Commit graph

192 commits

Author SHA1 Message Date
myT
35f58c507e removed r_showsky, r_showtris, r_shownormals 2023-11-12 01:33:01 +01:00
myT
7ad28bf32f moved some RHI constants to the header file 2023-11-12 01:33:01 +01:00
myT
13c14ee2f2 removed the RB_CHECKOVERFLOW macro and some dead declarations 2023-11-12 01:33:01 +01:00
myT
b0e283b249 removed dead code in the RHI and disabled GPU validation by default 2023-11-12 01:33:01 +01:00
myT
a7dc8e4721 re-enabled the r_ignoreShaderSortKey 0 debug validation code 2023-11-12 01:33:01 +01:00
myT
e52f482a4b added custom font support and font licenses 2023-11-12 01:33:00 +01:00
myT
e009dce47a r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging 2023-11-12 01:33:00 +01:00
myT
e52133ea5d no longer drawing the scene when in hyperspace 2023-11-12 01:33:00 +01:00
myT
1258625810 GRP UI: respect image 0's texture wrap mode 2023-11-12 01:33:00 +01:00
myT
00840e10d8 implemented depth fade
improved PSO change tracking
embedded more common uber pixel shader permutations
2023-11-12 01:33:00 +01:00
myT
aa51fae5a6 fixed SMAA crash on device change 2023-11-12 01:33:00 +01:00
myT
46d08be6e7 improved error reporting for adapter selection 2023-11-12 01:33:00 +01:00
myT
e5e6ce1d08 fixed expression to clarify intent 2023-11-12 01:33:00 +01:00
myT
6fdf62d710 removed dead code 2023-11-12 01:33:00 +01:00
myT
29939c951c removed unused fog logic and data 2023-11-12 01:33:00 +01:00
myT
ffde1f2b1b implemented dynamic lights 2023-11-12 01:32:59 +01:00
myT
ccb9827b03 added GUI for options and front-end stats
added keycatchgui
added VS2019 project files
renamed r_swapInterval
removed r_speeds
fixed r_mode 1 cursor
fixed device caps
2023-11-12 01:32:59 +01:00
myT
61243c3ce1 clear tessellated buffer before drawing a scene view 2023-11-12 01:32:59 +01:00
myT
d1912ba929 allow device change at any time 2023-11-12 01:32:59 +01:00
myT
fd035c0f70 added r_shadingRate 2023-11-12 01:32:59 +01:00
myT
d841f13fb0 recreate samplers on video restart so max anisotropy takes effect 2023-11-12 01:32:59 +01:00
myT
e2f6e05ebe fixed mirror portal rendering 2023-11-12 01:32:59 +01:00
myT
a86504ddad fixed alpha test and depth write in transparent shaders 2023-11-12 01:32:59 +01:00
myT
a60693ae65 partial depth pre-pass with some hacky heuristics 2023-11-12 01:32:59 +01:00
myT
fadbea4b2c fixed incorrect swap chain size messing up r_mode 1 2023-11-12 01:32:59 +01:00
myT
2789da3a48 added live shader code editing 2023-11-12 01:32:59 +01:00
myT
e13385ed05 more static memory for cpm3b_b1 2023-11-12 01:32:59 +01:00
myT
f8567ecba0 added world shader tracing 2023-11-12 01:32:59 +01:00
myT
3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server

disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00
myT
b3480c7129 fixed crashes due to bad shader stage collapse data 2023-07-29 04:53:18 +02:00
myT
c8e1eb546f added r_teleporterFlash 2023-07-03 03:44:06 +02:00
myT
5b591f270d fixed GL2 portal clip plane not being used 2023-05-30 19:51:06 +02:00
myT
815b8d0c02 fixed texel offset in the CPU mip-map generator 2023-05-30 19:49:55 +02:00
myT
8ed8d26481 removed the R_SetPVSCulling extension
reverted 7e0de354c2
the mod can feed a different area mask to force drawing everything
2023-04-04 22:42:24 +02:00
myT
c75b2b27fa fixed invalid skybox texture mip/filter settings 2023-03-02 18:57:49 +01:00
myT
7e0de354c2 added the R_SetPVSCulling extension 2023-02-25 23:01:11 +01:00
myT
ec95faad1b fixed the RB_CalcDiffuseColor color array offset 2023-02-24 04:43:48 +01:00
myT
b36fce3234 fixed multiple instances of variable shadowing 2022-12-26 22:08:46 +01:00
myT
cb38533de5 invertedpenguin: replaced the shader of the blood pool behind RA 2022-12-13 05:10:57 +01:00
myT
3c8cb0f592 simplified R_ImageList_f 2022-12-11 19:13:33 +01:00
myT
3e18b2d0e1 forcing the nopicmip flag on specific texture folders
for now: "textures/npmenv" and "textures/npmpads"
2022-12-11 19:12:40 +01:00
myT
6b9d35df8c fixed /imageinfo and /shadermixeduse 2022-12-11 19:09:34 +01:00
myT
a7e87a065b fixed the reported selected MSAA sample counts for GL2/GL3 2022-12-04 01:02:37 +01:00
myT
69c1bee127 simplified and improved r_vertexLight handling 2022-12-03 04:57:58 +01:00
myT
5e0739fdf9 preventing unnecessary work when g_forcedLoadImages gets larger 2022-11-25 05:45:04 +01:00
myT
b8d9f7e5f1 fixed the default strategy for D3D11 buffer offsets 2022-11-25 05:39:52 +01:00
myT
cfdba32b24 added /imageinfo and /shadermixeduse 2022-11-25 03:32:41 +01:00
myT
79b2457783 added printf annotations for VC++'s analyzer 2022-11-22 20:20:45 +01:00
myT
ea435faf1f added a legend to clarify the output of /shaderlist 2022-11-04 23:16:33 +01:00
myT
0be40a60a7 the new demo player now has smoother animations at low time scales 2022-11-04 05:06:38 +01:00