Update CMakeLists

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ALord7 2024-09-19 20:47:16 +08:00 committed by GitHub
parent 188d9337e6
commit 8e56657fa2
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@ -4,9 +4,6 @@ project(dhewm3sdk)
option(BASE "Build the base (game/) game code" ON)
set(BASE_NAME "bloodmod" CACHE STRING "Name of the mod built from game/ (will result in \${BASE_NAME}.dll)")
set(BASE_DEFS "GAME_DLL" CACHE STRING "Compiler definitions for the mod built from game/")
# FIXME: there is some bloodmod code hidden behind #ifdef _DENTONMOD, but when adding _DENTONMOD to BASE_DEFS
# it doesn't compile (idAnimatedEntity::AddLocalDamageEffect() uses TH_UPDATEWOUNDPARTICLES
# which isn't defined anywhere)
option(D3XP "Build the d3xp/ game code" OFF)
set(D3XP_NAME "d3xp" CACHE STRING "Name of the mod built from d3xp/ (will result in \${D3XP_NAME}.dll)")