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fixed GRP fragment blending using post-blend clamping
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@ -216,6 +216,7 @@ void ProcessFullStage(inout float4 dst, float4 color, float2 texCoords, uint tex
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if(!FailsAlphaTest(src.a, stateBits & GLS_ATEST_BITS))
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{
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dst = Blend(src, dst, stateBits);
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dst = saturate(dst);
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}
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}
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