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https://github.com/ZDoom/Raze.git
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e8452a79e8
Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
18 lines
398 B
C++
18 lines
398 B
C++
#pragma once
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#include "tarray.h"
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#include "build.h"
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class FSerializer;
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extern bool automapping;
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extern bool gFullMap;
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extern FixedBitArray<MAXSECTORS> show2dsector;
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extern FixedBitArray<MAXWALLS> show2dwall;
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extern FixedBitArray<MAXSPRITES> show2dsprite;
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void SerializeAutomap(FSerializer& arc);
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void ClearAutomap();
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void MarkSectorSeen(int sect);
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void DrawOverheadMap(int x, int y, int ang);
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