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fixed usage of the wrong tone mapping pipeline in the CRP
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1 changed files with 1 additions and 1 deletions
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@ -62,7 +62,7 @@ void ToneMap::Init()
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GraphicsPipelineDesc desc("Inverse Tone Map");
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MakeFullScreenPipeline(desc, ShaderByteCode(g_tone_map_inverse_ps));
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desc.AddRenderTarget(0, crp.renderTargetFormat);
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pipeline = CreateGraphicsPipeline(desc);
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inversePipeline = CreateGraphicsPipeline(desc);
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}
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}
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