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https://github.com/ZDoom/Raze.git
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- added some predefined fullscreen modes
This is to cut down on boilerplate code because these encode the virtual screen size in the mode parameter, making it unnecessary to specify a virtual size separately.
This commit is contained in:
parent
f1a988b221
commit
c09a5150a9
27 changed files with 99 additions and 101 deletions
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@ -216,10 +216,10 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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xpos -= width / 2;
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}
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DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, //DTA_Alpha, 0.5,
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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}
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@ -260,8 +260,8 @@ void DrawMenuCaption(const char* text)
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int boxwidth = tileWidth(2038);
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if (boxwidth - 10 < width) scalex = double(width) / (boxwidth - 10);
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DrawTexture(twod, tileGetTexture(2038, true), 160, 20, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex, TAG_DONE);
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DrawText(twod, BigFont, CR_UNDEFINED, 160 - width/2, 20 - tileHeight(4193) / 2, text, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawTexture(twod, tileGetTexture(2038, true), 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex, TAG_DONE);
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DrawText(twod, BigFont, CR_UNDEFINED, 160 - width/2, 20 - tileHeight(4193) / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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@ -281,7 +281,7 @@ void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* t
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{
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int width = SmallFont->StringWidth(l);
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int x = 160 - width / 2;
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, l, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, l, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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y += height;
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}
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}
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@ -105,7 +105,7 @@ void hudDraw(PLAYER *gView, int nSectnum, int defaultHoriz, double bobx, double
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{
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double crosshair_scale = cl_crosshairscale * .02;
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DrawTexture(twod, tileGetTexture(kCrosshairTile), 160, defaultHoriz,
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
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DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
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DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, TAG_DONE);
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}
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double cX = 160;
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@ -161,7 +161,7 @@ void sub_2541C(int x, int y, int z, short a)
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double x = xdim/2. + x1 / double(1<<12);
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double y = ydim/2. + y1 / double(1<<12);
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// This very likely needs fixing later
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DrawTexture(twod, tileGetTexture(nTile, true), x, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y,
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DrawTexture(twod, tileGetTexture(nTile, true), x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y,
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DTA_ViewportWidth, windowxy2.x - windowxy1.x+1, DTA_ViewportHeight, windowxy2.y - windowxy1.y+1, DTA_Alpha, (pSprite->cstat&2? 0.5:1.), TAG_DONE);
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}
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}
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@ -69,7 +69,7 @@ void DrawFrame(double x, double y, TILE_FRAME *pTile, int stat, int shade, int p
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auto color = shadeToLight(pTile->shade + shade);
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DrawTexture(twod, tex, x, y, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Rotate, angle, DTA_LegacyRenderStyle, renderstyle, DTA_Alpha, alpha, DTA_Pin, pin, DTA_TranslationIndex, translation,
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DTA_TopLeft, topleft, DTA_CenterOffsetRel, !topleft, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_FlipOffsets, true, DTA_Color, color,
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DTA_TopLeft, topleft, DTA_CenterOffsetRel, !topleft, DTA_FullscreenScale, FSMode_Fit320x200, DTA_FlipOffsets, true, DTA_Color, color,
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DTA_FlipX, xflip, DTA_FlipY, yflip, TAG_DONE);
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}
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else
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@ -211,9 +211,9 @@ void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int
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if (shadow)
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{
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DrawText(twod, pFont, CR_UNDEFINED, x+1, y+1, pString, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, 0xff000000, DTA_Alpha, 0.5, TAG_DONE);
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DrawText(twod, pFont, CR_UNDEFINED, x+1, y+1, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, 0.5, TAG_DONE);
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}
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DrawText(twod, pFont, CR_UNDEFINED, x, y, pString, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, nPalette),
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DrawText(twod, pFont, CR_UNDEFINED, x, y, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, nPalette),
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DTA_Color, shadeToLight(nShade), DTA_Alpha, alpha / 255., TAG_DONE);
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}
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@ -800,6 +800,15 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
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{
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parms->fsscalemode = (int8_t)intval;
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}
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else if (intval >= FSMode_Predefined && intval < FSMode_Predefined_Max)
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{
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static const uint16_t modes[] = { FSMode_ScaleToFit43, FSMode_ScaleToFit43, FSMode_ScaleToFit43, FSMode_ScaleToFit43, FSMode_ScaleToFit43Top};
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static const uint16_t widths[] = { 320, 320, 640, 640, 320};
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static const uint16_t heights[] = { 200, 240, 400, 480, 200};
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parms->fsscalemode = modes[intval - FSMode_Predefined];
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parms->virtWidth = widths[intval - FSMode_Predefined];
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parms->virtHeight = heights[intval - FSMode_Predefined];
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}
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break;
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case DTA_Fullscreen:
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@ -35,7 +35,16 @@ enum
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FSMode_ScaleToHeight = 7,
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FSMode_Max
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FSMode_Max,
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// These all use ScaleToFit43, their purpose is to cut down on verbosity because they imply the virtual screen size.
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FSMode_Predefined = 1000,
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FSMode_Fit320x200 = 1000,
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FSMode_Fit320x240,
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FSMode_Fit640x400,
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FSMode_Fit640x480,
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FSMode_Fit320x200Top,
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FSMode_Predefined_Max,
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};
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enum
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@ -86,7 +86,7 @@ bool AM_Responder (event_t *ev, bool last)
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bool G_Responder (event_t *ev)
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{
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if (gamestate == GS_LEVEL && automapMode == am_full && AM_Responder(ev, false)) return true;
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if (gamestate == GS_LEVEL && automapMode != am_off && AM_Responder(ev, false)) return true;
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switch (ev->type)
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{
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@ -108,11 +108,13 @@ bool G_Responder (event_t *ev)
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#endif
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}
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// This won't work as expected with Build's overlay automap.
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#if 0
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// [RH] If the view is active, give the automap a chance at
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// the events *last* so that any bound keys get precedence.
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if (gamestate == GS_LEVEL && automapMode == am_overlay)
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return AM_Responder (ev, true);
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#endif
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return (ev->type == EV_KeyDown ||
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ev->type == EV_Mouse);
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@ -71,8 +71,7 @@ void ImageScreen::Drawer()
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else tileindex = *tileindexp;
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if (!gi->DrawSpecialScreen(origin, tileindex)) // allows the front end to do custom handling for a given image.
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{
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DrawTexture(twod, tileGetTexture(tileindex), origin.X, origin.Y, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(tileindex), origin.X, origin.Y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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}
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}
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else if (mDesc->type > 0)
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@ -63,7 +63,7 @@ void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* t
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for (auto& line : lines)
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{
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double x = origin.X + 160 - line.Width * scale * 0.5;
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, line.Text, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, line.Text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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y += fheight;
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}
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}
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@ -119,7 +119,7 @@ void InitFonts()
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void DrawAbs(int tile, double x, double y, int shade = 0)
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{
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DrawTexture(twod, tileGetTexture(tile), x, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, DTA_Color, shadeToLight(shade), TAG_DONE);
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DrawTexture(twod, tileGetTexture(tile), x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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void DrawRel(int tile, double x, double y, int shade)
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@ -452,9 +452,9 @@ public:
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case 1:
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{
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int nStringWidth = SmallFont->StringWidth(a);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 200 - 24, a, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 200 - 24, a, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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nStringWidth = SmallFont->StringWidth(b);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 200 - 16, b, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 200 - 16, b, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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if (ticker > var_18)
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{
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@ -869,7 +869,7 @@ void TextOverlay::DisplayText()
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while (i < screentext.Size() && y <= 199)
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{
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if (y >= -10) {
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DrawText(twod, SmallFont, CR_UNDEFINED, nLeft[i], y, screentext[i], DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNDEFINED, nLeft[i], y, screentext[i], DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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}
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i++;
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@ -1100,9 +1100,9 @@ private:
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int yy = ebp;
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for (int i = 0; i < nStringTypeOn; i++, yy += 8)
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{
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DrawText(twod, SmallFont2, CR_UNTRANSLATED, 70, yy, screentext[i], DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, SmallFont2, CR_UNTRANSLATED, 70, yy, screentext[i], DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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}
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DrawText(twod, SmallFont2, CR_UNTRANSLATED, 70, yy, screentext[nStringTypeOn], DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TextLen, nCharTypeOn, TAG_DONE);
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DrawText(twod, SmallFont2, CR_UNTRANSLATED, 70, yy, screentext[nStringTypeOn], DTA_FullscreenScale, FSMode_Fit320x200, DTA_TextLen, nCharTypeOn, TAG_DONE);
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}
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int Frame(uint64_t clock, bool skiprequest) override
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@ -1253,7 +1253,7 @@ private:
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auto color = PalEntry(255, light, light, light);
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int nStringWidth = SmallFont->StringWidth(pagelines[i]);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, y, pagelines[i], DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, color, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, y, pagelines[i], DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, color, TAG_DONE);
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y += 10;
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}
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return 1;
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@ -107,7 +107,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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// Todo: Replace the boxes with an empty one and draw the text with a font.
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auto tex = tileGetTexture(tilenum);
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DrawTexture(twod, tex, 160, y + tex->GetDisplayHeight(), DTA_ScaleX, zoomsize, DTA_ScaleY, zoomsize, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true,
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DrawTexture(twod, tex, 160, y + tex->GetDisplayHeight(), DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffset, true, DTA_ScaleX, zoomsize, DTA_ScaleY, zoomsize,
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DTA_Color, shadeToLight(shade), TAG_DONE);
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// tilesizx is 51
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@ -116,8 +116,8 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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if (state == NIT_SelectedState)
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{
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tex = tileGetTexture(kMenuCursorTile);
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DrawTexture(twod, tex, 62, ypos - 12, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
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DrawTexture(twod, tex, 207, ypos - 12, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, DTA_FlipX, true, TAG_DONE);
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DrawTexture(twod, tex, 62, ypos - 12, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
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DrawTexture(twod, tex, 207, ypos - 12, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_FlipX, true, TAG_DONE);
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}
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}
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@ -166,8 +166,8 @@ FSavegameInfo GameInterface::GetSaveSig()
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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// Fixme: should use the extracted font from the menu items
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DrawCenteredTextScreen(origin, text, 10, false);
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// Fixme: should use the extracted font from the menu items (i.e. BigFont) and a stretched box for the menu items.
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - SmallFont->StringWidth(text), 10, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
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}
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@ -125,7 +125,7 @@ static void GameDisplay(void)
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{
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auto tex = GStrings("TXTB_PAUSED");
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int nStringWidth = SmallFont->StringWidth(tex);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 100, tex, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 100, tex, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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}
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}
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@ -250,7 +250,7 @@ public:
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{
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twod->ClearScreen();
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DrawTexture(twod, decoder.animTex().GetFrame(), 160, 100, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DrawTexture(twod, decoder.animTex().GetFrame(), 160, 100, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffset, true, DTA_FlipY, true, DTA_ScaleX, z / 65536., DTA_ScaleY, z / 65536., DTA_Rotate, (-angle - 512) * (360. / 2048.), TAG_DONE);
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}
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@ -137,21 +137,21 @@ void InitFonts_d()
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static void BigText(double x, double y, const char* text, double alpha = 1.)
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{
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auto width = BigFont->StringWidth(text);
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DrawText(twod, BigFont, CR_UNTRANSLATED, x - width / 2, y - 12, text, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Alpha, alpha, TAG_DONE);
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DrawText(twod, BigFont, CR_UNTRANSLATED, x - width / 2, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, TAG_DONE);
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}
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static void GameText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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if (align != -1)
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x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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if (align != -1)
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x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1);
|
||||
DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -223,19 +223,19 @@ public:
|
|||
|
||||
double scale = clamp(clock - 120, 0, 60) / 64.;
|
||||
if (scale > 0.)
|
||||
DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
|
||||
scale = clamp(clock - 220, 0, 30) / 32.;
|
||||
if (scale > 0.)
|
||||
DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
|
||||
if (PLUTOPAK)
|
||||
{
|
||||
scale = (410 - clamp(clock, 280, 395)) / 16.;
|
||||
if (scale > 0. && clock > 280)
|
||||
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
|
||||
|
@ -320,7 +320,7 @@ public:
|
|||
uint64_t span = nsclock / 1'000'000;
|
||||
|
||||
twod->ClearScreen();
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1, true), 0, 50, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1, true), 0, 50, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, DTA_TopLeft, true, TAG_DONE);
|
||||
|
||||
|
||||
|
@ -334,7 +334,7 @@ public:
|
|||
S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI);
|
||||
bonuscnt++;
|
||||
}
|
||||
DrawTexture(twod, tileGetTexture(bossmove[t + 2], true), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(bossmove[t + 2], true), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
|
||||
}
|
||||
|
||||
|
@ -343,7 +343,7 @@ public:
|
|||
{
|
||||
if (currentclock >= 750)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
|
||||
if (currentclock >= 750 && bonuscnt == 2)
|
||||
{
|
||||
|
@ -359,7 +359,7 @@ public:
|
|||
S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
|
||||
bonuscnt++;
|
||||
}
|
||||
DrawTexture(twod, tileGetTexture(breathe[t + 2], true), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(breathe[t + 2], true), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -680,9 +680,9 @@ public:
|
|||
int currentclock = int(clock * 120 / 1'000'000'000);
|
||||
twod->ClearScreen();
|
||||
DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
if (PLUTOPAK)
|
||||
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+2, true), 260, 36, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+2, true), 260, 36, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
|
||||
GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
|
||||
GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0);
|
||||
|
@ -916,11 +916,11 @@ public:
|
|||
case 1:
|
||||
case 4:
|
||||
case 5:
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 3), 199, 31, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 3), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 4), 199, 31, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 4), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -931,10 +931,10 @@ public:
|
|||
{
|
||||
case 1:
|
||||
case 3:
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 1), 199, 31, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 1), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
||||
break;
|
||||
case 2:
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 2), 199, 31, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(gfx_offset + 2), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ static void BigText(double x, double y, const char* text, int align, double alph
|
|||
if (align != -1)
|
||||
x -= BigFont->StringWidth(text) * (align == 0 ? 0.2 : 0.4);
|
||||
auto width = BigFont->StringWidth(text);
|
||||
DrawText(twod, BigFont, CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.4, DTA_ScaleY, 0.4, DTA_Alpha, alpha, TAG_DONE);
|
||||
DrawText(twod, BigFont, CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, 0.4, DTA_ScaleY, 0.4, DTA_Alpha, alpha, TAG_DONE);
|
||||
}
|
||||
|
||||
static void GameText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
|
||||
|
@ -144,7 +144,7 @@ static void GameText(double x, double y, const char* t, int shade, int align = -
|
|||
x *= 2; y *= 2;
|
||||
if (align != -1)
|
||||
x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1);
|
||||
DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, FSMode_Fit640x400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
}
|
||||
|
||||
static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
|
||||
|
@ -152,7 +152,7 @@ static void MiniText(double x, double y, const char* t, int shade, int align = -
|
|||
x *= 2; y *= 2;
|
||||
if (align != -1)
|
||||
x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1);
|
||||
DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, FSMode_Fit640x400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -272,7 +272,7 @@ public:
|
|||
twod->ClearScreen();
|
||||
DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
double scale = 0.36;
|
||||
DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_ScaleX, scale, DTA_ScaleY, 0.36, TAG_DONE);
|
||||
|
||||
GameText(160, 58, GStrings("Multiplayer Totals"), 0, 0);
|
||||
|
|
|
@ -54,7 +54,7 @@ BEGIN_DUKE_NS
|
|||
|
||||
static void Menu_DrawBackground(const DVector2 &origin)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(TILE_MENUSCREEN), origin.X + 160, origin.Y + 100, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, 0xff808080, DTA_CenterOffset, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(TILE_MENUSCREEN), origin.X + 160, origin.Y + 100, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff808080, DTA_CenterOffset, true, TAG_DONE);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
@ -71,7 +71,7 @@ static void Menu_DrawCursor(double x, double y, double scale, bool right)
|
|||
else picnum = TILE_SPINNINGNUKEICON + frames - 1 - ((frames - 1 + ((int)totalclock >> 3)) % frames);
|
||||
int light = int(224 + 31 * sin((int)totalclock / 20.));
|
||||
PalEntry pe(255, light, light, light);
|
||||
DrawTexture(twod, tileGetTexture(picnum), x, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(picnum), x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
@ -142,20 +142,20 @@ class DukeMainMenu : public DukeListMenu
|
|||
double x = origin.X + 160;
|
||||
if (isRRRA())
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(TILE_THREEDEE), x-5, origin.Y+57, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(TILE_THREEDEE), x-5, origin.Y+57, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
}
|
||||
else if (isRR())
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x+5, origin.Y + 24, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.36, DTA_ScaleY, 0.36, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x+5, origin.Y + 24, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, 0.36, DTA_ScaleY, 0.36, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x, origin.Y + 29, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x, origin.Y + 29, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
if (PLUTOPAK)
|
||||
{
|
||||
int light = 224 + 31 * sin(int(totalclock) / 40.);
|
||||
PalEntry pe(255, light, light, light);
|
||||
DrawTexture(twod, tileGetTexture(TILE_PLUTOPAKSPRITE + 2), x + 100, origin.Y + 36, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(TILE_PLUTOPAKSPRITE + 2), x + 100, origin.Y + 36, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -195,7 +195,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double oxpos, dou
|
|||
pe = 0xffa0a0a0;
|
||||
}
|
||||
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, xpos, ypos, text, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe,
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, xpos, ypos, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe,
|
||||
DTA_TranslationIndex, trans, TAG_DONE);
|
||||
|
||||
if (state == NIT_SelectedState)
|
||||
|
@ -317,7 +317,7 @@ FSavegameInfo GameInterface::GetSaveSig()
|
|||
|
||||
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(TILE_MENUBAR), origin.X + 160, origin.Y + 19, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, 0xff808080, DTA_CenterOffsetRel, 1, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(TILE_MENUBAR), origin.X + 160, origin.Y + 19, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_Color, 0xff808080, DTA_CenterOffsetRel, 1, TAG_DONE);
|
||||
|
||||
FString t = text;
|
||||
size_t newlen = t.Len();
|
||||
|
@ -326,7 +326,7 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
|
|||
t.Truncate(newlen);
|
||||
double scale = isRR() ? 0.4 : 1.0;
|
||||
double x = 160 + origin.X - BigFont->StringWidth(t) * scale * 0.5;
|
||||
DrawText(twod, BigFont, CR_UNTRANSLATED, x, origin.Y + 12, t, DTA_FullscreenScale, FSMode_ScaleToFit43Top, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
DrawText(twod, BigFont, CR_UNTRANSLATED, x, origin.Y + 12, t, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
|
||||
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
|
||||
|
@ -353,7 +353,7 @@ void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
|
|||
double x = origin.X + 260, y = origin.Y + tex->GetDisplayHeight() * (isRR()? 0.25 : 0.5);
|
||||
double scale = isRR() ? 0.375 : 0.75;
|
||||
|
||||
DrawTexture(twod, tex, x, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, color, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
DrawTexture(twod, tex, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, color, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
|
||||
void GameInterface::QuitToTitle()
|
||||
|
|
|
@ -362,7 +362,7 @@ void displayrest(double smoothratio)
|
|||
if (isRR()) crosshair_scale *= .5;
|
||||
|
||||
DrawTexture(twod, tileGetTexture(a), 160 - getHalfLookAng(screenpeek, cl_syncinput, smoothratio), 100,
|
||||
DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
|
||||
DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
|
||||
DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -666,7 +666,7 @@ void cameratext(int i)
|
|||
auto drawitem = [=](int tile, double x, double y, bool flipx, bool flipy)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(tile), x, y, DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_CenterOffsetRel, true,
|
||||
DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, DTA_FlipX, flipx, DTA_FlipY, flipy, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
|
||||
DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, DTA_FlipX, flipx, DTA_FlipY, flipy, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
|
||||
};
|
||||
if (!hittype[i].temp_data[0])
|
||||
{
|
||||
|
|
|
@ -73,7 +73,7 @@ void DDukeCommonStatusBar::displayfragbar(void)
|
|||
|
||||
auto tex = tileGetTexture(TILE_FRAGBAR);
|
||||
for (int y = 0; y < 32; y += 8)
|
||||
DrawTexture(twod, tex, 0, 0, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_ViewportWidth, 320, DTA_ViewportHeight, 200, DTA_ScaleX, 1.001, DTA_ScaleY, 1.001, TAG_Done);
|
||||
DrawTexture(twod, tex, 0, 0, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, 1.001, DTA_ScaleY, 1.001, TAG_Done);
|
||||
|
||||
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
||||
{
|
||||
|
@ -197,9 +197,9 @@ void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
|
|||
int top = am_nameontop ? 0 : ( 200 - Scale(bottomy < 0 ? RelTop : bottomy, hud_scale, 100) - (isRR()? 25 : 20));
|
||||
if (!(currentLevel->flags & MI_USERMAP))
|
||||
DrawText(twod, font, color, 5, top + 6, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
|
||||
DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
DrawText(twod, font, color, 5, top + ((isRR() && am_textfont) ? 15 : 12), mapname,
|
||||
DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
else if (hud_stats)
|
||||
{
|
||||
|
|
|
@ -408,7 +408,7 @@ private:
|
|||
MNU_DrawString(160, 20, currentLevel->DisplayName(), 1, 19, 0);
|
||||
MNU_DrawString(170, 30, GStrings("COMPLETED"), 1, 19, 0);
|
||||
|
||||
DrawTexture(twod, tileGetTexture(State->Pic), 158, 86, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(State->Pic), 158, 86, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
|
||||
auto BONUS_LINE = [](int i) { return (50 + ((i) * 20)); };
|
||||
|
|
|
@ -79,7 +79,7 @@ class SWMainMenu : public DListMenu
|
|||
|
||||
void PreDraw() override
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(pic_shadow_warrior), 160, 15, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(pic_shadow_warrior), 160, 15, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_Color, 0xfff0f0f0, TAG_DONE);
|
||||
}
|
||||
};
|
||||
|
@ -111,11 +111,11 @@ public:
|
|||
|
||||
void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags)
|
||||
{
|
||||
short w, h;
|
||||
switch (fontnum)
|
||||
{
|
||||
case NIT_BigFont:
|
||||
MNU_DrawStringLarge(short(xpos), short(ypos), text, state == NIT_InactiveState? 20 : 0, (flags & LMF_Centered)? 0 : -1);
|
||||
if (flags & LMF_Centered) xpos -= BigFont->StringWidth(text) * 0.5;
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, xpos, ypos, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, state == NIT_InactiveState? 0xff505050 : 0xffffffff, TAG_DONE);
|
||||
break;
|
||||
|
||||
case NIT_SmallFont:
|
||||
|
@ -141,7 +141,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
|
|||
x -= ((tilesiz[pic_yinyang].x) / 2) - 3;
|
||||
y += 8;
|
||||
}
|
||||
DrawTexture(twod, tileGetTexture(pic_yinyang, true), x, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(pic_yinyang, true), x, y, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffset, true, DTA_Color, 0xfff0f0f0, DTA_ScaleX, scale / 65536., DTA_ScaleY, scale / 65536., TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -242,9 +242,8 @@ FSavegameInfo GameInterface::GetSaveSig()
|
|||
|
||||
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(2427), 10, 2, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_TopLeft, true, DTA_Color, 0xfff0f0f0, TAG_DONE);
|
||||
MNU_DrawStringLarge(160, 5, text, 1, 0);
|
||||
DrawTexture(twod, tileGetTexture(2427), 10, 2, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_TopLeft, true, DTA_Color, 0xfff0f0f0, TAG_DONE);
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, 160 - BigFont->StringWidth(text) * 0.5, 5, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1309,7 +1309,7 @@ void DrawCrosshair(PLAYERp pp)
|
|||
if (isRR()) crosshair_scale *= .5;
|
||||
|
||||
DrawTexture(twod, tileGetTexture(a), 160, 100, DTA_Color, shadeToLight(10),
|
||||
DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
|
||||
DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
|
||||
DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -228,7 +228,7 @@ SHOWSPRITE:
|
|||
double sc = mulscale16(czoom * (spr->yrepeat), yxaspect) / 65536.;
|
||||
if (spnum >= 0)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(5407, true), xd, yd, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(5407, true), xd, yd, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, TRANSLATION(Translation_Remap, spr->pal), DTA_Color, shadeToLight(spr->shade),
|
||||
DTA_Alpha, (spr->cstat & 2) ? 0.33 : 1., TAG_DONE);
|
||||
}
|
||||
|
|
|
@ -34,7 +34,6 @@ BEGIN_SW_NS
|
|||
|
||||
void MNU_DrawString(int x, int y, const char* string, int shade, int pal, int align = -1);
|
||||
void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, int align = -1, double alpha = 1);
|
||||
void MNU_DrawStringLarge(int x, int y, const char* string, int shade = 0, int align = -1);
|
||||
|
||||
#define pic_yinyang 2870
|
||||
#define pic_shadow_warrior 2366
|
||||
|
|
|
@ -5130,10 +5130,10 @@ DoPlayerDiveMeter(PLAYERp pp)
|
|||
else
|
||||
color = 22;
|
||||
|
||||
DrawTexture(twod, tileGetTexture(5408, true), 208, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(5408, true), 208, y, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, TRANSLATION(Translation_Remap, 1), TAG_DONE);
|
||||
|
||||
DrawTexture(twod, tileGetTexture(5406 - metertics, true), 265, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(5406 - metertics, true), 265, y, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, TRANSLATION(Translation_Remap, color), TAG_DONE);
|
||||
}
|
||||
|
||||
|
|
|
@ -974,10 +974,10 @@ BossHealthMeter(void)
|
|||
else
|
||||
color = 22;
|
||||
|
||||
DrawTexture(twod, tileGetTexture(5407, true), 85, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(5407, true), 85, y, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, TRANSLATION(Translation_Remap, 1), TAG_DONE);
|
||||
|
||||
DrawTexture(twod, tileGetTexture(5406 - metertics, true), 147, y, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(5406 - metertics, true), 147, y, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, TRANSLATION(Translation_Remap, color), TAG_DONE);
|
||||
}
|
||||
|
||||
|
|
|
@ -108,25 +108,6 @@ void InitFonts()
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void MNU_DrawStringLarge(int x, int y, const char* string, int shade, int align)
|
||||
{
|
||||
if (align > -1)
|
||||
{
|
||||
int w = BigFont->StringWidth(string);
|
||||
if (align == 0) x -= w / 2;
|
||||
else x -= w;
|
||||
}
|
||||
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, x, y, string, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void MNU_DrawString(int x, int y, const char* string, int shade, int pal, int align)
|
||||
{
|
||||
if (align > -1)
|
||||
|
@ -135,7 +116,7 @@ void MNU_DrawString(int x, int y, const char* string, int shade, int pal, int al
|
|||
if (align == 0) x -= w / 2;
|
||||
else x -= w;
|
||||
}
|
||||
DrawText(twod, SmallFont, CR_UNDEFINED, x, y, string, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawText(twod, SmallFont, CR_UNDEFINED, x, y, string, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_Color, shadeToLight(shade), DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), TAG_DONE);
|
||||
}
|
||||
|
||||
|
@ -153,7 +134,7 @@ void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, i
|
|||
if (align == 0) x -= w / 2;
|
||||
else x -= w;
|
||||
}
|
||||
DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, string, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, string, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_Color, shadeToLight(shade), DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Alpha, alpha, TAG_DONE);
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue