cnq3/code/renderer
2024-02-18 16:16:05 +01:00
..
compshaders added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
d3d12 improved client build and updated build guide 2024-01-14 01:34:01 +01:00
shaders raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_dof_accum.cpp moved to an immediate-mode barrier API 2024-01-15 17:10:36 +01:00
crp_dof_gather.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_dynamic_lights.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_fog.cpp moved to an immediate-mode barrier API 2024-01-15 17:10:36 +01:00
crp_gbuffer_viz.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_geometry.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_local.h raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_magnifier.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_main.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_opaque.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_prepass.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_raytracing.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_tone_map.cpp added pre-pass w/ normals, unified clip plane generation 2024-01-19 23:57:40 +01:00
crp_transp_draw.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_transp_resolve.cpp added pre-pass w/ normals, unified clip plane generation 2024-01-19 23:57:40 +01:00
D3D12MemAlloc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
D3D12MemAlloc.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_geometry.cpp added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
grp_local.h raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
grp_main.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
grp_post.cpp moved to an immediate-mode barrier API 2024-01-15 17:10:36 +01:00
grp_smaa.cpp moved to an immediate-mode barrier API 2024-01-15 17:10:36 +01:00
grp_uber_shaders.h added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
grp_world.cpp added pre-pass w/ normals, unified clip plane generation 2024-01-19 23:57:40 +01:00
rhi_d3d12.cpp minimizing memory allocations in CmdCreateBLAS 2024-02-07 00:40:20 +01:00
rhi_local.h raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
rhi_public.h added r_gpuIndex and /gpulist 2024-01-21 02:27:18 +01:00
smaa_area_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_search_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
srp_imgui.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
srp_local.h raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
srp_main.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
srp_mip_gen.cpp moved to an immediate-mode barrier API 2024-01-15 17:10:36 +01:00
srp_nuklear.cpp added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
srp_ui.cpp moved to an immediate-mode barrier API 2024-01-15 17:10:36 +01:00
stb_image.cpp updated stb_image.h 2022-06-17 01:46:01 +02:00
stb_image.h updated stb_image.h 2022-06-17 01:46:01 +02:00
tr_backend.cpp added pre-pass w/ normals, unified clip plane generation 2024-01-19 23:57:40 +01:00
tr_bsp.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_cmds.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_gui.cpp fixed GUI main menu bar crash 2024-02-18 16:16:05 +01:00
tr_help.h added r_gpuIndex and /gpulist 2024-01-21 02:27:18 +01:00
tr_image.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
tr_image_scale.cpp fixed texel offset in the CPU mip-map generator 2023-05-30 19:49:55 +02:00
tr_init.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_light.cpp the new demo player now has smoother animations at low time scales 2022-11-04 05:06:38 +01:00
tr_local.h raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_main.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_model.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_nuklear.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
tr_public.h added adapter name and FPS to the GUI's main menu bar 2024-02-07 02:43:43 +01:00
tr_renderdoc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_scene.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_shade_calc.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
tr_shader.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_sky.cpp removed r_showsky, r_showtris, r_shownormals 2023-11-12 01:33:01 +01:00
tr_surface.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_world.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00