.. |
2d.cpp
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- prepared everything for use of the string table.
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2020-10-31 14:08:07 +01:00 |
ai.cpp
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- buildutils: Replace sintable[] use within WHaven's ai.cpp with bsin() /bcos() .
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2021-01-01 18:51:25 +11:00 |
ai.h
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- fixed things so that everything compiles.
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2020-10-31 14:04:59 +01:00 |
aidemon.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aidevil.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aidragon.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aifatwitch.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aifish.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aifred.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aigoblin.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aigonzo.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aigron.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aiguardian.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aiimp.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aijudy.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aikatie.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aikobold.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aikurt.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aiminotaur.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
ainewguy.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
airat.cpp
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- fixed things so that everything compiles.
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2020-10-31 14:04:59 +01:00 |
aiskeleton.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
aiskully.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aispider.cpp
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
aiwillow.cpp
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
animate.cpp
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- fixed things so that everything compiles.
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2020-10-31 14:04:59 +01:00 |
animatesprites.cpp
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- analyzesprites function.
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2020-10-31 14:07:39 +01:00 |
d_menu.cpp
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- Witchaven 2 font
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2020-10-31 14:05:39 +01:00 |
drawweapon.cpp
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- activated weapon code and reverted quick graphics test.
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2020-10-31 14:07:43 +01:00 |
fonts.cpp
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- implementing the Witchaven menu.
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2020-10-31 14:06:12 +01:00 |
globals.h
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- fixed things so that everything compiles.
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2020-10-31 14:04:59 +01:00 |
input.cpp
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- WHaven: Fix compilation following merge of master in 5d77b1fd25 .
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2020-11-08 21:03:11 +11:00 |
item.h
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- fixed things so that everything compiles.
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2020-10-31 14:04:59 +01:00 |
items.cpp
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- WHaven: Uplift of horiz to backend code.
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2020-11-08 17:51:38 +11:00 |
main.cpp
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- WH: initialize weapons.
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2020-11-09 18:22:10 +01:00 |
music.cpp
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- music code.
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2020-10-31 14:05:00 +01:00 |
names.cpp
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- added most of the remaining play code.
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2020-10-31 14:04:59 +01:00 |
names.h
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- fixed things so that everything compiles.
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2020-10-31 14:04:59 +01:00 |
player.h
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
potions.cpp
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- added input code.
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2020-10-31 14:07:42 +01:00 |
precache.cpp
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- precaching for WH.
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2020-10-31 14:07:39 +01:00 |
render.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
screenflash.cpp
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- added the screen flash code, although I have no idea how to properly render this.
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2020-10-31 14:07:38 +01:00 |
sndnames.cpp
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- hooked up the Witchaven frontend with the core.
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2020-10-31 14:05:00 +01:00 |
sndnames.h
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- implemented the sound system for Witchaven.
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2020-10-31 14:07:37 +01:00 |
sound.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
spellbooks.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
weapons.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
wepdata.cpp
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- fixed things so that everything compiles.
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2020-10-31 14:04:59 +01:00 |
wh.cpp
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- added a bit more code for the main loop.
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2020-10-31 14:07:38 +01:00 |
wh.h
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- WH: initialize weapons.
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2020-11-09 18:22:10 +01:00 |
wh1names.h
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wh2names.h
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- added most of the remaining play code.
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2020-10-31 14:04:59 +01:00 |
whani.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
whfx.cpp
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- WHaven: Uplift sector/wall x/y panning in line with changes from d545eb7aa9 and 2cd3927613 .
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2021-01-01 17:44:59 +11:00 |
whldsv.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
whmap.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
whobj.cpp
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- prepared everything for use of the string table.
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2020-10-31 14:08:07 +01:00 |
whplr.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
whtag.cpp
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |