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Assign 0 value to aliasLightDir in renderer/r_alias.c.
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@ -34,7 +34,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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vec3_t tempVertexArray[MD3_MAX_MESHES][MD3_MAX_VERTS];
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vec3_t aliasLightDir;
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vec3_t aliasLightDir = {0, 0, 0};
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float aliasShadowAlpha;
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/*
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