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d3d12
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
hlsl
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added world shader tracing
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2023-11-12 01:32:59 +01:00 |
D3D12MemAlloc.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
D3D12MemAlloc.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_imgui.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_local.h
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
grp_main.cpp
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recreate samplers on video restart so max anisotropy takes effect
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2023-11-12 01:32:59 +01:00 |
grp_mip_gen.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_post.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_smaa.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_ui.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_world.cpp
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
rhi_d3d12.cpp
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
rhi_local.h
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
rhi_public.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_area_texture.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_search_texture.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
stb_image.cpp
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
stb_image.h
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
tr_backend.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_bsp.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_cmds.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_gui.cpp
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added live shader code editing
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2023-11-12 01:32:59 +01:00 |
tr_help.h
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
tr_image.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_image_scale.cpp
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fixed texel offset in the CPU mip-map generator
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2023-05-30 19:49:55 +02:00 |
tr_init.cpp
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
tr_light.cpp
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the new demo player now has smoother animations at low time scales
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2022-11-04 05:06:38 +01:00 |
tr_local.h
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
tr_main.cpp
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partial depth pre-pass with some hacky heuristics
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2023-11-12 01:32:59 +01:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_model.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_noise.cpp
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map download improvements
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2019-02-14 04:22:45 +01:00 |
tr_public.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_renderdoc.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_scene.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_shade.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_shade_calc.cpp
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fixed the RB_CalcDiffuseColor color array offset
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2023-02-24 04:43:48 +01:00 |
tr_shader.cpp
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added live shader code editing
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2023-11-12 01:32:59 +01:00 |
tr_sky.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_surface.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_world.cpp
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partial depth pre-pass with some hacky heuristics
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2023-11-12 01:32:59 +01:00 |
uber_shaders.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |