nashmuhandes
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f67852c9a8
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Allow auto-probe grid size to be set on the command line
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2021-10-14 16:56:04 +08:00 |
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Magnus Norddahl
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af83883b40
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-10-14 06:13:40 +02:00 |
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Magnus Norddahl
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4f3005de9e
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Add automatically generating a grid of light probes
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2021-10-14 06:13:31 +02:00 |
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Magnus Norddahl
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b61fbe7032
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Merge pull request #6 from nashmuhandes/SunlightEdNumProposal
Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
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2021-10-05 11:20:32 +02:00 |
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nashmuhandes
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6fa8bf706e
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Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
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2021-10-05 13:11:12 +08:00 |
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Magnus Norddahl
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2f7b97854a
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Update docs
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2021-10-04 23:56:55 +02:00 |
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Magnus Norddahl
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3a1968782d
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Add SunLight thing support
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2021-10-04 23:47:19 +02:00 |
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Magnus Norddahl
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d8bf0bafc4
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Add some code exporting the lit level mesh to .obj for debugging (helps figuring out if a problem is in GZDoom or ZDRay)
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2021-10-02 22:15:57 +02:00 |
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Magnus Norddahl
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5f23b75c10
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Fix some UDMF properties getting lost after merging the code with dlight
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2021-10-02 04:26:26 +02:00 |
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Magnus Norddahl
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ef7caddb2c
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Fix light probe Z coordinate
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2021-09-25 19:55:17 +02:00 |
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Magnus Norddahl
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ba36819da9
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Seems thing.height is not a reliable value in zdray?
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2021-09-25 19:39:42 +02:00 |
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Magnus Norddahl
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53328e8f65
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Don't try link the baked light probes with the original actors as that's problematic on the gzdoom end of things
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2021-09-25 18:38:12 +02:00 |
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Magnus Norddahl
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3b57fa7f79
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Merge remote-tracking branch 'nash/master'
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2021-09-25 18:36:53 +02:00 |
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nashmuhandes
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d28ed6b9c8
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Fixed spotlight math to match GZDoom's
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2021-09-25 23:55:29 +08:00 |
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Magnus Norddahl
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fe282e6f6d
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Add light probes
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2021-09-25 17:47:21 +02:00 |
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Magnus Norddahl
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69f17efa37
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Merge pull request #4 from madame-rachelle/gcc-fix
- fix building in GCC-10
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2021-09-25 12:50:28 +02:00 |
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Rachael Alexanderson
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c0aff53de5
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- fix building in GCC-10
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2021-09-25 06:11:38 -04:00 |
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Magnus Norddahl
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aebcfe4342
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Remove light cells
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2021-09-24 17:02:40 +02:00 |
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Magnus Norddahl
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82c0837928
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Some mesh export functionality and name size changes, supposedly
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2021-09-24 16:54:33 +02:00 |
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Magnus Norddahl
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28d7bb586f
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- remove some code duplication
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2018-12-31 17:37:19 +01:00 |
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Magnus Norddahl
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d03ded7f94
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- move allocBlocks to LightmapTexture
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2018-12-31 17:23:54 +01:00 |
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Magnus Norddahl
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79d0b257e1
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- remove some old broken debug code
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2018-12-31 16:53:16 +01:00 |
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Magnus Norddahl
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8f564c9210
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- improve distribution of work between worker threads
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2018-12-31 16:43:50 +01:00 |
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Magnus Norddahl
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96d705fbef
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- change the multisample option to sample in a more predictable manner
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2018-12-31 15:03:16 +01:00 |
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Magnus Norddahl
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78a3da5b8c
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- make indirect light bounces optional (--bounce=1 to enable)
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2018-12-30 22:24:20 +01:00 |
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Christoph Oelckers
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4dd0edbd3a
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- also create 3D floor references if the tag is defined through 'moreIDs'.
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2018-12-30 10:37:52 +01:00 |
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Christoph Oelckers
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72ad99fe96
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- parse all data from the map to allow complete slope creation.
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2018-12-30 10:18:35 +01:00 |
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Christoph Oelckers
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bb488236d1
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- parse all needed fields from things for slope definition.
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2018-12-30 09:27:28 +01:00 |
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Christoph Oelckers
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03a95e090f
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- changed UDMF plane parser to use the same rules as GZDoom, namely to accept the plane only if all 4 parameters are present.
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2018-12-30 09:04:23 +01:00 |
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Magnus Norddahl
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2555eec131
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- simplify outer interface slightly
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2018-11-10 00:47:20 +01:00 |
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Magnus Norddahl
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ce7074f646
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- rename surfacelight file
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2018-11-09 22:20:31 +01:00 |
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Magnus Norddahl
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b3250f4bac
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- rename LightSurface to SurfaceLight
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2018-11-09 22:17:36 +01:00 |
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Magnus Norddahl
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908c048464
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- rename classes and enums that used the _t typedef convention
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2018-11-09 21:55:07 +01:00 |
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Magnus Norddahl
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75e18b10e1
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- normalize some whitespace and remove useless "documentation" comments
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2018-11-09 21:46:34 +01:00 |
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Magnus Norddahl
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7756bba61f
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- remove unused Pluecker and Rand classes
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2018-11-09 21:28:03 +01:00 |
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Magnus Norddahl
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4ceab7cec7
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- remove kex prefix from classes
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2018-11-09 21:26:00 +01:00 |
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Magnus Norddahl
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9a84d487dc
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- split map loading code from surface mesh code
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2018-11-09 08:42:37 +01:00 |
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Magnus Norddahl
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73724c111c
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- minor adjustments
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2018-11-09 06:47:54 +01:00 |
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Magnus Norddahl
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b55a9671e5
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- use the cheaper any hit test when possible
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2018-11-09 06:21:25 +01:00 |
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Magnus Norddahl
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63715b855d
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- add indirect light pass
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2018-11-08 21:15:29 +01:00 |
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Magnus Norddahl
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ef3257e062
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- Write light cells into the lump
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2018-11-07 04:20:11 +01:00 |
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Magnus Norddahl
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2d970672e8
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- add support for tracing light cells
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2018-11-07 01:31:50 +01:00 |
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Magnus Norddahl
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639bc29085
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- minor adjustments
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2018-11-06 23:04:29 +01:00 |
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Magnus Norddahl
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57b39458f0
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- spread light surface sample points evenly across walls
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2018-11-06 14:58:05 +01:00 |
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Magnus Norddahl
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c3494a045d
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- Fix the light surface math so the correct angles are being used
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2018-11-06 12:50:58 +01:00 |
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Magnus Norddahl
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e046e7a508
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- fix floor light surfaces not working
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2018-11-06 11:08:02 +01:00 |
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Magnus Norddahl
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58f2411002
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2018-11-06 10:18:25 +01:00 |
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Magnus Norddahl
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d6c3b7e8ef
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- removed explicit keyword
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2018-11-06 10:18:16 +01:00 |
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Magnus Norddahl
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d1a9daf9a5
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Merge pull request #3 from Talon1024/master
Fix compilation error on Ubuntu 16.04
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2018-11-05 14:30:38 +01:00 |
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Kevin Caccamo
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61378b1fef
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Fix compilation error on Ubuntu 16.04
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2018-11-05 08:24:32 -05:00 |
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