raze/source/core
2022-10-18 18:34:24 +02:00
..
console - removed debug message. 2022-01-04 17:18:24 +01:00
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - Blood: Floatify position drawing code and clean up now-unused wrappers. 2022-10-18 18:29:09 +02:00
textures - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
actorinfo.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
automap.cpp - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - floatified movesprite and the thrust vector. 2022-10-18 18:34:24 +02:00
ct_chat.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
fixedhorizon.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
g_mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - fixed bad search path setup on macOS 2022-04-19 14:02:51 +02:00
gameconfigfile.h
gamecontrol.cpp - removed obsolete scripting exports. 2022-10-16 10:59:04 +02:00
gamecontrol.h - Blood: Floatify position drawing code and clean up now-unused wrappers. 2022-10-18 18:29:09 +02:00
gamecvars.cpp - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
gamecvars.h - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
gamefuncs.cpp - Leverage walltype's delta() method in chase cam code. 2022-10-15 13:32:04 +02:00
gamefuncs.h - Blood: Floatify position drawing code and clean up now-unused wrappers. 2022-10-18 18:29:09 +02:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
gameinput.h - Eliminate most uses of DAngle::Buildfang(). 2022-10-15 13:32:03 +02:00
gamestruct.h - Floatify smoothratio for GameInterface::processSprites(). 2022-10-15 13:32:03 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - Rename a smoothratio variable to interpfrac to show that it's not Q16.16. 2022-10-15 13:32:02 +02:00
interpolate.h - Rename a smoothratio variable to interpfrac to show that it's not Q16.16. 2022-10-15 13:32:02 +02:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
maphack.cpp - floatified sprext.position_offset 2022-10-10 17:37:17 +02:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
maploader.cpp - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
maptypes.h - floatified movespritez 2022-10-18 18:34:24 +02:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
namedef_custom.h - did some reshuffling on Exhumed's menu. 2022-01-24 01:00:05 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
precache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h
savegamehelp.cpp - floatified Blood's velFloor and velCeil 2022-10-15 13:31:59 +02:00
savegamehelp.h - floatified hitpos 2022-10-05 18:11:59 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
updatesector.h - pass a DVector3 to updatesectorneighbor 2022-10-13 19:59:15 +02:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00