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37 lines
847 B
C++
37 lines
847 B
C++
#pragma once
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#include "tarray.h"
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#include "build.h"
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#include "c_cvars.h"
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#include "palentry.h"
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class FSerializer;
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struct event_t;
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extern bool automapping;
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extern bool gFullMap;
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extern BitArray show2dsector;
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extern BitArray show2dwall;
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void SerializeAutomap(FSerializer& arc);
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void ClearAutomap();
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void MarkSectorSeen(sectortype* sect);
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void DrawOverheadMap(int pl_x, int pl_y, const DAngle pl_angle, double const smoothratio);
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bool AM_Responder(event_t* ev, bool last);
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void drawlinergb(const double x1, const double y1, const double x2, const double y2, PalEntry p);
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inline void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p)
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{
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drawlinergb(x1 / 4096., y1 / 4096., x2 / 4096., y2 / 4096., p);
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}
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enum AM_Mode
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{
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am_off,
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am_overlay,
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am_full,
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am_count
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};
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extern int automapMode;
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EXTERN_CVAR(Bool, am_followplayer)
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