- 64bit binaries are located in "x86_64-w64-mingw32"
Issue the appropriate command from the build folder, for example:
cmake -G "Visual Studio 10" -DDOOM3LIBS=/path/to/doom3-libs/i686-w64-mingw32 /path/to/repository/neo
cmake -G "Visual Studio 10 Win64" -DDOOM3LIBS=/path/to/doom3-libs/x86_64-w64-mingw32 /path/to/repository/neo
The binaries are compatible with mingw-w64 and all MSVC versions.
Cross compiling:
----------------
For cross compiling a CMake Toolchain file is required.
For the mingw-w64 toolchain "i686-w64-mingw32" on Ubuntu precise it looks like:
< --- cut --- >
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR i686)
set(CMAKE_C_COMPILER i686-w64-mingw32-gcc)
set(CMAKE_CXX_COMPILER i686-w64-mingw32-g++)
set(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
set(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
< --- cut --- >
Then point CMake at your Toolchain file:
cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/Toolchain.cmake -DDOOM3LIBS=/path/to/doom3-libs/i686-w64-mingw32 /path/to/repository/neo
Back End Rendering of Stencil Shadows:
--------------------------------------