Knightmare66
e3b3c0d5cc
Renamed project files for official mission pack support DLL.
2020-02-15 14:53:26 -05:00
Knightmare66
0a88219a83
Added missing settable spawn health for info_player_start
...
Added support for attenuation = -2 player only for target_speaker
Added header file for Coconut Monkey vulture monster
2020-02-13 18:49:26 -05:00
Knightmare66
f1b6052f15
Removed size limit of 512x256 for .wal textures.
2020-02-09 16:27:23 -05:00
Knightmare66
2efcb5a672
Fixed potential crash caused by infinite recursion in client footstep code.
2020-02-09 03:04:16 -05:00
Knightmare66
c6c7e79b5a
Added application compatbility manifest for Windows 8.1 and 10.
...
Increased sky draw distance.
2020-02-06 18:58:22 -05:00
Knightmare66
722289fe27
Added source code from official mission pack support DLL.
2020-01-04 21:25:00 -05:00
Knightmare66
31b164ca9d
Added support for 160 and 240 Hz refresh rates.
2019-12-09 18:32:27 -05:00
Knightmare66
8ac9e3c693
More cleanup of string handling in CTF code.
...
Increased MAX_ARENAS to 4096.
2019-11-20 21:13:27 -05:00
Knightmare66
92ef67ef44
Changed SetCrosshairNames(), SetFontNames(), and S_OGG_LoadFileList() to use FS_GetFileList().
...
Added zeroing of ogg_filelist pointer after free.
2019-10-12 19:54:15 -04:00
Knightmare66
2959cb730a
Fix possible memory leak in menu font and crosshair loading.
2019-10-11 15:30:46 -04:00
Knightmare66
3da6641b19
Added blacklist check for pak files in FS_FindFiles() and FS_FilteredFindFiles().
2019-10-08 23:08:44 -04:00
Knightmare66
01d78fcaf7
Added new FS_GetFileList() function to retrieve lists of files (by extension or filter) from both paks and game dirs.
...
Changed UI_LoadArenas() to use FS_GetFileList().
Exported FS_GetFileList() to game DLL.
2019-10-08 21:55:44 -04:00
Knightmare66
a57b260b7b
Increased console buffer size to 128K.
...
Made COM_* funtions buffer-safe.
2019-10-08 03:39:06 -04:00
Knightmare66
04077d600c
Add detection for Ryzen 3000 series CPUs.
2019-09-09 14:09:41 -04:00
Knightmare66
8dd73fd86e
Added version detection for Windows 8.1/Server 2012 R2 and Windows 10/Server 2016.
2019-09-09 05:00:57 -04:00
Knightmare66
9b61347592
Added compression of .sv2 and .sav files into one .savz zip archive.
...
Added additional save info (full mapname, date and time, auto/quick save) to server.ssv file.
2019-08-29 18:54:46 -04:00
Knightmare66
e3a80955cd
Replace strstr with non-ambiguous check for file extensions.
2019-08-29 16:58:21 -04:00
Knightmare66
6733c0cf6c
Added basegame3 cvar to load data from up to 3 other mods.
2019-08-29 16:04:14 -04:00
Knightmare66
d6e78497f8
Load .arena files not loading from directories, not just from paks.
...
Fix check of FL_REFLECT in M_CheckAttack() being overridden by other if blocks.
Changed falling armor damage to off by default.
Added sanity checks to cl_string.c->StringSetParams().
2019-08-18 02:38:19 -04:00
Knightmare66
801a8292b3
Removed redundant if block in g_phys.c->SV_Physics_Step().
...
Fixed switch statement fallthrough in func_pushable water current code.
2019-07-30 17:50:32 -04:00
Knightmare66
fe7685022f
Increased MAX_MAP_VISIBILITY.
2019-07-13 14:19:05 -04:00
Knightmare66
11680e319c
Fixed light blooms killing performance if texture compression is enabled.
2019-07-09 00:15:17 -04:00
Knightmare66
11ff6aef43
Fixed interploation glich on ACE bot bodies when respawning.
2019-07-08 23:22:10 -04:00
Knightmare66
890a803e5f
Fixed text color and formatting disappearing after word wrap in console.
...
Added format code tracking to cl_console.c->Con_Print() to properly handle word wraps with text colors and bold/shadow/italic formatting.
Removed console ormask for player chat in CL_ParseServerMessage(), as the color formatting codes make it redundant.
2019-06-29 03:33:32 -04:00
Knightmare66
5e7cc0a375
Remove DeinitConProc() call for NEW_DED_CONSOLE builds where it's init function is never called.
2019-06-11 23:36:40 -04:00
Knightmare66
fbee2c15c1
Updated buglist
2019-06-11 22:35:22 -04:00
Knightmare66
faff1135e9
Load maps.lst and files under players/ from disk first.
...
Added check in FS_FileInPakBlacklist() for certain files that should be loaded from disk first.
Then check for local file in gamedir. If present, ignore file in pak.
2019-06-11 20:51:34 -04:00
Knightmare66
de8072c9e0
Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString().
...
Clean up fog hacks in R_RenderView().
Remove file exists outputs in CL_CheckAndQueueDownload().
2019-06-10 12:16:13 -04:00
Knightmare66
37f33ad4ad
Made gibs SOLID_TRIGGER as well.
2019-06-07 17:19:26 -04:00
Knightmare66
74eb613de9
Tweak comments on previous change
2019-06-07 13:38:11 -04:00
Knightmare66
7465db1914
Fix hitch in gib fade by adding delay before alpha decrement function.
...
Set RF_TRANSLUCENT or EF_SPHERETRANS for gibs or debris if those flags are sent on parent entity.
2019-06-07 13:22:54 -04:00
Knightmare66
b64d33b78c
Added SVF_GIB flag to debris.
2019-06-06 17:00:25 -04:00
Knightmare66
f4af0ca1ce
More tweaks to gibs and debris.
...
Made gibs and debris non-damageable.
Made debris not solid.
2019-06-06 13:03:06 -04:00
Knightmare66
8e5184bfb3
Added bbox for debris as well.
2019-06-06 03:12:57 -04:00
Knightmare66
0eac80b08a
Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
...
Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
d78c58d1af
Fixed target_explosion to mirror correct temp event.
2019-05-29 22:46:50 -04:00
Knightmare66
9b3187651f
Fixed HTTP download only working for a single pak file. Added stufftext filtering.
...
Fixed HTTP download of the first pak in a filelist from aborting other paks.
Added filtering of malicious stufftext from development branch.
2019-05-29 22:40:01 -04:00
Knightmare66
c206d0a449
Undo previous commit. Fixing the maps.lst external loading will require a more complex approach.
2019-05-06 21:23:30 -04:00
Knightmare66
9c5fca4da2
Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
...
Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
5dcda933a3
Update very old todo.txt
2019-04-24 16:15:45 -04:00
Knightmare66
b970b0a2a5
Moved change log into its own text fille.
2019-04-24 16:06:56 -04:00
Knightmare66
996814d7e5
Assign 0 value to aliasLightDir in renderer/r_alias.c.
2019-04-24 14:51:07 -04:00
Knightmare66
f9f4527aa4
Fixed output message for CL_WriteConfig_f() to only output when successful.
2019-04-24 02:53:29 -04:00
Knightmare66
5c92e97c2e
Restored male/grunt default baseclientinfo for multiplayer games.
2019-04-24 01:22:44 -04:00
Knightmare66
905c57708f
Moved last reset of texture precache counter from .jpg to .tga loop.
...
This misplacement was the result of a reordering of the texture format download order.
2019-04-23 12:58:01 -04:00
Knightmare66
cace814029
Set the teamplay box value based on dmflags.
2019-04-18 12:00:55 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
...
Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
66c41c11aa
Fixed out-of-bounds array access when trying to draw saveshot for back action in save/load menus.
...
Also some other changes for renaming roguepath() to FS_RoguePath() I forgot to commit.
2019-04-15 15:00:12 -04:00
Knightmare66
af85a6bf80
Fix minor copypasta error in R_DrawGetPicSize().
2019-04-05 15:56:13 -04:00
Knightmare66
da1f56a0c5
Removed message size check for 404 messages in HTTP downloading.
...
Renamed modType() and roguepath() functions in qcommon/files.c to FS_ModType() and FS_Roguepath().
2019-04-05 01:25:40 -04:00