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e79a693313
All functions and definitions was moved to nnexts.h and nnexts.cpp files to minimize ifdefs and generally make code more clear # Conflicts: # GNUmakefile # platform/Windows/nblood.vcxproj # platform/Windows/nblood.vcxproj.filters # platform/Windows/props/build_common.props # source/blood/src/actor.cpp # source/blood/src/ai.h # source/blood/src/aiunicult.cpp # source/blood/src/blood.cpp # source/blood/src/db.cpp # source/blood/src/eventq.cpp # source/blood/src/gameutil.cpp # source/blood/src/gameutil.h # source/blood/src/loadsave.cpp # source/blood/src/player.cpp # source/blood/src/player.h # source/blood/src/triggers.h # source/blood/src/view.cpp
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common.h"
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#include "common_game.h"
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#include "blood.h"
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#include "db.h"
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#include "eventq.h"
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#include "dude.h"
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#include "player.h"
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BEGIN_BLD_NS
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void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command);
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void trMessageSector(unsigned int nSector, EVENT event);
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void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command);
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void trMessageWall(unsigned int nWall, EVENT event);
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void trTriggerSprite(unsigned int nSprite, XSPRITE *pXSprite, int command);
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void trMessageSprite(unsigned int nSprite, EVENT event);
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void trProcessBusy(void);
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void trInit(void);
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void trTextOver(int nId);
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char SetSpriteState(int nSprite, XSPRITE* pXSprite, int nState);
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char SetWallState(int nWall, XWALL* pXWall, int nState);
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void TeleFrag(int nKiller, int nSector);
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END_BLD_NS
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