raze/source/blood/src
Mitchell Richters 715a61adbd - Blood: Re-position actortime clocking and remove #ifdef guarded call to non-existent function.
I believe this is the right place and I got it wrong when doing e32cd81cc7. The change in this commit is more like where Duke times actortime.
2020-09-02 09:15:18 +10:00
..
actor.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
ai.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibat.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibeast.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiboneel.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiburn.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicaleb.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aicerber.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aicult.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aigarg.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aighost.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aigilbst.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aihand.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihound.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiinnoc.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aipod.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
airat.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aispid.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiunicult.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiunicult.h - fixed bad ordering of directives. 2020-07-31 21:03:23 +02:00
aizomba.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aizombf.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
animatesprite.cpp - use gFrameClock plus interpolation for angles in viewProcessSprites 2020-09-01 20:02:37 +02:00
asound.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
barf.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
blood.cpp - Blood: Re-position actortime clocking and remove #ifdef guarded call to non-existent function. 2020-09-02 09:15:18 +10:00
blood.h - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
callback.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
choke.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
common_game.h - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
controls.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
controls.h - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
credits.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
d_menu.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
db.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
db.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
dude.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
endgame.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
eventq.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - Blood: replaced several uses of gameclock with gFrameClock 2020-09-01 20:08:37 +02:00
fx.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
fx.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
gameutil.cpp - Blood: fixed some issues with precaching. 2020-09-01 19:59:15 +02:00
gameutil.h - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
gib.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
gib.h - merge fixes. 2020-01-02 19:20:11 +01:00
globals.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
globals.h - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
hudsprites.cpp - Blood: eliminated gameclock in weapon draw code 2020-09-01 20:10:36 +02:00
inifile.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
levels.h - Blood code cleanup 2020-09-01 19:49:05 +02:00
loadsave.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
loadsave.h - Blood code cleanup 2020-09-01 19:49:05 +02:00
map2d.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
map2d.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
messages.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
messages.h - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
mirrors.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
misc.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
misc.h - Blood: eliminated gameclock in weapon draw code 2020-09-01 20:10:36 +02:00
nnexts.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
nnexts.h - Blood: eliminated gameclock in weapon draw code 2020-09-01 20:10:36 +02:00
osdcmd.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
player.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
player.h - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
pqueue.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
prediction.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
preload.cpp - Blood: fixed some issues with precaching. 2020-09-01 19:59:15 +02:00
qav.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
qav.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
replace.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
sbar.cpp - made a slash for the ammo display in Blood. 2020-09-02 00:45:27 +02:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - use gFrameClock in DoSectorLighting 2020-09-01 20:12:02 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
seq.h - implemented a proper cache for Blood's SEQs. 2020-07-27 19:28:54 +02:00
sfx.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
sound.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
sound.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
tile.cpp - Blood: fixed some issues with precaching. 2020-09-01 19:59:15 +02:00
trig.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
triggers.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
triggers.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
view.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
view.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
warp.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
weapon.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00