myT
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b7522d8f7c
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fixed GRP fragment blending using post-blend clamping
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2024-04-14 00:10:52 +02:00 |
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myT
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156c95f9a7
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fixed usage of the wrong tone mapping pipeline in the CRP
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2024-04-10 20:06:13 +02:00 |
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myT
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f43c18e86e
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added a FS_GetFileList syscall for CGame
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2024-04-10 20:04:45 +02:00 |
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myT
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2204f40d7a
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Intel driver 31.0.101.5382 is still broken
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2024-03-30 02:35:39 +01:00 |
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myT
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30150e889e
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added sunlight and volumetric lighting
fixed depth linearization
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2024-03-29 04:19:38 +01:00 |
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myT
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a01c88707d
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parsing the q3map_sun[Ext] shader directives
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2024-03-29 04:05:35 +01:00 |
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myT
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c737a2833f
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added depth min/max generation pass
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2024-03-29 03:53:19 +01:00 |
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myT
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490617de7a
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added debug label scopes and pipeline creation helpers
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2024-03-29 02:38:29 +01:00 |
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myT
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f4833d9c61
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removed dead code and commented on lightgrid variables
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2024-03-29 02:09:30 +01:00 |
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myT
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15d8ccf982
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added vector/matrix typedefs and 3x3 matrix inversion
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2024-03-29 01:58:55 +01:00 |
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myT
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ef68bbd44e
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improved RHI, removed NVAPI files from the repo
- NVAPI raytracing validation
- Aftermath markers for GPU crash investigations
- 3D textures, indirect dispatch, more copy and clear ops
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2024-03-29 01:21:04 +01:00 |
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myT
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d1c19fbe2a
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added file open/save dialog GUI logic
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2024-03-29 01:06:49 +01:00 |
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myT
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14f9d18075
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fixed RTAS build crashes, skipping the sky
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2024-03-29 01:00:29 +01:00 |
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myT
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aef3beb203
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integrated the CRP with the file system
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2024-02-20 00:32:58 +01:00 |
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myT
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b5b16e6033
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DXR 1.1 and SV_Barycentrics support are now optional
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2024-02-18 22:51:59 +01:00 |
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myT
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62f3a17e55
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only update the RTAS when required
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2024-02-18 22:20:57 +01:00 |
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myT
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838c9a6485
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added motion blur and freeze frame commands
- fixed crash due to missing blue noise texture
- added motion vector viz
- renamed TextureFormat entries
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2024-02-18 16:26:05 +01:00 |
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myT
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c592ef22d6
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fixed a couple of raytracing-related crashes
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2024-02-18 16:22:24 +01:00 |
|
myT
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e69dc0c57b
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fixed GUI main menu bar crash
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2024-02-18 16:16:05 +01:00 |
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myT
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dad7565aa0
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added adapter name and FPS to the GUI's main menu bar
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2024-02-07 02:43:43 +01:00 |
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myT
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fedfff191e
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minimizing memory allocations in CmdCreateBLAS
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2024-02-07 00:40:20 +01:00 |
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myT
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a76dba5cfb
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raytracing soft shadows, normal smoothing, G-buffer viz
- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
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2024-02-06 23:15:31 +01:00 |
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myT
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3c25554bde
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allocating enough zone memory for 4K videos
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2024-01-22 03:22:38 +01:00 |
|
myT
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68c28996e1
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fixed CRP PSO caches running out of memory
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2024-01-22 01:40:31 +01:00 |
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myT
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0e692f6fed
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added help values to the console help of r_pipeline
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2024-01-21 03:38:32 +01:00 |
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myT
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197e01a177
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fixed unused variable warning in Prepass::ProcessShader
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2024-01-21 03:27:18 +01:00 |
|
myT
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03ba418296
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the NDP now drops zombie snapshots and pre-time rewind snapshots
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2024-01-21 03:11:24 +01:00 |
|
myT
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9a66155d14
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added r_gpuIndex and /gpulist
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2024-01-21 02:27:18 +01:00 |
|
myT
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0cae0a9545
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added pre-pass w/ normals, unified clip plane generation
motion vectors to be done later
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2024-01-19 23:57:40 +01:00 |
|
myT
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7fab6ea376
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simplified world shader trace and fixed its VSync support
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2024-01-18 03:16:35 +01:00 |
|
myT
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31b960255d
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added a magnifier tool to the CRP
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2024-01-15 22:03:50 +01:00 |
|
myT
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c70df1f2af
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moved to an immediate-mode barrier API
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2024-01-15 17:10:36 +01:00 |
|
myT
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708825ea5e
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updated depth constants generation in OIT resolve pass
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2024-01-15 17:06:35 +01:00 |
|
myT
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9e5229a901
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
|
myT
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c5bb9c7495
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improved client build and updated build guide
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2024-01-14 01:34:01 +01:00 |
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myT
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599f8ea12f
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Com_Error always calls va_end before calling longjmp
va_end is essentially a no-op on currently targeted platforms
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2024-01-13 23:22:47 +01:00 |
|
myT
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ebbaa15c06
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fixed CL_ServersResponsePacket's dev print of server ports
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2024-01-13 23:10:36 +01:00 |
|
myT
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ad3f942a8d
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
|
myT
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0884a857da
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fixed R_EndScene's memory allocation test
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2024-01-13 22:35:34 +01:00 |
|
myT
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55f227771e
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added CmdClearTextureUAV
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2023-12-18 00:52:11 +01:00 |
|
myT
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455408faa6
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validate that root signatures don't have gaps
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2023-12-18 00:49:26 +01:00 |
|
myT
|
6396ca0ef3
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don't render the map's fog when RDF_NOWORLDMODEL is set
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2023-12-18 00:36:15 +01:00 |
|
myT
|
0eed6f7e7e
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added shader model to RHI caps GUI
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2023-12-18 00:31:21 +01:00 |
|
myT
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f9103b4d52
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don't require Windows.h for the ASSERT_OR_DIE macro
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2023-12-18 00:13:15 +01:00 |
|
myT
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19aad64607
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
|
myT
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3cea7e0c3d
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added FFmpeg support for A/V capture compression
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2023-11-27 02:53:15 +01:00 |
|
myT
|
9a6e253dc3
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removed screenshot/videoframe requests from the render command list
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2023-11-23 19:59:39 +01:00 |
|
myT
|
b91e20a1b9
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fixed sync issue with swap chain readback
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2023-11-18 15:32:39 +01:00 |
|
myT
|
61fbcb5304
|
fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0
only the inverse tone map needed multiple pipelines
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2023-11-18 15:32:39 +01:00 |
|
myT
|
4795cf3666
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don't issue barriers in BeginTextureReadback when not needed
|
2023-11-18 04:02:14 +01:00 |
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