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https://bitbucket.org/CPMADevs/cnq3
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a76dba5cfb
- brightness-corrected ImGUI drawing - upgraded shader code to HLSL 2021 - vertex normals drawing
78 lines
1.9 KiB
HLSL
78 lines
1.9 KiB
HLSL
/*
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===========================================================================
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Copyright (C) 2024 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// shared structure for a given scene view
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#pragma once
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#include "typedefs.h.hlsli"
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#if defined(__cplusplus)
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# pragma pack(push, 4)
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#endif
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struct DynamicLight
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{
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float3 position;
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float radius;
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float3 color;
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float padding;
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};
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#define SCENE_VIEW_MAX_LIGHTS 32
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struct SceneView
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{
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matrix projectionMatrix;
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matrix invProjectionMatrix;
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matrix viewMatrix;
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matrix invViewMatrix;
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float4 clipPlane;
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float4 debug;
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uint sceneViewIndex;
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uint frameIndex;
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uint depthTextureIndex;
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uint normalTextureIndex;
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uint shadingPositionTextureIndex;
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uint lightTextureIndex;
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uint tlasBufferIndex;
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uint tlasInstanceBufferIndex;
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uint lightCount;
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DynamicLight lights[SCENE_VIEW_MAX_LIGHTS];
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};
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#if defined(__cplusplus)
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# pragma pack(pop)
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#endif
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#if defined(__cplusplus)
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static_assert(sizeof(DynamicLight) == 32, "sizeof(DynamicLight) is wrong");
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#endif
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#if !defined(__cplusplus)
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SceneView GetSceneView()
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{
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StructuredBuffer<SceneView> sceneViewBuffer = ResourceDescriptorHeap[0];
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SceneView sceneView = sceneViewBuffer[0];
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return sceneView;
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}
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#endif
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