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https://github.com/blendogames/thirtyflightsofloving.git
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Added application compatbility manifest for Windows 8.1 and 10.
Increased sky draw distance.
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parent
722289fe27
commit
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3 changed files with 30 additions and 3 deletions
25
projects/VS2008/kmquake2.exe.manifest
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25
projects/VS2008/kmquake2.exe.manifest
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@ -0,0 +1,25 @@
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<!-- kmquake2.exe.manifest -->
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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<assemblyIdentity
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type="win32"
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name="KMQuake2.EngineMod.Binary"
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version="0.2.0.8"
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processorArchitecture="*"
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/>
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<description>KMQuake2 engine mod</description>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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<!-- Windows Vista -->
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<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
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</application>
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</compatibility>
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</assembly>
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@ -93,6 +93,7 @@
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/>
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<Tool
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Name="VCManifestTool"
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AdditionalManifestFiles="kmquake2.exe.manifest"
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/>
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<Tool
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Name="VCXDCMakeTool"
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@ -192,6 +193,7 @@
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/>
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<Tool
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Name="VCManifestTool"
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AdditionalManifestFiles="kmquake2.exe.manifest"
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/>
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<Tool
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Name="VCXDCMakeTool"
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@ -669,11 +671,11 @@
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Filter="h;hpp;hxx;hm;inl;fi;fd"
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>
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<File
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RelativePath="..\..\client\anorms.h"
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RelativePath="..\..\renderer\anorms.h"
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>
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</File>
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<File
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RelativePath="..\..\renderer\anorms.h"
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RelativePath="..\..\client\anorms.h"
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>
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</File>
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<File
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@ -1039,7 +1039,7 @@ void R_Register (void)
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r_bloom = Cvar_Get( "r_bloom", "0", CVAR_ARCHIVE ); // BLOOMS
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r_skydistance = Cvar_Get("r_skydistance", "10000", CVAR_ARCHIVE); // variable sky range
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r_skydistance = Cvar_Get("r_skydistance", "24000", CVAR_ARCHIVE); // variable sky range
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r_fog_skyratio = Cvar_Get("r_fog_skyratio", "10", CVAR_ARCHIVE); // variable sky fog ratio
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r_saturation = Cvar_Get( "r_saturation", "1.0", CVAR_ARCHIVE ); //** DMP saturation setting (.89 good for nvidia)
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r_lightcutoff = Cvar_Get( "r_lightcutoff", "0", CVAR_ARCHIVE ); //** DMP dynamic light cutoffnow variable
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