terminx
|
e65891aad6
|
Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-23 22:12:02 +00:00 |
|
terminx
|
addf597188
|
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-21 10:02:04 +00:00 |
|
terminx
|
66e7dd15c2
|
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-16 23:08:17 +00:00 |
|
plagman
|
00fcc1851d
|
Don't process the SDL_mixer effect if we're not done initializing.
git-svn-id: https://svn.eduke32.com/eduke32@1585 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-11 19:00:32 +00:00 |
|
plagman
|
f0be341352
|
Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-11 17:25:47 +00:00 |
|
terminx
|
4917be2439
|
more semi-tested multiplayer changes and sound callback fix
git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-05 21:53:14 +00:00 |
|
plagman
|
f543a69ab8
|
Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.
git-svn-id: https://svn.eduke32.com/eduke32@1581 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-05 14:22:46 +00:00 |
|
plagman
|
fb85ae604f
|
Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?
git-svn-id: https://svn.eduke32.com/eduke32@1580 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-05 04:57:51 +00:00 |
|
helixhorned
|
102b702fc0
|
m32script fixes and additions
git-svn-id: https://svn.eduke32.com/eduke32@1579 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-04 14:38:29 +00:00 |
|
plagman
|
9b1d03d2cc
|
Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-02 17:29:31 +00:00 |
|
plagman
|
bbdb36692e
|
Revert part of revision 1540 which broke E2L4 and parts of E2L5.
git-svn-id: https://svn.eduke32.com/eduke32@1576 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-01 08:26:23 +00:00 |
|
terminx
|
3cb09fd6ba
|
further multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-30 23:07:00 +00:00 |
|
terminx
|
8c015f48f3
|
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-17 11:17:48 +00:00 |
|
terminx
|
2bb322377e
|
more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-15 05:53:15 +00:00 |
|
terminx
|
730b9d2c1d
|
more multiplay fixes + server password support + client ping time display
git-svn-id: https://svn.eduke32.com/eduke32@1571 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 20:14:12 +00:00 |
|
terminx
|
18f098ba93
|
more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 09:54:11 +00:00 |
|
terminx
|
b46bd5fa19
|
A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 05:23:29 +00:00 |
|
plagman
|
410c1187d1
|
Fix wall and sector updating over the wire so that it doesn't crash.
git-svn-id: https://svn.eduke32.com/eduke32@1566 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-13 05:13:59 +00:00 |
|
plagman
|
ce20870e21
|
Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-13 01:23:44 +00:00 |
|
terminx
|
04ef6e8bde
|
oops
git-svn-id: https://svn.eduke32.com/eduke32@1561 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-12 12:04:18 +00:00 |
|
terminx
|
952fc43e3c
|
multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-12 11:07:59 +00:00 |
|
plagman
|
4bd5f5de87
|
Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-08 05:57:31 +00:00 |
|
plagman
|
1a1ba2b0b1
|
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1553 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-06 05:46:48 +00:00 |
|
terminx
|
44575d7e2c
|
Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-05 09:22:43 +00:00 |
|
plagman
|
281fc8e8ab
|
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1547 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 03:11:41 +00:00 |
|
terminx
|
433c2cb607
|
some CON compilation fixes
git-svn-id: https://svn.eduke32.com/eduke32@1545 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-20 03:54:40 +00:00 |
|
terminx
|
1770c60af6
|
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-18 01:17:56 +00:00 |
|
terminx
|
7199818841
|
lower memory use for tilefromtexture by way of lzf compression, untested
git-svn-id: https://svn.eduke32.com/eduke32@1541 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-15 09:10:50 +00:00 |
|
terminx
|
2c9aeac2d5
|
A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-14 02:30:47 +00:00 |
|
helixhorned
|
73d0b92d92
|
more demo control + sound access for m32script
git-svn-id: https://svn.eduke32.com/eduke32@1538 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-01 20:30:09 +00:00 |
|
terminx
|
784e919941
|
Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-29 22:22:44 +00:00 |
|
helixhorned
|
d6f525b44b
|
crude demo fast-forward/rewind; more m32script goodness
git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-25 23:25:38 +00:00 |
|
terminx
|
4e4ef98ae6
|
clean up "renderer setup" menu a bit so we can put polymer shit in it later
git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-17 09:33:32 +00:00 |
|
terminx
|
a6dec44579
|
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-15 23:08:47 +00:00 |
|
plagman
|
53691113d4
|
Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
git-svn-id: https://svn.eduke32.com/eduke32@1531 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-15 16:02:55 +00:00 |
|
helixhorned
|
256c729910
|
relocated some key events
git-svn-id: https://svn.eduke32.com/eduke32@1530 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-11 20:13:16 +00:00 |
|
helixhorned
|
fb7efbd4b7
|
small fix
git-svn-id: https://svn.eduke32.com/eduke32@1529 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-11 16:18:06 +00:00 |
|
helixhorned
|
4bde7fddac
|
m32script conveniece
git-svn-id: https://svn.eduke32.com/eduke32@1528 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-11 15:52:16 +00:00 |
|
terminx
|
20c028b2e9
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-07 06:47:35 +00:00 |
|
plagman
|
9429ba4133
|
Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
git-svn-id: https://svn.eduke32.com/eduke32@1524 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-03 21:14:42 +00:00 |
|
terminx
|
1a587a73a5
|
fix for ogg clicks and segfaults from JF
git-svn-id: https://svn.eduke32.com/eduke32@1523 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-03 14:34:05 +00:00 |
|
helixhorned
|
40d655100c
|
m32script: stuff for fiddling with polymer lights
git-svn-id: https://svn.eduke32.com/eduke32@1521 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-03 13:20:31 +00:00 |
|
helixhorned
|
8ac8615034
|
small m32 changes
git-svn-id: https://svn.eduke32.com/eduke32@1519 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-01 19:43:15 +00:00 |
|
terminx
|
252df802fb
|
generic commit message describing nothing
git-svn-id: https://svn.eduke32.com/eduke32@1514 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-01 05:05:19 +00:00 |
|
terminx
|
5ea5f4bc9b
|
Mapster32 SE40 and SE50 support (stfu frenchie!)
git-svn-id: https://svn.eduke32.com/eduke32@1508 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-30 21:46:07 +00:00 |
|
plagman
|
f8f554206f
|
Avoid hardcoded tool names to allow cross-compiling.
git-svn-id: https://svn.eduke32.com/eduke32@1503 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-29 23:27:48 +00:00 |
|
terminx
|
577e3bd124
|
Misc
git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-28 00:01:06 +00:00 |
|
helixhorned
|
1d6058ecef
|
small additions and fixes
git-svn-id: https://svn.eduke32.com/eduke32@1501 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-20 15:43:09 +00:00 |
|
helixhorned
|
293367e844
|
mapster-script stuff
git-svn-id: https://svn.eduke32.com/eduke32@1500 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-18 21:44:46 +00:00 |
|
helixhorned
|
e7acafc9e7
|
some more functions for m32-script
git-svn-id: https://svn.eduke32.com/eduke32@1499 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-17 22:08:37 +00:00 |
|