added a legend to clarify the output of /shaderlist

This commit is contained in:
myT 2022-11-04 23:16:33 +01:00
parent 0be40a60a7
commit ea435faf1f

View file

@ -2822,6 +2822,13 @@ void R_ShaderList_f( void )
{
const char* const match = Cmd_Argc() > 1 ? Cmd_Argv( 1 ) : NULL;
ri.Printf( PRINT_ALL, "S : Stage count\n" );
ri.Printf( PRINT_ALL, "P : Pass count (collapsed stages)\n" );
ri.Printf( PRINT_ALL, "L : Lightmap index\n" );
ri.Printf( PRINT_ALL, "E : Explicitly defined (i.e. defined by code)\n" );
ri.Printf( PRINT_ALL, "func: 'sky' if it's a sky shader, empty otherwise\n" );
ri.Printf( PRINT_ALL, "\n" );
ri.Printf( PRINT_ALL, "S P L E func order name \n" );
int count = 0;