cnq3/code/renderer
2023-11-12 01:32:59 +01:00
..
d3d12 added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
hlsl added world shader tracing 2023-11-12 01:32:59 +01:00
D3D12MemAlloc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
D3D12MemAlloc.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_imgui.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_local.h added r_shadingRate 2023-11-12 01:32:59 +01:00
grp_main.cpp recreate samplers on video restart so max anisotropy takes effect 2023-11-12 01:32:59 +01:00
grp_mip_gen.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_post.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_smaa.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_ui.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_world.cpp added r_shadingRate 2023-11-12 01:32:59 +01:00
rhi_d3d12.cpp added r_shadingRate 2023-11-12 01:32:59 +01:00
rhi_local.h added r_shadingRate 2023-11-12 01:32:59 +01:00
rhi_public.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_area_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_search_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
stb_image.cpp updated stb_image.h 2022-06-17 01:46:01 +02:00
stb_image.h updated stb_image.h 2022-06-17 01:46:01 +02:00
tr_backend.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_bsp.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_cmds.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_gui.cpp added live shader code editing 2023-11-12 01:32:59 +01:00
tr_help.h added r_shadingRate 2023-11-12 01:32:59 +01:00
tr_image.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_image_scale.cpp fixed texel offset in the CPU mip-map generator 2023-05-30 19:49:55 +02:00
tr_init.cpp added r_shadingRate 2023-11-12 01:32:59 +01:00
tr_light.cpp the new demo player now has smoother animations at low time scales 2022-11-04 05:06:38 +01:00
tr_local.h added r_shadingRate 2023-11-12 01:32:59 +01:00
tr_main.cpp partial depth pre-pass with some hacky heuristics 2023-11-12 01:32:59 +01:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_model.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_renderdoc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_scene.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_shade.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_shade_calc.cpp fixed the RB_CalcDiffuseColor color array offset 2023-02-24 04:43:48 +01:00
tr_shader.cpp added live shader code editing 2023-11-12 01:32:59 +01:00
tr_sky.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_surface.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_world.cpp partial depth pre-pass with some hacky heuristics 2023-11-12 01:32:59 +01:00
uber_shaders.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00