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added a legend to clarify the output of /shaderlist
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@ -2822,6 +2822,13 @@ void R_ShaderList_f( void )
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{
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const char* const match = Cmd_Argc() > 1 ? Cmd_Argv( 1 ) : NULL;
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ri.Printf( PRINT_ALL, "S : Stage count\n" );
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ri.Printf( PRINT_ALL, "P : Pass count (collapsed stages)\n" );
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ri.Printf( PRINT_ALL, "L : Lightmap index\n" );
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ri.Printf( PRINT_ALL, "E : Explicitly defined (i.e. defined by code)\n" );
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ri.Printf( PRINT_ALL, "func: 'sky' if it's a sky shader, empty otherwise\n" );
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ri.Printf( PRINT_ALL, "\n" );
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ri.Printf( PRINT_ALL, "S P L E func order name \n" );
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int count = 0;
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