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ef56d00d78
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
37 lines
868 B
C++
37 lines
868 B
C++
#pragma once
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#include "tarray.h"
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#include "build.h"
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#include "c_cvars.h"
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#include "palentry.h"
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class FSerializer;
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struct event_t;
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extern bool automapping;
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extern bool gFullMap;
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extern BitArray show2dsector;
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extern BitArray show2dwall;
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void SerializeAutomap(FSerializer& arc);
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void ClearAutomap();
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void MarkSectorSeen(sectortype* sect);
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void DrawOverheadMap(const DVector2& plxy, const DAngle pl_angle, double const smoothratio);
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bool AM_Responder(event_t* ev, bool last);
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void drawlinergb(const DVector2& v1, const DVector2& v2, PalEntry p);
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inline DVector2 OutAutomapVector(const DVector2& pos, const DVector2& angvect, const double zoom = 1., const DVector2& xydim = { 0, 0 })
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{
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return -pos.Rotated(angvect.Y, angvect.X) * zoom + xydim;
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}
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enum AM_Mode
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{
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am_off,
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am_overlay,
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am_full,
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am_count
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};
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extern int automapMode;
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EXTERN_CVAR(Bool, am_followplayer)
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