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actor.cpp
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- Blood: Don't attenuate view rolling when swimming.
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2023-09-25 17:00:10 +10:00 |
actor.h
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- did some simple picnum replacements in Blood.
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2023-04-29 11:32:02 +02:00 |
ai.cpp
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- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
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2022-12-17 18:43:15 +01:00 |
ai.h
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
aibat.cpp
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- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
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2022-12-17 18:43:15 +01:00 |
aibeast.cpp
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- fixed velocity handling in a few enemy swimChase functions.
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2022-12-14 11:32:56 +01:00 |
aiboneel.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aiburn.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aicaleb.cpp
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- fixed velocity handling in a few enemy swimChase functions.
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2022-12-14 11:32:56 +01:00 |
aicerber.cpp
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- fixed bad vector addition to incorrect variable.
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2023-01-29 09:05:35 +01:00 |
aicult.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aigarg.cpp
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- fixed bad vector addition to incorrect variable.
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2023-01-29 09:05:35 +01:00 |
aighost.cpp
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- fixed bad vector addition to incorrect variable.
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2023-01-29 09:05:35 +01:00 |
aigilbst.cpp
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- fixed velocity handling in a few enemy swimChase functions.
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2022-12-14 11:32:56 +01:00 |
aihand.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aihound.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aiinnoc.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aipod.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
airat.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aispid.cpp
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- fix kill counter in Blood (for real this time.)
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2023-01-08 20:12:28 +01:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- fixed bad vector addition to incorrect variable.
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2023-01-29 09:05:35 +01:00 |
aiunicult.cpp
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- got rid of the laat picnums in Blood.
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2023-04-29 11:32:04 +02:00 |
aiunicult.h
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- C++20 constant fixes.
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2023-01-21 10:34:44 +01:00 |
aizomba.cpp
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- removed the ValidateTarget call from HackSeqCallback.
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2023-03-16 17:49:50 +01:00 |
aizombf.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
animatesprite.cpp
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- eliminated all uses of tile index constants in Blood.
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2023-05-20 18:28:29 +02:00 |
asound.cpp
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- backported sound volume fix from NBlood.
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2022-12-11 18:46:40 +01:00 |
barf.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
blood.cpp
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- adapted game side code.
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2023-08-19 19:41:40 +02:00 |
blood.h
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- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
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2023-09-24 14:15:49 +10:00 |
bloodactor.h
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
callback.cpp
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- handle the direct assignments of values to picnum in Blood.
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2023-04-29 11:32:02 +02:00 |
callback.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.cpp
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- Blood: Utilise new weapon drawing offsets from the backend.
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2022-12-11 18:41:37 +01:00 |
choke.h
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
common_game.h
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
d_menu.cpp
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- Blood: Fix potential null actor access in gi->CanSave() .
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2023-04-02 19:51:12 +10:00 |
db.cpp
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- fixed incorrect setup in Blood map loader.
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2023-09-23 21:13:03 +02:00 |
db.h
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- Blood: reverted GetSpriteExtents to integer math.
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2023-01-21 13:56:14 +01:00 |
dude.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
dude.h
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
endgame.cpp
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- fixed kill counting in Blood.
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2022-12-13 08:37:22 +01:00 |
endgame.h
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- fixed kill counting in Blood.
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2022-12-13 08:37:22 +01:00 |
eventq.cpp
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
eventq.h
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- Blood: add all statically stored EventObjects to the GC processor.
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2022-12-18 17:54:54 +01:00 |
fire.cpp
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
fx.cpp
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
fx.h
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
gameutil.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
gameutil.h
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- cleanup in Blood plus repeats in aiunicult.cpp
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2022-10-30 16:51:23 +01:00 |
gib.cpp
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- Blood: use texture IDs in drawElements.
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2023-05-30 19:05:33 +02:00 |
inifile.cpp
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
inifile.h
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
levels.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
levels.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
loadsave.cpp
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- Clean out where Net_ClearFifo() is called.
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2023-03-29 09:04:38 +11:00 |
mapstructs.h
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- got rid of a few more picnum references in Blood.
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2023-04-29 11:32:03 +02:00 |
messages.cpp
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- added a GZDoom-style alternative HUD.
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2022-10-30 16:51:37 +01:00 |
messages.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mirrors.cpp
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- got rid of a few more picnum references in Blood.
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2023-04-29 11:32:03 +02:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
namelist.h
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- Blood: use texture IDs in drawElements.
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2023-05-30 19:05:33 +02:00 |
nnexts.cpp
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
nnexts.h
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- got rid of a few more picnum references in Blood.
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2023-04-29 11:32:03 +02:00 |
nnsprinsect.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
osdcmd.cpp
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- Move gi->getConsoleActor() directly into the header.
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2023-03-18 19:29:29 +11:00 |
player.cpp
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- Blood: Better fix for view rolling under all circumstances.
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2023-09-25 16:42:11 +10:00 |
player.h
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- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
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2023-09-24 14:15:49 +10:00 |
prediction.cpp
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- Blood: Hook up InputPacket::uvel to relevant code.
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2023-04-24 19:06:48 +10:00 |
preload.cpp
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
qav.cpp
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
qav.h
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- eliminate picnums in QAV code.
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2023-04-29 11:32:04 +02:00 |
sbar.cpp
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- use the global texture ID array where available.
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2023-05-20 18:08:58 +02:00 |
sectorfx.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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- missed change for Blood
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2023-05-27 09:11:26 +02:00 |
seq.h
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- refactored Blood's tile property arrays to texture IDs.
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2022-12-11 19:44:00 +01:00 |
seqcb.h
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- renamed two functions.
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2022-10-25 07:07:04 +02:00 |
sfx.cpp
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- consolidated the 4 ReadSound functions.
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2023-08-19 18:11:19 +02:00 |
sound.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
sound.h
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
texids.h
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- put texture ID lists into a namespace.
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2023-05-19 22:51:31 +02:00 |
texidsdef.h
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- Blood: use texture IDs in drawElements.
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2023-05-30 19:05:33 +02:00 |
tile.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
triggers.cpp
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- fix kill counter in Blood (for real this time.)
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2023-01-08 20:12:28 +01:00 |
triggers.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
view.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
view.h
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- eliminated all uses of tile index constants in Blood.
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2023-05-20 18:28:29 +02:00 |
warp.cpp
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- Blood: Ensure actor's XY pos is updated before calling Z slope utils.
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2023-01-06 17:08:56 +11:00 |
weapon.cpp
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- Tidy up how games reapply needed bits at start of tic.
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2023-03-22 18:17:50 +11:00 |