mirror of
https://github.com/ZDoom/Raze.git
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8d63e735d0
Mostly working but interpolation is not correct yet and for some strange reason the numbers on the HUD are gone.
321 lines
8.5 KiB
C++
321 lines
8.5 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "v_draw.h"
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#include "common.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "blood.h"
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#include "endgame.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "player.h"
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#include "sound.h"
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#include "view.h"
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#include "messages.h"
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#include "statistics.h"
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#include "gstrings.h"
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#include "gamestate.h"
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#include "raze_sound.h"
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#include "d_net.h"
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#include "screenjob.h"
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BEGIN_BLD_NS
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enum
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{
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kLoadScreenCRC = -2051908571,
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kLoadScreenWideBackWidth = 256,
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kLoadScreenWideSideWidth = 128,
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};
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static int bLoadScreenCrcMatch = -1;
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static void drawTextScreenBackground(void)
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{
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if (bLoadScreenCrcMatch == -1) bLoadScreenCrcMatch = tileGetCRC32(kLoadScreen) == kLoadScreenCRC;
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if (bLoadScreenCrcMatch)
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{
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if (ActiveRatio(twod->GetWidth(), twod->GetHeight()) < 1.34f)
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{
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DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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}
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else
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{
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int width = scale(xdim, 240, ydim);
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int nCount = (width + kLoadScreenWideBackWidth - 1) / kLoadScreenWideBackWidth;
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for (int i = 0; i < nCount; i++)
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{
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DrawTexture(twod, tileGetTexture(kLoadScreenWideBack), (i * kLoadScreenWideBackWidth), 0,
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DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
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}
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DrawTexture(twod, tileGetTexture(kLoadScreenWideLeft), 0, 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, DTA_TopLeft, true, TAG_DONE);
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DrawTexture(twod, tileGetTexture(kLoadScreenWideRight), width - tileWidth(kLoadScreenWideRight), 0, DTA_TopLeft, true,
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DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
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DrawTexture(twod, tileGetTexture(kLoadScreenWideMiddle), (width - tileWidth(kLoadScreenWideMiddle)) / 2, 0, DTA_TopLeft, true,
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DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
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}
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}
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else
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{
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DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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}
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}
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class DBloodSummaryScreen : public DScreenJob
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{
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void DrawKills(void)
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{
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char pBuffer[40];
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if (gGameOptions.nGameType == 0)
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{
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viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40,"%2d", gKillMgr.Kills);
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viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
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viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40, "%2d", gKillMgr.TotalKills);
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viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
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}
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else
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{
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viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
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viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1);
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viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1);
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int nStart = 0;
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int nEnd = kMaxPlayers;
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for (int i = nStart; i < nEnd; i++) if (playeringame[i])
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{
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mysnprintf(pBuffer, 40, "%-2d", i);
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viewDrawText(3, pBuffer, 85, 50 + 8 * i, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40, "%s", gProfile[i].name);
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viewDrawText(3, pBuffer, 100, 50 + 8 * i, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40, "%d", gPlayer[i].fragCount);
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viewDrawText(3, pBuffer, 210, 50 + 8 * i, -128, 0, 0, 1);
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}
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}
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}
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void DrawSecrets(void)
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{
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char pBuffer[40];
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viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40, "%2d", gSecretMgr.Founds);
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viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
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viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40, "%2d", gSecretMgr.Total);
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viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
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if (gSecretMgr.Super > 0)
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viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1);
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}
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int Frame(uint64_t clock, bool skiprequest)
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{
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drawTextScreenBackground();
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if (gGameOptions.nGameType == 0)
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{
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DrawMenuCaption(GStrings("TXTB_LEVELSTATS"));
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if (bPlayerCheated)
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{
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viewDrawText(3, GStrings("TXTB_CHEATED"), 160, 32, -128, 0, 1, 1);
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}
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DrawKills();
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DrawSecrets();
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}
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else
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{
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DrawMenuCaption(GStrings("TXTB_FRAGSTATS"));
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DrawKills();
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}
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int myclock = int(clock * 120 / 1'000'000'000);
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if ((myclock & 32))
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{
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viewDrawText(3, GStrings("PRESSKEY"), 160, 134, -128, 0, 1, 1);
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}
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return skiprequest ? -1 : 1;
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}
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};
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void ShowSummaryScreen()
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{
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JobDesc job = { Create<DBloodSummaryScreen>() };
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STAT_Update(false);
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EndLevel();
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Mus_Stop();
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sndStartSample(268, 128, -1, false);
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RunScreenJob(&job, 1, [](bool)
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{
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int ep = volfromlevelnum(currentLevel->levelNumber);
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gStartNewGame = FindMapByLevelNum(levelnum(ep, gNextLevel));
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gamestate = GS_LEVEL;
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soundEngine->StopAllChannels();
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});
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}
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CKillMgr::CKillMgr()
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{
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Clear();
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}
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void CKillMgr::SetCount(int nCount)
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{
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TotalKills = nCount;
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}
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void CKillMgr::AddNewKill(int nCount)
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{
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TotalKills += nCount;
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}
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void CKillMgr::AddKill(spritetype* pSprite)
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{
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if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
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Kills++;
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}
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void CKillMgr::CountTotalKills(void)
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{
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TotalKills = 0;
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for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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{
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spritetype* pSprite = &sprite[nSprite];
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if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
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ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
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if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
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TotalKills++;
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}
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}
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void CKillMgr::Clear(void)
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{
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TotalKills = Kills = 0;
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}
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CSecretMgr::CSecretMgr(void)
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{
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Clear();
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}
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void CSecretMgr::SetCount(int nCount)
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{
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Total = nCount;
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}
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void CSecretMgr::Found(int nType)
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{
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if (nType == 0) Founds++;
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else if (nType < 0) {
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viewSetSystemMessage("Invalid secret type %d triggered.", nType);
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return;
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}
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else Super++;
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if (gGameOptions.nGameType == 0) {
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viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
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}
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}
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void CSecretMgr::Clear(void)
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{
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Total = Founds = Super = 0;
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}
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class EndGameLoadSave : public LoadSave {
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public:
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virtual void Load(void);
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virtual void Save(void);
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};
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void EndGameLoadSave::Load(void)
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{
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Read(&gSecretMgr.Total, 4);
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Read(&gSecretMgr.Founds, 4);
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Read(&gSecretMgr.Super, 4);
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Read(&gKillMgr.TotalKills, 4);
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Read(&gKillMgr.Kills, 4);
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}
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void EndGameLoadSave::Save(void)
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{
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Write(&gSecretMgr.Total, 4);
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Write(&gSecretMgr.Founds, 4);
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Write(&gSecretMgr.Super, 4);
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Write(&gKillMgr.TotalKills, 4);
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Write(&gKillMgr.Kills, 4);
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}
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CSecretMgr gSecretMgr;
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CKillMgr gKillMgr;
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static EndGameLoadSave* myLoadSave;
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void EndGameLoadSaveConstruct(void)
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{
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myLoadSave = new EndGameLoadSave();
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}
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class DBloodLoadScreen : public DScreenJob
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{
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std::function<int(void)> callback;
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const char* pzLoadingScreenText1;
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MapRecord* rec;
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public:
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DBloodLoadScreen(const char* caption, MapRecord* maprec, std::function<int(void)> callback_) : DScreenJob(fadein | fadeout), callback(callback_), rec(maprec)
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{
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if (gGameOptions.nGameType == 0) pzLoadingScreenText1 = GStrings("TXTB_LLEVEL");
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else pzLoadingScreenText1 = GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType));
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}
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int Frame(uint64_t clock, bool skiprequest)
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{
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twod->ClearScreen();
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drawTextScreenBackground();
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DrawMenuCaption(pzLoadingScreenText1);
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viewDrawText(1, rec->DisplayName(), 160, 50, -128, 0, 1, 1);
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viewDrawText(3, GStrings("TXTB_PLSWAIT"), 160, 134, -128, 0, 1, 1);
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// Initiate the level load once the page has been faded in completely.
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if (callback && GetFadeState() == visible)
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{
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callback();
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callback = nullptr;
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}
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if (clock > 5'000'000'000) return 0; // make sure the screen stays long enough to be seen.
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return skiprequest ? -1 : 1;
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}
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};
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END_BLD_NS
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