raze/wadsrc/static/zscript/games/duke/actors/dukeenemies
2023-05-19 22:53:15 +02:00
..
boss1.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
boss2.zs - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
boss3.zs - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
boss4.zs - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
cannon.zs - moved all Duke enemy definitions to a subfolder and split up mech.zs. 2023-04-23 12:15:36 +02:00
commander.zs - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
drone.zs - cleaned up checkhitdefault 2023-04-23 17:33:36 +02:00
egg.zs - moved all Duke enemy definitions to a subfolder and split up mech.zs. 2023-04-23 12:15:36 +02:00
enemy_common.zs - moved all Duke enemy definitions to a subfolder and split up mech.zs. 2023-04-23 12:15:36 +02:00
lizman.zs - Duke: Fix previous commit. 2023-04-24 16:06:47 +10:00
liztroop.zs - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
newbeast.zs - moved all Duke enemy definitions to a subfolder and split up mech.zs. 2023-04-23 12:15:36 +02:00
octabrain.zs - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
pigcop.zs - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
rotategun.zs - refinement of aiming fix. 2023-05-19 22:53:15 +02:00
shark.zs - moved all Duke enemy definitions to a subfolder and split up mech.zs. 2023-04-23 12:15:36 +02:00
tank.zs - moved all Duke enemy definitions to a subfolder and split up mech.zs. 2023-04-23 12:15:36 +02:00
turret.zs - cleaned up checkhitdefault 2023-04-23 17:33:36 +02:00