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README: Describe the compiling process for this tree
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README.txt
72
README.txt
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@ -29,26 +29,70 @@ Note that Doom 3 and Doom 3: Resurrection of Evil are available from the Steam s
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http://store.steampowered.com/app/9050/
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http://store.steampowered.com/app/9070/
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Compiling on win32:
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-------------------
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Compiling
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---------
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A project file for Microsoft Visual Studio 2010 is provided in neo\doom.sln
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We expect the solution file is compatible with the Express releases
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The build system is based on CMake: http://cmake.org/
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You will need the Microsoft DirectX SDK installed as well.
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If it does not reside in "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
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you will need to update the project files accordingly.
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Required libraries are not part of the tree. These are:
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- libjpeg (minimum v6, v8 recommended)
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- libogg
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- libvorbis
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- libvorbisfile (may be part of libvorbis)
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- OpenAL (OpenAL Soft recommended, Creative's and Apple's versions are made of fail)
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- SDL v1.2
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- libcurl (optional, required for server downloads)
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Compiling on GNU/Linux x86:
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---------------------------
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For UNIX like system these libraries need to be installed (including the
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developer files). It is recommended to use the software management tools of
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your OS (apt-get, portage, rpm, BSD ports, MacPorts, ...).
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The build system on GNU/Linux is based on SCons: http://www.scons.org/
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Issue the scons command in the neo/ folder.
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For Windows there are two options:
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1) Use the provided binaries (recommended, see below)
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2) Compile these libraries yourself
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Compiling on MacOS X:
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---------------------------
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Create a distinct build folder outside of this source repository and issue
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the cmake command there, pointing it at the neo/ folder from this repository:
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cmake /path/to/repository/neo
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XCode 3.2 project is under neo/sys/osx/
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Using the provided Windows binaries:
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------------------------------------
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Get a clone of the latest binaries here: https://github.com/dhewg/doom3-libs
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There are two subfolder:
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- 32bit binaries are located in "i686-w64-mingw32"
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- 64bit binaries are located in "x86_64-w64-mingw32"
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Issue the appropriate command from the build folder, for example:
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cmake -G "Visual Studio 10" -DDOOM3LIBS=/path/to/doom3-libs/i686-w64-mingw32 /path/to/repository/neo
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cmake -G "Visual Studio 10 Win64" -DDOOM3LIBS=/path/to/doom3-libs/x86_64-w64-mingw32 /path/to/repository/neo
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The binaries are compatible with mingw-w64 and all MSVC versions.
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Cross compiling:
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----------------
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For cross compiling a CMake Toolchain file is required.
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For the mingw-w64 toolchain "i686-w64-mingw32" on Ubuntu precise it looks like:
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< --- cut --- >
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR i686)
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set(CMAKE_C_COMPILER i686-w64-mingw32-gcc)
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set(CMAKE_CXX_COMPILER i686-w64-mingw32-g++)
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set(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
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set(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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< --- cut --- >
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Then point CMake at your Toolchain file:
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cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/Toolchain.cmake -DDOOM3LIBS=/path/to/doom3-libs/i686-w64-mingw32 /path/to/repository/neo
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Back End Rendering of Stencil Shadows:
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--------------------------------------
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