Magnus Norddahl
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2d1c0acff2
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Fix out of descriptor pool error
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2023-10-17 18:28:45 +02:00 |
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Magnus Norddahl
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526110e188
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Fix UV coordinates
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2023-10-16 18:30:18 +02:00 |
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Magnus Norddahl
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9ed4723e6e
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Fix misc bugs
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2023-10-16 17:37:26 +02:00 |
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Magnus Norddahl
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156ef319af
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Hook up the raytracing
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2023-10-16 17:03:40 +02:00 |
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Magnus Norddahl
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7c1acb5075
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Save lightmap lump
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2023-10-16 16:46:35 +02:00 |
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Magnus Norddahl
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df010a5643
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Add back BinFile
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2023-10-16 16:46:16 +02:00 |
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Magnus Norddahl
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e9758d8d5f
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Add back lump writing code
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2023-10-16 15:14:10 +02:00 |
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Magnus Norddahl
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4dd6b6977b
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Misc mesh build fixes
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2023-10-11 19:44:09 +02:00 |
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Magnus Norddahl
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53d73780dd
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Move textureid to framework
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2023-10-10 22:15:00 +02:00 |
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Magnus Norddahl
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2c6d4f6f22
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Port over doom level mesh
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2023-10-10 22:11:30 +02:00 |
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Magnus Norddahl
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1391957a42
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More doom level mesh porting
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2023-10-10 01:33:17 +02:00 |
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Magnus Norddahl
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0655d45025
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Upgrade tarray.h to latest version from GZD
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2023-10-10 00:51:57 +02:00 |
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Magnus Norddahl
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f905d37cd7
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Port over more of DoomLevelMesh
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2023-10-10 00:46:23 +02:00 |
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Magnus Norddahl
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3fa88a1447
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More setup code
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2023-10-06 00:43:13 +02:00 |
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Magnus Norddahl
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f8b8005d4a
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Add the shaders
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2023-10-06 00:34:04 +02:00 |
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Magnus Norddahl
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0b09fa9793
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Implement a basic VulkanRenderDevice
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2023-10-06 00:08:43 +02:00 |
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Magnus Norddahl
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3572d81010
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Minor adjustments
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2023-10-05 23:08:54 +02:00 |
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Magnus Norddahl
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a9d1999b46
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Init vulkan
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2023-10-05 23:03:28 +02:00 |
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Magnus Norddahl
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642794e678
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Replace mathlib with gzdoom equivalents for easier code exchanges between vkdoom and zdray
Import the lightmapper from vkdoom and bring in just enough infrastructure for it to build
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2023-10-04 22:22:54 +02:00 |
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Magnus Norddahl
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1a4d2a783f
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Update zvulkan
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2023-10-04 19:08:50 +02:00 |
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nashmuhandes
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baa1ead6e9
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- Unify the custom sample distance variable names
- Fix wrong type for the sun color
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2023-10-03 18:36:50 +08:00 |
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Nash Muhandes
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9b9663e3d0
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Update README.md
- Update Marisa's name in the credits
- Get rid of the line breaks
- Update info about GPU tracing
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2023-09-24 20:02:29 +08:00 |
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nashmuhandes
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3443793f79
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Rename "static lights" to "lightmap lights" to accurately reflect its usage.
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2023-09-24 19:51:02 +08:00 |
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Magnus Norddahl
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7af7737ffb
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Revert the revert of "Fix not clearing texture in the raytrace render pass" so one bug doesn't just replace another bug
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2023-09-15 11:07:22 +02:00 |
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RaveYard
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37a6ccc799
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Revert "Fix not clearing texture in the raytrace render pass"
This reverts commit bbd246bdc9 .
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2023-09-15 10:44:36 +02:00 |
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RaveYard
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5c0e9e0db2
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Minor possible fixes
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2023-09-15 10:44:36 +02:00 |
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RaveYard
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13178635b7
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V2 format export initial implementation
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2023-09-15 10:44:36 +02:00 |
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nashmuhandes
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c68e56ada0
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Update README to include per-sidedef sample distance properties
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2023-09-11 08:36:17 +08:00 |
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Magnus Norddahl
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bbd246bdc9
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Fix not clearing texture in the raytrace render pass
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2023-09-05 23:51:20 +02:00 |
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RaveYard
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280063ac6c
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Both LineDef and SideDef can now have lm_sampledist_... properties
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2023-08-01 17:19:50 +02:00 |
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Magnus Norddahl
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0655ffd7f5
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Slightly improve performance
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2023-04-14 16:55:56 +02:00 |
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Magnus Norddahl
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74b81bc65a
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Fix crash for maps with vertices above 32768
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2023-04-12 18:00:47 +02:00 |
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Magnus Norddahl
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08be3607ce
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Fix descriptor pool allocation error on AMD cards
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2023-04-12 01:44:45 +02:00 |
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Magnus Norddahl
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c142f11248
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Upgrade to latest version of zvulkan and hook up minAccelerationStructureScratchOffsetAlignment
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2023-04-12 01:23:06 +02:00 |
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Magnus Norddahl
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b44e54743b
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Add sun direction and color to the lightmap lump
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2023-04-06 15:55:06 +02:00 |
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Magnus Norddahl
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11c4e5900c
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Fix warning: result of comparison of constant -1 with expression of type 'uint16_t' is always true
Fix warning: illegal character encoding in string literal
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2022-11-07 23:38:52 +01:00 |
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Magnus Norddahl
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1420e4f6d5
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Fix missing vector include statement
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2022-11-07 23:32:34 +01:00 |
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Magnus Norddahl
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5bf393364f
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Rewrite CMakeLists.txt
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2022-11-07 23:24:24 +01:00 |
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Magnus Norddahl
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8427e4c98d
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Switch to using zvulkan
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2022-11-07 21:36:27 +01:00 |
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Magnus Norddahl
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001a936994
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Merge pull request #51 from MrRaveYard/pr_portal_pointlights
Full Portal Light Support
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2022-10-31 14:52:25 +01:00 |
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RaveYard
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91c0871b0b
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Fix edge case where relativePosition of light is valid at 0,0,0
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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ea5b1a3cac
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Refactor light propagation
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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22f24e7993
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Fix smoothing groups causing pixels to bleed over portals
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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1a94878e4e
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Move portal stuff from levelmesh.h to portal.h
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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364d71a24a
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Group together equal portals
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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0a9c2cf131
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Implement sector groups
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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cb9416269e
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Initial implementation of recursive portal pointlight propagation
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2022-10-31 10:57:34 +01:00 |
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RaveYard
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b003565ad2
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Fix CheckAndMakePortal missing tagged sectors
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2022-10-31 10:50:24 +01:00 |
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RaveYard
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e8e339c8f7
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Fix typo in CreatePlanePortal
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2022-10-31 10:44:02 +01:00 |
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RaveYard
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0a618298a2
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Fix buffer flush
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2022-10-30 14:18:39 +01:00 |
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