removed r_showsky, r_showtris, r_shownormals

This commit is contained in:
myT 2023-11-11 19:27:08 +01:00
parent 37377591a0
commit 35f58c507e
4 changed files with 1 additions and 32 deletions

View file

@ -73,7 +73,7 @@ chg: much improved rendering:
chg: removed cl_drawMouseLag, r_backend, r_frameSleep, r_gpuMipGen, r_alphaToCoverage, r_alphaToCoverageMipBoost
removed r_d3d11_syncOffsets, r_d3d11_presentMode, r_gl3_geoStream, r_ignoreGLErrors, r_finish, r_khr_debug
removed r_verbose, r_customaspect, r_speeds, r_msaa
removed r_verbose, r_customaspect, r_speeds, r_msaa, r_showsky, r_showtris, r_shownormals
replaced r_swapInterval with r_vsync <0|1> (default: 0) to enable V-Sync
replaced r_textureMode with r_lego <0|1> (default: 0) to enable nearest-neighbor texture filtering

View file

@ -87,9 +87,6 @@ cvar_t *r_singleShader;
cvar_t *r_roundImagesDown;
cvar_t *r_colorMipLevels;
cvar_t *r_picmip;
cvar_t *r_showsky;
cvar_t *r_showtris;
cvar_t *r_shownormals;
cvar_t *r_clear;
cvar_t *r_vsync;
cvar_t *r_lego;
@ -655,18 +652,6 @@ static const cvarTableItem_t r_cvars[] =
&r_debugSurface, "r_debugSurface", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "draws collision models",
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
},
{
&r_showsky, "r_showsky", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "forces sky in front of all surfaces",
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
},
{
&r_showtris, "r_showtris", "0", CVAR_CHEAT, CVART_BITMASK, "0", XSTRING(SHOWTRIS_MAX), help_r_showtris,
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
},
{
&r_shownormals, "r_shownormals", "0", CVAR_CHEAT, CVART_BITMASK, "0", XSTRING(SHOWTRIS_MAX), help_r_shownormals,
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
},
{
&r_clear, "r_clear", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "clears to violet instead of black",
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""

View file

@ -996,14 +996,6 @@ extern trGlobals_t tr;
#define RTCF_R16G16B16A16 2
#define RTCF_MAX 2
// r_showtris + r_shownormals
#define SHOWTRIS_ENABLE_BIT 1
#define SHOWTRIS_OCCLUDE_BIT 2
#define SHOWTRIS_BACKFACE_BIT 4
#define SHOWTRIS_VERTEX_COLOR_BIT 8
#define SHOWTRIS_VERTEX_ALPHA_BIT 16
#define SHOWTRIS_MAX 31
// r_gpuPreference
#define GPUPREF_HIGHPERF 0
#define GPUPREF_LOWPOWER 1
@ -1069,9 +1061,6 @@ extern cvar_t *r_lego;
extern cvar_t *r_vertexLight; // vertex lighting mode for better performance
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
extern cvar_t *r_showsky; // forces sky in front of all surfaces
extern cvar_t *r_showtris; // draws wireframe triangles
extern cvar_t *r_shownormals; // draws wireframe normals
extern cvar_t *r_clear; // clear to violet instead of black for debugging
extern cvar_t *r_lockpvs;

View file

@ -549,11 +549,6 @@ void RB_DrawSky()
RB_ClipSkyPolygons();
RB_CalcSkyBounds();
// @TODO:
// r_showsky will let all the sky blocks be drawn in
// front of everything to allow developers to see how
// much sky is getting sucked in
if (tess.shader->sky.outerbox[0] && tess.shader->sky.outerbox[0] != tr.defaultImage)
DrawSkyBox();