Knightmare66
04077d600c
Add detection for Ryzen 3000 series CPUs.
2019-09-09 14:09:41 -04:00
Knightmare66
8dd73fd86e
Added version detection for Windows 8.1/Server 2012 R2 and Windows 10/Server 2016.
2019-09-09 05:00:57 -04:00
Knightmare66
9b61347592
Added compression of .sv2 and .sav files into one .savz zip archive.
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Added additional save info (full mapname, date and time, auto/quick save) to server.ssv file.
2019-08-29 18:54:46 -04:00
Knightmare66
e3a80955cd
Replace strstr with non-ambiguous check for file extensions.
2019-08-29 16:58:21 -04:00
Knightmare66
6733c0cf6c
Added basegame3 cvar to load data from up to 3 other mods.
2019-08-29 16:04:14 -04:00
Knightmare66
d6e78497f8
Load .arena files not loading from directories, not just from paks.
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Fix check of FL_REFLECT in M_CheckAttack() being overridden by other if blocks.
Changed falling armor damage to off by default.
Added sanity checks to cl_string.c->StringSetParams().
2019-08-18 02:38:19 -04:00
Knightmare66
801a8292b3
Removed redundant if block in g_phys.c->SV_Physics_Step().
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Fixed switch statement fallthrough in func_pushable water current code.
2019-07-30 17:50:32 -04:00
Knightmare66
fe7685022f
Increased MAX_MAP_VISIBILITY.
2019-07-13 14:19:05 -04:00
Knightmare66
11680e319c
Fixed light blooms killing performance if texture compression is enabled.
2019-07-09 00:15:17 -04:00
Knightmare66
11ff6aef43
Fixed interploation glich on ACE bot bodies when respawning.
2019-07-08 23:22:10 -04:00
Knightmare66
890a803e5f
Fixed text color and formatting disappearing after word wrap in console.
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Added format code tracking to cl_console.c->Con_Print() to properly handle word wraps with text colors and bold/shadow/italic formatting.
Removed console ormask for player chat in CL_ParseServerMessage(), as the color formatting codes make it redundant.
2019-06-29 03:33:32 -04:00
Knightmare66
5e7cc0a375
Remove DeinitConProc() call for NEW_DED_CONSOLE builds where it's init function is never called.
2019-06-11 23:36:40 -04:00
Knightmare66
fbee2c15c1
Updated buglist
2019-06-11 22:35:22 -04:00
Knightmare66
faff1135e9
Load maps.lst and files under players/ from disk first.
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Added check in FS_FileInPakBlacklist() for certain files that should be loaded from disk first.
Then check for local file in gamedir. If present, ignore file in pak.
2019-06-11 20:51:34 -04:00
Knightmare66
de8072c9e0
Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString().
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Clean up fog hacks in R_RenderView().
Remove file exists outputs in CL_CheckAndQueueDownload().
2019-06-10 12:16:13 -04:00
Knightmare66
37f33ad4ad
Made gibs SOLID_TRIGGER as well.
2019-06-07 17:19:26 -04:00
Knightmare66
74eb613de9
Tweak comments on previous change
2019-06-07 13:38:11 -04:00
Knightmare66
7465db1914
Fix hitch in gib fade by adding delay before alpha decrement function.
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Set RF_TRANSLUCENT or EF_SPHERETRANS for gibs or debris if those flags are sent on parent entity.
2019-06-07 13:22:54 -04:00
Knightmare66
b64d33b78c
Added SVF_GIB flag to debris.
2019-06-06 17:00:25 -04:00
Knightmare66
f4af0ca1ce
More tweaks to gibs and debris.
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Made gibs and debris non-damageable.
Made debris not solid.
2019-06-06 13:03:06 -04:00
Knightmare66
8e5184bfb3
Added bbox for debris as well.
2019-06-06 03:12:57 -04:00
Knightmare66
0eac80b08a
Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
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Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
d78c58d1af
Fixed target_explosion to mirror correct temp event.
2019-05-29 22:46:50 -04:00
Knightmare66
9b3187651f
Fixed HTTP download only working for a single pak file. Added stufftext filtering.
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Fixed HTTP download of the first pak in a filelist from aborting other paks.
Added filtering of malicious stufftext from development branch.
2019-05-29 22:40:01 -04:00
Knightmare66
c206d0a449
Undo previous commit. Fixing the maps.lst external loading will require a more complex approach.
2019-05-06 21:23:30 -04:00
Knightmare66
9c5fca4da2
Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
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Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
5dcda933a3
Update very old todo.txt
2019-04-24 16:15:45 -04:00
Knightmare66
b970b0a2a5
Moved change log into its own text fille.
2019-04-24 16:06:56 -04:00
Knightmare66
996814d7e5
Assign 0 value to aliasLightDir in renderer/r_alias.c.
2019-04-24 14:51:07 -04:00
Knightmare66
f9f4527aa4
Fixed output message for CL_WriteConfig_f() to only output when successful.
2019-04-24 02:53:29 -04:00
Knightmare66
5c92e97c2e
Restored male/grunt default baseclientinfo for multiplayer games.
2019-04-24 01:22:44 -04:00
Knightmare66
905c57708f
Moved last reset of texture precache counter from .jpg to .tga loop.
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This misplacement was the result of a reordering of the texture format download order.
2019-04-23 12:58:01 -04:00
Knightmare66
cace814029
Set the teamplay box value based on dmflags.
2019-04-18 12:00:55 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
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Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
66c41c11aa
Fixed out-of-bounds array access when trying to draw saveshot for back action in save/load menus.
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Also some other changes for renaming roguepath() to FS_RoguePath() I forgot to commit.
2019-04-15 15:00:12 -04:00
Knightmare66
af85a6bf80
Fix minor copypasta error in R_DrawGetPicSize().
2019-04-05 15:56:13 -04:00
Knightmare66
da1f56a0c5
Removed message size check for 404 messages in HTTP downloading.
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Renamed modType() and roguepath() functions in qcommon/files.c to FS_ModType() and FS_Roguepath().
2019-04-05 01:25:40 -04:00
Knightmare66
5fef64230e
Fix up misc string handling in game code.
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Replace strcpy/strcat in p_client.c->ClientUserinfoChanged() and q_shared.c->COM_DefaultExtension().
2019-03-28 21:37:34 -04:00
Knightmare66
fcfe248915
Added pointer check for values passed by reference to p_client.c->SelectSpawnPoint().
2019-03-26 21:47:47 -04:00
Knightmare66
98687a5416
Updated change log in kmquake2.txt.
2019-03-14 17:32:55 -04:00
Knightmare66
00fe251fd1
Moved return added to Fog_Off() from previous commit to a more sensible position.
2019-03-13 20:30:02 -04:00
Knightmare66
09bcccf8bf
Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version.
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Fixed crash in Fog_Off() when called from ShutdownGame(), typically when trying to load an incompatible savegame from a different (or different version) game DLL.
Added filesytem function exports to game DLL from development branch to support game DLLs compiled for that version.
2019-03-13 19:54:41 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00