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https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-10 06:31:48 +00:00
fixed multiple instances of variable shadowing
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parent
8ccea00571
commit
b36fce3234
4 changed files with 32 additions and 29 deletions
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@ -949,16 +949,16 @@ static void AddAllCommands( const commandBuffer_t* cmdBuf )
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}
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static void SeekToIndex( int index )
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static void SeekToIndex( int seekIndex )
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{
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if (index < 0) {
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if (seekIndex < 0) {
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Warning("Attempted to seek out of range");
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index = 0;
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} else if (index >= demo.numIndices) {
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index = demo.numIndices - 1;
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seekIndex = 0;
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} else if (seekIndex >= demo.numIndices) {
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seekIndex = demo.numIndices - 1;
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}
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const demoIndex_t* demoIndex = &demo.indices[index];
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const demoIndex_t* demoIndex = &demo.indices[seekIndex];
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MB_Seek(&demo.buffer, demoIndex->byteOffset);
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ReadNextSnapshot(); // 1st in next, ??? in current
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ReadNextSnapshot(); // 2nd in next, 1st in current
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@ -992,9 +992,9 @@ static void SeekToIndex( int index )
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PrintCmdListBegin("synch CS commands");
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qsort(cs, numCS, sizeof(configString_t), &CompareConfigStringTimes);
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for (int i = 0; i < numCS; ++i) {
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const int index = cs[i].index;
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const char* const csNew = syncSnap->configStrings + syncSnap->configStringOffsets[index];
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AddCommand(va("cs %d \"%s\"", index, csNew));
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const int csIndex = cs[i].index;
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const char* const csValue = syncSnap->configStrings + syncSnap->configStringOffsets[csIndex];
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AddCommand(va("cs %d \"%s\"", csIndex, csValue));
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}
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PrintCmdListEnd();
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@ -256,7 +256,10 @@ void RE_EndFrame( int* pcFE, int* pc2D, int* pc3D, qbool render )
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}
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if ( render ) {
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R_CMD_END( swapBuffersCommand_t, RC_SWAP_BUFFERS );
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{
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// forcing the sub-scope to prevent variable shadowing
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R_CMD_END( swapBuffersCommand_t, RC_SWAP_BUFFERS );
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}
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if ( delayScreenshot ) {
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R_CMD_END( screenshotCommand_t, RC_SCREENSHOT );
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*cmd = r_delayedScreenshot;
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@ -401,9 +401,9 @@ static void IMG_Gamma_F32toU8( imageU8_t* output, const imageF32_t* input )
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}
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static int IMG_WrapPixel( int p, int size, textureWrap_t wrapMode )
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static int IMG_WrapPixel( int p, int size, textureWrap_t textureWrap )
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{
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if (wrapMode == TW_CLAMP_TO_EDGE) {
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if (textureWrap == TW_CLAMP_TO_EDGE) {
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return clamp(p, 0, size - 1);
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}
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@ -1573,14 +1573,14 @@ static void SortNewShader()
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const int numDrawSurfs = tr.refdef.numDrawSurfs;
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drawSurf_t* drawSurfs = tr.refdef.drawSurfs;
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for( int i = 0; i < numDrawSurfs; ++i, ++drawSurfs ) {
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for( i = 0; i < numDrawSurfs; ++i, ++drawSurfs ) {
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R_DecomposeSort( drawSurfs->sort, &entityNum, &wrongShader, &fogNum );
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drawSurfs->sort = R_ComposeSort( entityNum, tr.shaders[drawSurfs->shaderNum], fogNum );
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}
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const int numLitSurfs = tr.refdef.numLitSurfs;
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litSurf_t* litSurfs = tr.refdef.litSurfs;
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for ( int i = 0; i < numLitSurfs; ++i, ++litSurfs ) {
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for ( i = 0; i < numLitSurfs; ++i, ++litSurfs ) {
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R_DecomposeSort( litSurfs->sort, &entityNum, &wrongShader, &fogNum );
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litSurfs->sort = R_ComposeSort( entityNum, tr.shaders[litSurfs->shaderNum], fogNum );
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}
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@ -2846,25 +2846,25 @@ void R_ShaderInfo_f()
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}
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const char* const name = Cmd_Argv(1);
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const shader_t* shader = NULL;
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const shader_t* sh = NULL;
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for ( int i = 0; i < tr.numShaders; i++ ) {
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if ( !Q_stricmp( tr.shaders[i]->name, name ) ) {
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shader = tr.shaders[i];
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sh = tr.shaders[i];
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break;
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}
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}
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if ( shader == NULL ) {
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if ( sh == NULL ) {
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ri.Printf( PRINT_ALL, "shader not found\n" );
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return;
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}
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if ( shader->text == NULL ) {
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if ( sh->text == NULL ) {
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const char* type;
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if ( shader->vlApplied ) {
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if ( sh->vlApplied ) {
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type = "vertex-lit surface";
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} else {
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switch ( shader->lightmapIndex ) {
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switch ( sh->lightmapIndex ) {
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case LIGHTMAP_BROKEN: type = "broken lit surface"; break;
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case LIGHTMAP_2D: type = "UI element"; break;
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case LIGHTMAP_NONE: type = "opaque surface"; break;
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@ -2875,7 +2875,7 @@ void R_ShaderInfo_f()
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return;
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}
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const char* const shaderPath = R_GetShaderPath( shader );
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const char* const shaderPath = R_GetShaderPath( sh );
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if ( shaderPath != NULL ) {
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ri.Printf( PRINT_ALL, "%s\n", shaderPath );
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}
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@ -2884,7 +2884,7 @@ void R_ShaderInfo_f()
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return;
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}
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const char* s = shader->text;
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const char* s = sh->text;
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int tabs = 0;
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for ( ;; ) {
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const char c0 = s[0];
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@ -2933,15 +2933,15 @@ void R_ShaderMixedUse_f()
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}
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const int s = (tr.imageShaders[is] >> 16) & 0xFFFF;
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const shader_t* const shader = tr.shaders[s];
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const qbool nmmS = shader->imgflags & IMG_NOMIPMAP;
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const qbool npmS = shader->imgflags & IMG_NOPICMIP;
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const shader_t* const sh = tr.shaders[s];
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const qbool nmmS = sh->imgflags & IMG_NOMIPMAP;
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const qbool npmS = sh->imgflags & IMG_NOPICMIP;
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ri.Printf( PRINT_ALL, "%s %s %s\n",
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nmmS ? "NMM" : " ",
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npmS ? "NPM" : " ",
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shader->name);
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sh->name);
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const char* const shaderPath = R_GetShaderPath( shader );
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const char* const shaderPath = R_GetShaderPath( sh );
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if ( shaderPath != NULL ) {
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ri.Printf( PRINT_ALL, " -> %s\n", shaderPath );
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}
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@ -3094,9 +3094,9 @@ void R_InitShaders()
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}
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const char* R_GetShaderPath( const shader_t* shader )
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const char* R_GetShaderPath( const shader_t* sh )
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{
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const int fileIndex = shader->fileIndex;
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const int fileIndex = sh->fileIndex;
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if ( fileIndex < 0 || fileIndex >= s_numShaderFiles ) {
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return NULL;
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}
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