Magnus Norddahl
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bde4c60f82
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Add an ambient occlusion pass
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2021-11-24 03:37:46 +01:00 |
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Magnus Norddahl
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4cb0f59f66
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Minor file structure cleanup
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2021-11-16 00:30:54 +01:00 |
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Magnus Norddahl
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8b26826cee
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Replace zlib with miniz as that is much easier to link with and removes a linker warning
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2021-11-16 00:04:05 +01:00 |
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Magnus Norddahl
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955632f1f8
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Remove worker class
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2021-11-15 23:36:29 +01:00 |
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Magnus Norddahl
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50120b420c
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Fix pthread thing, hopefully
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2021-11-13 00:20:45 +01:00 |
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Magnus Norddahl
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59abd6dd53
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Fix build folder path problem
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2021-11-13 00:17:59 +01:00 |
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Magnus Norddahl
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60e4077209
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Fix missing pthread for clang
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2021-11-13 00:14:07 +01:00 |
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Magnus Norddahl
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cb42f82bfc
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
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Magnus Norddahl
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e54477cb93
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Fix linux compile errors
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2021-11-12 17:08:15 +01:00 |
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Magnus Norddahl
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cd3563759c
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Rewrite the CPU ray tracer
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2021-11-11 05:04:33 +01:00 |
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Magnus Norddahl
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96b31d8a69
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Implement light probe tracing on the GPU
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2021-11-10 02:25:03 +01:00 |
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Magnus Norddahl
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8df36944eb
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Split shaders into three types (light, sun, bounce)
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2021-11-07 04:05:19 +01:00 |
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Magnus Norddahl
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9ce4c027bd
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Remove unused SurfaceLight class
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2021-11-06 03:03:07 +01:00 |
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Magnus Norddahl
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9ebe31ee72
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Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers
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2021-11-05 23:42:01 +01:00 |
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Magnus Norddahl
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75798fae9b
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Move glsl shader code to files
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2021-11-05 18:23:31 +01:00 |
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Magnus Norddahl
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fb86b2054c
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
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Magnus Norddahl
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0e7bb52c19
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Upgrade glsl compiler to 11.6.0
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2021-10-31 18:19:26 +01:00 |
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Magnus Norddahl
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a294ca216a
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Add uncommitted vulkan headers
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2021-10-30 03:20:46 +02:00 |
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Magnus Norddahl
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3e11f81d5a
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Add first steps in using the GPU for the ray tracing
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2021-10-28 23:27:25 +02:00 |
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Magnus Norddahl
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fa1d2fb215
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Prepare the code for writing a new ray tracer
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2021-10-20 05:28:41 +02:00 |
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Magnus Norddahl
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a647f21501
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Add the gzdoom model loaders
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2021-10-14 17:12:05 +02:00 |
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Magnus Norddahl
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8f097378d5
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Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
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2021-10-14 15:49:27 +02:00 |
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Rachael Alexanderson
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c0aff53de5
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- fix building in GCC-10
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2021-09-25 06:11:38 -04:00 |
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Magnus Norddahl
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ce7074f646
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- rename surfacelight file
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2018-11-09 22:20:31 +01:00 |
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Magnus Norddahl
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7756bba61f
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- remove unused Pluecker and Rand classes
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2018-11-09 21:28:03 +01:00 |
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Kevin Caccamo
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8d930df8fd
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Fix compilation errors on Ubuntu 16.04
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2018-11-04 05:19:16 -05:00 |
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Magnus Norddahl
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e89aa8a5d4
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- remove kexTrace class
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2018-11-03 19:01:47 +01:00 |
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Magnus Norddahl
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e5dbc83bc9
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- remove zdbsp viewer
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2018-11-03 18:25:41 +01:00 |
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Magnus Norddahl
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a66ec939fb
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- move mapdata to level
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2018-11-03 18:22:04 +01:00 |
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Magnus Norddahl
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fde3e5f3b6
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- moved binfile and halffloat to framework
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2018-11-03 18:16:14 +01:00 |
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Magnus Norddahl
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265da537ab
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- remove common.h
- move math classes
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2018-11-03 18:08:45 +01:00 |
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Magnus Norddahl
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e37ea126ce
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- remove memheap
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2018-11-03 17:12:39 +01:00 |
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Magnus Norddahl
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de8983a382
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- remove kexStr
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2018-11-03 16:49:51 +01:00 |
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Magnus Norddahl
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dcb4f083a3
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- remove kexArray
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2018-11-03 16:43:58 +01:00 |
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Magnus Norddahl
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7efc998f6e
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- remove unused stuff
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2018-11-02 22:57:03 +01:00 |
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Magnus Norddahl
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5399e988c7
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- changed the output to be one lump using a compressed rgb16f format with 3d floors support
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2018-11-02 22:21:32 +01:00 |
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Magnus Norddahl
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b0f846e200
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- remove the dlight config file and switch to using UDMF properties on lines, sectors and things
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2018-10-30 19:10:50 +01:00 |
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Magnus Norddahl
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99a4ffa69f
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- add some mesh collision classes
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2018-10-29 18:33:22 +01:00 |
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Magnus Norddahl
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405bb743a0
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Add dlight codebase to zdray
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2018-10-26 09:15:14 +02:00 |
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Magnus Norddahl
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b4f22e7959
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Remove level writing code as it isn't needed
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2017-08-03 22:13:30 +02:00 |
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Magnus Norddahl
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e9356ea255
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Initial import
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2017-08-03 20:25:54 +02:00 |
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