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- Force synchronised input when cl_capfps
is true.
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@ -108,7 +108,7 @@ extern bool gamesetinput;
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inline bool SyncInput()
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{
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return gamesetinput || cl_syncinput;
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return gamesetinput || cl_syncinput || cl_capfps;
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}
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inline float backendinputscale()
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