.. |
accumdof_accum.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
accumdof_debug.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
accumdof_norm.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
add_light.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
alpha_test.h.hlsli
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
blit.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
common.hlsli
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
dl_denoising.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
dl_draw.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
dof.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
fog.hlsli
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fog_inside.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fog_outside.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fullscreen.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fullscreen.hlsli
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_blur.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_coc_tile_gen.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_coc_tile_max.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_combine.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof_debug.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof_fill.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_split.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gbufferviz_depth.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
gbufferviz_normal.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
gbufferviz_position.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
imgui.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
magnifier.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
mip_1.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_2.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_3.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
nuklear.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
oit.h.hlsli
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simplified world shader trace and fixed its VSync support
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2024-01-18 03:16:35 +01:00 |
opaque.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
prepass.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
raytracing.h.hlsli
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
scene_view.h.hlsli
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
tone_map.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
tone_map_inverse.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
transp_draw.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
transp_resolve.hlsl
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simplified world shader trace and fixed its VSync support
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2024-01-18 03:16:35 +01:00 |
typedefs.h.hlsli
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
ui.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
wireframe_normals.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |