raze/source/core
Christoph Oelckers 9340f39053 use the actor's metadata in PickupAmmo
This allows removing the AmmoItemData array.
Also make some tweaks to handle the nnext extension for customizable ammo amount given. Instead of tying it to gModernMap this now also uses a feature flag that will later be exposed to RMAPINFO.
2023-10-08 09:41:11 +02:00
..
console a few Getchars 2023-10-08 08:09:05 +02:00
menu added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
r_data added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
rendering - Bump MAXVOXELS from 1024 to 2048. 2023-10-08 08:18:05 +11:00
textures added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
actorinfo.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
actorinfo.h Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
actorlist.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
automap.cpp
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp a few Getchars 2023-10-08 08:09:05 +02:00
cheats.h
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
coreplayer.h - Duke: Repair SB_CENTERVIEW not re-applying on the first tic. 2023-10-04 09:27:15 +11:00
ct_chat.cpp a few Getchars 2023-10-08 08:09:05 +02:00
d_net.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_protocol.h
d_ticcmd.h
defparser.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
g_mapinfo.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
g_mapinfo.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gameconfigfile.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
gameconfigfile.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
gamecontrol.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
gamecontrol.h - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
gamecvars.cpp - Add player's view angles to stat coord. 2023-10-04 09:51:20 +11:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - Fix most GCC warnings in the backend/common code code. 2023-10-04 19:28:26 +11:00
gamefuncs.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
gamehud.cpp - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gamehud.h - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gameinput.cpp - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-10-08 08:17:40 +11:00
gameinput.h - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-10-08 08:17:40 +11:00
gamestruct.h - Store scaleAdjust directly inside the GameInput object. 2023-10-04 19:28:25 +11:00
gi.cpp
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp
interpolate.h
intvec.h
mainloop.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
maphack.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
mapinfo.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
mapinfo.h use the actor's metadata in PickupAmmo 2023-10-08 09:41:11 +02:00
maploader.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
maptypes.h wrapped all remaining access to type. 2023-10-01 14:06:59 +02:00
namedef_custom.h - new names and SWActor properties. 2023-06-03 10:16:48 +02:00
ns.h
packet.h - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
palette.cpp - fix incomplete palette generation for paletted rendering. 2023-09-22 21:26:40 +02:00
palette.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
postprocessor.cpp
precache.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp
psky.h
quotemgr.h a few Getchars 2023-10-08 08:09:05 +02:00
quotes.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_music.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_music.h
raze_sound.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
raze_sound.h code cleanup 2023-09-26 23:30:38 +02:00
razefont.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
razefont.h
rts.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
rts.h
savegamehelp.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
savegamehelp.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
scancodes.h
screenjob.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
screenjob_.h
screenshot.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
searchpaths.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
secrets.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
secrets.h
sectorgeometry.cpp
sectorgeometry.h
serialize_obj.h
serializer_raze.cpp - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
serializer_raze.h - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
shared_hud.cpp
states.cpp - sprite init code. 2023-06-01 22:08:42 +02:00
states.h - sprite init code. 2023-06-01 22:08:42 +02:00
statistics.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
statistics.h
statusbar.h
statusbar2.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp Revert "fixed CollisionData export." 2023-10-03 13:36:19 +02:00
thingdef_properties.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
uiinput.h
updatesector.h
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
zcc_compile_raze.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
zcc_compile_raze.h exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
zcompile.cpp - adapted game code. 2023-08-20 02:25:12 +02:00