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enet
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Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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2009-12-17 11:17:48 +00:00 |
jaudiolib
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Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
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2010-01-11 17:25:47 +00:00 |
jmact
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
misc
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Misc
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2009-09-28 00:01:06 +00:00 |
_functio.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
actors.c
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Revert part of revision 1540 which broke E2L4 and parts of E2L5.
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2010-01-01 08:26:23 +00:00 |
anim.c
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Clean out tree... misc changes
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2009-07-24 02:31:34 +00:00 |
astub.c
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Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
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2010-01-02 17:29:31 +00:00 |
audiolib_musicstub.c
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this commit is broken
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2009-07-27 05:33:12 +00:00 |
config.c
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Change multiplayer random ID generation scheme and remove some dead code
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2009-10-29 22:22:44 +00:00 |
config.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
duke3d.h
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more semi-tested multiplayer changes and sound callback fix
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2010-01-05 21:53:14 +00:00 |
funct.h
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further multiplayer improvements
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2009-12-30 23:07:00 +00:00 |
function.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
game.c
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more semi-tested multiplayer changes and sound callback fix
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2010-01-05 21:53:14 +00:00 |
gamedef.c
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
gamedef.h
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Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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2009-07-15 01:26:38 +00:00 |
gamedefs.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
gameexec.c
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further multiplayer improvements
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2009-12-30 23:07:00 +00:00 |
gamestructures.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
gamevars.c
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A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
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2009-11-14 02:30:47 +00:00 |
global.c
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Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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2009-12-17 11:17:48 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
grpscan.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
m32def.c
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m32script fixes and additions
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2010-01-04 14:38:29 +00:00 |
m32def.h
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m32script fixes and additions
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2010-01-04 14:38:29 +00:00 |
m32exec.c
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m32script fixes and additions
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2010-01-04 14:38:29 +00:00 |
m32structures.c
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mapster-script stuff
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2009-09-18 21:44:46 +00:00 |
m32vars.c
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m32script conveniece
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2009-10-11 15:52:16 +00:00 |
macros.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
mapster32.h
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Initial checkin of m32-script.
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2009-09-12 23:03:15 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.
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2010-01-05 14:22:46 +00:00 |
midi.c
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bring back MIDI support for linux plus a few bug fixes
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2009-07-28 06:32:58 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
namesdyn.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
osdcmds.c
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Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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2009-12-17 11:17:48 +00:00 |
osdcmds.h
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
osdfuncs.c
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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2009-11-18 01:17:56 +00:00 |
osdfuncs.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
player.c
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further multiplayer improvements
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2009-12-30 23:07:00 +00:00 |
premap.c
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more semi-tested multiplayer changes and sound callback fix
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2010-01-05 21:53:14 +00:00 |
rts.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
savegame.c
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further multiplayer improvements
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2009-12-30 23:07:00 +00:00 |
sdlmusic.c
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
sector.c
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further multiplayer improvements
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2009-12-30 23:07:00 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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more semi-tested multiplayer changes and sound callback fix
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2010-01-05 21:53:14 +00:00 |
sounds.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
sounds_mapster32.c
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
sounds_mapster32.h
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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2009-11-18 01:17:56 +00:00 |
startwin.game.c
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Fix the build with POLYMER=0 or USE_OPENGL=0.
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2009-12-13 01:23:44 +00:00 |
startwin.game.h
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
sync.c
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
winbits.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
wrapper.c
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git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-02 01:49:14 +00:00 |