Source code of Thirty Flights of Loving (2012)
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Knightmare66 faff1135e9 Load maps.lst and files under players/ from disk first.
Added check in FS_FileInPakBlacklist() for certain files that should be loaded from disk first.
Then check for local file in gamedir.  If present, ignore file in pak.
2019-06-11 20:51:34 -04:00
client Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString(). 2019-06-10 12:16:13 -04:00
extractfuncs inital commit of full repository 2019-03-13 15:20:07 -04:00
game Made gibs SOLID_TRIGGER as well. 2019-06-07 17:19:26 -04:00
include inital commit of full repository 2019-03-13 15:20:07 -04:00
linux inital commit of full repository 2019-03-13 15:20:07 -04:00
null inital commit of full repository 2019-03-13 15:20:07 -04:00
projects Updated change log in kmquake2.txt. 2019-03-14 17:32:55 -04:00
qcommon Load maps.lst and files under players/ from disk first. 2019-06-11 20:51:34 -04:00
renderer Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString(). 2019-06-10 12:16:13 -04:00
server Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version. 2019-03-13 19:54:41 -04:00
tools_bin inital commit of full repository 2019-03-13 15:20:07 -04:00
ui Set the teamplay box value based on dmflags. 2019-04-18 12:00:55 -04:00
unix inital commit of full repository 2019-03-13 15:20:07 -04:00
win32 Set the teamplay box value based on dmflags. 2019-04-18 12:00:55 -04:00
.gitignore Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version. 2019-03-13 19:54:41 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Moved change log into its own text fille. 2019-04-24 16:06:56 -04:00
kmquake2_changelog.txt Load maps.lst and files under players/ from disk first. 2019-06-11 20:51:34 -04:00
kmquake2_lazarus.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
Makefile inital commit of full repository 2019-03-13 15:20:07 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Update very old todo.txt 2019-04-24 16:15:45 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software