.. |
actor.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
actor.h
|
First round of Blood Savegame fix.
|
2020-02-11 23:15:25 +01:00 |
ai.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
ai.h
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aibat.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aibeast.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
aiboneel.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aiburn.cpp
|
- merged 5 more headers into misc.h.
|
2020-07-27 19:37:17 +02:00 |
aicaleb.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
aicerber.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aicult.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
aigarg.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aighost.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aigilbst.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
aihand.cpp
|
- merged 5 more headers into misc.h.
|
2020-07-27 19:37:17 +02:00 |
aihound.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
aiinnoc.cpp
|
- merged 5 more headers into misc.h.
|
2020-07-27 19:37:17 +02:00 |
aipod.cpp
|
- merged 5 more headers into misc.h.
|
2020-07-27 19:37:17 +02:00 |
airat.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
aispid.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aistate.h
|
- merged all of Blood's ai state headers together to reduce number of files and include clutter.
|
2020-07-25 17:56:39 +02:00 |
aitchern.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aiunicult.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
aiunicult.h
|
- fixed bad ordering of directives.
|
2020-07-31 21:03:23 +02:00 |
aizomba.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
aizombf.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
animatesprite.cpp
|
- use gFrameClock plus interpolation for angles in viewProcessSprites
|
2020-09-01 20:02:37 +02:00 |
asound.cpp
|
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
|
2020-07-27 19:38:41 +02:00 |
barf.cpp
|
- Blood code cleanup
|
2020-09-01 19:49:05 +02:00 |
blood.cpp
|
- Blood: Re-position actortime clocking and remove #ifdef guarded call to non-existent function.
|
2020-09-02 09:15:18 +10:00 |
blood.h
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
callback.cpp
|
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
|
2020-07-27 19:38:41 +02:00 |
callback.h
|
- Added tracking type of conditions. Generally conditions is still WIP.
|
2020-05-22 17:28:35 +02:00 |
choke.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
choke.h
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
common_game.h
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
controls.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
controls.h
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
credits.cpp
|
-play SW's intro through the screen job framework.
|
2020-08-15 13:04:15 +02:00 |
d_menu.cpp
|
- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
|
2020-08-28 00:03:35 +02:00 |
db.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
db.h
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
dude.cpp
|
- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
|
2020-05-22 17:36:37 +02:00 |
dude.h
|
- More compact code for event redirection
|
2020-05-22 17:34:33 +02:00 |
endgame.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
endgame.h
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
eventq.cpp
|
- Blood: Cleanup some timing variables following timing uplift.
|
2020-08-26 20:55:46 +10:00 |
eventq.h
|
- Event redirection support for modern types
|
2020-03-02 23:53:33 +01:00 |
fire.cpp
|
- Blood: replaced several uses of gameclock with gFrameClock
|
2020-09-01 20:08:37 +02:00 |
fx.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
fx.h
|
Precache more tiles on level start
|
2020-01-02 19:20:11 +01:00 |
gameutil.cpp
|
- Blood: fixed some issues with precaching.
|
2020-09-01 19:59:15 +02:00 |
gameutil.h
|
- Blood: Cleanup some timing variables following timing uplift.
|
2020-08-26 20:55:46 +10:00 |
gib.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
gib.h
|
- merge fixes.
|
2020-01-02 19:20:11 +01:00 |
globals.cpp
|
- Blood: Cleanup some timing variables following timing uplift.
|
2020-08-26 20:55:46 +10:00 |
globals.h
|
- Blood: Cleanup some timing variables following timing uplift.
|
2020-08-26 20:55:46 +10:00 |
hudsprites.cpp
|
- Blood: eliminated gameclock in weapon draw code
|
2020-09-01 20:10:36 +02:00 |
inifile.cpp
|
- Blood code cleanup
|
2020-09-01 19:49:05 +02:00 |
inifile.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
levels.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
levels.h
|
- Blood code cleanup
|
2020-09-01 19:49:05 +02:00 |
loadsave.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
loadsave.h
|
- Blood code cleanup
|
2020-09-01 19:49:05 +02:00 |
map2d.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
map2d.h
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
messages.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
messages.h
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
mirrors.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
misc.cpp
|
- Blood code cleanup
|
2020-09-01 19:49:05 +02:00 |
misc.h
|
- Blood: eliminated gameclock in weapon draw code
|
2020-09-01 20:10:36 +02:00 |
nnexts.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
nnexts.h
|
- Blood: eliminated gameclock in weapon draw code
|
2020-09-01 20:10:36 +02:00 |
osdcmd.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
player.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
player.h
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
pqueue.h
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
prediction.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
preload.cpp
|
- Blood: fixed some issues with precaching.
|
2020-09-01 19:59:15 +02:00 |
qav.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
qav.h
|
- base palette cleanup.
|
2020-08-14 21:18:14 +02:00 |
replace.cpp
|
- Blood: Cleanup some timing variables following timing uplift.
|
2020-08-26 20:55:46 +10:00 |
sbar.cpp
|
- made a slash for the ammo display in Blood.
|
2020-09-02 00:45:27 +02:00 |
screen.cpp
|
- removed unused stuff from screen.cpp and deleted screen.h.
|
2020-08-02 13:54:36 +02:00 |
sectorfx.cpp
|
- use gFrameClock in DoSectorLighting
|
2020-09-01 20:12:02 +02:00 |
sectorfx.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
seq.cpp
|
- changed the byte order swappers to use ZDoom's versions
|
2020-08-03 19:09:57 +02:00 |
seq.h
|
- implemented a proper cache for Blood's SEQs.
|
2020-07-27 19:28:54 +02:00 |
sfx.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |
sound.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
sound.h
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
tile.cpp
|
- Blood: fixed some issues with precaching.
|
2020-09-01 19:59:15 +02:00 |
trig.cpp
|
- changed the byte order swappers to use ZDoom's versions
|
2020-08-03 19:09:57 +02:00 |
triggers.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
triggers.h
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
view.cpp
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
view.h
|
- rewrote the EndMgr in Blood to work as a screen job.
|
2020-09-01 21:27:32 +02:00 |
warp.cpp
|
- merged 5 more headers into misc.h.
|
2020-07-27 19:37:17 +02:00 |
weapon.cpp
|
- transitioned Blood to the new main loop.
|
2020-09-01 23:34:04 +02:00 |