raze/source/games/whaven/src
2021-01-01 18:54:13 +11:00
..
2d.cpp - prepared everything for use of the string table. 2020-10-31 14:08:07 +01:00
ai.cpp - buildutils: Replace sintable[] use within WHaven's ai.cpp with bsin()/bcos(). 2021-01-01 18:51:25 +11:00
ai.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
aidemon.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aidevil.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aidragon.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aifatwitch.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aifish.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aifred.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aigoblin.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aigonzo.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aigron.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aiguardian.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aiimp.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aijudy.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aikatie.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aikobold.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aikurt.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aiminotaur.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
ainewguy.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
airat.cpp - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
aiskeleton.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
aiskully.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aispider.cpp - WH: fixed ambiguous naming of 'attack' functions. 2020-11-09 18:23:23 +01:00
aiwillow.cpp - buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin()/bcos(). 2021-01-01 18:54:13 +11:00
animate.cpp - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
animatesprites.cpp - analyzesprites function. 2020-10-31 14:07:39 +01:00
d_menu.cpp - Witchaven 2 font 2020-10-31 14:05:39 +01:00
drawweapon.cpp - activated weapon code and reverted quick graphics test. 2020-10-31 14:07:43 +01:00
fonts.cpp - implementing the Witchaven menu. 2020-10-31 14:06:12 +01:00
globals.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
input.cpp - WHaven: Fix compilation following merge of master in 5d77b1fd25. 2020-11-08 21:03:11 +11:00
item.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
items.cpp - WHaven: Uplift of horiz to backend code. 2020-11-08 17:51:38 +11:00
main.cpp - WH: initialize weapons. 2020-11-09 18:22:10 +01:00
music.cpp - music code. 2020-10-31 14:05:00 +01:00
names.cpp - added most of the remaining play code. 2020-10-31 14:04:59 +01:00
names.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
player.h - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
potions.cpp - added input code. 2020-10-31 14:07:42 +01:00
precache.cpp - precaching for WH. 2020-10-31 14:07:39 +01:00
render.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
screenflash.cpp - added the screen flash code, although I have no idea how to properly render this. 2020-10-31 14:07:38 +01:00
sndnames.cpp - hooked up the Witchaven frontend with the core. 2020-10-31 14:05:00 +01:00
sndnames.h - implemented the sound system for Witchaven. 2020-10-31 14:07:37 +01:00
sound.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
spellbooks.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
weapons.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
wepdata.cpp - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
wh.cpp - added a bit more code for the main loop. 2020-10-31 14:07:38 +01:00
wh.h - WH: initialize weapons. 2020-11-09 18:22:10 +01:00
wh1names.h
wh2names.h - added most of the remaining play code. 2020-10-31 14:04:59 +01:00
whani.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
whfx.cpp - WHaven: Uplift sector/wall x/y panning in line with changes from d545eb7aa9 and 2cd3927613. 2021-01-01 17:44:59 +11:00
whldsv.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
whmap.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
whobj.cpp - prepared everything for use of the string table. 2020-10-31 14:08:07 +01:00
whplr.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
whtag.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00