..
dukeweapons
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
redneckenemies
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
redneckweapons
- scriptified shootrpg.
2023-04-16 16:53:52 +02:00
_placeholders.zs
- scriptified and consolidated the hitscan attacks.
2023-04-16 16:53:51 +02:00
airplane.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
atomichealth.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
balloons.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
batteryammo.zs
- scriptified a few more skeleton items needed by PicforName.
2023-04-02 13:00:13 +02:00
billyray.zs
- added BADGUY/KILLCOUNT combos to all enemies.
2023-04-09 09:35:37 +02:00
bloodpool.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
bloodsplats.zs
- wall flag interface cleanup.
2023-04-16 16:53:51 +02:00
bolt.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
boss1.zs
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
boss2.zs
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
boss3.zs
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
boss4.zs
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
boss5.zs
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
bowling.zs
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
burning.zs
- transfer the nofloorfire flag to the flame actor.
2023-04-16 16:53:33 +02:00
cactus.zs
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
canwithsomething.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
chickenplant.zs
- do not use properties to set the sprite fields, part 3.
2023-01-08 15:46:24 +01:00
commander.zs
- consolidated shoot_d and shoot_r.
2023-04-16 16:53:52 +02:00
controllers.zs
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
coot.zs
- reviewed actor flags and applied several fixes.
2023-04-09 09:35:37 +02:00
cow.zs
- added BADGUY/KILLCOUNT combos to all enemies.
2023-04-09 09:35:37 +02:00
crack.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
crane.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
destructibles.zs
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
doorshock.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
ducktarget.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
dukedecos.zs
- added some missing stuff for World Tour.
2023-04-12 22:03:24 +02:00
dukeitems.zs
- exported the grower's shoot function and moved stuff to a separate file.
2023-04-16 11:49:47 +02:00
dukemisc.zs
- added definitions for all remaining original Duke CON based actors.
2023-04-09 09:46:10 +02:00
emptybike.zs
- moved the 3 actor properties out of the global data.
2023-04-12 20:07:12 +02:00
explosion2.zs
- RR: RedneckExplosion3 was not fully initialized.
2023-04-15 10:00:21 +02:00
females.zs
- reviewed actor flags and applied several fixes.
2023-04-09 09:35:37 +02:00
fireext.zs
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
firefly.zs
- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
2023-04-15 23:23:09 +02:00
flamethrowerflame.zs
- final cleanup on hitradius.
2023-04-22 12:08:47 +02:00
flammables.zs
- two new flags and one renamed one for hitradius.
2023-04-22 12:08:47 +02:00
forcesphere.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
frameeffect.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
gamblingmachine.zs
- scriptified a few more skeleton items needed by PicforName.
2023-04-02 13:00:13 +02:00
genericdestructible.zs
- cleaned up the generic destructible code and used it for several more things.
2022-12-11 19:43:50 +01:00
glasspieces.zs
- fixed some issues with projectile ownership.
2023-04-16 07:54:26 +02:00
greenslime.zs
- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
2023-04-15 23:23:09 +02:00
heavyhbomb.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
helicopt.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
hen.zs
- added BADGUY/KILLCOUNT combos to all enemies.
2023-04-09 09:35:37 +02:00
jibs.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
lavapool.zs
- two new flags and one renamed one for hitradius.
2023-04-22 12:08:47 +02:00
lizman.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
liztroop.zs
- Duke: remove redundant super.Initialize call from Liztrooper.
2023-04-16 11:47:57 +02:00
lumberblade.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
masterswitch.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
mech.zs
- consolidated shoot_d and shoot_r.
2023-04-16 16:53:52 +02:00
minion.zs
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
mortar.zs
- two new flags and one renamed one for hitradius.
2023-04-22 12:08:47 +02:00
naturallightning.zs
- added fullbright flags where appropriate
2023-04-09 09:35:37 +02:00
nukebutton.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
nwinter.zs
- added skeleton definitions for all new Nuclear Winter items and their base tiles.
2023-04-16 16:53:53 +02:00
octabrain.zs
- moved the 3 actor properties out of the global data.
2023-04-12 20:07:12 +02:00
ooz.zs
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
oozfilter.zs
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
paper.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
piano.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
pig.zs
- added missing elements for RR.
2023-04-09 09:46:10 +02:00
pigback.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
pigcop.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
player.zs
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
powderkeg.zs
- scriptified the melee attack.
2023-04-16 16:53:51 +02:00
projectiles.zs
- scriptified shootrpg.
2023-04-16 16:53:52 +02:00
queball.zs
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
rabbit.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
rabbitspawner.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
rat.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
reactor.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
recon.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
redneckenemies.zs
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
redneckitems.zs
- added missing elements for RR.
2023-04-09 09:46:10 +02:00
redneckmisc.zs
- scriptified the melee attack.
2023-04-16 16:53:51 +02:00
respawncontroller.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
respawnmarker.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
rrcactus.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
rrteleport.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
scrap.zs
- converted weaponsandammosprites into a class pointer array and fixed RR's bogus content.
2023-04-22 12:08:47 +02:00
shell.zs
- integrate the NAM/WW2GI overrides that were already defined.
2023-04-16 16:53:53 +02:00
sixpak.zs
- exported all of Duke's pickup items.
2023-04-07 11:51:41 +02:00
smallsmoke.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
soundcontroller.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
steam.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
toilet.zs
- do not use properties to set the sprite fields, part 2.
2023-01-08 15:46:24 +01:00
toiletwater.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
tongue.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
touchplate.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
transporter.zs
- reviewed actor flags and applied several fixes.
2023-04-09 09:35:37 +02:00
trash.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
viewscreen.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
waterbubble.zs
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
waterdrip.zs
- do not use properties to set the sprite fields, part 1.
2023-01-08 15:46:23 +01:00
waterfountain.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00
watersplash.zs
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
2023-04-12 21:54:33 +02:00