mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- Unify stat fps
for all games.
This commit is contained in:
parent
59a964bb83
commit
e32cd81cc7
16 changed files with 86 additions and 196 deletions
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@ -76,9 +76,6 @@ int gNetPlayers;
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int gChokeCounter = 0;
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double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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double g_gameUpdateAvgTime = 0.001;
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bool gQuitGame;
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int gQuitRequest;
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@ -572,11 +569,19 @@ void ProcessFrame(void)
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if (paused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && M_Active()))
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return;
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}
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thinktime.Reset();
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thinktime.Clock();
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actortime.Reset();
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actortime.Clock();
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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viewBackupView(i);
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playerProcess(&gPlayer[i]);
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}
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actortime.Unclock();
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trProcessBusy();
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evProcess(gFrameClock);
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seqProcess(4);
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@ -602,6 +607,9 @@ void ProcessFrame(void)
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gChokeCounter -= COUNTRATE;
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}
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}
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thinktime.Unclock();
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gLevelTime++;
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gFrameCount++;
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gFrameClock += 4;
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@ -792,6 +800,9 @@ static void gameTicker()
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int const currentTic = I_GetTime();
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gameclock = I_GetBuildTime();
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gameupdatetime.Reset();
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gameupdatetime.Clock();
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while (currentTic - lastTic >= 1 && ready2send)
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{
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gNetInput = gInput;
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@ -810,21 +821,19 @@ static void gameTicker()
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gameUpdate = true;
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}
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}
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if (gameUpdate)
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{
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g_gameUpdateTime = I_msTimeF() - gameUpdateStartTime;
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if (g_gameUpdateAvgTime < 0.f)
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g_gameUpdateAvgTime = g_gameUpdateTime;
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g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES - 1.f) * g_gameUpdateAvgTime + g_gameUpdateTime) / ((float)GAMEUPDATEAVGTIMENUMSAMPLES);
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}
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gameupdatetime.Unclock();
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if (gQuitRequest && gQuitGame)
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videoClearScreen(0);
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else
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{
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netCheckSync();
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auto beforeSwapTime = I_msTimeF();
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drawtime.Reset();
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drawtime.Clock();
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viewDrawScreen();
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g_gameUpdateAndDrawTime = beforeSwapTime/* I_msTimeF()*/ - gameUpdateStartTime;
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drawtime.Unclock();
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}
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}
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@ -84,9 +84,6 @@ extern INICHAIN *pINIChain;
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extern short BloodVersion;
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extern int gNetPlayers;
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extern bool gRestartGame;
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#define GAMEUPDATEAVGTIMENUMSAMPLES 100
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extern double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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extern double g_gameUpdateAvgTime;
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extern int blood_globalflags;
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extern bool gSavingGame;
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@ -110,7 +107,6 @@ struct GameInterface : ::GameInterface
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void RunGameFrame() override;
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bool GenerateSavePic() override;
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void FreeGameData() override;
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FString statFPS() override;
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FSavegameInfo GetSaveSig() override;
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void MenuOpened() override;
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void MenuClosed() override;
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@ -1089,86 +1089,6 @@ bool GameInterface::GenerateSavePic()
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# define FPS_YOFFSET 0
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#endif
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FString GameInterface::statFPS(void)
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{
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FString output;
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static int32_t frameCount;
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static double cumulativeFrameDelay;
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static double lastFrameTime;
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static float lastFPS, minFPS = FLT_MAX, maxFPS;
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static double minGameUpdate = DBL_MAX, maxGameUpdate;
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double frameTime = I_msTimeF();
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double frameDelay = frameTime - lastFrameTime;
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cumulativeFrameDelay += frameDelay;
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if (frameDelay >= 0)
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{
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int32_t x = (xdim <= 640);
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//if (r_showfps)
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{
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output.AppendFormat("%.1f ms, %5.1f fps\n", frameDelay, lastFPS);
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if (r_showfps > 1)
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{
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output.AppendFormat("max: %5.1f fps\n", maxFPS);
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output.AppendFormat("min: %5.1f fps\n", minFPS);
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}
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if (r_showfps > 2)
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{
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if (g_gameUpdateTime > maxGameUpdate) maxGameUpdate = g_gameUpdateTime;
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if (g_gameUpdateTime < minGameUpdate) minGameUpdate = g_gameUpdateTime;
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output.AppendFormat("Game Update: %2.2f ms + draw: %2.2f ms\n", g_gameUpdateTime, g_gameUpdateAndDrawTime - g_gameUpdateTime);
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output.AppendFormat("GU min/max/avg: %5.2f/%5.2f/%5.2f ms\n", minGameUpdate, maxGameUpdate, g_gameUpdateAvgTime);
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output.AppendFormat("bufferjitter: %i\n", gBufferJitter);
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#if 0
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output.AppendFormat("G_MoveActors(): %.3f ms\n", g_moveActorsTime);
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output.AppendFormat("G_MoveWorld(): %.3f ms\n", g_moveWorldTime);
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#endif
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}
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#if 0
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// lag meter
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if (g_netClientPeer)
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{
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output.AppendFormat("%d +- %d ms\n", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
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(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
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}
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#endif
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}
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if (cumulativeFrameDelay >= 1000.0)
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{
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lastFPS = 1000.f * frameCount / cumulativeFrameDelay;
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g_frameRate = Blrintf(lastFPS);
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frameCount = 0;
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cumulativeFrameDelay = 0.0;
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if (r_showfps > 1)
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{
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if (lastFPS > maxFPS) maxFPS = lastFPS;
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if (lastFPS < minFPS) minFPS = lastFPS;
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static int secondCounter;
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if (++secondCounter >= r_showfpsperiod)
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{
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maxFPS = (lastFPS + maxFPS) * .5f;
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minFPS = (lastFPS + minFPS) * .5f;
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maxGameUpdate = (g_gameUpdateTime + maxGameUpdate) * 0.5;
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minGameUpdate = (g_gameUpdateTime + minGameUpdate) * 0.5;
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secondCounter = 0;
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}
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}
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}
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frameCount++;
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}
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lastFrameTime = frameTime;
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return output;
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}
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FString GameInterface::GetCoordString()
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{
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return "Player pos is unknown"; // todo: output at least something useful.
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@ -927,6 +927,12 @@ static void updatePauseStatus()
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paused ? S_PauseSound(!pausedWithKey, !paused) : S_ResumeSound(paused);
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}
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static void checkTimerActive()
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{
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FStat *stat = FStat::FindStat("fps");
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glcycle_t::active = (stat != NULL && stat->isActive());
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}
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void app_loop()
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{
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@ -944,6 +950,7 @@ void app_loop()
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handleevents();
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updatePauseStatus();
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D_ProcessEvents();
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checkTimerActive();
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gi->RunGameFrame();
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@ -5,6 +5,7 @@ bool System_WantGuiCapture(); // During playing this tells us whether the game m
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#include <stdint.h>
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#include "vectors.h"
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#include "engineerrors.h"
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#include "stats.h"
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struct GameStats
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{
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@ -53,6 +54,8 @@ struct ReservedSpace
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enum EMenuSounds : int;
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extern glcycle_t drawtime, actortime, thinktime, gameupdatetime;
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struct GameInterface
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{
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virtual const char* Name() { return "$"; }
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@ -64,7 +67,6 @@ struct GameInterface
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virtual void UpdateScreenSize() {}
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virtual void FreeGameData() {}
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virtual void PlayHudSound() {}
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virtual FString statFPS() { return "FPS display not available"; }
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virtual GameStats getStats() { return {}; }
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virtual void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) {}
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virtual void MainMenuOpened() {}
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@ -91,6 +93,17 @@ struct GameInterface
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virtual void ExitFromMenu() { throw CExitEvent(0); }
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virtual ReservedSpace GetReservedScreenSpace(int viewsize) { return { 0, 0 }; }
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virtual void ResetFollowPos(bool) {}
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virtual FString statFPS()
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{
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FString output;
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output.AppendFormat("Actor think time: %.3f ms\n", actortime.TimeMS());
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output.AppendFormat("Total think time: %.3f ms\n", thinktime.TimeMS());
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output.AppendFormat("Game Update: %.3f ms\n", gameupdatetime.TimeMS());
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output.AppendFormat("Draw time: %.3f ms\n", drawtime.TimeMS());
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return output;
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}
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};
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@ -382,36 +382,6 @@ double calc_smoothratio()
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return I_GetTimeFrac() * MaxSmoothRatio;
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}
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FString GameInterface::statFPS()
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{
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FString out;
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static int32_t frameCount;
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static double cumulativeFrameDelay;
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static double lastFrameTime;
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static float lastFPS; // , minFPS = std::numeric_limits<float>::max(), maxFPS;
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//static double minGameUpdate = std::numeric_limits<double>::max(), maxGameUpdate;
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double frameTime = I_msTimeF();
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double frameDelay = frameTime - lastFrameTime;
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cumulativeFrameDelay += frameDelay;
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if (frameDelay >= 0)
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{
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out.Format("%.1f ms, %5.1f fps", frameDelay, lastFPS);
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if (cumulativeFrameDelay >= 1000.0)
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{
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lastFPS = 1000.f * frameCount / cumulativeFrameDelay;
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// g_frameRate = Blrintf(lastFPS);
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frameCount = 0;
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cumulativeFrameDelay = 0.0;
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}
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frameCount++;
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}
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lastFrameTime = frameTime;
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return out;
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}
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void GameMove(void)
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{
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FixPalette();
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@ -477,6 +447,9 @@ void GameTicker()
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}
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else
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{
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gameupdatetime.Reset();
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gameupdatetime.Clock();
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while (!EndLevel && currentTic - lastTic >= 1)
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{
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lastTic = currentTic;
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@ -487,8 +460,7 @@ void GameTicker()
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nPlayerDAng = fix16_sadd(nPlayerDAng, localInput.q16avel);
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inita &= kAngleMask;
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int i;
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for (i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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lPlayerXVel += localInput.fvel * Cos(inita) + localInput.svel * Sin(inita);
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lPlayerYVel += localInput.fvel * Sin(inita) - localInput.svel * Cos(inita);
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@ -510,9 +482,12 @@ void GameTicker()
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sPlayerInput[nLocalPlayer].horizon = PlayerList[nLocalPlayer].q16horiz;
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leveltime++;
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GameMove();
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}
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leveltime++;
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GameMove();
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}
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gameupdatetime.Unclock();
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if (nPlayerLives[nLocalPlayer] <= 0) {
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startmainmenu();
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}
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@ -291,7 +291,6 @@ struct GameInterface : ::GameInterface
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void clearlocalinputstate() override;
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void QuitToTitle() override;
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FString statFPS() override;
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::GameStats getStats() override;
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};
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@ -114,6 +114,9 @@ static void showmap(short nLevel, short nLevelNew, short nLevelBest, TArray<JobD
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static void GameDisplay(void)
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{
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drawtime.Reset();
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drawtime.Clock();
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if (currentLevel->levelNumber == kMap20)
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{
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DoEnergyTile();
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@ -128,6 +131,8 @@ static void GameDisplay(void)
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int nStringWidth = SmallFont->StringWidth(tex);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 100, tex, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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}
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drawtime.Unclock();
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}
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//---------------------------------------------------------------------------
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@ -160,6 +160,9 @@ signed int lsqrt(int a1)
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void MoveThings()
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{
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thinktime.Reset();
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thinktime.Clock();
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UndoFlashes();
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DoLights();
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@ -171,8 +174,11 @@ void MoveThings()
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}
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else
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{
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actortime.Reset();
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actortime.Clock();
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runlist_ExecObjects();
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runlist_CleanRunRecs();
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actortime.Unclock();
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}
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MoveStatus();
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@ -190,6 +196,8 @@ void MoveThings()
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BendAmbientSound();
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}
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}
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thinktime.Unclock();
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}
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void ResetMoveFifo()
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@ -19,11 +19,8 @@
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#include "rts.h"
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#include "sounds.h"
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#include "soundefs.h"
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#include "stats.h"
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#include "binaryangle.h"
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extern glcycle_t drawtime, actortime, thinktime, gameupdatetime;
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BEGIN_DUKE_NS
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extern FFont* IndexFont;
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@ -37,7 +34,6 @@ struct GameInterface : public ::GameInterface
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void clearlocalinputstate() override;
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bool GenerateSavePic() override;
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void PlayHudSound() override;
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FString statFPS() override;
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GameStats getStats() override;
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void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
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void MenuOpened() override;
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@ -74,24 +74,6 @@ GameStats GameInterface::getStats()
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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FString GameInterface::statFPS()
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{
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FString output;
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output.AppendFormat("Actor think time: %.3f ms\n", actortime.TimeMS());
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output.AppendFormat("Total think time: %.3f ms\n", thinktime.TimeMS());
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output.AppendFormat("Game Update: %.3f ms\n", gameupdatetime.TimeMS());
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output.AppendFormat("Draw time: %.3f ms\n", drawtime.TimeMS());
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return output;
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -296,18 +296,6 @@ int moveloop()
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//
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//---------------------------------------------------------------------------
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static void checkTimerActive()
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{
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FStat *stat = FStat::FindStat("fps");
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glcycle_t::active = (stat != NULL && stat->isActive());
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool GameTicker()
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{
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if (ps[myconnectindex].gm == MODE_DEMO)
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@ -319,7 +307,6 @@ bool GameTicker()
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//Net_GetPackets();
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nonsharedkeys();
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checkTimerActive();
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gameupdatetime.Reset();
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gameupdatetime.Clock();
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@ -353,8 +340,6 @@ bool GameTicker()
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}
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}
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double const smoothRatio = playrunning() ? I_GetTimeFrac() * MaxSmoothRatio : MaxSmoothRatio;
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gameupdatetime.Unclock();
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if (ps[myconnectindex].gm & (MODE_EOL | MODE_RESTART))
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@ -367,9 +352,11 @@ bool GameTicker()
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GetInput();
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}
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S_Update();
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drawtime.Reset();
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drawtime.Clock();
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S_Update();
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double const smoothRatio = playrunning() ? I_GetTimeFrac() * MaxSmoothRatio : MaxSmoothRatio;
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displayrooms(screenpeek, smoothRatio);
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displayrest(smoothRatio);
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drawtime.Unclock();
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@ -1189,28 +1189,6 @@ CircleCamera(int *nx, int *ny, int *nz, short *vsect, int *nq16ang, short horiz)
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*nq16ang = fix16_from_int(ang);
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}
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FString GameInterface::statFPS()
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{
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#define AVERAGEFRAMES 16
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static int frameval[AVERAGEFRAMES], framecnt = 0;
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int i;
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FString out;
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//if (LocationInfo)
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{
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i = gameclock;
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if (i != frameval[framecnt])
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{
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out.AppendFormat("FPS: %d\n", ((120 * AVERAGEFRAMES) / (i - frameval[framecnt])) + f_c);
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frameval[framecnt] = i;
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}
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|
||||
framecnt = ((framecnt + 1) & (AVERAGEFRAMES - 1));
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
FString GameInterface::GetCoordString()
|
||||
{
|
||||
PLAYERp pp = Player + myconnectindex;
|
||||
|
|
|
@ -776,6 +776,9 @@ void GameTicker(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
gameupdatetime.Reset();
|
||||
gameupdatetime.Clock();
|
||||
|
||||
while (ready2send && currentTic - lastTic >= 1)
|
||||
{
|
||||
lastTic = currentTic;
|
||||
|
@ -784,14 +787,20 @@ void GameTicker(void)
|
|||
MoveTicker();
|
||||
}
|
||||
|
||||
smoothratio = I_GetTimeFrac() * MaxSmoothRatio;
|
||||
gameupdatetime.Unclock();
|
||||
|
||||
// Get input again to update q16ang/q16horiz.
|
||||
if (!PedanticMode)
|
||||
getinput(&loc, TRUE);
|
||||
|
||||
smoothratio = I_GetTimeFrac() * MaxSmoothRatio;
|
||||
}
|
||||
|
||||
drawtime.Reset();
|
||||
drawtime.Clock();
|
||||
drawscreen(Player + screenpeek, smoothratio);
|
||||
drawtime.Unclock();
|
||||
|
||||
ready2send = 0;
|
||||
}
|
||||
if (ExitLevel)
|
||||
|
|
|
@ -2308,7 +2308,6 @@ struct GameInterface : ::GameInterface
|
|||
void QuitToTitle() override;
|
||||
void ResetFollowPos(bool message) override;
|
||||
|
||||
FString statFPS() override;
|
||||
GameStats getStats() override;
|
||||
};
|
||||
|
||||
|
|
|
@ -7666,6 +7666,9 @@ domovethings(void)
|
|||
|
||||
PlayClock += synctics;
|
||||
|
||||
thinktime.Reset();
|
||||
thinktime.Clock();
|
||||
|
||||
DoAnim(synctics);
|
||||
|
||||
// should pass pnum and use syncbits
|
||||
|
@ -7681,6 +7684,8 @@ domovethings(void)
|
|||
|
||||
SpriteControl();
|
||||
|
||||
actortime.Reset();
|
||||
actortime.Clock();
|
||||
TRAVERSE_CONNECT(pnum)
|
||||
{
|
||||
extern short screenpeek;
|
||||
|
@ -7743,13 +7748,15 @@ domovethings(void)
|
|||
DoPlayerSectorUpdatePostMove(pp);
|
||||
PlayerGlobal(pp);
|
||||
}
|
||||
|
||||
actortime.Unclock();
|
||||
|
||||
MultiPlayLimits();
|
||||
|
||||
//if (MoveSkip8 == 0) // 8=5x 4=10x, 2=20x, 0=40x per second
|
||||
DoUpdateSounds();
|
||||
|
||||
thinktime.Unclock();
|
||||
|
||||
CorrectPrediction(movefifoplc - 1);
|
||||
|
||||
if (FinishTimer)
|
||||
|
|
Loading…
Reference in a new issue