myT
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35f58c507e
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removed r_showsky, r_showtris, r_shownormals
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2023-11-12 01:33:01 +01:00 |
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myT
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7ad28bf32f
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moved some RHI constants to the header file
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2023-11-12 01:33:01 +01:00 |
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myT
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13c14ee2f2
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removed the RB_CHECKOVERFLOW macro and some dead declarations
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2023-11-12 01:33:01 +01:00 |
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myT
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b0e283b249
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removed dead code in the RHI and disabled GPU validation by default
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2023-11-12 01:33:01 +01:00 |
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myT
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a7dc8e4721
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re-enabled the r_ignoreShaderSortKey 0 debug validation code
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2023-11-12 01:33:01 +01:00 |
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myT
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e52f482a4b
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added custom font support and font licenses
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2023-11-12 01:33:00 +01:00 |
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myT
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e009dce47a
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r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging
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2023-11-12 01:33:00 +01:00 |
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myT
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e52133ea5d
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no longer drawing the scene when in hyperspace
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2023-11-12 01:33:00 +01:00 |
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myT
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1258625810
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GRP UI: respect image 0's texture wrap mode
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2023-11-12 01:33:00 +01:00 |
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myT
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00840e10d8
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implemented depth fade
improved PSO change tracking
embedded more common uber pixel shader permutations
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2023-11-12 01:33:00 +01:00 |
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myT
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aa51fae5a6
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fixed SMAA crash on device change
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2023-11-12 01:33:00 +01:00 |
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myT
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46d08be6e7
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improved error reporting for adapter selection
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2023-11-12 01:33:00 +01:00 |
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myT
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e5e6ce1d08
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fixed expression to clarify intent
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2023-11-12 01:33:00 +01:00 |
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myT
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6fdf62d710
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removed dead code
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2023-11-12 01:33:00 +01:00 |
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myT
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29939c951c
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
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myT
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ffde1f2b1b
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implemented dynamic lights
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2023-11-12 01:32:59 +01:00 |
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myT
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ccb9827b03
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added GUI for options and front-end stats
added keycatchgui
added VS2019 project files
renamed r_swapInterval
removed r_speeds
fixed r_mode 1 cursor
fixed device caps
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2023-11-12 01:32:59 +01:00 |
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myT
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61243c3ce1
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clear tessellated buffer before drawing a scene view
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2023-11-12 01:32:59 +01:00 |
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myT
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d1912ba929
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allow device change at any time
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2023-11-12 01:32:59 +01:00 |
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myT
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fd035c0f70
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
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myT
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d841f13fb0
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recreate samplers on video restart so max anisotropy takes effect
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2023-11-12 01:32:59 +01:00 |
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myT
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e2f6e05ebe
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fixed mirror portal rendering
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2023-11-12 01:32:59 +01:00 |
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myT
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a86504ddad
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fixed alpha test and depth write in transparent shaders
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2023-11-12 01:32:59 +01:00 |
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myT
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a60693ae65
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partial depth pre-pass with some hacky heuristics
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2023-11-12 01:32:59 +01:00 |
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myT
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fadbea4b2c
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fixed incorrect swap chain size messing up r_mode 1
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2023-11-12 01:32:59 +01:00 |
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myT
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2789da3a48
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added live shader code editing
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2023-11-12 01:32:59 +01:00 |
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myT
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e13385ed05
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more static memory for cpm3b_b1
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2023-11-12 01:32:59 +01:00 |
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myT
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f8567ecba0
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added world shader tracing
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2023-11-12 01:32:59 +01:00 |
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myT
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3b6a3a5019
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added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
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2023-11-12 01:32:58 +01:00 |
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myT
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b3480c7129
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fixed crashes due to bad shader stage collapse data
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2023-07-29 04:53:18 +02:00 |
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myT
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c8e1eb546f
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added r_teleporterFlash
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2023-07-03 03:44:06 +02:00 |
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myT
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5b591f270d
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fixed GL2 portal clip plane not being used
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2023-05-30 19:51:06 +02:00 |
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myT
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815b8d0c02
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fixed texel offset in the CPU mip-map generator
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2023-05-30 19:49:55 +02:00 |
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myT
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8ed8d26481
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removed the R_SetPVSCulling extension
reverted 7e0de354c2
the mod can feed a different area mask to force drawing everything
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2023-04-04 22:42:24 +02:00 |
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myT
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c75b2b27fa
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fixed invalid skybox texture mip/filter settings
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2023-03-02 18:57:49 +01:00 |
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myT
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7e0de354c2
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added the R_SetPVSCulling extension
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2023-02-25 23:01:11 +01:00 |
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myT
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ec95faad1b
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fixed the RB_CalcDiffuseColor color array offset
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2023-02-24 04:43:48 +01:00 |
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myT
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b36fce3234
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fixed multiple instances of variable shadowing
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2022-12-26 22:08:46 +01:00 |
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myT
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cb38533de5
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invertedpenguin: replaced the shader of the blood pool behind RA
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2022-12-13 05:10:57 +01:00 |
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myT
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3c8cb0f592
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simplified R_ImageList_f
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2022-12-11 19:13:33 +01:00 |
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myT
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3e18b2d0e1
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forcing the nopicmip flag on specific texture folders
for now: "textures/npmenv" and "textures/npmpads"
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2022-12-11 19:12:40 +01:00 |
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myT
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6b9d35df8c
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fixed /imageinfo and /shadermixeduse
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2022-12-11 19:09:34 +01:00 |
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myT
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a7e87a065b
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fixed the reported selected MSAA sample counts for GL2/GL3
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2022-12-04 01:02:37 +01:00 |
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myT
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69c1bee127
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simplified and improved r_vertexLight handling
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2022-12-03 04:57:58 +01:00 |
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myT
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5e0739fdf9
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preventing unnecessary work when g_forcedLoadImages gets larger
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2022-11-25 05:45:04 +01:00 |
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myT
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b8d9f7e5f1
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fixed the default strategy for D3D11 buffer offsets
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2022-11-25 05:39:52 +01:00 |
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myT
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cfdba32b24
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added /imageinfo and /shadermixeduse
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2022-11-25 03:32:41 +01:00 |
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myT
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79b2457783
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added printf annotations for VC++'s analyzer
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2022-11-22 20:20:45 +01:00 |
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myT
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ea435faf1f
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added a legend to clarify the output of /shaderlist
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2022-11-04 23:16:33 +01:00 |
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myT
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0be40a60a7
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the new demo player now has smoother animations at low time scales
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2022-11-04 05:06:38 +01:00 |
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