raze/polymer/eduke32/source
2010-01-23 22:12:02 +00:00
..
enet Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
jaudiolib Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
jmact Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
misc Misc 2009-09-28 00:01:06 +00:00
_functio.h
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h
actors.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
anim.c
astub.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
audiolib_musicstub.c
config.c Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
config.h
duke3d.h More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
funct.h further multiplayer improvements 2009-12-30 23:07:00 +00:00
function.h
game.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
gamedef.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
gamedef.h
gamedefs.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
gameexec.c More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
gamestructures.c more multiplayer crap 2009-12-15 05:53:15 +00:00
gamevars.c A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use 2009-11-14 02:30:47 +00:00
global.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
GNU.TXT
grpscan.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
grpscan.h
keys.h
m32def.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32def.h m32script fixes and additions 2010-01-04 14:38:29 +00:00
m32exec.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32structures.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32vars.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
macros.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
mapster32.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
mdump.cpp
mdump.h
menus.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
midi.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
names.h
namesdyn.c
namesdyn.h
osdcmds.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osdcmds.h
osdfuncs.c Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
osdfuncs.h
player.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
premap.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
rts.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
rts.h
savegame.c More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
sdlmusic.c A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
sector.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
soundefs.h
sounds.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
sounds.h
sounds_mapster32.c more demo control + sound access for m32script 2009-11-01 20:30:09 +00:00
sounds_mapster32.h more demo control + sound access for m32script 2009-11-01 20:30:09 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
startwin.game.c Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
startwin.game.h
winbits.c
wrapper.c