..
console
a few Getchars
2023-10-08 08:09:05 +02:00
menu
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
models
- use texture IDs in the model interface.
2023-04-23 09:52:56 +02:00
music
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
r_data
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
rendering
- Bump MAXVOXELS
from 1024 to 2048.
2023-10-08 08:18:05 +11:00
textures
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
actorinfo.cpp
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
actorinfo.h
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
actorlist.cpp
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
automap.cpp
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp
a few Getchars
2023-10-08 08:09:05 +02:00
cheats.h
codegen_raze.cpp
- added compile time validation for SetAction, SetAI and SetMove.
2023-04-29 10:09:36 +02:00
codegen_raze.h
- added compile time validation for SetAction, SetAI and SetMove.
2023-04-29 10:09:36 +02:00
coreactor.h
- added GZDoom's state manager.
2023-05-21 09:59:22 +02:00
coreplayer.h
- Duke: Repair SB_CENTERVIEW
not re-applying on the first tic.
2023-10-04 09:27:15 +11:00
ct_chat.cpp
a few Getchars
2023-10-08 08:09:05 +02:00
d_net.cpp
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-10-03 23:07:45 +11:00
d_net.h
- Make playercmds[]
non-global and pass through as pointer.
2023-09-28 22:16:30 +10:00
d_protocol.cpp
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-10-03 23:07:45 +11:00
d_protocol.h
d_ticcmd.h
defparser.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
g_mapinfo.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
g_mapinfo.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
gameconfigfile.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
gameconfigfile.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
gamecontrol.cpp
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
gamecontrol.h
- Move syncinput mechanism into GameInput
object.
2023-10-05 13:10:47 +11:00
gamecvars.cpp
- Add player's view angles to stat coord
.
2023-10-04 09:51:20 +11:00
gamecvars.h
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
2023-04-21 21:13:19 +10:00
gamefuncs.cpp
- Fix most GCC warnings in the backend/common code code.
2023-10-04 19:28:26 +11:00
gamefuncs.h
- backend update from GZDoom.
2023-07-22 09:54:00 +02:00
gamehud.cpp
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
gamehud.h
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
gameinput.cpp
- Add getTicrateAngle()
to reduce the amount of times DAngle::fromDeg()
needs to be called in input code.
2023-10-08 08:17:40 +11:00
gameinput.h
- Add getTicrateAngle()
to reduce the amount of times DAngle::fromDeg()
needs to be called in input code.
2023-10-08 08:17:40 +11:00
gamestruct.h
- Store scaleAdjust
directly inside the GameInput
object.
2023-10-04 19:28:25 +11:00
gi.cpp
gi.h
- moved all indirect precaching info to external definition files.
2023-04-23 17:43:22 +02:00
initfs.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
inputstate.cpp
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
inputstate.h
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
interpolate.cpp
interpolate.h
intvec.h
mainloop.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
maphack.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
mapinfo.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
mapinfo.h
use the actor's metadata in PickupAmmo
2023-10-08 09:41:11 +02:00
maploader.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
maptypes.h
wrapped all remaining access to type.
2023-10-01 14:06:59 +02:00
namedef_custom.h
- new names and SWActor properties.
2023-06-03 10:16:48 +02:00
ns.h
packet.h
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-10-03 23:07:45 +11:00
palette.cpp
- fix incomplete palette generation for paletted rendering.
2023-09-22 21:26:40 +02:00
palette.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
postprocessor.cpp
precache.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
precache.h
- replaced the sprite precaching code with one that scans the actual content.
2023-04-29 09:53:52 +02:00
psky.cpp
psky.h
quotemgr.h
a few Getchars
2023-10-08 08:09:05 +02:00
quotes.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
raze_music.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
raze_music.h
raze_sound.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
raze_sound.h
code cleanup
2023-09-26 23:30:38 +02:00
razefont.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
razefont.h
rts.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
rts.h
savegamehelp.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
savegamehelp.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
scancodes.h
screenjob.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
screenjob_.h
screenshot.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
searchpaths.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
secrets.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
secrets.h
sectorgeometry.cpp
sectorgeometry.h
serialize_obj.h
serializer_raze.cpp
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
serializer_raze.h
- Backend update from GZDoom.
2023-05-27 10:10:42 +02:00
shared_hud.cpp
states.cpp
- sprite init code.
2023-06-01 22:08:42 +02:00
states.h
- sprite init code.
2023-06-01 22:08:42 +02:00
statistics.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
statistics.h
statusbar.h
statusbar2.cpp
retrieve time in fillSummary.
2023-10-01 12:10:56 +02:00
thingdef.h
- Duke: fixed animation lookup code.
2023-04-30 10:51:48 +02:00
thingdef_data.cpp
Revert "fixed CollisionData export."
2023-10-03 13:36:19 +02:00
thingdef_properties.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
uiinput.h
updatesector.h
version.h
- Update version.h.
2023-04-02 20:11:51 +10:00
vmexports.cpp
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
zcc_compile_raze.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
zcc_compile_raze.h
exported XSECTOR and XWALL.
2023-10-01 20:39:40 +02:00
zcompile.cpp
- adapted game code.
2023-08-20 02:25:12 +02:00