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Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
git-svn-id: https://svn.eduke32.com/eduke32@1524 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 5 additions and 0 deletions
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@ -667,6 +667,7 @@ inline void G_AddGameLight(int32_t radius, int32_t srcsprite, int32_t zoffset, i
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ActorExtra[srcsprite].lightmaxrange = mylight.range = range;
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mylight.priority = priority;
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mylight.tilenum = 0;
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ActorExtra[srcsprite].lightId = polymer_addlight(&mylight);
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if (ActorExtra[srcsprite].lightId >= 0)
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@ -7579,6 +7580,7 @@ static void G_MoveEffectors(void) //STATNUM 3
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mylight.horiz = SH;
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mylight.minshade = sprite[i].xoffset;
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mylight.maxshade = sprite[i].yoffset;
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mylight.tilenum = 0;
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if (CS & 2)
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{
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@ -7641,6 +7643,7 @@ static void G_MoveEffectors(void) //STATNUM 3
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mylight.horiz = SH;
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mylight.minshade = sprite[i].xoffset;
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mylight.maxshade = sprite[i].yoffset;
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mylight.tilenum = 0;
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if (CS & 2)
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{
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@ -10149,6 +10149,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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mylight.horiz = SH;
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mylight.minshade = sprite[i].xoffset;
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mylight.maxshade = sprite[i].yoffset;
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mylight.tilenum = 0;
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if (CS & 2)
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{
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@ -10210,6 +10211,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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mylight.horiz = SH;
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mylight.minshade = sprite[i].xoffset;
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mylight.maxshade = sprite[i].yoffset;
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mylight.tilenum = 0;
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if (CS & 2)
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{
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