Mitchell Richters
01d185dc6b
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
Mitchell Richters
18f97c3d7e
- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
2022-10-15 12:16:52 +02:00
Mitchell Richters
f236cc8728
- Consolidate some duplicated automap code between Duke and SW.
2022-10-15 12:16:52 +02:00
Mitchell Richters
ef56d00d78
- Pass automap angle vector as an actual vector.
...
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Mitchell Richters
d63fb33dd0
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
...
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
2022-10-14 18:19:04 +02:00
Mitchell Richters
7d85acac13
- Clean up remaining automap interfaces to finish the floatification.
...
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
986466de67
- Commence updating gi->DrawAutomapPlayer()
for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING
code.
2022-10-14 18:13:49 +02:00
Mitchell Richters
059f15c786
- Refactor floatified vector math to use inline wrapped around TVector2's Rotated()
method.
...
* This will be used extensively in Duke and the other game as we finalise this conversion.
2022-10-14 18:13:49 +02:00
Mitchell Richters
60f5d9b67c
- Rework some automap functions in prep for floatification.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787
- Pass a DAngle through to all the automap code.
2022-10-13 00:59:04 +02:00
Christoph Oelckers
5dfc79bdbe
- MarkSectorSeen
2021-12-26 23:09:48 +01:00
Christoph Oelckers
d5c27e6239
- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
62d0d3712e
- use a sprite flag to mark mapped sprites.
...
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
Mitchell Richters
be12da6bfb
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
Christoph Oelckers
2d547a4ef1
- re-added the sprite drawer for Duke's automap.
2020-09-06 21:31:05 +02:00
Christoph Oelckers
18b39fd952
- first stage of generic automap code.
...
Lines and textures get rendered, not all colors are correct - sprites yet to do...
2020-09-06 20:49:43 +02:00
Christoph Oelckers
e8452a79e8
- implemented the automap serializer.
...
Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
2020-09-06 13:39:57 +02:00
Christoph Oelckers
809f8b5d4b
- hooked up the new automap framework.
2020-09-06 12:44:58 +02:00