Commit graph

41 commits

Author SHA1 Message Date
Magnus Norddahl
bde4c60f82 Add an ambient occlusion pass 2021-11-24 03:37:46 +01:00
Magnus Norddahl
4cb0f59f66 Minor file structure cleanup 2021-11-16 00:30:54 +01:00
Magnus Norddahl
8b26826cee Replace zlib with miniz as that is much easier to link with and removes a linker warning 2021-11-16 00:04:05 +01:00
Magnus Norddahl
955632f1f8 Remove worker class 2021-11-15 23:36:29 +01:00
Magnus Norddahl
50120b420c Fix pthread thing, hopefully 2021-11-13 00:20:45 +01:00
Magnus Norddahl
59abd6dd53 Fix build folder path problem 2021-11-13 00:17:59 +01:00
Magnus Norddahl
60e4077209 Fix missing pthread for clang 2021-11-13 00:14:07 +01:00
Magnus Norddahl
cb42f82bfc Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
Magnus Norddahl
e54477cb93 Fix linux compile errors 2021-11-12 17:08:15 +01:00
Magnus Norddahl
cd3563759c Rewrite the CPU ray tracer 2021-11-11 05:04:33 +01:00
Magnus Norddahl
96b31d8a69 Implement light probe tracing on the GPU 2021-11-10 02:25:03 +01:00
Magnus Norddahl
8df36944eb Split shaders into three types (light, sun, bounce) 2021-11-07 04:05:19 +01:00
Magnus Norddahl
9ce4c027bd Remove unused SurfaceLight class 2021-11-06 03:03:07 +01:00
Magnus Norddahl
9ebe31ee72 Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers 2021-11-05 23:42:01 +01:00
Magnus Norddahl
75798fae9b Move glsl shader code to files 2021-11-05 18:23:31 +01:00
Magnus Norddahl
fb86b2054c Move stack trace capture out of gpuraytracer.cpp 2021-10-31 19:20:23 +01:00
Magnus Norddahl
0e7bb52c19 Upgrade glsl compiler to 11.6.0 2021-10-31 18:19:26 +01:00
Magnus Norddahl
a294ca216a Add uncommitted vulkan headers 2021-10-30 03:20:46 +02:00
Magnus Norddahl
3e11f81d5a Add first steps in using the GPU for the ray tracing 2021-10-28 23:27:25 +02:00
Magnus Norddahl
fa1d2fb215 Prepare the code for writing a new ray tracer 2021-10-20 05:28:41 +02:00
Magnus Norddahl
a647f21501 Add the gzdoom model loaders 2021-10-14 17:12:05 +02:00
Magnus Norddahl
8f097378d5 Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all) 2021-10-14 15:49:27 +02:00
Rachael Alexanderson
c0aff53de5 - fix building in GCC-10 2021-09-25 06:11:38 -04:00
Magnus Norddahl
ce7074f646 - rename surfacelight file 2018-11-09 22:20:31 +01:00
Magnus Norddahl
7756bba61f - remove unused Pluecker and Rand classes 2018-11-09 21:28:03 +01:00
Kevin Caccamo
8d930df8fd Fix compilation errors on Ubuntu 16.04 2018-11-04 05:19:16 -05:00
Magnus Norddahl
e89aa8a5d4 - remove kexTrace class 2018-11-03 19:01:47 +01:00
Magnus Norddahl
e5dbc83bc9 - remove zdbsp viewer 2018-11-03 18:25:41 +01:00
Magnus Norddahl
a66ec939fb - move mapdata to level 2018-11-03 18:22:04 +01:00
Magnus Norddahl
fde3e5f3b6 - moved binfile and halffloat to framework 2018-11-03 18:16:14 +01:00
Magnus Norddahl
265da537ab - remove common.h
- move math classes
2018-11-03 18:08:45 +01:00
Magnus Norddahl
e37ea126ce - remove memheap 2018-11-03 17:12:39 +01:00
Magnus Norddahl
de8983a382 - remove kexStr 2018-11-03 16:49:51 +01:00
Magnus Norddahl
dcb4f083a3 - remove kexArray 2018-11-03 16:43:58 +01:00
Magnus Norddahl
7efc998f6e - remove unused stuff 2018-11-02 22:57:03 +01:00
Magnus Norddahl
5399e988c7 - changed the output to be one lump using a compressed rgb16f format with 3d floors support 2018-11-02 22:21:32 +01:00
Magnus Norddahl
b0f846e200 - remove the dlight config file and switch to using UDMF properties on lines, sectors and things 2018-10-30 19:10:50 +01:00
Magnus Norddahl
99a4ffa69f - add some mesh collision classes 2018-10-29 18:33:22 +01:00
Magnus Norddahl
405bb743a0 Add dlight codebase to zdray 2018-10-26 09:15:14 +02:00
Magnus Norddahl
b4f22e7959 Remove level writing code as it isn't needed 2017-08-03 22:13:30 +02:00
Magnus Norddahl
e9356ea255 Initial import 2017-08-03 20:25:54 +02:00